To start out, I've really got more like five hundred hours in this game. I started playing it obsessively long before Valve thought to add playtime records.
The bots are fairly competent as long as you disallow them from buying grenades and the list of maps that come prepackaged far outstrips that of the original Counter-Strike. (They're also far prettier, at least as much as they can be on the GoldSrc engine). Hostages are, as always, somewhat brain-dead, but they're nowhere near as bad as the ones in Counter-Strike: Source--although the fact they all wear identical orange jumpsuits makes me wonder who really are the good and bad guys. Isn't variety the spice of life?
Sound design and quality are improved slightly from the original game and many of the less generic maps lack that kitchen_rats look that's become so indicative of Half-Life's engine, so that's a plus. At the same time, a lot of maps have odd collision detection issues and I'm somewhat bothered by the fact that Counter-Terrorists are as chatty over the radio as their criminal counterparts.
Posted: November 25th, 2013