We transform science into delightful gamesFor decades, researchers have created tasks that measure cognitive abilities. We’ve adapted some of these tasks and made some of our own, creating cognitive games. It makes you smarter!
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Release Date:
Dec 6, 2017

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About This Game

We transform science into delightful games

For decades, researchers have created tasks that measure cognitive abilities. We’ve adapted some of these tasks and made some of our own, creating cognitive games. It makes you smarter!

Dual N-Back

Dual N-Back proven, pass the learning results into another brain activity. This effect has been confirmed by a number of scientific studies.
"Fluid intelligence (Gf) refers to the ability to reason and to solve new problems independently of previously acquired knowledge. Gf is critical for a wide variety of cognitive tasks, and it is considered one of the most important factors in learning. Moreover, Gf is closely related to professional and educational success, especially in complex and demanding environments."

How To Start

The Dual N-Back game field is a square separated to smaller squares with lines (like 3x3 cross-zero game field).
During the game the image is shown in one of the game squares.
Your task is to find a match of the current position of the image to the position shown one (or two) step earlier. If there was a match, press the corresponding match key. Same thing for the auditory letters. Just listen and try to remember the letters from the previous steps.

Tips For Beginners
There are some points you have to know to do the Dual N-Back task right. Here is a short list of tips for you to start:
- do it at least 20 minutes a day (30-40 is better) to have significant results;
- do it at least 5 days a week;
- subvocalizing is bad;
- chunking is not so bad;
- if you get stuck on one level for two or three weeks don't worry, just keep going, but don't forget to:
- push your limits. If you get 80% success rate on the task, move up to the next level. Don't try to stabilize a level you are already doing good. Going out of your comfort zone is the only way to grow.

Real Life Benefits

A lot of people report numerous benefits after doing the N-Back Task, such as:
easier to get a hold of a discussion
better verbal fluency
faster reading with better understanding
better concentration and focus
better dream recall
improvements in piano playing
All these benefits (and there are many others) were taken from the real user feedback on the N-Back task training.

Complex Working Memory (CWM)

Complex Working Memory (CWM) is a brain training exercise that improves working memory and fluid intelligence.
The current implementation is based on the task used for the study "Expanding the mind’s workspace" by Jason M. Cheyne and Alexandra B. Morrison.
In short, the study demonstrates the success in using the CWM task to improve working memory, cognitive control and understanding of what has been read.

Overview

The CWM exercise consists of the remembering rounds and the recall stage. The number of the rounds in an exercise equals to the current level of the CWM exercise.
Every round in the CWM exercise consists of two parts: the Decision making part at the beginning and the Remembering part at the end.
There are usually 4 Decision tasks in one round that are followed by an item to Remember. So, for example, it the exercise level is 5 you'll have to remember 5 items in total.
After all rounds passed there is a Recall stage where you have to recall all the remembered items.
There are two types of the CWM Span Task:
Spatial CWM
Verbal CWM
The Decision and Remembering/Recall parts of the exercise are different for each type.

Spatial CWM

On the Decision stage of the Spatial CWM you'll have to make a decision whether the displayed figure is symmetric on the Y axis. (Symmetric means its left part is its mirrored reflection of the right part)

Verbal CWM

On the Decision stage of the Verbal CWM you'll have to make a decision whether the displayed characters form the correct word.
If the word is spelled correctly press the Yes button (or correspondent key on the keyboard). If not - press No.
On the Remembering stage of the Verbal CWM you are shown the alphabet letter. Remember the letter on every round.
On the Recall stage you have to recall the letters in the order they appeared (by clicking the cells in the grid).

System Requirements

    Minimum:
    • OS: Windows 7 x64\x32 or later. Older operating systems are not supported (and do not work).
    • Processor: An Intel Pentium 4
    • Memory: 512 MB RAM
    • Graphics: 128 MB
    • DirectX: Version 9.0
    • Storage: 250 MB available space

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