Ils sont de retour... pour détruire la terre. En tant que commandant X-COM, il est de votre devoir de protéger l'humanité et les ressources minières de l'espace. Il va falloir faire preuve de stratégie, équiper vos chasseurs X-com et mettre au pas les éléments perturbateurs. L'action est trépidante. Sauvez notre planète !
Évaluations des utilisateurs :
Globales :
variables (80 évaluation(s)) - 51% des 80 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 15 juin 1998

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Acheter X-COM: Interceptor

Packages qui comprennent ce jeu

Acheter X-COM: Complete Pack

Comprend 5 article(s) : X-COM: Apocalypse, X-COM: Enforcer, X-COM: Interceptor, X-COM: Terror From the Deep, X-COM: UFO Defense

 

À propos de ce jeu

Ils sont de retour... pour détruire la terre. En tant que commandant X-COM, il est de votre devoir de protéger l'humanité et les ressources minières de l'espace. Il va falloir faire preuve de stratégie, équiper vos chasseurs X-com et mettre au pas les éléments perturbateurs. L'action est trépidante. Sauvez notre planète !

Comprend :

  • Action et stratégie pour détruire l'adversaire.
  • Gérez les équipements et le budget pour la recherche et les pilotes.
  • Pilotez votre propre X-COM dans un environnement en 3D.

Configuration requise

    • Système d'exploitation : 100% compatible Windows 2000/XP (exclusif)
    • Processeur : Pentium 90MHz
    • Mémoire : 16 Mo de RAM
    • Graphismes : Carte graphique 16Mo
    • Disque dur : 60 Mo d'espace disque
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Globales :
variables (80 évaluation(s))
Publiées récemment
Atratzu
( 3.7 heures en tout )
Posté le : 3 juillet
-Quick Review-
X-COM: Interceptor was the fourth game developed by MicroProse and released in 1998. MicroProse decided to the previous installments had too slow of combat so they decided to stick you into an spaceship instead of controlling units and moving them slowly turn by turn.
Basically this has all the same base construction, slow paced strategy building, but instead of the strategy-game-element used in the battles they replaced those elements with a space ship simulator where you fly and shoot down enemy UFO's.

-Detailed breakdown review-
Story/Narrative
Remember how in the last game you were fighting to protect the plannet? And then you were forced to fight under water to protect the planet? Then you fought to protect one single city? I'm under the impression that we must have lost there too (because lets face it, X-COM is too hard core for most of the video game audience out there. Especially now-a-days)
So now where do you go when you can't hide underwater, or in one city? You get the heck out of dodge and go to the moon. So welcome to *speaking in a deep narrators voice* X-COM in space! You must do your best to keep the aliens at bay by using your super powers of ocd fine tuning control!
http://steamcommunity.com/sharedfiles/filedetails/?id=716139065

Gameplay
General Base controls:
Most of the controls and mechanics in the previous two games are the same you have a crazy amount of base customability, ship/vehicle customization, freedom to choose where you want to construct new bases. The biggest features I noticed in this version is that there's actually a "help wizard" that pops up whenever you enter into a new window or UI you've not seen before. You can then toggle the wizard to give tool tips over each user interface portal (window) and button to help you learn what does what. (That's pretty big, seeing as the first two games didn't give you any explanation and assumed you had the paper manual that came with the game.
The controls still feel very much like a 1990's game though, you can see they really were coming up with some clever ways to keep the game feeling fresh. Do remember that when I say "controls" I'm specifically talking about the controls and menu's you navigate in the base-view. Once you enter into flight combat that's a whole different ball game.

Flight controls:
Full disclaimer, I played this game on an older windows 7 laptop which has a habit of over heating, I also played with only a keyboard. In the past I could get away with that, because it was turn based. This time things got a bit more interesting.
You can control the game with keys, and you can rebind them! But you turn WAY too sharp and you can't pull off any of the close shots you need to pull off in a flight simulator. But you can also aim with the mouse (or center red-didly-thing in my keyboard, or even the mouse pad) I learned to use a system of switching between the keys and the mouse pad to get some kind of "flight simulator work flow" going, which ended up working for me, at least slightly.
http://steamcommunity.com/sharedfiles/filedetails/?id=716138122

I'd highly suggest getting a joy stick or controller (if controllers are supported.... whichhhhh based on the steam store front it might not be. But it recognizes joy stick buttons, so there's that. If any of you out there still have one of those. I do.) The controls feel really good actually! I think this would be a pretty fun space ship flyer simulator. However I was having flashbacks to playing X-wing alliance, and TIE Fighter...
http://steamcommunity.com/sharedfiles/filedetails/?id=716137336

So I had a look at some dates, and it seems that X-Wing was the first of the space fighter simulator series and was released in 1993, so it's possible there might have been some influence, but it seems the greatest influence came from a game I haven't played: Wing Commander, which has released games from 1990 based on space combat simulation. (looks like I've still got plenty of older games to try out and play, huh.)

Problems:
As always, older games have problems. I've seen several other reviews mentioning glitches with drones, I can't speak from experience about them because I never played the original game. I can say the steam overlay wasn't working for me, and since I'm playing this on a windows 7 machine, that doesn't bode well at all. I also couldn't exit the game after starting a game. It felt like I was playing the game Hotel California, "You can check-out any time you like, But you can never leave".
There ya go, a 1976 song for a 1993 released game. Now if you'll excuse me, I'm going to go rant about woodstock and other dated references that make me sound older then I really am.

Conclusion:
All in all, I can see why this game gets mixed reviews. I could thumbs it up or down. As a reviewer it was nice to have a game that introduced something new to the series, however it's still very difficult to get into, even with the addition of a helper-wizard. Wizards does not magic make.
I could see myself enjoying this game far more on my desktop computer because I like the idea of combining a strategy game AND a flight simulator. (the genre's seem to mix pretty well, in my opinion) There's a very good chance you'll probably pick this game up with an X-COM Game bundle deal. I think it's worth your time if you're looking to play something different. But the X-COM UFO Defense is the staple for the series, and the reboot X-COM: Enemy Unkown is the game which will bring in a new generation of X-COM fans.
I'd suggest those other two games before this one.
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Sarkoth
( 2.1 heures en tout )
Posté le : 19 juin
The weakest game of the original X-com series. Tries to steal al ot from Wing Commander.
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Odd
( 0.6 heures en tout )
Posté le : 11 mai
Quatrième jeu de la série X-COM, troisième chronologiquement parlant, X-COM : Interceptor est différent de ses prédécesseurs : il s'agit d'un jeu spatial de shoot vu du cockpit. En soi, le jeu pourrait être bon, avec des constructions en base et de la recherche, comme pour les précédents opus, orientés stratégie. Toutefois, le scénario est plutôt limité, des bugs apparaissent, notamment graphiques (par exemple, lorsqu'on va sur son Bureau et qu'on revient dans le jeu) et surtout, j'ai eu l'impression de tenter de tuer des moustiques. Je ne suis pas fan de ce genre de jeux à la base, je l'ai eu en pack avec les autres X-COM que j'ai largement plus appréciés, mais il rejoint vite le cimetière, à jamais. Les vidéos Youtube me suffisent à voir le peu de scénario et la fin du jeu, cela me suffira.
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Vee ♥
( 0.2 heures en tout )
Posté le : 5 mai
This game is absolutely confusing. My first mission bring me to no where and no guide to complete the mission. In other word.... I'm LOST !!!
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Jr786
( 5.5 heures en tout )
Posté le : 8 avril
I used to play the Demo Version of this game on the Descent Freespace PC Gamer CD-ROM & it's still the best game even in its Full Version Format. Build your Space Colonies, Research Tech & Enlist Pliots as you take on the Alien Invaders in this 4th Installment of the X-COM Series that is made for MS-DOS & Windows 95/98/2000 & XP 32-Bit PCs.
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Gotta Catch 'Em All
( 0.1 heures en tout )
Posté le : 5 avril
Not for me 7/15
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mjkthedarkrabbit
( 0.2 heures en tout )
Posté le : 29 février
Decent space sim for it's time. Feels like a reskined cheap flight sim however Can't really recomend it.
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MadMatt2185
( 0.3 heures en tout )
Posté le : 16 février
Can not even be bothered. As cheep as the normal X-Com games can get to the point that you don't want to play them. At least they work! How is this on sale? I look at the controlls and already my brain begins to swim. I can't figure out how the controlls are meant to work. My older usb controllers are uesless since the joy sticks are shot, and it want's to use those for some reason. And I can't find any way to make my x-box controller work with this without having another migrain. NOT WORTH IT! BROKEN! DO NOT BUY UNLESS THEY FIX IT!
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M(i)ech
( 1.2 heures en tout )
Posté le : 12 février
I can not recommend this game, on the other hand I can not not recommend this game. It's... complicated.
Before I start explaining, let me link this XKCD comic.

X-COM interceptor is a bad game, but in some peculiar way, enjoyable. Put simply: it's so bad it's good.
I can not in good faith recommend it, because it's bad, on the other hand I can't not recommend it, because it's possible that you may enjoy it.

On strategic side, it's a typical X-COM styled game, adapted to specific environment. You build bases, expand them with modules, research techs (story-wise you download them from Galactic Science Corps, gameplay wise it's just like research in every other such game), you hire pilots, buy craft, weapons and equipment, and send them to intercept UFOs.

Combat is centred about classic dogfighting, with "air drag", max speed and other such elements which are staple of oldschool dogfighting, but make no sense in space. Not that it's unusual for "space" flight sim, a lot are guilty of that and it's not necessarily a bad thing.
Word of warning, combat is very fast paced, so fast that it takes some time to get used to. That's not a problem though, your wingmen are very capable and will win fights for you, until you start carrying your own weight.

That's about facts, but what makes it enjoyable?
Hard to say, attempts at humour are corny, reading "news from Earth" will make you groan or facepalm, interface is clunky because it pretends to be retro-futuristic in-universe screens/displays, combat repetitive and simplistic which leaks into strategic layer also making it simplistic.
Still, campaign is short, individual missions rarely take more then minute, big chunk of which is "fly in", and "hyperspace out" animations, and this is probably what saves Interceptor: it's too short to bore you (too much).

All in all, it's very subjective, I give negative review because it's bad, but I did enjoy it in a way, maybe you will too?



Side note: there's a bug that makes enemy installations impossible to kill, it's solved in unofficial .exe patch, but launching Interceptor with this exe prevented Steam from properly logging my playtime, hence so low value - contrary to what Steam says, I did play game from start to end.
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Kevlar830
( 0.2 heures en tout )
Posté le : 11 février
J'adore les jeux X-Com, j'ai donc complété ma collection avec ceux-ci !
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Évaluations les plus pertinentes  Dans les 30 derniers jours
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
Recommandé
3.7 heures en tout
Posté le : 3 juillet
-Quick Review-
X-COM: Interceptor was the fourth game developed by MicroProse and released in 1998. MicroProse decided to the previous installments had too slow of combat so they decided to stick you into an spaceship instead of controlling units and moving them slowly turn by turn.
Basically this has all the same base construction, slow paced strategy building, but instead of the strategy-game-element used in the battles they replaced those elements with a space ship simulator where you fly and shoot down enemy UFO's.

-Detailed breakdown review-
Story/Narrative
Remember how in the last game you were fighting to protect the plannet? And then you were forced to fight under water to protect the planet? Then you fought to protect one single city? I'm under the impression that we must have lost there too (because lets face it, X-COM is too hard core for most of the video game audience out there. Especially now-a-days)
So now where do you go when you can't hide underwater, or in one city? You get the heck out of dodge and go to the moon. So welcome to *speaking in a deep narrators voice* X-COM in space! You must do your best to keep the aliens at bay by using your super powers of ocd fine tuning control!
http://steamcommunity.com/sharedfiles/filedetails/?id=716139065

Gameplay
General Base controls:
Most of the controls and mechanics in the previous two games are the same you have a crazy amount of base customability, ship/vehicle customization, freedom to choose where you want to construct new bases. The biggest features I noticed in this version is that there's actually a "help wizard" that pops up whenever you enter into a new window or UI you've not seen before. You can then toggle the wizard to give tool tips over each user interface portal (window) and button to help you learn what does what. (That's pretty big, seeing as the first two games didn't give you any explanation and assumed you had the paper manual that came with the game.
The controls still feel very much like a 1990's game though, you can see they really were coming up with some clever ways to keep the game feeling fresh. Do remember that when I say "controls" I'm specifically talking about the controls and menu's you navigate in the base-view. Once you enter into flight combat that's a whole different ball game.

Flight controls:
Full disclaimer, I played this game on an older windows 7 laptop which has a habit of over heating, I also played with only a keyboard. In the past I could get away with that, because it was turn based. This time things got a bit more interesting.
You can control the game with keys, and you can rebind them! But you turn WAY too sharp and you can't pull off any of the close shots you need to pull off in a flight simulator. But you can also aim with the mouse (or center red-didly-thing in my keyboard, or even the mouse pad) I learned to use a system of switching between the keys and the mouse pad to get some kind of "flight simulator work flow" going, which ended up working for me, at least slightly.
http://steamcommunity.com/sharedfiles/filedetails/?id=716138122

I'd highly suggest getting a joy stick or controller (if controllers are supported.... whichhhhh based on the steam store front it might not be. But it recognizes joy stick buttons, so there's that. If any of you out there still have one of those. I do.) The controls feel really good actually! I think this would be a pretty fun space ship flyer simulator. However I was having flashbacks to playing X-wing alliance, and TIE Fighter...
http://steamcommunity.com/sharedfiles/filedetails/?id=716137336

So I had a look at some dates, and it seems that X-Wing was the first of the space fighter simulator series and was released in 1993, so it's possible there might have been some influence, but it seems the greatest influence came from a game I haven't played: Wing Commander, which has released games from 1990 based on space combat simulation. (looks like I've still got plenty of older games to try out and play, huh.)

Problems:
As always, older games have problems. I've seen several other reviews mentioning glitches with drones, I can't speak from experience about them because I never played the original game. I can say the steam overlay wasn't working for me, and since I'm playing this on a windows 7 machine, that doesn't bode well at all. I also couldn't exit the game after starting a game. It felt like I was playing the game Hotel California, "You can check-out any time you like, But you can never leave".
There ya go, a 1976 song for a 1993 released game. Now if you'll excuse me, I'm going to go rant about woodstock and other dated references that make me sound older then I really am.

Conclusion:
All in all, I can see why this game gets mixed reviews. I could thumbs it up or down. As a reviewer it was nice to have a game that introduced something new to the series, however it's still very difficult to get into, even with the addition of a helper-wizard. Wizards does not magic make.
I could see myself enjoying this game far more on my desktop computer because I like the idea of combining a strategy game AND a flight simulator. (the genre's seem to mix pretty well, in my opinion) There's a very good chance you'll probably pick this game up with an X-COM Game bundle deal. I think it's worth your time if you're looking to play something different. But the X-COM UFO Defense is the staple for the series, and the reboot X-COM: Enemy Unkown is the game which will bring in a new generation of X-COM fans.
I'd suggest those other two games before this one.
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Évaluations les plus pertinentes  Globales
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
14.1 heures en tout
Posté le : 18 octobre 2015
J'y ai joue des heures (je l'avais en version boite sous windows 95). Aujourdhui il faut bidouiller un peu le jeu pour qu'il tourne, mais honnetement ca vaut le coup. Un jeu vraiment complet avec un monde genere de maniere procedurale, je recommande les yeux fermes a tout le monde, et il y a 3 gfins alternatives dans ce jeu, vraiment dommage qu'il n'y ai pas eu de suite !
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97 personne(s) sur 104 (93%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
3.7 heures en tout
Posté le : 19 février 2014
This game is great for those people who like the overall planning of the original X-com but didn't like the slow pace of the battles. It takes the same experience and replaces those tactical battles with a space fighter sim. It's definately fun but it's a bit of a departure from the rest of the series.

If you are playing on a modern system(xp-recent) then there will be a game breaking bug for this game that will prevent research from completing. THERE IS A FIX FOR THIS and it is a must if you are gonna play it on a modern machine. The thread for it is here: http://forums.steampowered.com/forums/showthread.php?t=1722992
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30 personne(s) sur 36 (83%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Recommandé
0.8 heures en tout
Posté le : 13 août 2014
X-COM: Interceptor is different than most other XCOM games. Instead of being a turn-based ground combat game, it is an amazing real-time space combat game. Like most XCOM games, you have to manage resources, bases, and soldiers (or in this case, pilots). It isn't too well optimized for modern computers and I think the resolution has a maximum of somewhere around 1080x720, but it is still a great game.

The best part, though, is that it isn't X-COM: Enforcer.
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32 personne(s) sur 49 (65%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
4.9 heures en tout
Posté le : 29 décembre 2013
I love this game and alway have. Sadly if you are playing on a relatively new machine there will be some game killing bugs. 1) alien data jammers can't be killed. If you try to engage them they just dont show up leaving u in space chasing a radar blip that you can never catch untill u get bored and retreat. Its a pain because they shut down your research and there is nothing you can do about it. 2) pirate bases have the same bug. You can't kill them so get ready to fight suicidal pirate fighter craft every 5 minutes. Not fun. If you have an old rig picking up dust somewhere the sure buy this game and enjoy because it really is a fantastic game. But if you don't then I'd pass.
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17 personne(s) sur 24 (71%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
7.2 heures en tout
Évaluation avant sortie
Posté le : 5 octobre 2014
Ahh, Interceptor. A not so great flight sim mixed with a not so great strategic game which somehow when merged together forms a very very playable and very fun (and it's still hard, though easiest out of all the old school X-COM games) game.
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12 personne(s) sur 16 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
5.6 heures en tout
Posté le : 19 novembre 2014
If u like Xcom and/or flight sim games, then u will probably enjoy this. I thought it was pretty hard at first, but once I figured out how to play, I had a LOT of fun. I think this game is really underrated. It has all of the cool base management of Xcom, but then the battles are real-time flight sim. The campaign is awesome, and I also really like that there's a "skirmish mode" that u can create your own custom practice battle and jump right into the action and/or practice your fighting skills if needed. I definitely recommend! =)
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8 personne(s) sur 11 (73%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
11.6 heures en tout
Posté le : 18 juillet 2012
I hear so much hate for Interceptor, but it really is unique. I've never encountered an X-Wing style game where you also control the strategic side. After all those times you were hideously outgunned, or had completely the wrong warheads etc on X-Wing, TIE Fighter etc, it's nice to be able to do something about that. Now it's YOUR job to make sure your craft are up to spec. Also ties UFO, TFTD and Apoc together nicely, and hey its a great game in it's own right. Yes, it isn't the game everyone expected when a new X-Com game was announced back in 1997, but it's a worthy addition to the series.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
23.8 heures en tout
Posté le : 26 janvier 2012
Fun but ship combat is bad until you get tracing guns that auto target for you, until this point, you are dead weight on your team.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
4.6 heures en tout
Posté le : 16 octobre 2013
so good. space strategy game, with real time alien destrying flying missions. a bit buggy but still worth it
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