Tomb Raider: Anniversary retraces Lara Croft's original genre-defining adventure — globe-trotting 3rd person action-adventure in pursuit of the legendary Scion artifact. Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology and physics bring Lara's adventure and pursuit of a mystical artifact known only as the...
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最新:
特别好评 (22 篇评测) - 过去 30 天内的 22 篇用户评测中有 81% 为好评。
总体:
特别好评 (1,055 篇评测) - 1,055 篇用户的游戏评测中有 86% 为好评。
发行日期: 2007年6月5日

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The Tomb Raider Collection includes almost every Tomb Raider title ever released for PC, including the blockbuster reboot of 2013 and the celebrated top-down shooter Lara Croft and the Guardian of Light.

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关于这款游戏

Tomb Raider: Anniversary retraces Lara Croft's original genre-defining adventure — globe-trotting 3rd person action-adventure in pursuit of the legendary Scion artifact. Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology and physics bring Lara's adventure and pursuit of a mystical artifact known only as the Scion right up to today's technology standards and offers gamers a completely new gameplay experience. Re-imagined, Anniversary delivers a dynamic fluidly and fast Lara Croft, massive environments of stunning visuals, intense combat and game pacing, and an enhanced and clarified original story.
  • Epic Exploration - The lost city of Atlantis and ancient Egyptian pyramids are ripe for discovery: explore every hidden dark crevice and impossible heights; enter into strange, undiscovered lands and solve their deepest, darkest mysteries; open doors to new realms, uncover great rewards and unearth secrets to Lara's past.
  • Acrobatic Gunplay - Deftly leap around charging enemies while you unleash a hail of bullets from your trademark dual pistols.
  • Lethal Predators - The wilderness awaits with a wide range of bestial predators—from bats to wolves to bears—ready to defend their territory from human encroachment. New and improved AI means that all enemies will exhibit a more diverse behaviour set, providing improved combat challenges for the player.
  • Supernatural elements are used sparingly to provide a mystical allure around the world, while maintaining the world's grounded core. The awesome T-Rex and intriguing Atlantean centaurs suck you in to the wonderfully intriguing and mysterious world of Tomb Raider.
  • Death-Defying Environmental Playground - Leap over massive gaps, cling onto rock ledges, and swim through underground tunnels.
  • Solve the Diabolical Machinery of the Past - seek to outwit the brilliant ancient designers of many epic puzzles and vaults in order to uncover their secrets. Be warned that they do not take kindly to 'meddling', and as such, the price of failure is extreme.

系统需求

Windows
Mac OS X
    Minimum: Microsoft Windows Vista, 2000, or XP, Pentium 3 1.4Ghz or Athlon XP 1500+, 4GB free space, 100% DirectX 9.0c compatible 64 MB 3D Accelerated Card with TnL (GeForce 3TI / Radeon 9 series), 512MB RAM (Windows Vista) or 256MB RAM (Windows 2000/XP), Microsoft Windows 2000/XP/Vista compatible sound card (100% DirectX 9.0c -compatible), 100% Windows 2000/XP/Vista compatible mouse and keyboard
    Recommended: Microsoft Windows XP, Vista, Pentium 4 3.0Ghz or Athlon 64 3000+, Microsoft Windows XP/Vista compatible sound card (100% DirectX 9.0c -compatible), 1GB RAM, 100% DirectX 9.0c compatible 64MB 3D Accelerated Card with Pixel Shader 2.0 (GeForce 6000 series / Radeon X series)
    Minimum:
    OS: 10.9.5
    Processor: 1.8 GHz
    RAM: 4 GB
    Graphics: 256 MB
    Mac OS: 10.9.5
    Hard Disk: 5 GB
    Input: Keyboard & Mouse

    The following graphics cards are not supported: ATI X1xxx series and Intel GMA series.
    Recommended:
    OS: 10.10.5
    Processor: 2.4 GHz
    RAM: 4 GB
    Graphics: 512 MB
    Mac OS: 10.10.5
    Hard Disk: 5 GB
    Input: Gamepad

    The following graphics cards are not supported: ATI X1xxx series and Intel GMA series.
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最新:
特别好评 (22 篇评测)
总体:
特别好评 (1,055 篇评测)
最近发布
Spectra
( 17.9 小时(记录在案的) )
发布于:6月22日
This is how you do remakes. Make the game look beautiful, but keep the gameplay true to the original, with some slight changes or additions to really make it standout!

By the way...♥♥♥♥ the Great Pyramid level! If you played the game then you know what I mean.
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quaridius
( 59.2 小时(记录在案的) )
发布于:6月19日
Excellent remake. Beautiful, smooth to play, a little bit of new content, more streamlined. If you haven't played the original I'd suggest this, unless you're a purist.
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Blodwynn
( 17.1 小时(记录在案的) )
发布于:6月19日
This is game is totally game how a remake should be. I was amazed when I went to a new level like "OMG i remember this!", but thanks to the new mechanics it wasn't totally the same. It's a very nice remake, I'd recommend playing it. :)
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Sarkoth
( 2.0 小时(记录在案的) )
发布于:6月19日
The first reboot, more action focus, less puzzles, but a great experience.
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JSniper3D
( 4.8 小时(记录在案的) )
发布于:6月18日
Fun reboot like it a lot!

Lara is hot!
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ScarletInk
( 16.0 小时(记录在案的) )
发布于:6月18日
Game is significantly longer than ledgend, which is a good thing if you want to kill more time. Ledgend was shorter and higher quality. However, TR1 on steam is a horrible port, so get this instead, not just for being "updated" in all its other ways.
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MG
( 16.9 小时(记录在案的) )
发布于:6月18日
The game is very good and it graphics are satisfactorily even for the nowadays games. Well scripted story
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Mountaineer
( 3.1 小时(记录在案的) )
发布于:6月15日
fun tomb raider game
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Valentina Koshkov
( 4.2 小时(记录在案的) )
发布于:6月15日
This is good game, woman is sexy and strong like russian woman with big nize bazongaz 8/10
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Savage
( 16.4 小时(记录在案的) )
发布于:6月15日
Infested with game-breaking bugs. Unplayable.
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最有价值的评测  在过去的 30 天内
2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
16.0 小时(记录在案的)
发布于:6月18日
Game is significantly longer than ledgend, which is a good thing if you want to kill more time. Ledgend was shorter and higher quality. However, TR1 on steam is a horrible port, so get this instead, not just for being "updated" in all its other ways.
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
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17.9 小时(记录在案的)
发布于:6月22日
This is how you do remakes. Make the game look beautiful, but keep the gameplay true to the original, with some slight changes or additions to really make it standout!

By the way...♥♥♥♥ the Great Pyramid level! If you played the game then you know what I mean.
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最有价值的评测  总体
30 人中有 27 人(90%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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6.0 小时(记录在案的)
发布于:2015年12月2日
《古墓丽影:周年纪念》,本作是Edios的怀旧作,本作品可以说是重新重置了《古墓丽影1》,运用新的游戏引擎,打造了一个全新的古迹,本作还加入了更多的动作,互动元素等等,这是我最喜欢的一作

剧情:
剧情与《古墓丽影1》一样。1996年,世界各地的游戏玩家首次结识了来自大不列颠的冒险女神劳拉·克劳馥。她接受纳特拉科技(Natla Technologies)公司的CEO,杰奎琳·纳特拉(Jacqueline Natla)的委托,寻找一块传说中被埋藏在一座秘鲁古墓中的神秘器物。劳拉找到了它,但是它所带给劳拉的,仅仅是让她意识到这只是一个来自失落的世界亚特兰蒂斯的,拥有强大神力的远古神器司祭盎的一小部分。劳拉同时也意识到她并不是唯一一个追寻找司祭盎的人,并且——令人吃惊的是,她的雇主并不是等闲之辈……

对本作的一些看法:
1.画面的提升让我不得不感叹,一个游戏如何可以在保留经典的情况下做到画面的提升?本作就是Edios所给出的答案,和《古墓丽影1》一样的剧情,却是细腻的画面风格,从山洞,到水面,再到环境,光影,似曾相识的感觉,却又有说不出的感觉,画面制作真心很棒,单核集成显卡都可以达到游戏商店宣传图的画质,你怕不怕?
2.音效方面简直是不能再棒,游戏界面会有BGM,那个BGM旋律太美,每天循环听都听不腻,音乐也是跌宕起伏,什么时候会悠扬,什么时候旋律会急促,都做得恰到好处,不会有突然变换BGM而导致玩家受怕的情况发生
3.手感依旧是延续了上一作《古墓丽影》(有些翻译是奇迹,有些翻译是传奇,还有翻译古墓丽影7的),一击致命依旧很棒(就是敌人会吼一下,然后按Shift闪开进入慢动作的情况),玩家不用害怕再也找不到敌人了,因为会自动显示射击的敌人,由于是怀旧,所以武器只有4种,不过个人最喜欢劳拉的白手枪,曾经白手枪从第一关打到最后一关(其他武器其实就是威力大,可以打出敌人的硬直而已)
4.优化也很棒,之前玩的是盗版,没有出现过任何报错
5.游戏在原本的基础上加入了一些新元素,比如墙壁挂钩走,钩子的加入可以说真的丰富了游戏的可玩性,解密不再是拿着手枪去找路,而是运用一些物理知识,去解决一系列的问题
6.收集游戏里面的小碎片和大圣器,可以解锁奖励,小碎片可以解锁游戏的奖励,大圣器可以解锁劳拉的服装,,奖励里面的东西你看了绝对不亏,有福利,也有最初的设计图,场景设计图,敌人设计图,劳拉设计图等等,还有很多以前经典的劳拉图,最感动的是看见了古墓丽影全系列的游戏封面,强烈建议都收集一遍
7.官方设计了作弊者程序,只要你完成时限挑战,就可以解锁一个,无限子弹,无限生命,劳拉的墨镜等等
8.古墓丽影从第7作开始进行了变革,因为第6作暗黑天使遭受了惨重的失败,如果是初接触古墓丽影,建议玩一玩古墓丽影第1作,如果嫌画面不好的话,可以先玩本作十周年纪念,然后是第7作传奇(Tomb Raider Legend),之后是地下世界(Tomb Raider Underworld),这样推荐的原因是剧情可以衔接上,劳拉与光明守护者和生还者降临我建议还是不要玩比较好,因为改动太大,生还者降临完全成了生存游戏,根本就没有最初的探险古墓的那种神秘刺激害怕的感觉。所以,说一句可能会招喷的话:古墓丽影已经结束了,第1作是开始,第6作是败笔,第7作是转折,第8作是巅峰,第9作是收尾。后面的?坑钱,变质,快餐作品

劳拉·克劳馥,对我而言她不是仅仅是一个游戏人物,而是一位伟大的探险家。


攻略:

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====================================================
目前的BUG
1.游戏存档不知道为什么有些时候会损坏,之前玩的内容全部都没了,感觉好蛋疼
解决方法:杀毒和清理缓存注意别误清,这个BUG主要是出现在第三章去希腊的时候,第三章玩的 时候多保存,多备份(游戏存档在 我的文档/Eidos里面)

2.有些可以攀爬的墙体,不知道为什么有时候就是爬不住,按E也没用
解决方法:使劲按E,还不行的话下次过这里的时候注意走位和跳跃的时机,一般第二次就会好,第一次难免会有BUG

3.如果在游戏界面设置抗锯齿什么的特效,会丢帧,游戏会卡
解决方法:实在是卡的话就退出游戏,再重进游戏,还是卡的话就关了抗锯齿等特效

4.PSP平台上面有个BUG是玩家收集古代遗器,游戏不会继续而是卡在介绍页面
解决方法:先保证你的记忆棒有保存的空间(至少得有30M左右),发生BUG的时候先退出游戏,拔出记忆棒,确保记忆棒无损,然后再重进游戏

5.PSP平台上面在劳拉换装后,过场动画里面说话的时候嘴不动
这个没什么解决方法..是BUG不过不会影响游戏,无视就好

系统:

十周年之前是不支持WIN7的,官方已经出了补丁,WIN7完美兼容可玩,不用担心


WIN8,WIN8.1,WIN10系统
不能打开游戏的话,使用兼容性(兼容选xp sp3),然后用管理员模式打开
如果游戏里面丢帧,卡顿,图像有问题,先检查你的驱动是否安装正确,确认无误,把游戏特效全关了即可,官方还没有发布关于WIN7之后的补丁,任何问题都是有可能发生的



祝您玩的愉快
这篇评测是否有价值? 欢乐
4 人中有 3 人(75%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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0.2 小时(记录在案的)
发布于:1月26日
针对于周年纪念我想说,古墓丽影真的是令人兴奋的传世品牌。这款游戏的代入感空前的美妙。
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2 人中有 1 人(50%)觉得这篇评测有价值
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16.1 小时(记录在案的)
发布于:3月12日
在玩这作之前玩的是古墓丽影9,貌似古墓丽影系列从古墓丽影传奇开始画面才能勉强让现代接受。但古墓系列我就只玩过这代跟古墓9,这代是古墓丽影1的复刻版,难度个人觉得比较适中我还是很推荐新手试试的~解谜元素很多,也许有些地点要卡段时间但是多多细心点找找没看着的地方还是能过的,画面感也不是特别差总的来说应该都能接受。毕竟是一款比较老的游戏了,玩的人大部分都是情怀。我就只是单纯的觉得这类动作解谜游戏挺有意思,试着上手玩玩。
这游戏的每个boss都挺有特点的玩了就知道了。过多的就不说了喜欢的可以入手玩玩挺有挑战性
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87 人中有 85 人(98%)觉得这篇评测有价值
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8.7 小时(记录在案的)
发布于:2014年10月28日
Introduction: Tomb Raider Anniversary is a love letter to the fans of the original game who for many years saw a decline is the quality of titles being released for the franchise being developed by it's creators CORE. This is the second title developed by Crystal Dynamics, who were given the task to return the series to it's once respected and celebrated roots atop the action adventure genre and they not only accepted this great challenge but, as we all now know have continued to exceed gamers expectations as to what's to come from our most eye pleasing raider of tombs. If you truly wish to see exactly how the series progressed to what is now considered by many as the only franchise able to challenge and possibly best the Unchartered series as reigning action adventure royalty, Tomb Raider Anniversay although the second title released by Crystal Dynamics is where the evolution of their titles truly began.

Overview: Tomb Raider Anniversary is a remake of the original classic game released on the Sega Saturn, Sony Playstation and PC. Now many years after the originals release, it not only began to show it's age but, seem more like the grandmother of gaming instead of it's symbol of female stregnth, resolve and sexuality. Crystal Dynamics has returned our once royalty of the action adventure gaming scene to her original glory by completely overhauling the graphics and gameplay for the modern age. They have successfully retained the gameplay elements of the original all while enabling the player with a more fluid and responsive control scheme for combat and navigation.

Gameplay: The gameplay of Tomb Raider Anniversay is a blend of the previous entries with a more modernized execution. Gone are the tank like controls of the original which are now replaced with a scheme more suitable for a three dimensional space. The player will now be able to comfortably navigate our protagonost Lara through her adventures with a fair amount of ease and grace. Traversing areas overall feels much more natural than before as you perform platform jumps and general movements (combat etc.) throughout each level. With that being said, there are some areas which you will encounter less fluidity such as the under water sections which, in comparison to her ground level areas seem much less intuitive and a less than perfect camera that can at times make the journey a bit frustrating yet, even with it's flaws won't ruin the experience.

The puzzle aspect of the gameplay is kept fully intact retaning the original elements that many considered the series stregnth and are executed on a much more professional scale than the 1996 release. With the change to a more intuitive control scheme comes less headaches when trying to place objects in their necessary positions along with a free camera which will assist you in getting a better look at the challenge at hand. The puzzles are of increasing difficulty and can at times seem like a daunting affair which only heightens the experience. As you solve the puzzles, you will marvel at the the genius displayed by the develpers and see why this game is considered such a figurehead in the industry. It's this very element that Tomb Raider Anniversary displays time and time again throughout your adventure that makes it easily understandable once again why Lara Croft and the Tomb Raider Series are considered one of the most influential games created.

Graphics: Crystal Dynamics has done a fantastic job at bringing the original Tomb Raider into the modern gaming age. The entire world that you may or may not remember from 1996 has been painstakingly recreated with surprisingly beautiful results. Although anniversary saw it's initial pc release in 2006 the graphics are still something to behold. The indoor environments specifically can at times leave you in awe and shock that this was now released nearly ten years ago. Developed on a modified Legend engine which was first seen in the 2005 release Tomb Raider Legend, Crystal Dynamics have displayed their knowledge gained and applied it masterfully within their newly crafted world.

There are a variety of features found in the graphics options to suit the pc gamers taste and configurations. From resolutions of up to 1080p, multiple aspects ratios and an assortment of graphics features such as anisotrpic filtering, multiple AA, shadows etc., Tomb Raider fans can rejoice that their title will remain relevant and playable for years to come. The only feature lacking which, oddly enough was found in Crystal Dynamics initial title Tomb Raider: Legend released in 2005 is an option to turn on high end graphics effects. Why they chose to limit the options available are beyond me but, regardless even without these, it still remains a beautifully constructed world.

Sound: Within the first few seconds of launching anniversary, you will be welcomed back by the easily recognized soundtrack of the original remastered. For gamers who had the privilage of playing the original 1996 title, this will immediately send a chill down your spine and emit feelings of generations past. I immediately felt like a child again upon hearing the woodwind instrument solo echoing during the intro and it set the stage for an incredible adventure to come. The sountrack found within anniversary is perfectly suited to eash sequence at any gven time during your adventure and a stregnth at every turn. The sound effects serve their intended purpose and are general standard fair. The only sounds a bit lacking are during gun fire which, show their age in comarison to more current titles. They simply lack an ability to give the player a sense of power while weilding the many firearms found in game.

Story: In Tomb Raider Anniversary you play as the protagonist Lara Croft, an archeologist and adventurer whos beauty and athletic grace is matched by her intellectual abilities which, serve her well whilst traversing the many dangerous ruins found across the world. The story takes a back seat to the gameplay aspects but, serves the game well. It establishes a sense of purpose and creates a nice sense of pacing to ensure you continue further into your adventure without feeling forced. Simply put, the gameplay is just as much of the story as any dialogue found within it as any true action adventure game should be. Balanced and not overbearing, it exists and knows it's role at all times.

Replay Value: The replay value of anniversay is all dependant of the player. There are many hidden artifacts to discover if you wish to let your inner completionist enjoy a bit of obsessive compulsiveness during your adventure. There's quite a bit to discover along the way and overall it's a fairly legnthly adventure. That being said, like any action adventure title, there are some that will get more out of it than others and that all depends on what you're looking to achieve within the game. Although there is a seperate standalone mini-adventure that extends the content, what it adds isn't really geared towards the standard player and the gameplay found within it is mostly puzzle based. So overall the replay value found here is moderate but, most definitely worth the asking price.

Final Review Score: 8.1/10 After being passed the torch, Crystal Dynamics successfully resurrected a franchise that was quickly being destroyed by it's creators CORE. In Tomb Raider Anniversary, Crystal Dynamics re-established the series as a viable contender for the action adventure crown and have done so since this 2006 release time and time again. Although Tomb Raider Anniversay isn't the incredibly polished title the most recently released Tomb Raider (2013) reboot was, it is very much so a classic example of how a remake can be achieved successfully without alienating it's fan base. If you're a fan of the action adventure genre, Tomb Raider Anniversary absolutely deserves a place in your library.
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1,059.2 小时(记录在案的)
发布于:2015年10月22日
I played it a bit. It's pretty ok, good gameplay.

pls lara give my lyfe back
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13.0 小时(记录在案的)
发布于:2015年2月7日
I need to start with the the bad first, because while not changing the fact that I definitely recommend this game, I feel it really needs to be stated.

The bad aspects of this game really come down to one thing: it makes too many assumptions on what you are trying to do VS what you should do.

Let me explain.

The bad

You can say what you want about the original, requiring quite a bit of precision with its blocky walls and ledges, as most of the moving around was made by jumping and grabbing ledges that were always facing each other. But it was clear when and where to jump to and from. The game knew what it did, and didn't make any assumptions of any kind on what you were trying to do. When you died, it was entirely your fault and your fault only.

The Anniversary edition has gone beyond that and allows you to grab onto a ledge while jumping from another perpendicular ledge. While this is welcome and freshens up the game feel most of the time, it gets tiring when the game does not agree on your trajectory and lets Lara fall off to her doom without having her trying to grab said ledge. Next time, you try an identical jump and surprisingly the game now agrees to it.

This is but an example. Overall, what happens is that the game does not allow you to do things it is not expecting. The most infuriating aspect of this is when the game decides wrongfully what is allowed and what isn't.

You can reach that pole from where you stand? Lara won't grab it because you are expected to pull that cage over there to be able to reach that ledge over there that will in turn allow you to grab the pole.

This leads to some really cringe-worthy moments were you will fail sequentially until the game finally decides to let you do what you actually are trying to do.

Finally, and this is more of a detail, but still thought I'd mention it.

Remember that animation in the original, when Lara lands on her feet and hands when she falls off a high platform? That is an animation that tells you "this is as high I can fall from" and you're like, "phew, that was close". You could really feel that fall through Lara.

In Anniversary, Lara falls off, lands on her two feet like nothing happened physically, still yells and loses some health, but that animation is not there anymore. Tough falls do not feel like tough falls (except those you die in). Too bad.

The good

All of this being said, this remake of the first Tomb Raider is everything a remake ought to be: it freshens up the original with new ideas and does not try too hard to be like its predecessor.

New graphics (2007-wise, but still look good in early 2015) and environments. If the sensation of vastness was there in the original, Anniversary builds on top of that and adds a more detailed architecture that improves that sensation of vastness.

New controls that use the gamepad perfectly (don't know about keyboard, playing with a xbox 360 controller).

New combat system that works way better than the original's jumping around. You still jump around here, it is just more dynamic overall. Even though combat is not frequent, there are enough to break the slow going pace of the puzzle solving. Also, boss fights! That means you have to find that specific thing to do to beat them.

New cutscenes, cinematics and new voice acting. Some cutscenes have QTEs, but this remains very rare and anecdotal and does not add much to the game except giving you the impression of control when Lara does some badass stuff on screen.

Collectibles that will have you rummage through the levels if you want to get all of them. These unlock rewards such as new costumes, artworks, developer commentaries, etc. There is also a time trial mode in which you must complete a level in one go, without checkpoints or anything: you fail, you restart entirely.

Some of the old puzzles have been replaced by new ones, but old ones that worked well have been kept. In the original I sometimes found myself wandering aimlessly until I eventually came across all the pieces needed to solve a puzzle. I never felt that in Anniversary. It was almost always a straightforward but still rewarding experience.

In addition to the ability to jump to perpendicular ledge, there are other new gameplay elements such as a grappling hook, swinging poles and climbable poles, all of which open up new possibilities for exploration and puzzle solving.

I played Anniversary along with the original to fully appreciate the differences, and in my opinion, Anniversary is a great reverence to the original. It stands out on its own, with fresh ideas that definitely make sense for a game like this, while not casting any shadow over the original which has its own merits over Anniversary.
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44 人中有 43 人(98%)觉得这篇评测有价值
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11.9 小时(记录在案的)
发布于:2013年12月2日
Anniversary is not as action-oriented as the 2013 reboot: combat is scarce and boss fights are average. It's all about exploration, platforming and puzzles, and these elements have been the series trademark since its beginning.

For me, this is the best Tomb Raider, despite its not so great reception at launch.

PS: Controller is strongly recommended.
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21.5 小时(记录在案的)
发布于:2015年6月23日
Tomb Raider: Anniversary is a solid re-imagining of the original game which makes use of the Tomb Raider: Legend engine, meaning a game that's much more user-friendly and playable control-wise, and of course packs quite the graphical upgrade.

Controlling Lara is a breeze with her acrobatics and various feats of parkour coming out smoothly and naturally whether using a gamepad or keyboard and mouse. This makes the fact that a good 70-80% of the game is straight platforming and puzzle solving all the more enjoyable. A keen eye and critical thinking are required to leap, grab, and grappling hook your way out of each scenario, and the game has a fairly generous system in place to help guide Lara to platforms, but most of the work is still up to the player.

The only real downsides of this remake are the combat and sometimes dodgy camera control and how that can interfere with some late-game platforming segments. Combat in general feels very mushy. Gunplay never really felt satisfying, though the lock-on and shoot mechanic does help smooth things out a bit. Issues arise however when enemies are able to get close, and especially if they're enemies capable of flight. The camera really loses track of what to do and can often cause a lot of seemingly unfair damage to be taken because of the obstruction.

The camera particularly fails in one of the final areas of the game (The Great Pyramid), where a long series of timed jumps are required to proceed. The camera gets positioned in ways that obstruct the path and you may find yourself making blind leaps and grappling hook attempts in vain. Even worse is that movement can end up completely fudged in this sequence since the controls are relative to what the camera is doing and leaps and grabs you were capable of earlier in the game suddenly have to be performed with different or nonsensical button combinations because the camera hasn't decided what forward and backward are or hasn't communicated it properly.

Even with its faults though, this is a fantastic puzzle platformer with a silly as all hell story and some great locations to parkour around in.
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