Red de Wereld is een strategiespel waarin jij bepaalt hoe de toekomst van de mensheid eruit ziet. Het spel beslaat tweehonderd jaar en bevat een aantal meeslepende scenario's, gebaseerd op de nieuwste wetenschappelijke kennis.
Gebruikersrecensies: Grotendeels positief (243 recensies) - 77% van de 243 gebruikersrecensies voor deze game is positief.
Releasedatum: 28 feb 2011

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“It’s brilliance is in its simplicity”
“In playing it, I’m struck by how potentially powerful Fate of the World is”
– PC Gamer
“While ‘Fate of the World’ arms you with environmental data and renewable energy policies rather than grenades and rocket launchers, the result is still compelling”
– New York Times

Over dit spel

Red de Wereld is een strategiespel waarin jij bepaalt hoe de toekomst van de mensheid eruit ziet. Het spel beslaat tweehonderd jaar en bevat een aantal meeslepende scenario's, gebaseerd op de nieuwste wetenschappelijke kennis. Het is aan jou om de hulpbronnen van de aarde en het klimaat te beschermen, maar je moet ook voorzien in steeds meer voedsel, energie en leefruimte voor de groeiende wereldbevolking. Red jij de wereld of help je 'm de vernieling in?
Red de Wereld is gemaakt door het gerenommeerde team van Red Redemption en Klaude Thomas, producent van Battlestations: Midway. De wetenschappelijke klimaatmodellen komen van professor Myles Allen (Universiteit van Oxford), het spel is geschreven door David Bishop (Dr. Who, 2000AD) en de muziek is van Richard Jacques (Mass Effect, Alice in Wonderland). Het spelontwerp komt uit de koker van de ervaren Matthew Miles Griffiths (Conflict: Desert Storm, Battlestations: Midway).
Red de Wereld is genomineerd voor de Index: Design Awards 2011 en heeft prijzen gewonnen tijdens de Climate Week 2011 en het Games for Change Festival 2011.


  • Van 2020 tot 2200 – twee eeuwen, eindeloos veel mogelijkheden voor de toekomst van de wereld.
  • 12 regio’s - China, Europa, India, Japan, Latijns-Amerika, Zuidwest-Azië, Noord-Amerika, Noord-Afrika, Oceanië, Rusland, Zuid-Azië en Zuidelijk Afrika.
  • Wetenschappelijk model - door Prof. Myles Allen van de universiteit van Oxford.
  • Gedetailleerde meetgegevens - verzameld tijdens jarenlang onderzoek.
  • Meer dan 100 verschillende soorten beleid – op gebieden als geo-engineering, technologisch onderzoek, internationale hulp, diplomatieke middelen, economische maatregelen, rampenbestrijding, bescherming van diersoorten, bebossing, volksgezondheid, energie-opties, bevolking, politiek en clandestiene missies.
  • Meer dan 1000 gevolgen - waaronder stormen, overstromingen, hittegolven, bosbranden, woestijnvorming, het smelten van de ijskappen, oorlogen, droogtes, hongersnood, opstanden, uitsterving, epidemieën, technologische doorbraken, energietekorten en politiek verzet.
  • Red 50 bekende diersoorten - in een wereld waar een groot deel van de biodiversiteit verloren gaat.
  • Ontwikkel ruim 40 soorten geavanceerde technologie - zoals kernfusie, biobrandstoffen, nanotechnologie, robots, kunstmatige intelligentie, slimme energienetwerken, nanogeneeskunde, genetisch gemodificeerd voedsel en ruimtereizen.
  • 6 'keerpunten' – gebeurtenissen die de wereld veranderen, zoals het verdwijnen van het Amazonewoud en het afbrokkelen van de ijskap op Antarctica.
  • Wereldbol in 3D – bekijk klimaatveranderingen uit het verleden en in de toekomst in één oogopslag.
  • Verschillende wereldkaarten - temperatuurwisselingen, verwoestingen en bevolkingsdruk in één oogopslag.


Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor: 2.33Ghz processor supporting SSE2 (Pentium 4 and Athlon 64) or better
    • Memory: 2GB
    • Hard Disk Space: 1GB
    • Video Card: 512MB graphics card
    • Sound: Integrated sound
    • Direct®: 9
    • OS: Windows Vista, 7
    • Processor: 2.33Ghz processor supporting SSE2 (Pentium 4 and Athlon 64) or better
    • Memory:3GB
    • Hard Disk Space: 1GB
    • Video Card: 512MB graphics card
    • Sound: Integrated sound
    • Direct®: 9
    • OS: OS X version 10.6, or later.
    • Processor: 2.33 GHz Intel Processor or better
    • Memory: 3 GB
    • Hard Disk Space: 1GB
    • Sound: Integrated sound
Nuttige klantrecensies
14 van de 15 mensen (93%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
23.1 uur in totaal
Geplaatst: 9 september 2015
Fate of the World is an interesting simulation of how to deal with global warming, to say the least.

You are given the role as an underfunded leader of a global organisation set up to handle climate change and global warming. To do so, you are given a whole lot of options and a large chain of potential tasks you can tell your lackeys to do.

The first problem then is obvious, you have no idea what these tasks(Displayed as cards) do until you try them, and often only a vague idea of how they'll effect the various things they're supposed to effect. This will be frustrating, and may lead to you just restarting several times just to see what your policies are actually doing, and what they're effecting. Trial and error gameplay will be the first thing you notice, but that is only after you have spend a turn building offices all over, which you need before you can even see what policies and programs you can enact.
There is no real tech tree equivalent you can find that shows you what exactly you can do after building one of such offices, or what leads to what other things.
A real shame is that the game is excellent at hiding your options from you, and that it also hides the data behind a small tab in the top right. You can see practically everything you need to know about an area, but how your politices will effect it, or how these things interact with eachother is left completely behind the scenes. Only a few things you can do actually tell you the full extend of what they're going to be doing with the limited money you're spending on them.

In short, frustration. However, once you get over that and learn roughly what policies go where, you will find the game opens up to you, and lets you actually play it. And it is a much bigger game than it seems to be at first. Sure, it deals with global warming, and your goal is technically to stop it, but to focus purely on that is not going to help you. It's your end goal, while your organisation does not only have the authority, but also the responsibility to prevent wars, establish healthcare and education systems, manage economic growth, and fund technology. And all of these things are not told to you, and neither is it explained to you how to do them, you have essentially become the New World Order and everyone more experienced than you has died or quit. Indeed, one can ask what actual governments do in this game, and I so far haven't seen them bother with anything yet.

When they said it was all up to you to stop climate change, they meant EVERYTHING. Make the middle east a stable place, prevent the global economy from crashing, fund space missions, create anti-flooding and drought systems, establish healthcare all over the globe, stop deforestation, ease the use of fossile fuel, and many, many more things.
And to do this, you get barely a cent.
And even if you do know what you're doing, even a little, you will have trouble. There is very little margin for error, as a few mistakes will send Africa into a continent-wide civil war(As opposed to how it is right now with only parts of it being at war all the time), and you might start nuclear conflicts in Latin America if you don't personally check up on them every turn to make sure they aren't getting ready to use your nuclear power plants for weaponry. Fate of the World is difficult in part because there are a lot of factors involved, and you are told about none of them until ♥♥♥♥ has already hit the fan.

Make no mistake, it is a difficult game, but it is a great simulator. It simulates production of fossil fuels, transport, energy generation, industry, agriculture, economy, disasters and so much more. But it just doesn't tell you about any of this.
Aside from that, the moral lessons it tries to teach are questionable at best. As the only way so far that I have found to get close to succeeding every time I try is to start a genocide program targetting China, India, the Middle East, and if they keep complaining South Asia too.

Fate of the World teaches you(Or at least, me) that the only way foreward is to kill the asians(Except Japan), and to wipe the Middle East from the map. Africa is to be policed at all times and forcibly kept poor(but educating them) until technology exists to create emissions free power and industry for them.
The Americas and Europe are to be converted to renewable power, with media campaigns focussing on distracting them from the rest of the world. Japan and Oceania are pretty much empty as far as global population is concerned, so just give them a few defences against floods and occasionally some other protection if they need it.(To switch over ALL of Oceania's transports to electric instead of oil based costs the same as all of Europe or North America's for some reason)

Fate of the World is an interesting game that I would recommend for people who enjoy detailed simulators, and don't mind having to figure out everything themselves. But I would certainly not give it to kids.
Worth 10 bucks? I'd say so, if you are one of those people into simulators, or if you've seen someone play it and think you can do better
Was deze recensie nuttig? Ja Nee Grappig
11 van de 12 mensen (92%) vonden deze recensie nuttig
148.7 uur in totaal
Geplaatst: 16 augustus 2015
I really love this game. It's hard, it's confusing -- but it all works, and slowly, as you keep trashing the world again and again, you start to understand how the pieces all

I've only recently discoverd this marvelous unofficial patch. It addresses nearly all of the issues I have with the game in spite of loving it.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 6 mensen (67%) vonden deze recensie nuttig
5 mensen vonden deze recensie grappig
3.1 uur in totaal
Geplaatst: 26 augustus 2015
It's really no fun when every scenario is about some global issue, but in the end you're always trying to prevent Africa, India and the Middle East from blowing themselves up.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
1.1 uur in totaal
Geplaatst: 3 februari
Oil will fix it
Was deze recensie nuttig? Ja Nee Grappig
54 van de 56 mensen (96%) vonden deze recensie nuttig
10.0 uur in totaal
Geplaatst: 26 november 2013
Fate of the World is a really deep (and dark) Simulation of our upcoming years. Especially with all the available DLC it has lots and lots of content to keep you busy for a long while and make sure you'll get money's worth. Like all simulations and simulation games it is obviously not a complete and perfect replica of the real world. Of all the Simulation-games I've played throughout my life it is one of the deppest and most realistic simulations though.

You should definitely not play this game if you're afraid to start over again many times until you reach one of the desired endings. There is a reason that the 7th word in the description is "dramatic". You'll often run into bad ends or simply won't reach the neccessary mission goals in time. A great idea can backfire and make you think twice about adopting it the next time around.

The game presents choices for every region in "cards". This makes it look like a card-game to some people but it really isn't. I think the game desingers just tried to find a name to summarize "Policies", "Research Programs", "Military Actions", etc. and then they though "Hey, those things are presented on stuff that looks like cards." So they went with cards. Don't be turned away becaues you don't like card-games. FotW is not a card game and it might just aswell be called "decisions"; There's no deck, no drawing of cards, etc, etc.

Play this game if:
-You like mental challenges
-You're not afraid to see our Earth go to hell (because of your decisions)
-You think Trial-and-Error can be fun

Don't play this game if:
-You hate starting over
-You hate going through menus and just want to "play play play"
Was deze recensie nuttig? Ja Nee Grappig