I was never a big fan of classic adventure games, though Gemini Rue did manage to grab me. While a small game, it is very well-made with a good story and voice acting. Gameplay is a bit clumsy as adventure games often are, requiring actions to be performed through an inventory menu rather than having separate keys for separate actions.
The best part about the game is the well-balanced puzzle design. One of the big pitfalls I've found with adventure games is making the puzzles too difficult to understand while others make the game so simple that there's hardly any player interaction required. This one manages to find a good balance though there are still a couple parts that get confusing. It is one of the best examples I've found outside Amanita games though.
The really big disappointment for me was the ending. I don't want to spoil anything but the ending just didn't make sense to me. I like how the story ended up, but the way it was done just didn't seem right.
In any case, it's a high quality adventure game that doesn't succumb to common adventure game pitfalls. Don't expect amazing artwork though, being made in an ancient adventure game engine with very low resolution, low bit depth color graphics.
Zamieszczono: 19 Luty 2014