There's something evil in the city tonight... Earth has been ravaged by human excess, petty conflict and alien invasion. The world's population has been herded into huge cities, the first of which was Mega Primus. 2084: A Utopia shattered, social collapse and civil unrest reigns in Mega Primus. Fiendish aliens terrorize the city.
User reviews: Very Positive (131 reviews)
Release Date: Jul 15, 1997

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Packages that include this game

Buy X-COM: Complete Pack

Includes 5 items: X-COM: Terror From the Deep, X-COM: Apocalypse, X-COM: Interceptor, X-COM: UFO Defense, X-COM: Enforcer

 

About This Game

There's something evil in the city tonight...

Earth has been ravaged by human excess, petty conflict and alien invasion. The world's population has been herded into huge cities, the first of which was Mega Primus.

2084: A Utopia shattered, social collapse and civil unrest reigns in Mega Primus. Fiendish aliens terrorize the city. UFOs swarm through Dimensional Gateways. The city's under siege from an unknown enemy.

Your mission, as X-COM Commander, is to combat alien aggression and uncover their deadly intentions. But Beware! Alien infiltration into the city and its politics could see you under fire from criminal gangs, religious sects, and even the police!

Alien fleets fill the skies, creatures terrorize the city, chaos reigns... Welcome to the war, welcome to the Apocalypse.

Features:

  • Explosive third game from the highly successful and thrilling X-Com series, following X-COM: UFO Defense and X-COM: Terror from the Deep.
  • Battle alien invasion fleets over the city of Mega Primus in real-time.
  • Combat the alien infestation in real-time or turn-based tactical missions.
  • Research alien-based technology. Create newer and more destructive weaponry.
  • Destroy alien sympathizers and stem alien infiltration. Wage war on new worlds in the Alien Dimension.

System Requirements

    • Supported OS: Microsoft® 2000/XP/Vista®
    • Processor: Pentium 90MHz or better
    • Memory: 16Mb RAM
    • Graphics: Supported 32Mb Graphics Card
    • Sound Cards Supported: Sound Blaster and 100% compatibles, Microsoft Sound System, ESS Audio Drive, ProAudio Spectrum, Ensoniq Soundscape and Gravis UltraSound
    • Hard Drive: 60 MB Hard Disk Space
Helpful customer reviews
21 of 22 people (95%) found this review helpful
105.9 hrs on record
X-COM: Apocalypse is certainly the best XCOM game to start with if you are new to the franchise. Earlier XCOMs are doubly confusing, (though Apocalypse is still just as strange to a new player), but this entry eases that pain. With less aliens to deal with, a concentrated area to defend, and an interesting array of human enemies to fight, there are many pluses as to why Apocalypse is a great title. This is why I enjoyed it so damn much.

-Internal intrigue amongst the human factions in the city are so, so fun. Building relationships with arms dealers, police, service providers and infastructure moguls makes for a very different play through every single time. Really cracking down on the alien cult? Well their weapon providers won't like you much. Blowing up a Diablo gang block? The police may just pat you on the back. Having an organization supporting you makes things easier, but not much

-Premade alien portals made stationing your defense just a little bit easier. Granted, further on the game your Hovercars are going to be taking a big alien ♥♥♥♥, so its a little stressful. You never truly know whats going to happen with alien assaults, and that does get a little bit annoying. I was taking out a UFO incursion, and a stray missile of mine took up an entire block. Needless to say, I had to deal with enemy Hovercars and UFOs (though it was humerous when a UFO destroyed the enemy fleet!).

-Actual alien incursions are fun, challenging, and very thrilling. Searching for your opponents in giant Hab blocks, shopping malls, and warehouses makes for an exciting chase, and once you get down to the firefight, a brutal battle ensues. What makes XCOM: Apocalypse so unique is its combination of face-paced turns, and really amazing physics (especially for the time). Other similiar titles, like Jagged Alliance 2 and Fallout, don't have gigantic, map changing explosions, massive destruction, and just so much death. Its also very balanced. Like the former two references, you can't take on a huge alien incursion with just 4 guys unless you really plan your ♥♥♥♥ out, while in JA2, if you have 4 high level Mercs, you can take out entire bases. Expect a challenge!

-Tech development and organization managment is really fun. Equipining and specializing your operatives makes for some fun team ups. I personally never tried PSI, but I do love putting heavy weapons on my androids. Nothing says 'burnt as ♥♥♥♥ alien' then an Android firing incendiary with his Megapol Autocannon! Different armours, jump packs, stun guns, and other fun items leaves for interesting tactical situations. You can take aliens alive to study, capture alien weapons, or just Duke Nukem everything not human. Vehicles are varied, with all sorts of different armaments, and can be equiped for many different roles. I like to have a hovercar with heavy anti-structure weaponry, just to give a big 'Screw you' to any cults that may try to attack my base.

In closing, XCOM is a great strategy game for a moderately experienced player who enjoys turn based games. It is challenging, but rewarding, and the memories I've had with this game are truly remarkable. A must buy for any fan of JA2, the Fallouts, or even more conventional RTS fans looking to branch out.
Posted: July 16
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3 of 3 people (100%) found this review helpful
70.0 hrs on record
Great game! Loved it so much when it first came out that I had to get it again now.
Posted: August 17
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4 of 5 people (80%) found this review helpful
2.0 hrs on record
When the gaming industry was much less of an absolute ♥♥♥♥♥house, RIP.
Posted: May 8
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2 of 2 people (100%) found this review helpful
10.6 hrs on record
Ahh the classic. One of my favorite games. You'll spend time building your base, destroying alien ships, the endless raiding, and if that's not enough why not blow up some buildings to get the organization mad at you. That way they will raid your base and with your turrets mowing them down. Just remember to do that when you are stronger... the last thing you need is to lose your base lol.
Posted: September 13
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2 of 2 people (100%) found this review helpful
26.9 hrs on record
This is a special game. It's really different from the original UFO Defense and Terror from the Deep games, but yet, it is still classic in its's own way and for me, it will always be the part of the original X-Com series. The graphics may look odd at the first glance, but this game has really nice and deep atmosphere, great creepy music and the overall feeling, that you are just a weak group against something really powerfull and there's danger anywhere all the time.

Instead of whole Earth, your goal is to protect a single city. But it is a hard task indeed. I especially love the base and soldiers management as well as all the different corporations working/hating/fighting with each other and that you can have different relations with them every single gameplay.

Research/manufacturing is also really nice and helps in keeping you excited to move forward. The aerial combat is pretty neat as well and one of my favorite feature tbh. It's the first game (and only one basically) in the X-COM strategy brand, where you can personally affect the result of air battles yourself. You can command your crafts and fighters, tell them, how agrresive they should be or how low or high they should fly and engage targets. Sometimes, specially late-game, after a battle with huge alien motherships, you realize that you just demolished half of the city, which is epic, but gives you a lot of negative backlash from the corporations owning the buildings as well.

The ground combat, or the classic terror and UFOs missions are ok. It had its flaws back then already when it came out and in comparison with modern games it's even more obvious now. But it's nothng that would prevent you from finishing the game.

Storywise, I found that the game was quite lacking by its end and the last missions were really stereotypical and mostly boring. The start of the game till mid-game was the most exciting part for me. And trust me, that it's well worth it.

Soo, in sum.. If you liked the original games, get this game ASAP and play it. Hopefully, you will like it too. Has it's flaws maybe, but it's still oldschool X-COM piece and much better than most recent crap games.
Posted: October 15
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50 of 51 people (98%) found this review helpful
0.2 hrs on record
Short version: This game is great. Buy it, play it.

X-Com Apoc is a strange, but completely lovable creation. It's certainly an overly-ambitious game, and not all of its features were fully implemented. But it's not broken.

The cityscape is, like fans observe, a working ant-farm. Organizations raid each other, they raid you, you raid them. Aliens are a big part of the game by they are not your only enemy.

Political and military decisions directly impact on the game and on the environment. If you are at odds with certain groups, there will be consequences. Some are obvious, like not being able to buy equipments from them. Some are more subtle. If you make an enemy of the corporation that runs the public transport system, your new recruits won't be able to reach your base. How great is that?

Forget about the limitations of the (surely great) new X-Com: you can have multiple bases, and stack them with troops and vehicles. You'll need them. Each real estate to build a base have a different price tag and different spacing accommodations. As always, you'll have to choose wisely.

This games feature a very advanced version of the turn-based game mode of the classic X-Com. If you want a good turn-based experience, this game does that.

But the real gem, in my opinion, is the real time combat engine. It's simply fantastic. It's every bit as tactical as the classic turn based, but with refinements and even limited responses from the units. They will not dumbly stick around under fire, but will, while respecting their orders, move in and out of cover to fire. They will behave like actual soldiers would, panic including. You can pause at any time to issue commands, and you can also create groups.

It's a sophisticated tactical real time engine that - make no mistake - have little to do with traditional RTS games. It's a real joy to blast aliens and enemies like that. The missions are more fluid, as well. This game feature some huge maps that are a core to go through on TB but are almost a breeze on RT.

The cityscape interception combat is fully realized on this game, and you can have huge air battles between your craft and the aliens. Sometimes the local police may even help you.

Difficulty is Adjustable. It can be set to easy, and on the hardest difficulty it can give any game a run for its money.

This game is a lot of fun, and I really recommend it.
Posted: March 8
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