Design and build rockets, fuel them with food and explore a galaxy filled with strange planets.
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Release Date:
Nov 24, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We see Early Access facilitating connection with an engaged community who have "skin in the game." We believe players that care enough about our game to make a modest financial investment will also contribute the most useful input as we strive to make our game better.”

Approximately how long will this game be in Early Access?

“We envision the early access period to be between 6 months to a year -- It will all depend on how it goes. We're committed to fully releasing this game as soon as it is truly complete and fully polished.”

How is the full version planned to differ from the Early Access version?

“The full release will contain at least 15 planets, 35-50 different rocket parts, and many dozens if not hundreds of different kinds of food -- along with a few other surprises.”

What is the current state of the Early Access version?

“At this writing, the main game loop is fully playable. There are three planets to visit, a handful of rocket parts and about 30 different kinds of food. We plan to rapidly expand the number of rocket parts available as well the number and variety of missions.”

Will the game be priced differently during and after Early Access?

“We have not yet set the final release price, however, Early Access buyers will definitely recieve a discount compared to the final release.”

How are you planning on involving the Community in your development process?

“To us, Early Access is all about reaching out to the community for input on gameplay and content. We have a community forum on our website, as well as a Wiki where engaged community members can contribute.
We've included a bug report mechanism directly into the game, making it easy (and even kind of fun) to report any issues players encounter.”
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Buy Houston, We Have Spinach!

 

Recent updates View all (28)

January 29

Alpha 0.2.0 Live!



Today's update focuses on the mission control screen, specifically on mission details which are important if you want to complete the mission and earn the bonus. Now, instead of presenting the details on an optional second dialog (which apparently no one bothered to read) the details are spelled out clearly when you select it. Also, importantly, if your rocket does not have the necessary parts to undertake the mission, the "accept" button will not be available.

The other significant change for players is that it is no longer mandatory to select a mission in order to test foods with one of the flyable testers. Instead, you can test any food in one of the testers by flying to the designated altitude range indicated by the colored band in the left hand panel. When the rocket enters that altitude band, hit "test" in the stages panel. The same instructions apply for missions to test specific foods.

Finally, in appreciation of our Kickstarter backers, the named comets, satellites, ufos, planets and food trucks now appear in the credits scene.

Thanks for playing!
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January 12

Alpha 0.1.24 live -- Finally!

Alpha 0.1.24 took much longer than expected to come out. The principle work involved a complete rewrite of the file save system, with an eye to much better future backward compatibility. Unfortunately, we hit a lot of unexpected bumps along the way delaying it much longer than anticipated.

Steam cloud saves are now enabled, meaning your game saves will be available on any of your machines with Steam installed. Also, your preferences -- audio and the like -- are now honored between playing sessions.

With this out of the way, we look forward to getting back to adding more content!
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About This Game

Design and build rockets, and fuel them with food. Explore a galaxy filled with strange planets.

As a rocket designer and space explorer, your success will depend on exploiting nutrients in a variety of foods to power your space ship. Unlock new parts to build multistage rockets.

Gameplay: Design and build rockets in the hangar, using a variety of parts -- boosters, fuel tanks, capsules, couplers and special modules -- that snap together. Load fuel into your rocket using a grapple-equipped copter. The fuel for your rocket is food; each rocket booster type has different nutrient requirements so you must choose wisely! As you progress you'll find obstacles you must overcome while fueling. Once the rocket is ready, choose a mission to earn bonuses and blast off. Escape into orbit to travel to strange new planets with new challenges!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: XP SP+
    • Processor: SSE2 instruction set support
    • Memory: 1 GB RAM
    • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
    • DirectX: Version 9.0
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows 7 SP1+,8,10
    • Memory: 2 GB RAM
    • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
    • DirectX: Version 11
    • Storage: 300 MB available space
    Minimum:
    • OS: Mac OS X 10.9+
    • Processor: any
    • Memory: 1 GB RAM
    • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
    • Storage: 300 MB available space
    Recommended:
    • OS: Mac OS X 10.9+
    • Processor: i5
    • Memory: 2 GB RAM
    • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
    • Storage: 300 MB available space
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