Pride of Nations is a turn-based historical strategy game set in the colonial era of the 19th century, where the player takes control of a country and guides it through industrialization, military conquest, and colonization.
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Neutras (37 análises) - 40% das 37 análises de usuários deste jogo são positivas.
Data de lançamento: 8/jun/2011

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Inclui 5 itens: Pride of Nations, Pride of Nations: American Civil War 1862, Pride of Nations: Spanish-American War 1898, Pride of Nations: The Franco-Prussian War 1870, Pride of Nations: The Scramble for Africa

 

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Pride of Nations is a turn-based historical strategy game set in the colonial era of the 19th century, where the player takes control of a country and guides it through industrialization, military conquest, and colonization.
Pride of Nations follows such successful historical strategy games as Birth of America, American Civil War, Napoleon's Campaigns, and Wars in America.

Key Features:

  • Immerse yourself in realistic historical gameplay set on a global map
  • Play as the world’s Great Powers between 1850 and 1920
  • Lead one of eight different countries, each with their own personality and agenda: USA, Great Britain, Germany, France, Japan, Russia, Austria-Hungary, and Italy
  • Experience the most original diplomacy model ever created for a grand strategy game
  • Explore a revolutionary system for building armies and fleets
  • Fight against a strong AI through a number of new game mechanisms
  • Battle it out with others in multiplayer with a new simultaneous turn-based engine
  • Engage in a detailed world economy with realistic components

Requisitos de sistema

    • OS: Windows XP/Vista/ Windows 7
    • Processor: Pentium® IV 1800+ MHz
    • Memory: 1 GB (XP) or 2 GB (Vista or W7)
    • Hard Disk Space: 3 GB free on hard disk
    • Video Card: 512 Mb V-RAM or better
    • DirectX®: 9.0c or more
    • Sound: DirectX 9.0c compatible sound card
    • Additional: Internet Connection required for multiplayer
Análises úteis de usuários
10 de 11 pessoas (91%) acharam esta análise útil
29.9 horas registradas
Publicada: 21 de dezembro de 2015
The game has interesting mechanics. They are not quick to learn as the interface isn't exactly friendly. The UI has its own logic. Once you realize what it is, it becomes easier to use. Yet, still not friendly at first.

My main issue with the game is the considerable time between turns, becoming longer and longer quickly as the game progress, despite being above the recommanded specs. So, quickly, turns by the AI take ages.
This problem is made worse by the limited number of actions you are going to make on each turn. Granted, it depends on nation played and what scenario, what are your objectives etc.
Still, there will be turns where you have little to do. Or maybe even nothing because you have to build reserve before building, assembling armies before war, whatever before doing actions.
So you can have two, three turns with limited or maybe no action but the time to process each turn still take longer and longer as the game progress.
I'm used to Paradox games becoming over the campaign slower and slower with saving. Pride of Nations is, unfortunately, even worse and quickly worse when processing turns.

I wanted to love the game, I believe there are goods ideas but the game engine is in the way. But spending much more time waiting for turns to be processed than actually playing... no... I regret but I can't recommend the game because of that.
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75 de 98 pessoas (77%) acharam esta análise útil
1 pessoa achou esta análise engraçada
8.7 horas registradas
Publicada: 28 de agosto de 2014
This game was designed for SINGLE-CORE processors only. So, unless you have an old Pentium4 still up and running it's almost impossible to play this game for it will utilize only 1 core of your dual/quad/octacore processor. Theirfore it will take up to 5 minutes to process a turn. And remember...there are 1500 turns in this game. That's a lot of waiting!!!

Great design and idea, but terrible programming.
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42 de 49 pessoas (86%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1,338.7 horas registradas
Publicada: 28 de setembro de 2012
Probably the most complex and rewarding grand strategy game I've come across. Brilliant detail in every level. Fully customizable. Not for the faint-hearted or the impatient!
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18 de 23 pessoas (78%) acharam esta análise útil
1.4 horas registradas
Publicada: 4 de setembro de 2014
The game runs very slowly and crashes often. Very frustrating and dissapointing as from what I saw of it there was great depth.
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13 de 16 pessoas (81%) acharam esta análise útil
2.6 horas registradas
Publicada: 18 de abril de 2015
Not unlike other AGEOD games I've played in the past, the game mechanics for Pride of Nations look like they've got a lot of potential to be really good. However, also not unlike other AGEOD games, the user interface of the game is not up to the task of the mechanics. Lists of nations that you have to click to scroll down one at a time, clunky and variable scrolling speeds for a map (and you'll spend a lot of time scrolling across the map), a painfully limited messaging system (you have a new turn, here's 157 new messages....! There's no filter, no way of focussing things). It's playable, but it's the kind of game that you would literally need to have a notepad and paper next to you to play properly, because the game doesn't convey enough of the required information itself (or have a built-in system of reminders/overlays that is effective). The diplomatic UI is particularly obtuse, for a game where (unlike many other AGEOD games) diplomacy is very important.

The in-game tutorials are also very limited, and nowhere near up to scratch for a game of this type. They repeatedly refer players back to the manual, but for a game that as far as I know was only released digitally, relying on a manual is a bit silly. At the very least, make the manual text available in-game, and far more preferably available contextually in-game.

If you can look past the UI to the game mechanics, it really does like like there's a potential gem here. I haven't played enough of it to be able to rate the AI, but AGEOD games tend to be fairly strong on this front. The mechanics look great, the attention to detail in set-up situations and a decent number (4-5) of extra scenarios as well as the grand campaign mean there's a substantial amount of game here, but the tools given to play the game are not up to scratch, and you'll have to persevere through them to get to the gameplay underneath.
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