BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. You'll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you'll also be forced to genetically modify your DNA to create an even more deadly weapon: you.
User reviews:
Recent:
Very Positive (363 reviews) - 91% of the 363 user reviews in the last 30 days are positive.
Overall:
Very Positive (16,012 reviews) - 94% of the 16,012 user reviews for this game are positive.
Release Date: 21 Aug, 2007

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Includes 3 items: BioShock™, Bioshock Infinite, BioShock 2

 

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30 June

Remastered BioShock: The Collection Coming to PC on September 13, 2016



Three BioShock games. All of the single-player DLC. Remastered for modern machines. One value packed bundle.

It’s been nine years since Irrational Games and 2K took you on a terrifying journey to the depths of the underwater city of Rapture with BioShock. Five years since you returned to Rapture in BioShock 2. Three years since you grabbed a skyhook and sailed across the floating city of Columbia in BioShock Infinite. And on September 13, 2016 (September 15 in Australia and September 16 internationally), you can relive these award-winning adventures or experience them for the very first time remastered for current-gen consoles and digital PC with BioShock: The Collection.

Working with Blind Squirrel Games, we’ve remastered BioShock, BioShock 2, and BioShock Infinite making them look better than ever*. BioShock: The Collection brings the three titles together for the first time, complete with all single-player DLC** and a never-before-seen video series, “Director’s Commentary: Imagining BioShock,” which includes insights from Ken Levine – over $100 of content – for only $59.99. It’s a circus of values! And if you already own BioShock, BioShock 2, and/or Minerva’s Den on Steam, you will be able to upgrade to the remastered version of the respective title(s) for free after release. It’s a circus of values!

If you’ve never experienced the series before, now is the time to play it and see for yourself why the award-winning BioShock franchise has topped countless “Best-Of” lists and garnered more than 125 awards including two BAFTA honors, as well as many Best of E3, Best of Gamescom, and Game of the Year accolades from respected outlets such as IGN, GameSpot, Game Informer, and many more. The weapons, plasmids, levels, and character models that shocked you years ago have been reskinned and retextured to look better than ever. On top of that, all single-player DLC created for all three games comes loaded in one package. The bundled content for BioShock: The Collection includes:



  • BioShock
    • The video series, “Director’s Commentary: Imagining BioShock,” featuring Ken Levine, creative director on BioShock and BioShock Infinite and Shawn Robertson, animation lead on BioShock and animation director on BioShock Infinite.
    • Museum of Orphaned Concepts: Walk through a Rapture-inspired virtual museum that gives you a behind-the-scenes look at discarded concepts that never made it into the original game.
    • Challenge Rooms: Outside the story of BioShock, tackle puzzles, splicers and Big Daddies. And achievements, of course.



  • BioShock 2 (**Multiplayer will not be included)
    • Minerva’s Den: A self-contained BioShock story, presenting a side of Rapture you've never seen before. Use expanded combat abilities with the experimental Ion Laser and chaotic Gravity Well Plasmid, unique to Minerva's Den, as you face off against the Lancer Big Daddy.
    • Protector Trials: Take control of an Alpha Series Big Daddy woken out of hibernation just before the events of BioShock 2.




  • BioShock Infinite
    • Burial at Sea - Episode 1 & 2 Add-On Packs: This major two-part DLC pack completes the BioShock trilogy by taking the series back to where it all began. Return to Rapture just before the events of the original BioShock!
    • Clash in the Clouds Add-On Pack: Face 60 waves of challenges across four additional maps for leaderboard glory and unlock areas to explore in The Columbian Archaeological Society hub museum.
    • Columbia's Finest Pack: Combines the contents of the Industrial Revolution Pack and the Upgrade Pack and includes 500 Silver Eagles, five Lock Picks, six unique Gear items, and two weapon upgrades: Comstock’s China Broom Shotgun and Comstock’s Eagle Eye Sniper Rifle.

In short, BioShock: The Collection offers more than $100 of content remastered for PlayStation 4, Xbox One, and digital PC for only $59.99.

Remember: A man chooses. A slave obeys. So, would you kindly follow the new @BioShock handle on Twitter, visit us on Facebook or go to the webpage and prepare for a remastered BioShock experience?

BioShock: The Collection for Xbox One, PlayStation 4, and PC will be available in North America on September 13, Australia on September 15, and internationally on September 16.

*BioShock Infinite is not being remastered on PC because it already meets current-gen console standards and runs smoothly on high visual settings.
**BioShock: The Collection will not include BioShock 2 multiplayer.

293 comments Read more

About This Game

BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. You'll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you'll also be forced to genetically modify your DNA to create an even more deadly weapon: you. Injectable plasmids give you super human powers: blast electrical currents into water to electrocute multiple enemies, or freeze them solid and obliterate them with the swing of a wrench.
No encounter ever plays out the same, and no two gamers will play the game the same way.
  • Biologically modify your body: send fire storming from your fingertips and unleash a swarm of killer hornets hatched from the veins in your arms.
  • Hack devices and systems, upgrade your weapons and craft new ammo variants.
  • Turn everything into a weapon: the environment, your body, fire and water, and even your worst enemies.
  • Explore an incredible and unique art deco world hidden deep under the ocean.

BioShock: Breaking the Mold

A free download that takes an inside look at the art of BioShock. Download it now (75MB .PDF)

System Requirements

    Minimum: Operating System: Windows XP (with Service Pack 2) or Windows Vista, CPU: Intel single-core Pentium 4 processor at 2.4GHz, System RAM: 1 GB, Video Card: Direct X 9.0c compliant video card with 128MB RAM and Pixel Shader 3.0 (NVIDIA 6600 or better/ATI X1300 or better, excluding ATI X1550), Sound Card: 100% direct X 9.0c compatible sound card, 8GB of free hard drive space.
    Recommended: CPU: Intel Core 2 Duo processor; System RAM: 2GB; Video Card: DX 9 - Direct X 9.0c compliant video card with 512 MB RAM and Pixel Shader 3.0 (NVIDIA GeForce 7900 GT or better), DX 10 - NVIDIA GeForce 8600 or better; Sound Card: SoundBlaster(r) X-Fi(tm) series (optimized foruse with Creative Labs EAX ADVANCED HD 4.0 or EAX ADVANCED HD 5.0 compatible sound cards);
    Game requires Internet connection for activation
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (363 reviews)
Overall:
Very Positive (16,012 reviews)
Recently Posted
Tom Venables
( 16.1 hrs on record )
Posted: 13 August
I'll keep this short. If you don't have this game, get it. It's a beautiful start to an incredibly well done triology.
Helpful? Yes No Funny
Ariote
( 19.3 hrs on record )
Posted: 13 August
Very good game
Helpful? Yes No Funny
Doomprayer
( 3.6 hrs on record )
Posted: 13 August
BioShock, this first one was one of the best until the 3rd one came out. I still feel this one has alot more towards the story line than 2, 3. Really intresting story behind these games.
Helpful? Yes No Funny
MonkeyCyclops
( 7.2 hrs on record )
Posted: 13 August
Pros
- Relatively easy game to pick up
- Graphics have aged well for going on 9 years.
- Plasmids are fun to use and really shake up the combat.
- Very creepy vibe throughout the entire game.
- Great for gamers new to FPS or singleplayer titles.
- Being one of my first horror games I would have to say that there was a good balance between horror and actual story driven gameplay.
- Tons of different upgrades to your character which can determine your playstyle.

Cons
- Game is way too easy on "Easy"
- Using guns feel somewhat awkward to use imo. (Ended up using the wrench for most of the game)
- Some quests can be time consuming and tedious leading to moments where you wonder if you're still playing a story game.
- Although they were fun to use, plasmids weren't at all necessary (minus a few parts here and there) for the majority of the game.
- Security bots were really annoying :(
Helpful? Yes No Funny
Vallyce
( 2.8 hrs on record )
Posted: 13 August
Very dark and a difficult map to navigate but a very fun game.
Helpful? Yes No Funny
Pygo
( 2.1 hrs on record )
Posted: 13 August
this game is good but bloody scary jesus.
Helpful? Yes No Funny
gromly
( 17.8 hrs on record )
Posted: 13 August
A man hallucinates while drowning.
Helpful? Yes No Funny
WhiteBoard Marker Killer
( 9.3 hrs on record )
Posted: 12 August
This game is sooooooooooooooooooooooooooooooooooooooooooooooooo good i could play it over and over again and it would still be fun. This has to be my favourite singleplayer game. Although bioshock 2 is not that good (It is still amazing though) Bioshock infinite really brings it back. If you dont have Bioshock 1,Bioshock 2 and of course infinite you should get it and play it. I am still hoping for another Bioshock!
Helpful? Yes No Funny
Ploegette
( 3.9 hrs on record )
Posted: 12 August
I remember playing this game when it first came out and loved it. Haven't played it in years. Picked it up as part of a bundle on sale and can't believe how much it sucked me back into it.

The storyline was great, the graphics still hold up...it continues to blow me away!
Helpful? Yes No Funny
[LOG]Marcos9834
( 27.5 hrs on record )
Posted: 12 August
Bioshock , one of the best games I`ve played ever! I recommed it!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
39 of 40 people (98%) found this review helpful
3 people found this review funny
Recommended
15.6 hrs on record
Posted: 31 July
Bioshock...a game, different to all I've played before, an experience that cannot be described by simple words, and a story that will remain in my mind for ever


Pros:

+One of the best storys I've ever heard
+Excellent and varied gameplay
+The game is still looking great after almost 10 years
+Amazing characters
+An overwhelming,brutal and fresh ambientation you will never forgive
+Great voice acting and thrilling sound effects


Cons

-I can't erase my memory and re-experience it again from zero :)


Hey! Just go and buy the damn game already!
Was this review helpful? Yes No Funny
18 of 18 people (100%) found this review helpful
3 people found this review funny
Recommended
22.6 hrs on record
Posted: 15 July
Would you kindly? This game is gold, and I cant believe I didnt play this 9 years ago back when the time Bioshock was released. I thought this was a generic FPS, I was wrong.

Pros:
- Story is brilliant.
- Horror atmosphere
- Graphic's good
- Tonic plasmid system, I love the sight of splicers getting electrocuted
- Big daddy

Cons:
- ♥♥♥♥ Spider splicer
- Big daddy
- Me for playing this game 9 years later after it's release

This is the root of Bioshock Infinite, where all the mind blowing, confusing story begins. Buy it and 'Welcome to the Rapture'!!
Was this review helpful? Yes No Funny
15 of 16 people (94%) found this review helpful
2 people found this review funny
Recommended
30.2 hrs on record
Posted: 15 July
BioShock is often lauded as one of the pinnacles of FPS/RPGs as well as one of the finest video-game narratives. Although the game is essentially a spiritual successor to the System Shock series, the consensus from journalists and consumers alike is that it's a classic.

However, with all that being said, it's interesting how both its narrative and gameplay has not aged as well after a decade, and how fans probably have misremembered its flaws.

Don't misunderstand this as some hipster review; BS is a good game. Rapture is one of the most well-polished atmospheres ever made, the level design is very good in spite of its linearity, and its core gameplay is tolerable at best.

The problem is none of these qualities elevates the game into greatness nor to ignore its many flaws. Even worse, these problems that plague the first game are only dwelled upon in later games when they originated here.

Audio, FOV and Other PC Port Issues

Before we talk about the game, I do want to mention the PC version. This port is rather terrible; however, it can be fixed. Mostly.

http://steamcommunity.com/sharedfiles/filedetails/?id=266981933

What I don't think can be fixed is any nausea you may feel if you turn up the mouse-sensitivity. I don't know whether it's the art-style, the FOV (I doubt it as I play the game with 90) or some mouse acceleration but I cannot play at anything higher than four (out of ten.)

If you don't want to deal with the configuration set-up (which has some issues in BS2 as well) or the low aiming speed, then I would suggest you wait for the BS Collection coming out on PC soon. (It is free if you own the first two games.)

"Smile for the Camera!"

BioShock suffers from two major faults: It lacks the dual-wielding system where you have Plasmids in one-hand and your gun in the other. The other mistake is the unnecessary fluff that takes away from the survival horror experience.

The former can be excused for being the first in the series; however, the latter is something that cannot be easily overlooked, namely the crafting system and camera "research" system. Both of these inclusions are utterly worthless except when you get less ammo and tougher enemies.

However, if you use the camera ASAP you can play two-thirds of the game without it. A better idea would be to throw away the camera and opted for better resource management and fixed enemy damage values. The game would be a better FPS for it, and it would be more honest.

Jack of All Trades

Although this question is more often one of semantics, I think it'll illustrate a point: In what way is BS an RPG other than streamlining the RPG-mechanics from its predecessor?

SS2 focused on specializing builds around weapon types, PSI-onic abilities and/or attributes in other skills. You had the ability to shape your character from the introduction, and throughout the game you could change it to suit your playstyle.

BS strips all the complexities away with its plasmids and gene-modifications. You will get all the weapons every single playthrough, and the gene-mods are in specialized categories that discourage any freeform experimentation. You're a Jack of all trades; master of all, specialist of none.

The system itself is not bad but it is a clear sign of streamlining. With that being said, is BS's system truly an RPG or is it something more along the lines of the Far Cry's perks system?

Content is still gated by placing plasmids and mods in specific locations, but the same result is the same stilted growth of your capabilities. It's one of many instances where I have to wonder how influential BS has been on modern games (for better and for worse).

The More Things Stay the Same... The More Is Forgotten

BS's role in influencing games is undeniable, but what is more interesting is what has been forgotten as to why these aspects are so enrapturing.

For starters, the usage of audio-logs. Recorded messages are now the butt-of-the-joke, but their inclusion here was to keep the horror elements without littering NPCs or to bore the player from the lack of interactions. More importantly, they told the player of what cannot be gleamed from the environments as they provide a contrast to what the player finds. They provided something for your imagination to use.

Another aspect that holds up is its environmental storytelling. For example, if you were to compare this game to Fallout 3/NV the biggest difference is how BioShock conveys more with less clutter. The developers were able to focus more so on the visual input, and let the finer details (visual or the audio) fill in the rest. And without the simple distractions like a constant UI notification for junk, the player focuses more on the surroundings.

Now are these aspects perfect? God no. BS (and SS) is the originator of the trope of hiding key-codes and/or recording information at the worst times like a Lovecraft protagonist. And compared to F3/NV, BS has tighter and more sensible level-design that lends itself to having the time to add more details.

However, it's the purpose and execution behind these storytelling methods that I think is forgotten about why they work so well, and when you dwell further on what the game set out to do you find more of its flaws more obvious now than back then.

Would You Kindly Listen? (Spoilers)

In spite of wanting to keep spoilers to a minimum, I do want to criticize the narrative because that is what everyone remembers BS most fondly of.

No matter how many times I replay this game I can't tell you what the game is really about. BS tries its damnedest to provide an objective, apolitical story about a free-market city freed from conventions of morals and politics. The only problem is that it never commits to the idea of, "Unrestrained societies are possibly bad!", and instead gets jumbled up in its "family" nonsense and blatantly good/evil choice which comes across as being pretentious. (Sound familiar?)

It could be argued that Andrew Ryan was right all along—the city fell to parasites like Fontaine—and he was the more upstanding character as he valued merits alone. However, in contrast, the characters like Dr. Steinman and Cohen show that merit is not satisfying enough. Usually I'd be fine with this vagueness of a message, but with the forced good/bad-ending to the game it hampers any middle-ground to be found.

It also doesn't help that gameplay can clash with the narrative. For example, why can you leave money on security devices to "hack" machines? (How does that work?) Why does Andrew Ryan let his enemies buy bullets to fight him? Is he that committed to his free-market values?

Or, for less pedantic questions, why is the WYK effect on Jack inconsistent? He doesn't appear to remember being "activated" (if he didn't forget it after the plane-crash), and he doesn't respond to the command the same way (ex. when you are told to get the radio and when you are forced to lower your weapon). If it was a simple mental suggestion, then why (when he obviously knows) does he not react with speaking like how he talks at the beginning? (Why is he mute anyway?)

The obvious answer to these questions is that the developers were too busy making a good game, and that's perfectly fine. BioShock is a great game for what it tried to do, but it's by no means a masterpiece of storytelling or gameplay.

Is a Man Not Entitled To His Opinion?

I'm under no dellusion that the remaster will address all these narrative issues. I expect the gunplay to be better and for a better performance like Infinite.

What I wanted to share is when you return to Rapture to relive the glory days under the sea it won't be same as what you remembered. Games have come a long way from BioShock in both gameplay and narrative, and the only way we get better is to learn where the mistakes were made behind us.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
7.1 hrs on record
Posted: 17 July
For people experiencing sound stuttering issues and cannot enable EAX (WINDOWS 10 USERS) , here's a possible quick solution:

1.) Download "openal" (google "openal download") and install it.
2.) Go to windows/system32 map and copy "wrap_oal.dll" to game executable location (E.g.: C:/steam/steamapps/common/bioshock) .
3.) Rename "wrap_oal" to "openal32". After that you can enable EAX in audio options and hopefully that'll fix sound issues for you.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
4 people found this review funny
Recommended
14.5 hrs on record
Posted: 15 July
Would you kindly buy the game?
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
25.2 hrs on record
Posted: 7 August
I directly jumped trough the hard mode without the knowledge of the mechanics, it was worth.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
13.3 hrs on record
Posted: 29 July
pros -
  • amazing atmosphere
  • interesting story
  • gameplay has held up mostly okay
  • one of those "must play" games

cons -
  • really slows down after a reveal towards the middle of the game
  • garbage optimization for windows 8.1, crashes constantly. i'm not exaggerating when i say a good hour of my playtime was me having to reset the game over and over
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
0.7 hrs on record
Posted: 22 July
Klasik za sve generacije.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
18.1 hrs on record
Posted: 20 July
Favorite game 1 million/10

Even though I put the game down so many times because I did not want to relearn it, I still loved it. The tension in this game is so good not to mention the chills you feel searching these abandoned halls of a once wealthy dystopia. For once I see a shooter that has an amazing story and it shows how much lack lust things have become. This game might not be perfect but it did something games rarely do for me. It made me feel and that is odd when you don't feel anymore, it left me speechless if it can do that for me then it might do it for you as well. Now I was spoiled a little from a few YouTube videos on the storyline but it still even with spoilers had a huge impact on me like getting hit by a bullet train.

Now the game play made my heart race, that never happens that function in my brain was broken a long time ago and it worked. The last time a game had this huge amount of an impact on me was fallout 3 mostly because I got to see my character grow up and left more questions about my virtual parents than answers. This one if you do the good ending you actually feel like a hero. Now unlike many other games with more than one ending the cause for the bad ending is something that you know is wrong from the start, unlike other games that ask you to put the work into doing some long quest exploring the map and finding secrets, you know how to get the good ending from the beginning . The mechanics are a little tricky that's why I did not pick it back up I had to put it down because life happened and I did exactly what I did with portal 2 and forgot to finish the game.

I am glad I did, I actually came close to tears but still I am speechless this game will forever have a long lasting impact on me.

The game play reminds me of half life if half life had more of struggle with ammo and required you to know thy enemy rather than shoot thy enemy with gun and take his ammo. You must learn this new environment and all it holds conserve ammo and modify your genes to allow you to better fight against the enemy.

Though a warning a lot of people are complaining that it does not work with newer hardware unless you tweak it a lot. But it's from 2007 usually games from 2007 have issues with newer hardware, but there is a remake coming but I don't think it will be better than this one.

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2 of 2 people (100%) found this review helpful
Recommended
27.5 hrs on record
Posted: 12 August
Bioshock , one of the best games I`ve played ever! I recommed it!
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