Substance Designer is the industry's reference Material Creation and Scan Processing Tool. More than 95% of AAA game projects currently in development use Substance as well as the most prestigious visual effects and animation studios.
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Release Date:
Nov 21, 2017
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Includes 3 items: Bitmap2Material 3, Substance Painter, Substance Designer

 

Recent updates View all (2)

February 8

Substance Designer 2017.2.4

Changed
  • [AXF Import] Allow to specify the filtering mode on input bitmaps
  • [2D View] Don't change the ratio of the image in the 2D view when the physical size is enabled

Fixed
  • [Library] crash when enable/disable path in preferences
  • [Baker] Match by name ignore some meshes with specific names
  • [Content] Premult to Straight filter removes alpha channel
0 comments Read more

January 19

Substance Designer 2017.2.3

Here is a list of all the fixes introduced with Substance Designer 2017.2.1, 2017.2.2 and 2017.2.3.

SD 2017.2.3

Fixed:
  • [Content] typo in "PBR Basecolor Validate" node
  • [Content] Disorder parameter is broken in Cells 2
  • [Content] Cells 3 is inverted when using specific values in parameters
  • [Content] Polygon 2: Visual artefacts with specific settings
  • [Content] Tile generator grayscale is in 8 bit by default
  • [Content] Tile sampler: pattern specific random parameter doesn't work
  • [Content] Shape Mapper: random functions can't be used to drive Pattern Amount, Radius, Width..etc
  • [Content] Polygon 2: random functions can't be used to drive Sides amount
  • [Content] Some noises/pattern generators generate warnings in the console
  • [Content] Non-Square-Transform-Grayscale generates a wrong Pixel Size
  • [Content] Swirl filter does not take the tiling mode into account
  • [Graph] Drag and dropping bitmap resource to image Input node no longer works
  • [Graph] CTRL+R (reload) doesn't work anymore
  • [Graph] Problem when using frame in another frame
  • [Graph] Crash when moving frames containing Pins
  • [Graph] "Shape (Legacy)" instance gets transformed into "Shape" on save
  • [Baker] crash when using non power of 2 images
  • [Bakers] Color from mesh: Polygroup, Submesh ID always return a black image
  • [Bakers] AO from Mesh: Occluder distance is clamped to 1 no matter the input value
  • [Iray] Crash switching to Iray
  • [Iray] Tiling value should affect the heighScale intensity
  • [Iray] Fail to load IRay on windows machine where VCCOMP110.dll was not present
  • [3D View][Bakers] UVs can't be decoded from obj exported from Modo
  • [3D View] Displacement intensities are not consistent between Opengl and Iray
  • [3D View] Displacement/Parallax Occlusion intensity is twice what it should be
  • [2D View] offset when displaying image alpha
  • [Cooker] Constant parameter ($tiling) is not found when used inside a graph instance
  • [Cooker] Wrong evaluation of variable in chained instances
  • [Parameters] Bitmap PKG Resource Path should not be editable
  • [Parameters] Parameters in a same group are invisible if only one parameter has its visibility to false
  • [PSD] Can't import/link a PSD file from a folder named with special characters
  • [Functions] Parameters in functions shouldn't have a visibility option
  • [LicenseService] Exception thrown when getting information on nodes
  • [UI] Selecting text in description field keeps it highlighted

SD 2017.2.1 - 2017.2.2

Fixed:
  • [Content] Typos in "Directional ..." nodes
  • [Content] Various Typos
  • [Content] Tile Sampler is set to "Absolute 32 bit"
  • [Content] Shape Mapper: visible artefacts on the shape border in some cases
  • [Content] tiling and "Non-Square Expansion" parameters in Polygon 1 are broken
  • [Content] "Random Seed" and "Non-Square Expansion" don't work on Anisotropic Noise
  • [Content] Broken "Shape" instance in some Grunge Maps
  • [3D View] UV scaling is not applied if the height scale is 0
  • [3D View] Reflection with shader blinn don't work anymore
  • [2D View] Information window has its layout broken
  • [Graph] issue when controling output size with function on a linked bitmap instanced in a graph
  • [Function] Graph not invalidated when a link is deleted
  • [Library] Favorites don't work
  • [PSD Export] PSD file content change each time an export is done
  • [Gradient] Crash when manipulating keys in the gradient editor
  • [Templates] Position map for Substance Painter templates is incorrect
  • [AxF] Wrong physical height
  • [MDL] UVW scaling from physical size is inverted in MDL SBS nodes
  • [Bakers] $custom doesn't work anymore
  • [Preferences] crash on start on Mac
  • [Engine] Crash when rendering text with GPU engine
  • [Content] Tile Sampler: Row/Column ID does not work properly with non square
  • [Content] Tile Sampler Color: Color parametrization is wrong
  • [Content] Tile Sampler: wrong default value for X / Y pattern amount
  • [Export] Exported PSD are missing metadata
3 comments Read more

Reviews

“The issues with this release are so few and far between that it’s getting embarrassing to keep giving Allegorithmic such high scores.”
5/5 – 3D World

“Every year SD becomes more and more enticing for a wide variety of end users”
4/5 – 3D Total

About This Software

Substance Designer is the industry's reference Material Creation and Scan Processing Tool. More than 95% of AAA game projects currently in development use Substance as well as the most prestigious visual effects and animation studios.

Create amazing looking materials with full control and an infinity of variations. Edit complete texture sets instantly with Substance Designer's node-based workflow and produce procedural, scan-based or hybrid Substance and MDL materials that will be directly compatible with your renderer or game engine.

Welcome to the community
Substance Designer is the tool on which the best texture artists in the industry rival themselves in a contest of ingeniosity and skill, along with an ever-growing and friendly online community. Have a question or need some guidance? Join us on Discord or on our official forums, there is always someone ready to help.
Want to learn from the best? Join the more than 100 000 users on Substance Share and donload some of the 1 700+ free assets available to help you in your artistic journey.

List of game engines and tools with direct Substance format support (Substance Designer does not require a compatible renderer and can also export good old textures if needed):

  • Unreal Engine 4
  • Unity
  • Amazon Lumberyard
  • CryEngine
  • Autodesk Maya
  • Autodesk 3ds Max
  • Cinema 4D
  • Blender (via 3rd party plugin)
  • Modo
  • Houdini
  • Marmoset Toolbag
  • iClone

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 / 8 / 10
    • Processor: X86 with SSE2
    • Memory: 2 GB RAM
    • Graphics: DX10 - Shader Model 3.0
    • DirectX: Version 10
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows 7 / 8 / 10
    • Processor: X86 with SSE2
    • Memory: 4 GB RAM
    • Graphics: DX10 - Shader Model 3.0
    • DirectX: Version 11
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10.6
    • Processor: X86 with SSE2
    • Memory: 2 GB RAM
    • Storage: 300 MB available space
    Recommended:
    • OS: OSX 10.10
    • Processor: X86 with SSE2
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.4 / CentOS 6.6
    • Processor: X86 with SSE2
    • Memory: 2 GB RAM
    • Storage: 300 MB available space
    Recommended:
    • OS: Ubuntu 12.4 / CentOS 6.6
    • Processor: X86 with SSE2
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
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