Super Steampunk Pinball 2D is an action-arcade game with a hi-bit steampunk aesthetic. Build up your steam power and go for the bonus stage!
All Reviews:
5 user reviews - Need more user reviews to generate a score
Release Date:
Jan 19, 2018

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Super Steampunk Pinball 2D

Buy Super Steampunk Pinball 2D Complete Edition

Includes 2 items: Super Steampunk Pinball 2D, Super Steampunk Pinball 2D - Soundtrack


Recent updates View all (12)

March 18

Patch 6!

Hello all you beautiful people! Today's update has quite a lot to it (once again, kudos to Major_Melon for his extensive bug reporting)!

  • Adjusted spawn depth of multiplier ball sparkles so that they are at the same draw depth as the ball. Corrected earlier inattentativeness.
  • Sound effects now pause while the game is paused, and unpause when the game is unpaused. All sfx are tagged, and called up by the pause/unpause subroutine.
  • In the bonus round field with the sideways playing field, the top bumper now produces sound correctly. That was a typo.
  • Also in the bonus round, For the field with the triangle bumpers, the round bumper in the middle now scales its score correctly. That was a missed checkbox.
  • Cumulative points leader boards - So this one is kind of interesting. Major_Melon's cumulative score exceeded the size of a 32bit signed integer, the integer data type used by Valve in the leaderboard system. To get around this, I have added a new cumulative points leaderboard, which measures kilopoints. You will need to play a game to have your entry in the new leaderboard instantiated, but it should work correctly. Let me know if there are any problems!
  • Linux display - OK, so I undid a kludge I was trying to use to address a long-standing problem with the game not starting up at people's monitor's native resolution. The kludge made the game unplayable on Linux, SO I HAVE TRIED A DIFFERENT KLUDGE!!! Apparently this is a very long standing issue with Unity (the bug report is like 10 years old), but this kludge was recommended in the comments of that bug report so maybe it'll work?! At any rate, I would really appreciate it if everyone would let me know if they have any more resolution-related issues.
  • April contest code is in, that'll be Easter weekend, and we're going for just straight score this time.
  • I've added sroger's prize for the March contest. If you want to know what it is, you'll have to ask him for the code! (maybe he'll be nice and post it to the forum)

So that's it! Just so you know, I'm planning on adding some content soon... and no it isn't another table. But stay tuned!
0 comments Read more

March 9

Patch 5

Hi everyone! This is a bug fixing patch, rather than a content patch. Thanks again to Major Melon for bringing these issues to my attention!

  • Apparently it was possible to bounce the ball out of the cannon during the bonus stage attainment animation. I've put a collider in there that will spawn in once the ball enters the canon, so there should be no way to bounce it out now, short of breaking the physics system.
  • It was possible to reset the amount of steam power the player would have on re-entry to the bonus round by getting more steam power during the launch animation. I think this is mostly a problem when you bounce the ball out of the cannon, but it could be a problem with bombs too, so added some code that sets it to the right number during the bonus round results scene.
  • Adjusted layer depth of the bomb explosion visual effect. It should no longer be occluded by other game objects.
  • There was a bug where if you got more than 99 stickers of a single type (!) the last digit would blink. I've set a display cap of 99 for the sticker frame object. The number of stickers you get will still increment in the associated data file, it's just any number greater than 99 will show up as 99 in the gallery.

That's it for now folks! Keep the bug reports coming! :steamhappy:
0 comments Read more

About This Game

Witness one ball's quest to defy gravity in this action-packed metaphor for the inevitable entropic decay of the universe. Hit targets and score points, as your predictive faculties are stressed to the limit by elementary chaos theory. Play skilfully, and earn the right to attempt the Infinite Tower of Peril bonus round. Fight your way up an ascending hierarchy you can't possibly complete for the vague promise of materialistic reward.

  • Hi-bit sprite graphics.
  • Thumpin' chiptune soundtrack featuring the inimitable talents of Steve McRae.
  • over 100 unique bonus round mini-stages
  • 20 stickers to collect and admire
  • Easy, Normal and Hard difficulties
  • Pass 'n Play local multiplayer
  • Local Highscore table, because pinball.
  • Theoretically infinite vertically ascending procedurally generated bonus stage
  • Adorable Steampunk aesthetic with correctly meshing gears.
  • Ball destruction physics
  • Support for Keyboard and Controller
  • >30 targets
  • 2 flippers
  • 1 ball
  • ∞ fun

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2+
    • Processor: SSE2 instruction set support
    • Memory: 120 MB RAM
    • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • OS: Windows 8.1
    • Processor: Intel Core i5 3320M @ 2.60 GHz
    • Memory: 120 MB RAM
    • Graphics: Intel HD Graphics 4000
    • Storage: 500 MB available space
    • Sound Card: Realtek High Definition Audio
    • OS: Mac OS X 10.9+
    • Processor: CPU: SSE2 instruction set support.
    • Memory: 120 MB RAM
    • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • Storage: 500 MB available space
    • OS: Ubuntu 12.04+
    • Processor: CPU: SSE2 instruction set support.
    • Memory: 120 MB RAM
    • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • Storage: 500 MB available space

What Curators Say

6 Curators have reviewed this product. Click here to see them.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
Hide graph
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...