Heckpoint is a frenetic side-scrolling shoot 'em up where everything and everyone is destructible (especially you). Explore seven worlds as any of 12 characters, each with a unique backstory and abilities. Collect strange matter to upgrade and unlock over 70 weapons and powers.
All Reviews:
Positive (11) - 100% of the 11 user reviews for this game are positive.
Release Date:
Oct 31, 2017

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We feel that the core of Heckpoint is solid, but that it could benefit from some polish. We are seeking input from the community on which areas we can improve, ideas for new content, and features we may not have considered. The game is already pretty intense but we want to see how far we should push that and what we can do for players to make the experience top-notch. We like to think of Heckpoint as a testing ground for wild 2D combat and we'd love for you to join us in the mayhem.”

Approximately how long will this game be in Early Access?

“We expect to be in Early Access for 6-8 months.”

How is the full version planned to differ from the Early Access version?

“We intend the full version of Heckpoint to have more depth in general and richer character development, local multiplayer with co-op and vs. modes, more content overall (including new worlds, characters, weapons, abilities, enemies, and the introduction of end bosses), and play modes.

Some of the ways we plan to add more depth to the game include activities and challenges in Home Base, stat leveling using skill points, hidden chests, and random power-ups.”

What is the current state of the Early Access version?

“The core of Heckpoint is solid, with all functions being bug-free as far as we know. With a small group of beta testers, we've been pushing the game's limits until we thought it was ready to let the community in to help us push the game even farther. The menus and shops all work but could use some polish, visually and in their setup, to create a much smoother experience.

Completed, final features:
  • intense Metroidvania action with RPG elements
  • "Home Base", an area outside of the main game where the player can access the shop and inventory, select their character, and practice non-combat controls before choosing their world and play mode
  • over 70 combinable upgrades to stats, weapons, and abilities to unlock by collecting loot in-game
  • seven worlds, each fully destructible by the enemies as well as the player
  • 12 characters, each sharing a melee attack that can deflect enemy fire and destroy grenades and meteors, with unique primary and special attacks
  • an array of enemies, both grounded and flying, with grounded enemies reacting intelligently to their changing environment
  • play mode: Normal, a world with an obelisk and no flying enemies, far fewer elites, and no deadly glitch field
  • play mode: Endless, where the game lasts as long as you
  • play mode: Onslsught, where enemies are more likely to spawn as the more difficult Elite class as you attempt to reach the obelisk (level end goal)
  • play mode: Warpath, where the camera (and the fatal glitch field) progress automatically following a brief "head start" period as you attempt to reach the obelisk (level end goal)
  • mini-boss that guards the path to the obelisk (in Onslaught and Warpath play modes)
  • stat screen showing your achievements after each run, whether you die or activate the obelisk

Features that are currently implemented, but that we plan to extend or redesign:
  • adding more characters, allowing unique melee attacks
  • adding more worlds, with differences beyond the cosmetic (including vertical worlds)
  • adding more enemies with a wider range of abilities
  • adding more weapons, abilities, etc., to the shop
  • redesigning the shop and inventory to improve both style and navigation

Currently unimplemented but planned features:
  • local multiplayer with co-op and vs. modes
  • Bosses guarding the obelisk in Onslaught and Warpath modes
  • leaderboards, including total kills and distance traveled
  • achievements
  • stat leveling
  • power-ups
  • character-specific callouts when the obelisk is activated, similar to those heard when a character performs their special ability
  • activities (such as gambling for upgrades) and challenges (mini-games with rewards) in Home Base

Will the game be priced differently during and after Early Access?

“The price will not change due to leaving early access, but will rise to reflect the increased value as we expand the game.”

How are you planning on involving the Community in your development process?

“Feedback is important to us. Especially as we add new content, we will need to hear from players if our initial testing has missed a bug. We'd love to hear ideas on what we could add or polish to make the game more fun and have more depth. What can we do to give this game longevity? We have a lot of content planned already, but we are looking to the community for further input.”
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Recent updates View all (5)

December 1

The Calm Before the Storm

Hi everybody!

We've been getting some great feedback on how we can further polish Heckpoint. Thank you for that, and please keep it coming! We love hearing what you enjoy, and what you feel could be improved or added. Last week, we focused on Party Time, but this week it's back to polish as we prepare for some of our larger updates.

We fixed Party Time so that, evem when equipped, it doesn't work with less than 2 controllers connected. Before, Party Time was being activated whenever equipped, even if you had no controller connected. This rendered your character unable to use the keyboard to move in the level.

We moved the camera to the right of the player, so that you can see more of what's ahead.

On the pause screen (in the level), resume is now the default option, and you are asked to confirm when you choose to return to Home Base.

Stay tuned, and thank you for all the support!
-Heckpoint's Dev Team
0 comments Read more

November 22

Party Time Comes to Heckpoint!

Hi all!

Heckpoint now has local co-op multiplayer!

Multiplayer is enabled in your inventory by equipping the passive called "Party Time". It doesn't take up any slots, so you can use it with your shoulder cannon or favorite upgrade even with just one passive slot. It requires 2-4 controllers to be connected before you launch Heckpoint, and will spawn one player for each controller that's connected. Player 1 can still use the mouse and keyboard, controller 1, or both. Players 2-4's characters are chosen randomly at the start of the level, equipped with the same passives as Player 1.

We are working toward a more complete multiplayer experience, including character selection and individual loadouts for each player, but Party Time will remain an option. We hope you enjoy Party Time, and welcome any feedback.

-Heckpoint's Dev Team
0 comments Read more
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About This Game

Part bullet hell, part hack 'n' slash, part rogue-lite action packed insanity with over 70 perks to unlock, 6 worlds to destroy and 7 unique characters, set to a completely original soundtrack, HECKPOINT takes place in the not too distant future. A shadowy organization developing new fuels from dark energy has accidentally ripped a hole in our dimension. The incident caused a ripple effect, creating splintered, glitched versions of Earth. Something else took notice, and interdimensional conquerors began to invade our reality. They use the splintered worlds as gateways, and will stop at nothing until our world is under their control.

Fight back the hordes, unlock powerful and devastating weapons. Customize your load-out and head out into the glitch for heart pounding brutal action. Destroy the world, your enemies, everything. Find the obelisk. Can you reach the HECKPOINT?

  • Cut a path through seven procedurally generated worlds, destroying the environment and every enemy in sight. Soar the skies, or engage in up-close combat.
  • 12 characters with unique personalities, weapons, and abilities
  • 70+ upgrades to stats, weapons, and abilities, unlockable by collecting and trading strange matter found in-game. Hundreds of possible combinations to build in your load-out!
  • Destroy grenades and reflect enemy lasers with your melee attacks. Instant karma!
  • Dive out of the sky with a powerful melee attack to smash ground based enemies
  • A frozen world with a treacherous surface. Apocalyptic worlds that naturally rain meteors
  • Elite versions of enemies with increased health and damage who drop more strange matter
  • Try to fly too long above the battlefield and watch as the game punishes you for cowardice with a hailstorm of meteors
  • A mini-boss who guards the path to the obelisk
  • Customize your load-out with up to 8 slots of possible combinations of the 70+ weapons, specials, or stat enhancements to tailor your approach to battle.
  • Four ways to play: three challenging runs, and one endless stream of annihilation.

    NORMAL - The most accessible way to practice and play. No flying enemies, no deadly glitch field, and only a handful of elites after the miniboss let you get to grips with the game. The catch? Loot isn't quite as valuable.

    ENDLESS - The battle goes on forever here. There is no obelisk to reach, it is only you against the unstoppable horde. How far can you go?

    ONSLAUGHT - The number of elite enemies increases. Harder foes and a midpoint mini-boss join the battle and deep in the world rests the obelisk, a strange artifact that destroys and resets the world.

    WARPATH - The game pushes forward for an even more frantic battle. There is no time to stop and think. Behind you, the glitch field eats up the world. Your skills will be pushed to the limit!
  • An original and expanding soundtrack from Two Iron Fists

System Requirements

    • OS: Windows 7
    • Processor: Pentium Dual Core 2 GHz
    • Memory: 3 GB RAM
    • Graphics: Radeon HD (onboard) or equivalent
    • DirectX: Version 11
    • Storage: 250 MB available space
    • Sound Card: Any
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