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-----------This is my review account, because the low playtime.
+ varied environments
+ handsome effects
- lousy face textures
- ugly scenes
- low visibility
+ authentic, flashy battles
+ destructible environments
+ physics effects
- cutscenes hardly produce mood
+ realistic exchange of fire
+ terrible English speakers
- soundtrack virtually non-existent
+ game play can be slow down
+ adjustable difficulty levels
- but already very difficult to "easily"
- not a tutorial
+ mass slaughter and commando operations
+ many script sequences
+ many tactics possible
- big battles often confusing
+ enemies credible ...
+ and go on the higher difficulty levels remain very clever
- own soldiers sometimes too independent
+ many kinds of infantry
+ every soldier with its own fixture
+ vehicles with multiple target areas
+ three campaigns
+ successful co-op for four players
- generally weak presentation
+ solo playtime around 20 hours
+ 19 long missions for all three warring parties
+ good multiplayer modes
- low replay value
+ multiplayer playtime around 40 hours
+ sophisticated multiplayer battles for connoisseurs and experts. Beginners practice in the solo campaign.
Although the Second World War as a scenario more annoying than motivated, I have to make an exception for Men of War. The real-time strategy game in the wake of Faces of War and Soldiers: Heroes of World War II boasts long missions with lots of variety, intense battles and a realism factor that is unique compared to other games in vain. The price is a crisp difficulty, hardly forgive tactical error and the index is in the hectic battles such a thing - fortunately are your soldiers to survive independently in the situation. But the "Hurrah" experience after successfully completing a mission here is more intense, sometimes you will be happy even to have cracked a thick armor without losses.
Who it has little tactical experience, should first take a look at the demo.
Score: 77 / 100
Sorry for my bad english.
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