When 3 NYU students kill themselves, nobody thinks that a sinister force is at work. Nobody but fledgling medium Rosa Blackwell & her new spirit guide Joey Mallone.
User reviews: Very Positive (539 reviews)
Release Date: Jan 13, 2012

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Buy The Blackwell Legacy

Packages that include this game

Buy The Blackwell Bundle

Includes 4 items: Blackwell Convergence, Blackwell Deception, Blackwell Unbound, The Blackwell Legacy

Buy Blackwell Epiphany

 

Recommended By Curators

"RPS's 18th best adventure game ever (for the Blackwell series as a whole)"
Read the full review here.

About This Game

When Rosa Blackwell's only relative dies after twenty years in a coma, she thinks the worst is over.  This all changes when Joey Mallone, a sardonic ghost from the 1930s, blows into her life and tells her that she is a medium.  Whether they like it or not, it is up to them to cure the supernatural ills of New York in this critically-acclaimed series of point-and-click adventure games.
When three NYU students kill themselves one after the other, nobody thinks that a sinister force is at work.  Nobody but fledgling medium Rosa Blackwell and her new spirit guide Joey Mallone.  It's trial by fire as they set these troubled spirits to rest.

System Requirements

    • OS:Windows ME or higher
    • Processor:Pentium or higher
    • Memory:64 MB RAM
    • Graphics:640x400, 32-bit colour: 700 Mhz system minimum
    • DirectX®:5.0
    • Hard Drive:200 MB HD space
    • Sound:All DirectX-compatible sound cards
Helpful customer reviews
27 of 28 people (96%) found this review helpful
22.4 hrs on record
Posted: February 21
Beautiful. Even after playing it 3 times in a row (gameplay, classic commentary, then both commentary for final achievement) I'm still fascinated by this game.
Blackwell Legacy is the first game of the Blackwell series, first game (for a long time, if I remember well from the commentary) of Dave Gilbert. It's a supernatural mystery-detective story (Ghosts!) and gameplay-wise it's a mix of visual novel (Quite a lot of talking, big amounts of info, cutscenes) and point-and-click adventure games. These genres mix really well the solid story - there is always something to pay attention for, or something to do.

This will be a little unconventionally long part of a review compared to my other review - I want to "meet you" the developer, because I feel the game's most admirable part is the devoted work and attention to small details from Dave.
Maybe as you noticed that on Steam quite a few reviews mention that Legacy is a little weaker compared to other games of the series - it's the first one.
The greatest thing could happen to this game is Dave's commentary. While it could seem like he made mistakes in development, but "it's understandable, people tend to miss up things at first try, he'll do better for the next time".
But there are the commentaries.
Seriously, listen to both commentaries, but only AFTER playing the game. This guy gives incredible amounts of info, background stories about characters, voice actors, artists, dog leashes ( ;) ) and things like that. Dave knew that some parts of the game aren't perfect, he knew the problematic spots, and was worrying about making certain decisions. If you listen to the commentaries you'll know that he planned the concept, the voices, the pictures really throughfully, did his best to program certain parts (Leash), be accurate with locations (Washington Sq. Garden) and at the same time, he told us why Nishanti doesn't have an accent, why the lights were flickering at the hospital only at certain times, and so on, and so on. Not to mention the reflection in the 5-year-anniversary commentary, in which he proves he learned a lot from his past mistakes and from user backfeed.
About the game: Gorgeous pixelgraphics, if you love the style, you need this game. I'm not sure if I've seen a world as detailed and well-executed (in terms of graphics) amongst other pixelgraphic games.
The voice-acting and music is perfect. Great voice-actors make the deep and well-written characters come alive and help Rose's and Joey's inspection, and besides some ... problematic (?) points of the story the game is pretty straightforward, you can't really get lost for like, forever :)

As a conclusion: The game's base price is 5$/€. That's absolutely correct price for it, on sales the game is a must-have if you've been eyeing it. I would say the gameplay is 2-5 hours (Sorry, I'm bad at guesses) if you look at everything and listen to every conversation. Replay value consits of one extra gameplay with commentaries active - can be about 2 hours with tons of intresting info about the game. I enjoyed the commentary more than in other games the new game+ option :)
I most definitely recommend this game - it's a gorgeous-looking, well executed - thought little short - adventure game with deep story that paves the way for the following chapters of the Blackwell-saga.
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3 of 3 people (100%) found this review helpful
22.7 hrs on record
Posted: February 16
Very well done traditional-style adventure game. Well worth your time if you're a fan of those. The game opens at its weakest. The sequence with the teenager preventing you from getting into your own building strains credibility... in a story heavily involving ghosts. However, taken as a whole, even that sequence is used well. The story is solid. Once you finish, you might be surprised that the game isn't longer. But it's not fair to call it short. Assuming you've avoided using a walkthrough, you're likely to find the puzzles more challenging than you might expect. But they're well constructed -- even the hard ones. That's worth a bit of praise in and of itself. I'm looking forward to seeing how the rest of the series plays out!
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3 of 3 people (100%) found this review helpful
3.1 hrs on record
Posted: May 16
Here’s a point and click series that has been eight in years in the making. Fortunately, I did not spend eight years waiting to play them all as I started in early 2014, just in time for the last one to be released. The series aging poorly over a such a long time isn’t really an issue here as it’s done in the 90s style of point and click adventures. Pixel graphics, above-par voice acting, items to pick up and most of all, a compelling story.

What do I think? Not bad, not bad at all. The characters draw you into well-written, appropriately voiced, engaging point-and-click adventure. It’s probably one of the most intuitive adventures I’ve played in a while (especially after playing Monkey Island and Sam & Max). It’s also the only point and click adventure I’ve played set in modern times, in the real world. It’s weird to have to think ‘modern’
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3 of 3 people (100%) found this review helpful
5.9 hrs on record
Posted: July 3
This is the first part of a five game saga. That said, all Blackwell Games are relatively short and with all of them launched by now you can approach them as any episodic adventure game. Legacy introduces the main characters and premise and while short it feels complete. There are extras like comentary, different endings and achievements. I resembles what I liked in both 90's Sierra and LucasArts. Legacy is probably the weakest link, but it's sure worth it to play.
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3 of 3 people (100%) found this review helpful
2.8 hrs on record
Posted: May 2
Item / Inventory Use: Definitely in there, and you'll definitely use items on environment and also combine items; however item/inventory use is relatively downplayed compared to a lot of other point-and-clicks.

Puzzle Quality: Very good! Puzzles are sort of "L.A. Noir" in nature. You interview NPCs to acquire information on particular subjects, and the important information you find is jotted down in a notebook. You can then use the idea in your notebook like inventory items during interviews with other NPCs to pry for new information. You can also combine ideas in your notebook if you think there is a connection, which can create new ideas and generate new leads to investigate. There are also inventory type puzzles, but the interview puzzles are the main attraction.

Solution Quality: Very good solutions to puzzles and solutions make perfect sense. (Just make sure you exhaust all dialogues!) I never felt like solutions were illogical or overwrought nonsense. It's safe to say that this game avoids the hugest problem that games in this genre usually have.

Story/Characters: Very good! In fact, this point-and-click emphasizes these aspects the most, so if those are the most important thing to you in a point-and-click, then you don't wanna miss out on the Blackwell games.

Dialogue Quality: Very good! Lots of dialogue to explore, and the character dialogue is well-written, believable, and interesting.

Length: Very short! Games in the Blackwell series are more like "episodes". You can take one down in one or two hours if you know your way around a point-and-click.

VERDICT: As far as the point-and-click genre goes, you absolutely don't want to miss these---especially if story and characters are your favorite part.
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