Quests Unlimited is inspired by a love for classic idle games like Progress Quest. Quests Unlimited is a classical interpretation of the idle rpg genre with a more traditional rpg style of gameplay being emulated.
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Release Date:
Feb 13, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I believe early access to be an invaluable method of getting the community's input during the development process. What better way to give customers what they want than to ask them? What do you like about the game? What needs work? Letting me know what's most important to focus on will allow me to give everyone the experience they want as quickly and efficiently as possible.”

Approximately how long will this game be in Early Access?

“Quests Unlimited is pretty far along in development. Most planned systems are currently in place and now it's mostly down to polishing and improving user experience. That means art being upgraded, game balancing until things feel right, etc. Ultimately I expect for the official release to be out in a few months, but if I get involved in implementing a new mechanic due to feedback that could change.”

How is the full version planned to differ from the Early Access version?

“This game has a lot of it's features in place but there's still a few things on to to-do list from a gameplay perspective as well as some features to be implemented to accompany it's release on Steam. Everything noted in the "About This Game" paragraph is currently implemented and working as intended with the current builds of the game.

Features that are integral to gameplay but are as of yet implemented are as follows:


  • A system to allow the player to choose how important each stat is for each party member. Currently I have default values set for each class but there's no way implemented for a player to make their own choices
  • A way to mark items for sale and/or way to specify particular equipment for your party to keep. Right now everything is handled automatically but I want players to have the option to make their own choices if they choose to.

To better utilize the Steam platform you can also expect the following in the future:

  • Steam cloud saves
  • Acheivements
  • Trading cards (once the game has sold enough to be permitted to distribute them)

What is the current state of the Early Access version?

“The game is completely functional. Everything appears to be working as intended and bugs are sparse. The main reason it's being released in early access instead of as a normal release is so that I have time to work with the community and tweak things as needed to create the best possible user experience. If you want a better idea about the current state of the game I suggest you refer to the "About this Game" section.”

Will the game be priced differently during and after Early Access?

“Yes. I understand that although there's a lot to do in this version of the game, it's still not quite a finished product. As such I'm not asking full price for the game. If you'd like to see what it has to offer and also have your voice heard in the development process, then this is a great time to buy the game at a discount.

If you're looking for a fully polished product (at full price) then I implore you to wait until Quests Unlimited leaves early access.”

How are you planning on involving the Community in your development process?

“I WANT TO HEAR YOUR FEEDBACK! Got an idea you think would integrate well? Something not feel quite right? Tell me on the discussion forums! I look forward to making this experience better together.”
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Recent updates View all (9)

March 30

Quests Unlimited's "Trials" Update!

I'm quite excited to bring you this week's update because it's targeted at bringing the opportunity for more active gameplay in Quests Unlimited. But before we get there, let's start off with another related feature implemented in this update.



You may notice in this picture that there are 2 new buttons located next to the inventory window. The Trials button I will get back to in a moment, but the green town button allows players the option to force their party to go back into town. While in town a party will turn in completed quests and do business with the merchant as usual. It's a great idea to restock on potions and clear out your inventory before attempting the "Trials".

The Trials is a new challenge mode that pits your party against waves of enemies one after another. The waves steadily come in 10 second intervals and every 10th wave consists of 2 bosses for you to overcome. If successful, your party is given a breif respite to regroup by the campfire (and restock in town if needed) before returning for the next barrage of enemies. Oh, did I mention that your party will no longer automatically be using thier skills or using potions in this mode? That's right, this mode relies on the player to make those decisions and make the very most of their party's potential. Your highest scores will be put on display for all to bare witness on our new Leaderboards!



You can access the leaderboards from the titlescreen. I hope to see many more entries there soon, can anyone beat my score? The Trials are more challenging than you might expect, give it a try.

Patch Notes:
  • New parties will no longer recieve 200 free gold when starting a new game.
  • There's a new "Town" button allowing players to initiate trips back to town
  • There's a new "Trials" button that will initiate the new Trials challenge
  • Added tooltips to help explain what the new buttons do
  • New leaderboard (available from titlescreen) implemented to accompany the new Trials challenge
  • The Trials challenge (survive wave after wave of enemies)
  • Skills and potions will NOT be autocast during the Trials challenge

As always, I welcome your feedback on the discussion forums. Got a question/comment? Liking this update? Let me know, I'm always around and I appreciate hearing back from the community.
0 comments Read more

March 9

3/9/18 patch notes

Hey all, I got done a little ahead of schedule this week so I figured I'd get my weekly update out early as well. There's some changes in here people have been clamoring for so I'm happy to announce them.

First off, you can now lock items you're wearing to ensure they aren't replaced automatically.



You can also now click an item in your inventory to equip it to appropriate party members! This will automatically lock the newly equipped item so that it's not replaced. When you click an item that can be equipped in your inventory, a list of eligible party members is displayed and you can simply click the button for the member you wish to equip the new item. Simply click the red exit button if you've changed your mind about equipping the item.

The rarity of an item is also now clearly observable!




The rarity hierarchy is as follows: Grey < White < Green < Blue < Purple <Orange < Red
With grey being the most common and red being the most rare. The rarity is determined by how close to a perfect set of stats the item has for it's level. So based on stat preferences, a green or blue item can still be preferable for your character over a purple item for example.

You may have also noticed a new "Reset" button above in the equipment upgrade window. This button will reset any temporary changes you have made so you can start fresh without reopening the window.

There's also EXP bars now! The smaller green bar beneath the health and mana bars indicate each member's level progress.



I'm pretty happy with the progress made this week. A few of these changes are things players have been asking about for a while now so it's nice to finally get it out to you all. Questions? Comments? As always, I'm more than happy to answer those below or on the discussion forums.

Patch Notes:
  • Ability to lock equipped items
  • Ability to manually equip new items.
  • Exp bars introduced
  • Item rarity introduced/displayed
  • Can now reset temprary changes in upgrade window
  • Any items that were incorrectly assigned strange names should now have their original names.
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About This Game

Quests Unlimited is a fusion of an idle game and traditional RPG. Gone are the days of grinding dungeons yourself over and over again in an effort of progressing your characters. All the grinding is done for you. You can watch the epic struggle between your party and a giant ogre, or you can tab out of the game and read your emails. Tab back into the game when you've had your fill of surfing the web and utilize all the gold your party has acquired to upgrade their gear and deliver even more devastation!

Key features:

  • Smart camera following system. The camera will dynamically follow your party to always give you the best view of the action.
  • Level progression system. Your party gains experience as they defeat monsters and complete quests allowing them to level up.
  • Equipment upgrade system. A member of your party straggling behind? Spend some gold to upgrade their equipment so they can more efficiently destroy your enemies.
  • Save/load system with auto-save option.
  • NO MICRO TRANSACTIONS!
  • Make constant progress in a grind heavy RPG style game without wasting your life!

To be very clear, Quests Unlimited is a game that you don't have to actively play. There's no mechanics requiring twitch reflexes or any sort of competitive pvp or the like. This is a game for people who enjoy older style rpg's but don't have the time to invest into the progression systems of those style of games. The goal is to give the player the satisfying feeling of progression without having to invest their entire life in a game. This kind of game is not for everyone so please be aware of what this product is trying to be and not expect it to be something else.

This game can and will play completely by itself, but that doesn't mean it always should! Take advantage of the lower cool-downs of player initiated skills. Drink potions to keep your party members in the fight. Upgrade strategically to aid your chances in encounters. There are ways to be active in the game to make progression faster and more lucrative, so by all means keep the game active and enjoy yourself. Just know that the game will continue playing and everything will be fine even if you're called away from your computer unexpectedly.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP SP2+
    • Processor: CPU: SSE2 instruction set support.
    • Memory: 1 GB RAM
    • Graphics: Graphics card: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
    • Storage: 320 MB available space
    Minimum:
    • OS: Mac OS X 10.9+
    • Processor: CPU: SSE2 instruction set support.
    • Memory: 1 GB RAM
    • Graphics: Graphics card: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
    • Storage: 320 MB available space
    Minimum:
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: CPU: SSE2 instruction set support.
    • Memory: 1 GB RAM
    • Graphics: Graphics card: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
    • Storage: 320 MB available space
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