The greater the intensity of the brandishing, the higher the damage, and blocking, dodge, shooting and headshot, you will be dripping with sweat for mission accomplished.
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8 user reviews - Need more user reviews to generate a score
Release Date:
Dec 28, 2017
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Notice: Requires the HTC Vive virtual reality headset. See the VR Support section for more info.

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Recent updates View all (16)

February 13

Game Update Summary

The game has been released for about a month and a half. Thanks to the love and support of the gamers, we have also received many suggestions from players. There are a lot of excellent ideas . After a month and a half hard work, the game has changed a lot since it was released.




We will continue to update our games, including adding new levels, hoping to make the players get more happiness, thank you.


Game Update Summary:


Update log V1.1.5


1. Added Chinese New Year theme.

2. The preferences are now saved locally and do not need to be reset at the beginning of the game.

3. Adjusted second closing performance close-up position.

4. The advent of the enemy is more natural.

5. In the scene to add some interesting small elements

6. Optimize the scenes of some small elements

7. Optimized the model and performance of the double ogre


Update log V1.1.4


1. Menu interface to add a teaching level entrance

2. Menu interface added leaderboard entrance

3. Adjust the enemy's sound

4. Adjusted the location of some of the UI

5. Optimize Goblins cast spear model

6. Optimized double-headed ogre model

7. Optimized the display of some enemy weapons

8. Optimized the first pass and second off the scene

9. Adjust the bullet effect


Updates v1.1.3 Changelog

1.Added small animals, frogs and birds.
2.Added a monster debut

3.Optimization of customs clearance scene

4.Changed the location and number of enemies appearing in the first level

5.Modify the first level of the scene placed



Updates v1.1.2 Changelog

New addition:

1. Added a grid collision to a large number of objects in the second off scene, and now the bullet hit these objects with feedback.
2. Add a new version of Orc models and actions, and now orc with a facial expression.
3. Added a cut-off indication to the rover's ropes in the second off scene.
4. Add Johnson new model, the main optimization of the upper lip unnatural problems.


Adjust and optimize:

1. Add a new version of Orc models and actions, orcs now with a facial expression.
2. Updated the Goblin Infantry and Elite Goblin Infantry Stickers.
3. Solved the second off scene, Goblin voted on the tower a bit floating, was attacked before returning to the ground.
4. Modify the bullet touch any collision body will disappear mechanism, now need to meet the specified object will disappear.
5. The Goblins now no longer get stuck in the back of Goblin.


RECENT UPDATES v1.1.1 Changelog
1月23日 - IRON-HELMET
New addition:

1.Adding to the teaching scene.

2.Adding BMG.



RECENT UPDATES v1.1.0 Changelog
1月18日 - IRON-HELMET
New addition:

1.Role model style changes

2.Add post-processing effects to all scenes

3.Change the sky appearance

Fix:

1. Reduce the player's fire cooldown time

2. Now the scene sound more three-dimensional

3. Solve the problem of overlapping role models

4. Adjust the statistical scene of the UI

5. Solve the problem that the model is too dense and may cause the screen to flicker



v1.0.1 Changelog
1月13日 - IRON-HELMET
New addition:

1. Increase the difficulty of choice, there are two general and difficult to choose from.

2. Goblin throw spear increased firing angle

3 .Guns added recoil animation

4. Ancrease the death scene

5. Added leaderboards

6. Added tutorial video

7. Added statistical information

Fix:

1. Goblin in the training field no longer start shouting at the same time.

2. Adjust the distance between the monster and the player

3. Orc's armor now have some invincible time after injury.

4. Fixed paroxysmal bug attacks that occasionally did not sound and flash.

5. Added internal details of the collapsed watchtower.

6. Arsenal reinforcements, Goblin voted hand now final appearances.

7. The second off BOSS ogre armor by the previous "complete -> damaged -> completely

damaged" to "complete -> minor damage -> serious damage -> completely damaged."

8. Optimized the second off the Boss ogre weapon collision mechanism.
0 comments Read more

February 13

Update log V1.1.5

1. Added Chinese New Year theme.

2. The preferences are now saved locally and do not need to be reset at the beginning of the game.

3. Adjusted second closing performance close-up position.

4. The advent of the enemy is more natural.

5. In the scene to add some interesting small elements

6. Optimize the scenes of some small elements

7. Optimized the model and performance of the double ogre
0 comments Read more

About This Game

Jida Chronicle Chaos frontier is a VR action game created in the first person, which could immerse yourself in the magical world of the Middle Ages.
 
Game Features:
 
We value the game play very much. And you can feel our harsh pursuit of somatosensory and gameplay in the game even though the content of this game may not be very rich.
 
The greater the strength, the higher the damage:
You can inflict more damage to your enemies by brandishing a sword and interrupt the attack of some enemies. Let’s enjoy the real somatosensory game! (Mind your hilt and do not let it fly out)

Combination of gun and sword:
It is very different from others and quite an experience as game players can arm themselves with gun and sword at the same time.
 
Block:
You can use the sword to block enemy attacks, but also crush flying spears and boulders.
 
Enemies:
Each enemy in the game takes a different place, not just a simple change of appearance. When game players face different enemies should use different tricks.
For example,when player facing an orc wearing a heavy armor, the player can not interrupt their attacks even if they are hard-to-hit. At this time, player has to break its armor and block its attacks and behead it. Player who has outstanding powers of observation will notice that the part where is not covered by the armor is the enemy's weakness.
About other enemies and walkthrough, you can experience it throughout the game.

About dizziness:
We value the gamers' dizziness issue. To minimize the degree of players' dizziness, we use Low Poly characters, scene design, constant slow motion, fixed-position combat in our game.


Besides,we provide a special gift which is our original 8bit game for the player who successfully finish all missions(only provide a digital version).After clearing all stages,you can exchange the prizes by the link below:http://www.yunuoworld.com/blog/nes_down

System Requirements

    Minimum:
    • OS: Windows 7 SP1, Windows 8.1 or Windows 10
    • Processor: Intel® i5-4590, AMD FX 8350 equivalent or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce® GTX 960
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 7 SP1, Windows 8.1 or Windows 10
    • Processor: Intel® i7
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce® GTX 1070
    • DirectX: Version 11
    • Storage: 1 GB available space
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