Developed by a team of experienced modders from the Paradox forum, Darkest Hour is a stand-alone Hearts of Iron game. The game features a mixture of short and in-depth campaigns set across the darkest chapters of the 20th century. Play from the outbreak of the Great War up until the onset of the Cold War.
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Data de lançamento: 8/abr/2011

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Developed by a team of experienced modders from the Paradox forum, Darkest Hour is a stand-alone Hearts of Iron game. The game features a mixture of short and in-depth campaigns set across the darkest chapters of the 20th century. Play from the outbreak of the Great War up until the onset of the Cold War.

Darkest Hour will introduce a new artificial intelligence that is now able to react to hundreds of different situations simultaneously. It implements a dynamic diplomatic system that will allow the player to have a real impact on the course of history.

Key Features:

  • Short and grand campaigns allow players to experience the darkest hours of the 20th century, from the Great War to the onset of the Cold War
  • New map, redesigned to offer greater detail as well as strategic and tactical opportunities
  • Dynamic diplomatic system giving the player greater influence on the course of events
  • New artificial intelligence capable of reacting to hundreds of different situations

Scenarios:

Grand campaign scenarios (where it is possible to choose any of the nations involved):
  • 1914 The Great War (starting on June 27, 1914)
  • 1933 Day of Decision (starting on March 4, 1933)
  • 1936 The Road to Another War (starting on January 1, 1936)
  • 1939 Invasion of Poland (starting on September 1, 1939)
  • 1940 Burning Europe (starting on May 10, 1940)
  • 1941 Awakening the Giant (starting on June 22, 1941)
  • 1942 Enemy at the Gate (starting on November 22, 1942)
  • 1943 Allied Invasion of Sicily (starting on July 26, 1943)
  • 1944 Allied Landing in Normandy (starting on June 20, 1944)
  • 1945 Battle of the Bulge (starting on December 16, 1944)
Battle scenarios which focus on specific battles or wars and where players can choose between a small number of nations:
  • 1904 Russo-Japanese War
  • 1939 Invasion of Poland

Requisitos de sistema

    • OS: Windows 98/ ME / 2000 / XP / Vista / 7
    • Processor: Pentium III 800 MH
    • Memory: 128 MB Ram
    • Hard Disk Space: 2 GB hard disk space
    • Video Card: 4 MB DirectX-compatible
    • Sound: DirectX 9.0c Compatible
    • DirectX®: DirectX 9.0 or higher
    • Additional: Mouse with scroll wheel, keyboard and internet for multiplayer
Análises úteis de usuários
105 de 122 pessoas (86%) acharam esta análise útil
1 pessoa achou esta análise engraçada
271.5 hrs registradas
Publicada: 23 de março
Annexed all of South America and Latin America as Brazil
Germany Annexed all of Europe except Italy
I waged a never ending war with the US of A in Texas and Mexico.
Nukes started flying in 1950
USA Became Communist from the Nukes
Italy launched 8 Failed Naval Invasions of the USA
I lost millions of men in Texas and Mexico
Pretty sure woman and children were also being forced into the war as soldiers.

100/10 Would wage never ending war again.
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97 de 124 pessoas (78%) acharam esta análise útil
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69.6 hrs registradas
Publicada: 18 de março
mom get out of my room i'm trying to invade poland
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20 de 27 pessoas (74%) acharam esta análise útil
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184.4 hrs registradas
Publicada: 9 de maio
I've always thought this game was quite good... then I got the Grand Campaign mod. I don't think I'll ever leave my house again.
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10 de 11 pessoas (91%) acharam esta análise útil
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1,627.6 hrs registradas
Publicada: 21 de abril
The Kaiserreich mod for this game is worth at least 700 hours of your time, so there's that...
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25 de 42 pessoas (60%) acharam esta análise útil
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39.9 hrs registradas
Publicada: 26 de maio
I played many hours and many campaigns in HoI ages ago and enjoyed it. I hoped to enjoy DH: HoIG as well, but really couldn't.

Why?

1.
The advantage of HoI was that you could do alternate history, changing the course of events, etc. DH pretty much forces you into a very pre-determined course. I tried playing as Yugoslavia, 1936 and in spite of beefing up an army, fortifying borders, doing my best to stay out of the coming war, having excellent relations with Germany, Italy, etc, come 1941, scripted ultimatum by Germany, your choices are "become a puppet" - game over or "be invaded" - game over.

Tried playing as the Soviets, HoI gave you a choice "do Stalin's purges, lose a third of your generals" or "don't do purges, see your dissent skyrocket". DH gives you no choice, purges just happen, you lose a third of your generals AND your dissent skyrockets (weird actually, since the purges had a rather opposite effect, putting everyone in line with the dictator's commands).

So, basically the player has very little freedom of action, outside of the developers vision of how a scenario should play out. This, to me, defeats the purpose of a sandbox grand strategy game...

2.
Bias or unbalance. I got a distinct feeling the game was very pro-Germany biased. I tried a 1933 Soviet scenario and tried to play a "nice Stalin" one that helps and liberates, rather than opresses. Got involved in the Spanish civil war, took over the troops, helped Republicans get a clean win. And the thanks for my effort? Minimal relations increase, no alliance, a puny 1% dissent decrease (but for changing a minister I ger a 2% dessent increase), no military experience, basically nothing.

Got involved with the Chinese in fighting off the Japanese invasion, by inviting Commie China into an alliance. Automatically Nationalist China also becomes an ally. I soundly beat the Japs, annex Chinese territory which automatically transfers to (should at least ask me which China I wanna give it to) Nationalist China. Japan asks for peace giving all Chinese territory back and Korea and Pacific islands too. I accept, Nationalist China becomes huge, but both Chinas immediately break off the alliance with me and go into negative relations. I immediately liberate Korea, but my belligerence goes up. I get no option to liberate Pacific islands and am forced to give them to Korea if I don't want rebellions.

I don't give any ultimatums or invade Finland, but they still hate my guts and try to assasinate my ministers. And French and British keep trying to assasinate my ministers. I don't accept Hitler's pact to divide Poland, but he still invades it, just instead of getting half of it, he gets all of it. My belligerence is still in its 70s just for helping liberate China without keeping a single province to myself, while German one after invading the entire Europe is in its 50s.

I fortify my western border with bunkers, behind rivers, upgrade all my troops to latest level, research nothing but land tactics, beefing up my ground forces to latest standard of warfare, got 1941 tanks in 1939, good and skilled generals in command. No good. When the Nazi decides to invade, he's got at least 100 divisions more than me and in spite having lower organisational rating, still cuts through my lines like a hot knife through butter.

Oh, and Lend-Lease. US sent over 20,000 tanks and airplanes to the Soviets. What does DH game give me? Not a single tank or plane, but 50 units of roads instead.

3.
Airforce is entirely useless. When the Nazi invades, I got complete air dominance (his planes are likely over Britain). I pound an advancing column with my entire airforce of 4 Tactical bomber groups, 4 close-air-support groups and 12 fighter squadrons all in their latest 1941 upgrades. And all I kill is 400 enemy men out of 100,000, practically don't even scratch them. No organisational disruption. No advancement slow down. Nothing. All money spent on (expensive) airforce is completely wasted.

4.
Diplomacy. Pretty useless. Any alliances, non-aggression pacts, demanding territory, outside of scripted ones are practically impossible to achieve.

5.
Intelligence. Pretty useless. Chances for any actions are so low and so expensive, that the money is utterly wasted on them and coups, sabotages, etc are practically impossible or if they happen they're definitely not worth the money in the minimal effect they have.

I suppose the only way to have a chance is to invest everything in a thousand infantry divisions with artillery attachments and all the money into research boosts so you get blueprints for stuff every time. All the other features are useless and a waste of time. I'm a stubborn person, so I tried same scenarios several times, trying to make some optimal decisions to enable me to gain the upper hand, but the game just keeps blocking any progress I make by its punishing mechanics, limiting diplomacy and disruptive random events. Maybe I should just play as Germany and steamroll everyone.

Verdict: Forced. Unbalanced. Biased. Frustrating. Unrewarding. Punishing. Irrational.
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