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Algo malvado deambula esta noche por la ciudad... La Tierra ha sido devastada por los excesos humanos, los conflictos menores y la invasión alienígena. La población mundial se ha concentrado en enormes ciudades, la primera de las cuales fue Mega Primus.
Fecha de lanzamiento: 15 de Jul, 1997

Comprar X-COM: Apocalypse

Paquetes que incluyen este juego

Comprar X-COM: Complete Pack

Incluye 5 artículos: X-COM: Terror From the Deep, X-COM: Apocalypse, X-COM: Interceptor, X-COM: UFO Defense, X-COM: Enforcer

Acerca del juego

Algo malvado deambula esta noche por la ciudad...

La Tierra ha sido devastada por los excesos humanos, los conflictos menores y la invasión alienígena. La población mundial se ha concentrado en enormes ciudades, la primera de las cuales fue Mega Primus.

2084: Una utopía hecha añicos, el colapso social y el malestar civil reinan en Mega Primus. Los diabólicos alienígenas aterrorizan a la ciudad. Los ovnis atraviesan constantemente los portales dimensionales. La ciudad se encuentra bajo la amenaza constante de un enemigo desconocido.

Tu misión, como comandante de X-COM, es combatir la agresión alienígena y descubrir sus mortíferas intenciones. ¡Pero ten cuidado! ¡Los infiltrados extraterrestres y sus líderes políticos pueden ponerte en cualquier momento bajo el punto de mira de bandas criminales, sectas religiosas e incluso de la policía!

Las flotas alienígenas ocupan los cielos, las criaturas siembran el terror por la ciudad, reina el caos... Bienvenido a la guerra, bienvenido al Apocalipsis.

Características Principales:

  • Explosiva tercera parte de la exitosa y emocionante serie X-Com, después de X-COM: UFO Defense y X-COM: Terror from the Deep
  • Lucha contra la invasión de las flotas alienígenas por la ciudad de Mega Primus en tiempo real
  • Combate la propagación alienígena en tiempo real o en misiones tácticas por turnos
  • Desarrolla tecnología extraterrestre. Crea armamento más nuevo y destructivo
  • Elimina a los simpatizantes alienígenas y la fuente de la infiltración extraterrestre. Declara la guerra a los nuevos mundos de la dimensión alienígena

Requisitos del sistema

    • SO soportado: Microsoft® 2000 / XP / Vista®
    • Procesador: Pentium a 90 MHz o superior
    • Memoria: 16 MB de RAM
    • Gráficos: Tarjeta de 32 MB
    • Sonido: Sound Blaster y 100% compatibles, Microsoft Sound System, ESS Audio Drive, ProAudio Spectrum, Ensoniq Soundscape y Gravis UltraSound
    • Disco Duro: 60 MB de espacio libre
Análisis útiles de usuarios
A 11 de 11 personas (100%) les ha sido útil este análisis
98.8 h registradas
X-COM: Apocalypse is certainly the best XCOM game to start with if you are new to the franchise. Earlier XCOMs are doubly confusing, (though Apocalypse is still just as strange to a new player), but this entry eases that pain. With less aliens to deal with, a concentrated area to defend, and an interesting array of human enemies to fight, there are many pluses as to why Apocalypse is a great title. This is why I enjoyed it so damn much.

-Internal intrigue amongst the human factions in the city are so, so fun. Building relationships with arms dealers, police, service providers and infastructure moguls makes for a very different play through every single time. Really cracking down on the alien cult? Well their weapon providers won't like you much. Blowing up a Diablo gang block? The police may just pat you on the back. Having an organization supporting you makes things easier, but not much

-Premade alien portals made stationing your defense just a little bit easier. Granted, further on the game your Hovercars are going to be taking a big alien ♥♥♥♥, so its a little stressful. You never truly know whats going to happen with alien assaults, and that does get a little bit annoying. I was taking out a UFO incursion, and a stray missile of mine took up an entire block. Needless to say, I had to deal with enemy Hovercars and UFOs (though it was humerous when a UFO destroyed the enemy fleet!).

-Actual alien incursions are fun, challenging, and very thrilling. Searching for your opponents in giant Hab blocks, shopping malls, and warehouses makes for an exciting chase, and once you get down to the firefight, a brutal battle ensues. What makes XCOM: Apocalypse so unique is its combination of face-paced turns, and really amazing physics (especially for the time). Other similiar titles, like Jagged Alliance 2 and Fallout, don't have gigantic, map changing explosions, massive destruction, and just so much death. Its also very balanced. Like the former two references, you can't take on a huge alien incursion with just 4 guys unless you really plan your ♥♥♥♥ out, while in JA2, if you have 4 high level Mercs, you can take out entire bases. Expect a challenge!

-Tech development and organization managment is really fun. Equipining and specializing your operatives makes for some fun team ups. I personally never tried PSI, but I do love putting heavy weapons on my androids. Nothing says 'burnt as ♥♥♥♥ alien' then an Android firing incendiary with his Megapol Autocannon! Different armours, jump packs, stun guns, and other fun items leaves for interesting tactical situations. You can take aliens alive to study, capture alien weapons, or just Duke Nukem everything not human. Vehicles are varied, with all sorts of different armaments, and can be equiped for many different roles. I like to have a hovercar with heavy anti-structure weaponry, just to give a big 'Screw you' to any cults that may try to attack my base.

In closing, XCOM is a great strategy game for a moderately experienced player who enjoys turn based games. It is challenging, but rewarding, and the memories I've had with this game are truly remarkable. A must buy for any fan of JA2, the Fallouts, or even more conventional RTS fans looking to branch out.
Publicado: 16 de Julio
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A 14 de 17 personas (82%) les ha sido útil este análisis
20.0 h registradas
My favorite Xcom game that I played tons of back in the 90s, such a great game with alot more freedom than the first 2 Xcoms.
Publicado: 24 de Abril
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A 3 de 3 personas (100%) les ha sido útil este análisis
70.0 h registradas
Great game! Loved it so much when it first came out that I had to get it again now.
Publicado: 17 de Agosto
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A 2 de 2 personas (100%) les ha sido útil este análisis
2.0 h registradas
When the gaming industry was much less of an absolute ♥♥♥♥♥house, RIP.
Publicado: 8 de Mayo
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A 1 de 1 personas (100%) les ha sido útil este análisis
68.2 h registradas
It's like other X-COM titles but in real-time. So I can kill aliens in real-time OR turn based.
It's also pretty awesome and challenging.
Did I mention it is real-time?
Publicado: 17 de Julio
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A 44 de 45 personas (98%) les ha sido útil este análisis
0.2 h registradas
Short version: This game is great. Buy it, play it.

X-Com Apoc is a strange, but completely lovable creation. It's certainly an overly-ambitious game, and not all of its features were fully implemented. But it's not broken.

The cityscape is, like fans observe, a working ant-farm. Organizations raid each other, they raid you, you raid them. Aliens are a big part of the game by they are not your only enemy.

Political and military decisions directly impact on the game and on the environment. If you are at odds with certain groups, there will be consequences. Some are obvious, like not being able to buy equipments from them. Some are more subtle. If you make an enemy of the corporation that runs the public transport system, your new recruits won't be able to reach your base. How great is that?

Forget about the limitations of the (surely great) new X-Com: you can have multiple bases, and stack them with troops and vehicles. You'll need them. Each real estate to build a base have a different price tag and different spacing accommodations. As always, you'll have to choose wisely.

This games feature a very advanced version of the turn-based game mode of the classic X-Com. If you want a good turn-based experience, this game does that.

But the real gem, in my opinion, is the real time combat engine. It's simply fantastic. It's every bit as tactical as the classic turn based, but with refinements and even limited responses from the units. They will not dumbly stick around under fire, but will, while respecting their orders, move in and out of cover to fire. They will behave like actual soldiers would, panic including. You can pause at any time to issue commands, and you can also create groups.

It's a sophisticated tactical real time engine that - make no mistake - have little to do with traditional RTS games. It's a real joy to blast aliens and enemies like that. The missions are more fluid, as well. This game feature some huge maps that are a core to go through on TB but are almost a breeze on RT.

The cityscape interception combat is fully realized on this game, and you can have huge air battles between your craft and the aliens. Sometimes the local police may even help you.

Difficulty is Adjustable. It can be set to easy, and on the hardest difficulty it can give any game a run for its money.

This game is a lot of fun, and I really recommend it.
Publicado: 8 de Marzo
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