Street psychics. Their blinking neon signs are everywhere, promising love and wealth and happiness. They make a fortune preying on the gullible and milking them dry. So when these victims begin dying and leaving confused spirits behind, it can only take a genuine psychic (and her wayward spirit guide) to clean up the mess.
İncelemeler: Çok Olumlu (198 inceleme) - Bu oyun için yazılan 198 adet kullanıcı incelemesinden 95% kadarı olumlu.
Çıkış Tarihi: 13 Oca 2012

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4 ürün içerir: Blackwell Convergence, Blackwell Deception, Blackwell Unbound, The Blackwell Legacy


Küratörler Tarafından Öneriliyor

"The Blackwell Deception is a very strong addition to the point and click genre. The series definitely one that any fan should have in their collection."
İncelemenin tamamını buradan okuyun.

Bu Oyun Hakkında

Street psychics. Their blinking neon signs are everywhere, promising love and wealth and happiness. They make a fortune preying on the gullible and milking them dry. So when these victims begin dying and leaving confused spirits behind, it can only take a genuine psychic (and her wayward spirit guide) to clean up the mess.
From seedy downtown nightclubs to penthouse apartments to a luxury yacht on the Hudson River, Rosa and Joey will unearth the truth about the underground world of street psychics. Including some secrets that Joey would rather be left buried.

Sistem Gereksinimleri

    • OS:Windows ME or higher
    • Processor:Pentium or higher
    • Memory:64 MB RAM
    • Graphics:640x400, 32-bit colour: 700 Mhz system minimum
    • DirectX®:5.0
    • Hard Drive:350 MB HD space
    • Sound:All DirectX-compatible sound cards
Yararlı müşteri incelemeleri
13 kişiden 13 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 6.4 saat
Yayınlanma: 24 Ağustos
Blackwell Deception is the fourth installment of Blackwell series, and it continues to reveal more about the world beyond, alongside Rosa's possibly substantial role of guiding spirits to the next world. We have a case, a mystery and a villain. All set to pursue the next chapter of the Legacy! The game serves as the triumphant raise of suspense for Rosa's future and a vague epilogue for Joey's ominous background. So far, this is the best game of the whole Blackwell series.

Following the events of Blackwell Convergence, Rosa and Joey keep doing what they do best; now in a professional context. Our little girl has business cards and all: Rosangela Blackwell, Spiritual Consultant. They do not pace the streets of New York in hopes of finding a case anymore. The case comes and finds them, alongside the trouble attached, of course. Following their recent fiasco - and a particularly unlucky trip to New Jersey - Rosa receives a phone call from an old colleague she had, - back from when she was working for The Village Eye - Jeremy Sams. Apparently, Jeremy now works for The City Post as a reporter and needs Rosa's assistance to either make or break the case he's been working on. Unbeknownst to her, Rosa shall uncover a truth so grim, nothing will ever be the same. Not for her, not for Joey... not anymore.

I recall describing the previous games with certain genres in my review for the Blackwell Convergence. I'd like to keep my tradition and describe Blackwell Deception as the season finale for your favorite TV series. It drives you to the point that you bite on your fingers, expecting for the grand climax you are about to face, then... you realize that there shall be a next season for your questions to be answered, so you are left high and dry, craving for more! The aspects of Rosa's ability, the so-far carefully shrouded past of Joey, their omnipresent yet mysterious bond, the subtext of Madeleine's intentions, the nature of our former villain, the Countess' madness, the presence of a cult tangled with supernatural forces: they are all scattered as bird crumbs for you to follow!

Our already familiar characters now completed their evolution and possess full-fledged personalities. Rosa is strong, real and persistent. She takes shots, makes calls and chases leads just like old Lauren Blackwell did. As a completely differentiating factor, she never dismisses the contents of her own heart. Nothing would make Miss Blackwell a people's person, but Rosa is still a humanitarian. When someone she cares is hurt, it gets personal. Joey, on the other hand, seems more than an omnipresent source of sarcasm and displeasure now. He cares not only for Rosa, but for many others and tries to suppress the haunting voice of his own consciousness to take the next step ahead. He gets involved in Rosa's life, aside from their business, more than ever.

As far as gameplay goes, this game is the combination of all others so far. Combining clues interface is back - with Rosa's phone becoming handier - and puzzles get a bit more item oriented. With some attention to environment and some key words that people keep mentioning, you'll flow through the game. Dialogue puzzles are my favorites to tell the truth, making the people that they work on lively, real and deep. This is also the game that you use Joey to his full potential, more interactively alongside Rosa. Commentary and bloopers are joyful options that we anticipate now. Graphics are also at their best display possible for the given art style. The art used for the Void between worlds keeps getting more beautiful in each game, I wonder what Dave Gilbert's team will come up with for the last installment.

Am I creating suspense, or not? Well, this is the whole idea. This whole game is present to create the suspense needed for the last chapter of the series. Countless mysteries are coming to explanation with only the biggest of questions persist, to prepare you to the last big step: Blackwell Epiphany, the last installment of the remarkable Blackwell series.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
10 kişiden 10 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 5.5 saat
Yayınlanma: 30 Temmuz
The 4 th part. Good as all 3 parts before. Still to short but nice commentarys/ extras. Nice quest and most time absolutly logical. You search for the next hint like Sherlock Holmes, its like the good old Indiana Jones Games "sure it has not the 100 % flair of Lucas Arts P & C Adventures". But i love it like all 3 parts before and thx nice and full steam support the game gets 9.1 Points. I love the characters, the dialogs try its best to be unique, the developer think on every detail and over all possible ways and give the best to find the best complete story and use his budget well, the sounds are okay, the synchrosation is fine, the gameplay is great. I had 5-6 Hours of real fun with quality. I cant await to start tomorrow the 5th and atm last part. For Adventures and Retro Point and Click Gamers its worth to buy and take a look, dont want to much, its a modern form of this game with smart phone but with old easy get the keys quests and that sort. For normal gamers i would give a 7.7 points for 5-12 hours if you replay it for achievemnts or try to find every corner, easter egg and/ or possible answer conversation.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
3 kişiden 3 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 3.9 saat
Yayınlanma: 20 Temmuz
In Blackwell Deception you'll be once again playing as medium Rosangela Blackwell and her spirit guide Joey as they face new challenges involving ghosts in New York and the crimes that created them.
With a deep story, strong writing and interesting puzzles the fourth chapter of the series is yet another great adventure game.


-good and captivating story

-satisfying ending leaves you wanting for more and prepares you for the final game of the series

-Rosa and Joey are great characters: Rosa especially feels even more socially awkward and a prude than usual, with amusing results

-good retro graphics

-fully and nicely voice acted

-good soundtrack

-puzzles are still enjoable and well-designed, this time Joey also has a more active part in solving them


-the backgrounds seem to have lost a bit of detail and are somewhat barren when compared to the previous game

-still sports a fixed resolution

-searching for thing on the phone or writing passwords can be awkward at times if you're stopped by an upper-case letter or can't figure the proper wording to enter

-playing the game in commentary mode will litter most scenes with buttons you can interact with to hear commentary/bloopers, sadly said buttons are very distracting and do not disappear once clicked

I thoroughly enjoyed my time with the game as the story slowly unfolded through the cases I tackled and eventually let me in on what exactly what happening behind the scenes and how it was connected to Rosa and Joey's past: Deception expands upon the previous titles by providing more complex puzzles and expanding on its length a bit thus giving you more bang for your buck.

The fact that Joey now has a more active part in gathering information and solving puzzles, being able to pass through doors, read notes without people noticing and move small objects by blowing on them, is a welcome change and adds some more depth to the gameplay.

I fully recommend Blackwell Deception and the Blackwell series but, as always, be mindful you'd play the games in order to properly enjoy the various references and overarching plot.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 5.7 saat
Yayınlanma: 3 Mayıs
Out of all the Blackwell games so far, this one is SIGNIFICANTLY longer. Fans of the story will love to hear that a lot of loose threads from previous Blackwell games start coming together in an awesome way in this installment. "Everything is connected" indeed! The conclusion to this one is rather unexpected and leaves you with that great feeling that the story you're partaking in is every bit as good as tv or film.

As much as I have to praise the great-as-usual story in this installment, I unfortunately have to dock this one a few points in the puzzles department. In the previous Blackwell games, the solutions to puzzles have always for the most part made perfect sense, and you could arrive at the solutions very logically. Deception is the first installment in the Blackwell series where I have felt that some of the solutions to the puzzles involve doing things that you are very unlikely to think of doing... or doing things that past experience has taught you would never work (e.g. what you can and cannot do with the neck tie) or involve factoring in a piece of information that has never mattered in a Blackwell game before and so it doesn't even register as something you should pay attention to (e.g. in ONE case and ONE case only, you need to notice what time of day it appears to be based on the sun in the sky when looking at the map menu... I mean, COME ON. It's a menu, and there is ZERO precedent for that and it never comes up again.)

Basically, some of the solutions in Deception rely not only on the information you've uncovered while investigating (as is usually the case in Blackwell) and instead throw in some some one-off, special case thing that adds a sort of secret hitch to uncovering the next lead. And actually, there is one puzzle in the game where you have to perform a set of actions in a particular sequence, but if you do it in the WRONG sequence on your first try, then the puzzle is completely unsolvable.... there IS a way to reset it by talking to a character at a completely different location, but you have no way of knowing that, so if it happens to you, it is extremely confusing.

Anyway, I don't want to harp on about it too long. Suffice to say, I thought the puzzles were a little more flawed than usual in this installment, but still an excellent game, and the story was as good as ever.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 4.9 saat
Yayınlanma: 16 Mayıs
Here’s a point and click series that has been eight in years in the making. Fortunately, I did not spend eight years waiting to play them all as I started in early 2014, just in time for the last one to be released. The series aging poorly over a such a long time isn’t really an issue here as it’s done in the 90s style of point and click adventures. Pixel graphics, above-par voice acting, items to pick up and most of all, a compelling story.

What do I think? Not bad, not bad at all. The characters draw you into well-written, appropriately voiced, engaging point-and-click adventure. It’s probably one of the most intuitive adventures I’ve played in a while (especially after playing Monkey Island and Sam & Max). It’s also the only point and click adventure I’ve played set in modern times, in the real world. It’s weird to have to think ‘modern’
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