One of the reviews says that this is even better than the base game that it emulates (Two Worlds II). If that is true then that game must be ♥♥♥♥ing horrible because this ♥♥♥♥ing sucks balls. The first couple levels were alright but then the desert level with scorpions spikes the difficulty from a 3/10 to a 10/10. I was doing everything I could, laying down the best guys and I had champion guards, necromancer and healers, and all fire mages, all fully upgraded including my main captain, spent about 40+ minutes on the level fighting upwards of 20 waves, and late in the level on a late wave a boss scorpion still got through and killed my captain despite me doing everything I could. I tried three other times doing things somewhat differently but still doing enough that it should have warranted a victory but still ♥♥♥♥ed me over on or right before the big scorpion. What a joke. I will be God damned if I try it a fifth time and waste another 40+ minutes of my life on an ignorant game like this. You have no freedom in how you play. A lot of bad tower defense games are like this. You have to play an exactly exact specifically specific way.
Long story short I wasted over an hour of my life on this ♥♥♥♥ing joke of a generic game for nothing.
Whatever specific way the developers want me to play to try and strip me of any freedom of play, they can shove this game up their asses. The worst tower defense games are ones that you have to play a specific way that the developers designed the game to be played. This piece of crap and the suck balls game Sanctum fit that description. They need to learn from good tower defense games like Dungeon Defenders that let you play how you want to play and is still challenging (on higher difficulty settings of course).
0/10, sucks massive d1ck. Sucks so bad I want my 99 cents back lol.