Dans le monde de Majesty, vous êtes le maître du royaume. Cependant, votre pouvoir n'est pas sans limites : vous allez devoir composer avec des sujets butés et indépendants. Une bonne dose de persuasion sera nécessaire.
Évaluations des utilisateurs : Très positive (350 évaluation(s)) - 81% des 350 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution: 19 avr 2011

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Acheter Majesty 2 Collection

Inclut Majesty 2 et tous les contenus additionnels disponibles

Soldes d'automne ! Fin de l'offre :


Packages qui comprennent ce jeu

Acheter World of Ardania Bundle

Inclut les 8 articles suivants : Defenders of Ardania, Dungeonland, Impire, Majesty 2 Collection, Majesty Gold HD, Warlock - Master of the Arcane, Warlock 2 E-book: The Great Mage Game, Warlock 2: The Exiled


Nouvelle mise à jour

Du nouveau contenu vient d'être ajouté à Majesty 2 Collection :

  • 2 Nouvelles Classes (Mage de Glace, Assassin)
  • 6 Sorts
  • 9 Capacités
  • 8 Missions
  • 6 Améliorations d'armes

À propos de ce jeu

Dans le monde de Majesty, vous êtes le maître du royaume. Cependant, votre pouvoir n'est pas sans limites : vous allez devoir composer avec des sujets butés et indépendants. Une bonne dose de persuasion sera nécessaire.
Inclut du contenu Majesty 2 :
  • Majesty 2
  • L'extension Kingmaker
  • L'extension Battles of Ardania
  • L'extension Monster Kingdom
L'éditeur de jeu The Kingmaker permet aux joueurs de créer leurs propres missions. Sont également inclus les objets, unités, bâtiments vendu par le biais du magasin du jeu. Ce contenu additionnel comprend des sorts, des armes, des unités, des héros, des bâtiments, des quêtes et plus encore.

Comprend :

  • Stratégie en temps réel avec contrôle indirect : votre héros aura une volonté qui lui est propre
  • Construisez le royaume ultime et faites l'expérience d'un monde extraordinaire. Attention : des montres vont assaillir votre domaine
  • Défendez votre royaume avec vos preux chevaliers, avec vos magiciens et vos barbares
  • Multijoueur GameSpy jusqu'à 4 joueurs en réseau local comme sur internet

Configuration requise

    Minimum :
    • Système d'exploitation : Windows XP/Vista
    • Processeur : Processeur double cœur de 2.0 GHz
    • Mémoire vive : 1 Go de RAM
    • Carte graphique : GeForce 6800 GTX comportant 512 Mo de mémoire vidéo ou meilleure, supportant Pixel Shader 2.0
    • DirectX® : 9.0
    • Disque dur : 4 Go d'espace disque disponible
    • Carte son : Compatible DirectX
    • Supplémentaire : Connexion Internet LAN requise pour le multijoueur
Évaluations intéressantes des utilisateurs
27 personne(s) sur 30 (90%) ont trouvé cette évaluation utile
52.9 heures en tout
Posté le : 13 août
The game offers a very unique and interesting gameplay experience. It is well crafted and stable and no bugs have come to my knowing. It has some minor balance issues and design flaws. Overall i can recommend this game to people interested in RTS, who like to take on a challenge. This game is difficult. Stay away from it if you can not stand losing over and over again.

The UI is thought out well and is very intuitive.
Visuals are done nicely, no eyesore to be expected.
The current standard price of about 20$ is more than justified.

What is it about?
To sum it up: The russian devs have built a hero management simulation on top of a classic RTS basis. It plays pretty fresh, and feels damn good.

Basically, the units you build have minds on their own. There is no way to directly control them.
They do hero stuff, they wander around in search of monsters and loot, they level up just like all heroes do and can become even better with shinier armor and bigger swords.
Given some time, success and little dying they can develop from a wooden sword swinging wannabe knight to a professional murdering machine.

They misjudge their chances and die in silly ways quite often, hindering the individual progress, cost you a lot of money and ultimately, cause you to fail the map. So, the chaotic bunch needs to be directed somehow.
This is where the player jumps in. You can interact with various Spells on a smaller scale, but: What do heroes like ? Exactly, shiny things and money.

Orders are handled by issuing quests. For example, there is a wolves den which annoys you. You can create a quest for your guys, by putting a reward on it. Heroes will take on that quest if they feel like its worth it, and soon, the wolves den will be history.
The earned money then goes to that heroes purse and he will use it to buy Potions, enchant or buff himself in Guildhouses or buy new equipment if he doesn't die before he can spend it.
The money spent by heroes comes back to your purse for the most part, so its a game of give and take. With the added risk of the hero dying, resulting in loss of that money with additional resurrection costs. (These can become very very costly with increasing levels)

All Heroes will be acting selfishly on their own by default, giving little to no support to the "competing" heroes. Later on, you get the Option to group them into parties of up to four, making them work together to combine their abilities and increase in power by a lot. But also decreasing their response to quests significantly, which means, they'll consider themselves very elite and move out only for phat lewt.

After every mission you get the chance to promote one hero to "Lord", saving him for reuse on the following maps. Which is a good but costly option. Some maps can only be won by utilizing this feature wisely. All other heroes are lost on map transition.

This might sound all nice and cozy, and, yeah, when the basics are understood, the first few missions are not much of a problem.
But the difficulty rises quite fast and brutal. The maps are very different from each other and you will need to come up with a solid build order and make it work over several attemps on each new mission again. You are under constant attack from the very beginning and can fail the mission very fast if attempting the wrong way. Gamechanging scripted events can cause sudden death even later on if handled wrong.

It soon becomes a game of Chess, were you will need a clear plan of what to do when and perfect execution. The combination of this with the games occasional randomness can cause frustration at times. You've done nothing wrong, but still are wiped out brutally.

This factor will multiply when later on, your opponents have leveling heroes as well, and failure will therefore be punished twice, by losing a lot of money, and having to face more powerful enemies. Resulting in very very frustrating moments.

I'd say, the game, a couple of hours in, is a lot about trial and error and aims towards players with some dedication and will to win and has nothing to offer for casual players at all.
For the more hardcore, there is a lot of fun to be had here.

Having played the first part too, i really hope for a Majesty 3, the Game has come a long way already. I hope the developers see that too and give it another attempt. They could turn this already damn good, but underdog, game into a total blockbuster.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
17 personne(s) sur 19 (89%) ont trouvé cette évaluation utile
75.1 heures en tout
Posté le : 17 août
I know this game has been out for quite a while, but I'm mostly reviewing it to state it's still worth getting -- even at full price! I have about 300 more hours from a DRM free version, so 54 hours is not accurate.

If you're just curious about the "Collection" edition portion, it is worth the money based on the sheer amount of content added.

For those who haven't played the first... (see below if you have played the first)

It isn't important that you have played the first, as there isn't really any important information to transfer to the second. If you have ever wanted to play an RTS in which you don't have to deal with managing everything your units are doing, this is likely the game for you. It requires quick thinking (or average thinking at .2x speed) and some knowledge of each guild and building, but the main campaign eases you into the game at a pace that will teach you all you need to know. Many of the missions have unique side missions to make sure there's variation each time you play.

Certain missions can be very difficult and will require you to be entirely precise in your decisions at the start (such as the mission in the King Maker expansion that sends a bunch of dragonlings at you near instantly). Clerics and Dwarven towers will quickly become your best friends.

For those who have played the first...

I've played the original majesty for likely 400+ hours, and have a lot of knowledge and memories of it to show for it. I see a lot of the negative reviews and comments are based solely upon the original "being better". I personally find this one to be much more than the first in almost every way.

If you've played the first, you can expect to miss this... (cons)
  • The tournament has been removed (my biggest negative)
  • Heroes are harder to guide.
  • No more naming of heroes.
  • Mushrooms for poison have been turned into just an upgrade.
  • Religious temples are now only able to be placed at set locations.
  • A few other things.

However, the additions make this one worth playing. (pros)
  • Much easier UI to use.
  • 3D graphics (which in my opinion are better).
  • Many more buildings.
  • More guilds.
  • A few extra skills, including skills gained at certain levels per class.
  • More intuitive spell system.
  • Many more missions.
  • Ability to play as the enemies in a special campaign mode.
  • Buildings don't completely catch fire when a rat bites it (who else was annoyed by this?)
  • Heroes don't feel as squishy.
  • Many more things.

As for the difficulty...

Yes, this game is 0 to 100 on certain missions, but all of them are completely possible. You will have to utilize the .2x speed button very frequently and will occassionally have to baby-sit your lower leveled powerful heroes with the heal spell.

If all else fails, you can usually go back to using two cleric guilds at the start. Clerics are the toughest unit in the game as long as you can keep them together, as they're nearly infinitely powerful as long as some mana exists. Shortly after, you will want to get dwarves for both the unit and especially the tower. One tower alone is enough to kill a werewolf or a dragon, which can easily level an entire settlement early on. By placing a normal guard tower behind each dwarven tower, you effectively multiply the effectiveness of each tower by a decent bit.

Krypta appears to be the most useful special hero for their sheer ability to stay alive while dealing heavily spread out damage with their minions.

Also, do not forget to use inns. Having a few scattered on each side can save your heroes, since often times the guild is just far enough to have them killed when they retreat.


All in all, I feel this one is more full than the first. There are some noticeable changes, but for the most part, it's just something to get used to rather than miss intensely. This game is worth your time, and will immerse you faster than you might expect.
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10 personne(s) sur 11 (91%) ont trouvé cette évaluation utile
18.4 heures en tout
Posté le : 1 octobre
A unique spin on an RTS where you try to persuade heroes to attack a target. You control then indirectly, upgrading weapons, armor, and spells. You choose between different guilds to build, because some do hate each other. Overall I recommend this game to anyone, and would love more people to play with on multiplayer. :)
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6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
25.3 heures en tout
Posté le : 8 septembre
Very cool system, simulating live of king with fantasy heroes.
I can only recomendet (and multiplaer is cool chalenge), i hope developers make Majesty 3
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
39.9 heures en tout
Posté le : 3 octobre
Warlock won't make much sense unless you've played this. Also the voice acting in Majesty 2 is way more funny than Warlock!

I recommend the base game over the collection. Why? Because it does become tedious after a while. The game pits "thicker" and thicker enemies, and once you understand the game mechanics it's just a matter of time to finish any board. They get longer and longer.

I don't think of that as more and more difficult - or more and more ___interesting___ - just more and more tedious.

But the base game mechanic is still great, and there's a sense of humor on 2 levels: the voice acting is funny, but also it's funny to set a reward on some enemy who the adventurers are clearly not ready for and watch them all run in to their deaths. :) Also, seeing a level 30 skeleton wandering through town blasting everyone and they all go flying and screaming in the air! Hilarious!!

UPDATE1: While there can optionally be randomized spawns per map, each scenario is a customized story complete with voice acting. So there is a thread of continuity playing through the campaign which combined with the humor has better effect than other game campaigns. I am somewhat motivated to dredge myself through the overly difficult levels just to see what story they came up with. I think the dead bride skeleton king level sold me on the storytelling - it's not ad hoc moments of "wow" like might happen in a random map (say in a TBS) but a deliberate story being told. I would have to finish all of them to make any comment on the quality of the story, but the humor does go a long way for making the experience memorable.

UPDATE2: .. and... there's the music. I loved the music in Warlock - it was some of the best I think I had ever heard in a TBS. And now that same theme song plays here. Great song!
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