Fate of the World is a dramatic global strategy game that puts all our futures in your hands. The game features a dramatic set of scenarios based on the latest science covering the next two centuries. You must manage a balancing act of protecting the Earth’s resources and climate versus the needs of an ever-growing world population, who...
Brukeranmeldelser: Stort sett positive (224 anmeldelser) - 79% av 224 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato: 28. feb, 2011

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Anbefalt av kuratorer

"This is a turn-based strategy game about getting humanity to survive until 2200."
Read the full review here.


“It’s brilliance is in its simplicity”
– RockPaperShotgun.com
“In playing it, I’m struck by how potentially powerful Fate of the World is”
– PC Gamer
“While ‘Fate of the World’ arms you with environmental data and renewable energy policies rather than grenades and rocket launchers, the result is still compelling”
– New York Times

Om dette spillet

Fate of the World is a dramatic global strategy game that puts all our futures in your hands. The game features a dramatic set of scenarios based on the latest science covering the next two centuries. You must manage a balancing act of protecting the Earth’s resources and climate versus the needs of an ever-growing world population, who are demanding ever more food, power, and living space. Will you help the whole planet or will you be an agent of destruction?
Fate of the World is brought to you by the award-winning Red Redemption games team and Battlestations: Midway Producer Klaude Thomas with climate science by Dr. Myles Allen (University of Oxford), writing by David Bishop (Dr. Who, 2000AD) and music composed by Richard Jacques (Mass Effect, Alice in Wonderland) with game design by veteran game designer Matthew Miles Griffiths (Conflict: Desert Storm, Battlestations: Midway).
Fate of the World has been nominated for the 2011 Index: Design Awards and as a Top 10 Social Impact Games of 2010-11 by Games for Change

Key features:

  • Covers 2020 to 2200 - Two centuries years of possible futures
  • 12 regions - China, Europe, India, Japan, Latin America, Middle East, North America, Northern Africa, Oceania, Russia, South Asia, Southern Africa
  • Scientific Model - by Dr Myles Allen of Oxford University
  • Detailed real-world data - gathered over years of research
  • Over 100 major policies - including geoengineering, technological research, international aid, diplomacy, economics, emergency defences, species protection, forestry, health, energy choices, population, politics, and clandestine operations
  • More than 1,000 impacts - including storms, floods, heatwaves, flash fires, desertification, glacial melt, sea level rise, resource wars, drought, famine, dissidence, extinctions, epidemics, technological break-throughs, energy shortages, and political backlash
  • 50 signature animal species to save - against the backdrop of enormous biodiversity loss
  • 40 specific future technologies to develop - including nuclear fusion, biofuels, nanotech, robots, AI, smart grids, advanced medicine, synthetic food, and space exploration
  • 6 'tipping points' - world-changing events such as the Amazon collapse and the Antarctic ice shelf collapse
  • 3D Earth globe - showing climate related changes with Earth 'telemetry' - visually graphing past and future change
  • Earth overlays - revealing local temperature change, devastation, and population


Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor: 2.33Ghz processor supporting SSE2 (Pentium 4 and Athlon 64) or better
    • Memory: 2GB
    • Hard Disk Space: 1GB
    • Video Card: 512MB graphics card
    • Sound: Integrated sound
    • Direct®: 9
    • OS: Windows Vista, 7
    • Processor: 2.33Ghz processor supporting SSE2 (Pentium 4 and Athlon 64) or better
    • Memory:3GB
    • Hard Disk Space: 1GB
    • Video Card: 512MB graphics card
    • Sound: Integrated sound
    • Direct®: 9
    • OS: OS X version 10.6, or later.
    • Processor: 2.33 GHz Intel Processor or better
    • Memory: 3 GB
    • Hard Disk Space: 1GB
    • Sound: Integrated sound
Hjelpsomme kundeanmeldelser
5 av 5 personer (100%) syntes denne anmeldelsen var hjelpsom
32.6 timer registrert
Publisert: 11. august
It is exactly what it seems to be. You guide humanity to it's brighter future through the global warming, fossil fuel depletion and population rise. With all of what makes a good global strategy/simulation: underlying mathematical models, realistic region balance, tons of available data (hidden by a click-fest UI, but at least data is meaningful and easy to comprehend). Technologies, nukes and space missions supplied.

IMPORTANT: get the Unofficial Patch, only then the game becomes what it was supposed to be. From other reviews you can get the impression that the game is abandoned, biased and half-broken. Yes, it is. Unofficial patch really patches the game for better.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
6 av 7 personer (86%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
23.1 timer registrert
Publisert: 9. september
Fate of the World is an interesting simulation of how to deal with global warming, to say the least.

You are given the role as an underfunded leader of a global organisation set up to handle climate change and global warming. To do so, you are given a whole lot of options and a large chain of potential tasks you can tell your lackeys to do.

The first problem then is obvious, you have no idea what these tasks(Displayed as cards) do until you try them, and often only a vague idea of how they'll effect the various things they're supposed to effect. This will be frustrating, and may lead to you just restarting several times just to see what your policies are actually doing, and what they're effecting. Trial and error gameplay will be the first thing you notice, but that is only after you have spend a turn building offices all over, which you need before you can even see what policies and programs you can enact.
There is no real tech tree equivalent you can find that shows you what exactly you can do after building one of such offices, or what leads to what other things.
A real shame is that the game is excellent at hiding your options from you, and that it also hides the data behind a small tab in the top right. You can see practically everything you need to know about an area, but how your politices will effect it, or how these things interact with eachother is left completely behind the scenes. Only a few things you can do actually tell you the full extend of what they're going to be doing with the limited money you're spending on them.

In short, frustration. However, once you get over that and learn roughly what policies go where, you will find the game opens up to you, and lets you actually play it. And it is a much bigger game than it seems to be at first. Sure, it deals with global warming, and your goal is technically to stop it, but to focus purely on that is not going to help you. It's your end goal, while your organisation does not only have the authority, but also the responsibility to prevent wars, establish healthcare and education systems, manage economic growth, and fund technology. And all of these things are not told to you, and neither is it explained to you how to do them, you have essentially become the New World Order and everyone more experienced than you has died or quit. Indeed, one can ask what actual governments do in this game, and I so far haven't seen them bother with anything yet.

When they said it was all up to you to stop climate change, they meant EVERYTHING. Make the middle east a stable place, prevent the global economy from crashing, fund space missions, create anti-flooding and drought systems, establish healthcare all over the globe, stop deforestation, ease the use of fossile fuel, and many, many more things.
And to do this, you get barely a cent.
And even if you do know what you're doing, even a little, you will have trouble. There is very little margin for error, as a few mistakes will send Africa into a continent-wide civil war(As opposed to how it is right now with only parts of it being at war all the time), and you might start nuclear conflicts in Latin America if you don't personally check up on them every turn to make sure they aren't getting ready to use your nuclear power plants for weaponry. Fate of the World is difficult in part because there are a lot of factors involved, and you are told about none of them until ♥♥♥♥ has already hit the fan.

Make no mistake, it is a difficult game, but it is a great simulator. It simulates production of fossil fuels, transport, energy generation, industry, agriculture, economy, disasters and so much more. But it just doesn't tell you about any of this.
Aside from that, the moral lessons it tries to teach are questionable at best. As the only way so far that I have found to get close to succeeding every time I try is to start a genocide program targetting China, India, the Middle East, and if they keep complaining South Asia too.

Fate of the World teaches you(Or at least, me) that the only way foreward is to kill the asians(Except Japan), and to wipe the Middle East from the map. Africa is to be policed at all times and forcibly kept poor(but educating them) until technology exists to create emissions free power and industry for them.
The Americas and Europe are to be converted to renewable power, with media campaigns focussing on distracting them from the rest of the world. Japan and Oceania are pretty much empty as far as global population is concerned, so just give them a few defences against floods and occasionally some other protection if they need it.(To switch over ALL of Oceania's transports to electric instead of oil based costs the same as all of Europe or North America's for some reason)

Fate of the World is an interesting game that I would recommend for people who enjoy detailed simulators, and don't mind having to figure out everything themselves. But I would certainly not give it to kids.
Worth 10 bucks? I'd say so, if you are one of those people into simulators, or if you've seen someone play it and think you can do better
Var denne anmeldelsen til hjelp? Ja Nei Morsom
5 av 6 personer (83%) syntes denne anmeldelsen var hjelpsom
148.7 timer registrert
Publisert: 16. august
I really love this game. It's hard, it's confusing -- but it all works, and slowly, as you keep trashing the world again and again, you start to understand how the pieces all

I've only recently discoverd this marvelous unofficial patch. It addresses nearly all of the issues I have with the game in spite of loving it.

Var denne anmeldelsen til hjelp? Ja Nei Morsom
54 av 56 personer (96%) syntes denne anmeldelsen var hjelpsom
10.0 timer registrert
Publisert: 26. november, 2013
Fate of the World is a really deep (and dark) Simulation of our upcoming years. Especially with all the available DLC it has lots and lots of content to keep you busy for a long while and make sure you'll get money's worth. Like all simulations and simulation games it is obviously not a complete and perfect replica of the real world. Of all the Simulation-games I've played throughout my life it is one of the deppest and most realistic simulations though.

You should definitely not play this game if you're afraid to start over again many times until you reach one of the desired endings. There is a reason that the 7th word in the description is "dramatic". You'll often run into bad ends or simply won't reach the neccessary mission goals in time. A great idea can backfire and make you think twice about adopting it the next time around.

The game presents choices for every region in "cards". This makes it look like a card-game to some people but it really isn't. I think the game desingers just tried to find a name to summarize "Policies", "Research Programs", "Military Actions", etc. and then they though "Hey, those things are presented on stuff that looks like cards." So they went with cards. Don't be turned away becaues you don't like card-games. FotW is not a card game and it might just aswell be called "decisions"; There's no deck, no drawing of cards, etc, etc.

Play this game if:
-You like mental challenges
-You're not afraid to see our Earth go to hell (because of your decisions)
-You think Trial-and-Error can be fun

Don't play this game if:
-You hate starting over
-You hate going through menus and just want to "play play play"
Var denne anmeldelsen til hjelp? Ja Nei Morsom
24 av 24 personer (100%) syntes denne anmeldelsen var hjelpsom
47.2 timer registrert
Publisert: 3. desember, 2013
Fate of the World tells a story of what will probably happen if or when the global warming gets out of hand and they let you to be in charge.

The challenge is not a simple one. In charge of GEO, you are faced with all the global problems at the same time from floods and changing weather patterns caused by the global warming, economic crisis caused by the decreasing oil production rate and the social crisis caused by overpopulation. You tackle the problems by instituting 5-year plans. They are represented by issuing policies, i.e. "playing cards", each of which costs money and man power. And if you screw up, you will be lynched or disintegrated by a global nuclear war.

There are six card types, ranging from projects to several kinds of policies. Projects are special long-term actions that let you e.g. start space program or force people to go vegetarian. The policies allow you to do anything from e.g. constructing defenses against warming effects to using extreme measures of population control. These are used to affect the problems represented by charts and statistics available to those of you who want to see the concrete effects.

At first it feels easy to handle the problems. Then the economic crisis because of the lack of oil kicks in and you no longer have enough money to handle everything. Then you have to learn to prioritize or get lynched trying.

There are several scenarios to try out. The basic one, with several variations, is to try to survive until year 2200 battling the global warming and trying to save the humanity, but there's also a scenario where you're actually trying to destroy the world, if you're in a mood for some evil masterminding.

Mood and suspense are big things here, maintained by some awestrucking music and local news from around the world, listed by region. Interface needs a while to get used but most of the action happens anyway in choosing policies and judging, what you can afford and where to concentrate your efforts. One full game takes about two hours of intense thinking to play through, so by the time you're through with your first game you'll already know enough to try that much better again. It's exciting to try different approaches and once you finally manage to survive through the term (even barely), it's a total triumph.
Var denne anmeldelsen til hjelp? Ja Nei Morsom