A new film opens to rave reviews, despite its bloody history. A beautiful uptown office remains unoccupied, despite its prime location. A downtown artist berates himself for selling out, while a Wall Street investor congratulates himself on a job well done. Just normal life in the big city?
User reviews: Very Positive (173 reviews) - 96% of the 173 user reviews for this game are positive.
Release Date: Jan 13, 2012

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Packages that include this game

Buy The Blackwell Bundle

Includes 4 items: Blackwell Convergence, Blackwell Deception, Blackwell Unbound, The Blackwell Legacy

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Recommended By Curators

"This game gives you a talking stand, that doesn't happen too often."

About This Game

A new film opens to rave reviews, despite its bloody history. A beautiful uptown office remains unoccupied, despite its prime location. A downtown artist berates himself for selling out, while a Wall Street investor congratulates himself on a job well done. Just normal life in the big city? Or is somthing more sinister binding these events together?
Bizarre connections are a dime a dozen for the Blackwell family, but just how far back to they go?  Medium Rosa Blackwell and her spirit guide Joey Mallone are about to find out.

System Requirements

    • OS:Windows ME or higher
    • Processor:Pentium or higher
    • Memory:64 MB RAM
    • Graphics:640x400, 32-bit colour: 700 Mhz system minimum
    • DirectX®:5.0
    • Hard Drive:64 MB HD space
    • Sound:All DirectX-compatible sound cards
Helpful customer reviews
15 of 16 people (94%) found this review helpful
4.4 hrs on record
Posted: August 19
Blackwell Convergence is the third installment of Blackwell series, and it continues the story of Rosangela Blackwell, a couple months after the first game left her. Convergence drags us further into the legacy of Blackwell family, shedding some light on the nature of their responsibilities, raising many more questions that we will chase after in later installments. The more I play these games, the more I sink into Rosa's shoes, leaving me with a feeling of uneasiness and even suspicion for our age old companions.

Several months after the Blackwell Legacy, we learn that Rosa did quit her small book review job and desperately tries to publish a "fiction" novel that tells of her experience about her first case: "The Devil and the Deacon". Frustrating enough, fiction novels are not exactly on great demand. While pursuing a career as a blossoming author, she keeps investigating several cases with Joey, following Lauren's footsteps. After a fairly basic case, she attends a gallery opening as she promised to her neighbor and only living friend, Nishanthi Sharma. The incidents to follow this fairly generic social event will complicate Rosa's life within only five days period. She is to meet an old adversary, pursue a murderer, rub shoulders with her aunt's circles and encounter a mysterious madam who asks her help in turmoil.

I'd like to define the first game as mystery that tips its hat to folklore, and the second was basically a noir movie with supernatural elements. This third one, however is surreal in tone, and philosophically inclined to dabble with notions as responsibility, family, trust, cause and consequence. Nearing the end of game, there is a whole part weaved with metaphors and symbolic apparitions only. I felt a great sense of respect towards Wadget Eye Games and their golden boy Dave Gilbert when they used Joseph Mitchell, legendary journalist and an expert on human soul in Blackwell Unbound. In this game, they add Joe Gould, namely Professor Seagull to the equation and bring in the big term that shall dominate the storyline from now on: the collective unconscious! This installment was a downright early Christmas present for nerds like me, who are greatly interested in social sciences.

When we take this second glance on Rosa, we are quick to realize that she is more experienced now. She stands her ground and tries her best to get the job done. She is still an odd duck, but more open to interaction and takes steps on either bonding with other people, or at least persisting on what is right. Her dynamic with Joey is becoming better in synchronicity as a gradual process. But it is safe to assume that she is not there yet. I couldn't believe my eyes when I realized that she was even trying to make actual jokes, different from her passive aggressive sarcasm that we encountered in the Legacy! Rosa is becoming a strong female character, just as Lauren was, with personal standing, a sense of justice and an in-depth personality as she grows up. With her cheesy grin, baggy clothes and nerdy glasses, she is a refreshing figure compared to the sexually exaggerated female protagonists that we encounter nowadays. This is a good example of character development.

As far as the game itself goes, it is evident that everything is improved. Graphics are prettier, and the atmosphere is more carefully arranged to establish an eerie setting, strengthened with beautiful soundtrack. Adding clues sequence is completely removed from the game, yet we are encouraged to use technology more to progress during case investigation. We use Rosa's computer to find an address, get into people's mail, gather information and so on. Joey hasn't been very effective in this game, but he is still a controllable character with the option of consultation.

This series is like a symphony; starting sleepy, speeding to raise suspense and dive into a crescendo. What next? Only the fourth game will tell. At this point, I insist. Please give this game a chance, if you enjoy adventure games. Everything will become personal so fast, you will wonder when that happened.

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1 of 1 people (100%) found this review helpful
3.5 hrs on record
Posted: June 26
Blackwell Convergence travels back to the present and puts you, just like the first title, on the shoes of Rosangela Blackwell. As I have been saying on my reviews of the Blackwell franchise, if you like the look of the game, or if you have enjoyed Wadjet Eye's games, such as The Shivah, Gemini Rue, Resonance, etc, you will certainly have a great time playing through the Blackwell series. Each one I have played up until now (this one being the third) gave me about 3 hours of gameplay. Recommend for all the point&click lovers out there.

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2 of 3 people (67%) found this review helpful
2.3 hrs on record
Posted: June 21
This is the third Blackwell game, and the production values improve dramatically from the second game. At this point the series looks like the very best 90s adventure games, which is a huge leap from where it came from. The story is as good as ever, building on everything that came before.

It’s a bit longer than the first two entries, but it’s still relatively short, and the puzzles are a breeze. This is perfectly fine for the type of story it is. This isn’t the kind of game where you want to be banging your head against the wall to figure out what to do next. This is meant to move at a brisk pace, and it feels like it achieves what it sets out to do without fault. Apart from the voice acting, which is a constant problem for Wadjet Eye Games. It doesn’t ruin the game, but it’s bad enough that the actor for an old lady sounded like she belonged in a Monty Python sketch. Enough to make you shake your head in disbelief.

At this point I’m happy to arrive late to the series, being able to plow through them all one after the other. It makes perfect sense why this has a vocal fanbase. It’s great.
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15 of 16 people (94%) found this review helpful
4.4 hrs on record
Posted: April 2, 2014
Wrapped this one just now. Lovely game and a massive improvement over the two earlier games, the dev said himself that he spend a 2-3 months on previous games, and this one took almost two year.

You still need to play the earlier games first, else the story won't make any sense, and this is very much a story driven game. Puzzles are almost non-existent, with most of game time being spent either on conversation or cutscenes.

Artwork is still 320x240, but it looks simply stunning, very much on par with late Sierra games (too realistic to compare with LucasArts output). Music is great as well, main motif gets arranged into various, mostly jazzy tunes. Only low point was the ending nu-rock song, which completely didn't fit the rest of the game.

Commentary mode has ~30 minutes of content, but I must say, I'd prefer if it wasn't as much focused on voice acting - roughly half of the entries deal with stories about that.
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14 of 16 people (88%) found this review helpful
5.5 hrs on record
Posted: January 2
Short Verdict: Blackwell Convergence is the third installment in my favorite point-and-click adventure series in this century. The Blackwell series definitely has a special place in my heart. BC tells the story of Rosangela Blackwell, a novice medium, and Joey, a spirit stuck with the Blackwell family, and they both go about solving mysteries in NYC and investigating cases related to ghosts who have problems moving on to the afterlife. It's considerably better, longer, and more clever than its prequels. It's really fun and brings you back to old-school adventure games, while still bringing fresh elements to the table. If you're into classic point-and-click games, you most definitely have to try it! I had played it a few years ago and it was still fun to replay it now. Don't forget to play Legacy and Unbound first! While you could play BC as a standalone game, you'll miss a lot if you haven't played them, especially Unbound.

  • Despite having ghosts and all, characters are very realistic, well-developed, deep, interesting, funny, and loveable
  • The story is interesting and solving the mysteries is really fun
  • The puzzles are kept to a sober level of difficulty, but there's no handholding, either
  • The dialogues and the voice acting are really outstanding, I can't stress it enough.
  • This time you get to control both Rosa and Joey, adding a lot to the puzzles
  • Beautiful retro graphics
  • BGM is awesome, way better than the already good tunes from Legacy (although I prefer the 70's stuff from Unbound)

  • The low resolution annoys me a bit (you can set it to 1280x960, though, but that option is hard to find)
  • While the game itself is a lot more polished than its prequels, the proofreading of the dialogues could still improve.
  • This is probably a matter of personal taste, but I think the credits song totally ruined the moment for me, for I thought it was completely out of place and didn't match the game's atmosphere really well.

Bought on: PC and Android Bundle 11 by Humble Bundle for an average of US$ 0.55 (roughly R$ 1,46). It's also totally worth its full price, which isn't high at all!
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