In the world of Majesty, you are the ruler of the Kingdom. Your rule is not absolute, however, as you face subjects that are independent and stubborn. They will need a great deal of persuasion before they carry out your wishes...
User reviews:
Recent:
Mixed (12 reviews) - 50% of the 12 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (424 reviews) - 78% of the 424 user reviews for this game are positive.
Release Date: Apr 19, 2011

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Buy Majesty 2 Collection

Includes Majesty 2 and all available DLC

Packages that include this game

Buy World of Ardania Bundle

Includes 7 items: Defenders of Ardania, Impire, Majesty 2 Collection, Majesty Gold HD, Warlock - Master of the Arcane, Warlock 2 E-book: The Great Mage Game, Warlock 2: The Exiled

 

Just Updated

New content just added to Majesty 2 Collection:

  • 2 New Classes (Ice Mage, Assassin)
  • 6 Spells
  • 9 Abilities
  • 8 Missions
  • 6 Weapon Upgrades

About This Game

In the world of Majesty, you are the ruler of the Kingdom. Your rule is not absolute, however, as you face subjects that are independent and stubborn. They will need a great deal of persuasion before they carry out your wishes...
Includes all Majesty 2 content:
  • Majesty 2
  • Kingmaker expansion
  • Battles of Ardania expansion
  • Monster Kingdom expansion
The Kingmaker game editor enables players to create their own missions. Also included is every item, quest, unit and building previously only available for purchase using the in-game store. This additional content includes new spells, weapons, units, heroes, buildings, quests and more.

Main Features:

  • Real-time strategy with indirect control – your heroes have a will of their own
  • Build the ultimate fantasy kingdom and experience an engaging world, but beware: monsters are waiting to lay siege to your domain
  • Defend your realm with noble warriors, spell-wielding wizards, or wild barbarians
  • Multiplayer for up to 4 players over LAN

System Requirements

    Minimum:
    • OS: Windows XP/Vista
    • Processor: 2.0GHz dual core processor
    • Memory: 1 GB RAM
    • Graphics: GeForce 6800 GTX 512MB or better, Pixel Shader 2.0
    • DirectX®: 9.0
    • Hard Drive: 4 GB free
    • Sound: DirectX-compatible
    • Additional:LAN required for multiplayer
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (12 reviews)
Overall:
Mostly Positive (424 reviews)
Recently Posted
Dinosaur Sensei
( 12.2 hrs on record )
Posted: July 26
This is the best simulation fantasy castle game ever made, except for the first one.
Helpful? Yes No Funny
Ricky
( 5.3 hrs on record )
Posted: July 26
you are barred from DLC even if you buy this.
Helpful? Yes No Funny
Pidgeotto
( 14.6 hrs on record )
Posted: July 24
On it's own merits, it's a unique game as far as strategy games go. It's not like most strategy games where you build a base and recruit a bunch of units, although it's similar. Instead you build guilds and hire heroes, who have their own unique AI patterns they follow and can't be directly controlled, only influenced by the player. Essentially this means the game is more of a simulation with the player playing the part of a quest giver for a typical RPG, with some town building aspects thrown in. You direct heroes with reward bounties for defending, attacking, or exploring whatever you put the bounty on. This costs you gold, which then goes into the heroes pockets, which they then use to buy equipment for further adventuring.

This is a bit of a mixed bag. You rely on the AI to choose what to do, so your heroes might pick fights they can't win, run from fights they can win, ignore bounty targets with bounties that are too low, or put off buying better equipment to buy potions instead.

It's arguable whether or not this game is better than the original, but it does have a lot of a quality of life improvements over the original. Heroes are always available to be brought back from the dead and the Hall of Lords can be used to recruit already leveled up heroes from past missions. Additionally there is a party system that allows you to have heroes group together. However hero AI is a bit simplified. Heroes don't wander off on their own as much as in the first game, and rarely have unique AI quirks such as the Ranger from the first game exploring on his own. This can make the game feel a bit less alive compared to the first game. The temple system has been reworked as well. Now both temples and trading posts are built in specific spots on the map. This simplifies things, but also somewhat limits strategy in comparison to the first game.

This version also comes with a lot of extra DLC missions. Including a neat and hilarious DLC campaign that has you using monster heroes instead of the typical human ones. Perhaps the funniest part of that DLC is the vampire tax collectors, who will actually attempt to defend themselves when attacked.
Helpful? Yes No Funny
HolyCross52
( 1.2 hrs on record )
Posted: July 20
Freaking done wasteing my time on this pile of crap! it wont auto login i can cheat becasue everthing in a differnet god dam language. i paid 5$ not worth my god dam 1$ NO THANK YOU!
Helpful? Yes No Funny
Bleki
( 8.9 hrs on record )
Posted: July 16
I love this game.
The unique idea to not directly control your heroes is genius.
Multiplayer will be really fun :(
Helpful? Yes No Funny
Lovecraftian
( 4.9 hrs on record )
Posted: July 14
The game is not supported anymore. Without the internet services it's not worth picking up, even on sale.
Helpful? Yes No Funny
Ninelives
( 48.4 hrs on record )
Posted: July 9
Great visuals.
Love the lore of Ardania as carried on from the original Majesty.

Poor design and balance.
Campaign is linear - if you get stuck on a tough scenario, not more fun for you.

No random maps, a preset number of independant maps exist, but they are still very challenging.

If you played Starcraft 2 and like having to refine your build order to combat specific threats, you
might enjoy this.

If you want a casual, fun, possibly quirky game and the image of Majesty 2 suggests, buy something else.

Overall rating: 6/10
Helpful? Yes No Funny
Lan
( 109.3 hrs on record )
Posted: June 26
I fully enjoy the game, and have spent many hours playing it. The difficulty is sometimes a pain but I have had fun trying different methods. I'm not aware of what exactly the dlc issues are, but the reason I do not rec the game is due to it randomly crashing. I'm not great at saving, so going a few hours in and having a successful run end due to a crash is frustrating. Remembering to save and have it crash 50% of the time anyways during a save is infuriating. Buy it on sale and if you have the patience to put up with random crashes.
Helpful? Yes No Funny
greybush
( 180.2 hrs on record )
Posted: June 24
It's like the sims. Only you con them into slaying monsters. Best. Game. Ever.
Helpful? Yes No Funny
zbiggie
( 20.8 hrs on record )
Posted: June 20
Not worth it. You get overrun by mobs on almost every single damn map. My first buildings are not even built and I have 10 guys rushing my citiy. And when the buildings do get built you mobs that are 5 levels ahead killing your guys with one shot, because your guys never managed to get experience considering they only got built two seconds previously.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
8.9 hrs on record
Posted: July 16
I love this game.
The unique idea to not directly control your heroes is genius.
Multiplayer will be really fun :(
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
33 of 36 people (92%) found this review helpful
Recommended
52.9 hrs on record
Posted: August 13, 2015
The game offers a very unique and interesting gameplay experience. It is well crafted and stable and no bugs have come to my knowing. It has some minor balance issues and design flaws. Overall i can recommend this game to people interested in RTS, who like to take on a challenge. This game is difficult. Stay away from it if you can not stand losing over and over again.

The UI is thought out well and is very intuitive.
Visuals are done nicely, no eyesore to be expected.
The current standard price of about 20$ is more than justified.



What is it about?
To sum it up: The russian devs have built a hero management simulation on top of a classic RTS basis. It plays pretty fresh, and feels damn good.

Basically, the units you build have minds on their own. There is no way to directly control them.
They do hero stuff, they wander around in search of monsters and loot, they level up just like all heroes do and can become even better with shinier armor and bigger swords.
Given some time, success and little dying they can develop from a wooden sword swinging wannabe knight to a professional murdering machine.

They misjudge their chances and die in silly ways quite often, hindering the individual progress, cost you a lot of money and ultimately, cause you to fail the map. So, the chaotic bunch needs to be directed somehow.
This is where the player jumps in. You can interact with various Spells on a smaller scale, but: What do heroes like ? Exactly, shiny things and money.

Orders are handled by issuing quests. For example, there is a wolves den which annoys you. You can create a quest for your guys, by putting a reward on it. Heroes will take on that quest if they feel like its worth it, and soon, the wolves den will be history.
The earned money then goes to that heroes purse and he will use it to buy Potions, enchant or buff himself in Guildhouses or buy new equipment if he doesn't die before he can spend it.
The money spent by heroes comes back to your purse for the most part, so its a game of give and take. With the added risk of the hero dying, resulting in loss of that money with additional resurrection costs. (These can become very very costly with increasing levels)

All Heroes will be acting selfishly on their own by default, giving little to no support to the "competing" heroes. Later on, you get the Option to group them into parties of up to four, making them work together to combine their abilities and increase in power by a lot. But also decreasing their response to quests significantly, which means, they'll consider themselves very elite and move out only for phat lewt.

After every mission you get the chance to promote one hero to "Lord", saving him for reuse on the following maps. Which is a good but costly option. Some maps can only be won by utilizing this feature wisely. All other heroes are lost on map transition.

This might sound all nice and cozy, and, yeah, when the basics are understood, the first few missions are not much of a problem.
But the difficulty rises quite fast and brutal. The maps are very different from each other and you will need to come up with a solid build order and make it work over several attemps on each new mission again. You are under constant attack from the very beginning and can fail the mission very fast if attempting the wrong way. Gamechanging scripted events can cause sudden death even later on if handled wrong.

It soon becomes a game of Chess, were you will need a clear plan of what to do when and perfect execution. The combination of this with the games occasional randomness can cause frustration at times. You've done nothing wrong, but still are wiped out brutally.

This factor will multiply when later on, your opponents have leveling heroes as well, and failure will therefore be punished twice, by losing a lot of money, and having to face more powerful enemies. Resulting in very very frustrating moments.


I'd say, the game, a couple of hours in, is a lot about trial and error and aims towards players with some dedication and will to win and has nothing to offer for casual players at all.
For the more hardcore, there is a lot of fun to be had here.


Having played the first part too, i really hope for a Majesty 3, the Game has come a long way already. I hope the developers see that too and give it another attempt. They could turn this already damn good, but underdog, game into a total blockbuster.
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30 of 32 people (94%) found this review helpful
Recommended
83.1 hrs on record
Posted: August 17, 2015
Update 5/12/16 Paradox has given up trying to fix a bug which renders all paid in-game store upgrades useless (extra temples, spells, missions, blacksmith upgrades, et cetera). They have already fixed it a few times, but are no longer providing support. The game is still worth it, but with much of the value gone, it may be best to buy it when it's on sale (which may contradict this review further down).



I know this game has been out for quite a while, but I'm mostly reviewing it to state it's still worth getting. I have about 300 more hours from a DRM free version, so 54 hours is not accurate.

If you're just curious about the "Collection" edition portion, it is worth the money based on the sheer amount of content added.

For those who haven't played the first... (see below if you have played the first)

It isn't important that you have played the first, as there isn't really any important information to transfer to the second. If you have ever wanted to play an RTS in which you don't have to deal with managing everything your units are doing, this is likely the game for you. It requires quick thinking (or average thinking at .2x speed) and some knowledge of each guild and building, but the main campaign eases you into the game at a pace that will teach you all you need to know. Many of the missions have unique side missions to make sure there's variation each time you play.

Certain missions can be very difficult and will require you to be entirely precise in your decisions at the start (such as the mission in the King Maker expansion that sends a bunch of dragonlings at you near instantly). Clerics and Dwarven towers will quickly become your best friends.

For those who have played the first...

I've played the original majesty for likely 400+ hours, and have a lot of knowledge and memories of it to show for it. I see a lot of the negative reviews and comments are based solely upon the original "being better". I personally find this one to be much more than the first in almost every way.

If you've played the first, you can expect to miss this... (cons)
  • The tournament has been removed (my biggest negative)
  • Heroes are harder to guide.
  • No more naming of heroes.
  • Mushrooms for poison have been turned into just an upgrade.
  • Religious temples are now only able to be placed at set locations.
  • A few other things.

However, the additions make this one worth playing. (pros)
  • Much easier UI to use.
  • 3D graphics (which in my opinion are better).
  • Many buildings combined (the library is now inherent in guilds) (may not be a pro to some)
  • More guilds.
  • A few extra skills, including skills gained at certain levels per class.
  • More intuitive spell system.
  • Many more missions.
  • Ability to play as the enemies in a special campaign mode.
  • Buildings don't completely catch fire when a rat bites it (who else was annoyed by this?)
  • Heroes don't feel as squishy. (except for the mage. Expect them to still die every five seconds for their lower levels)
  • Many more things.

As for the difficulty...

Yes, this game is 0 to 100 on certain missions, but all of them are completely possible. You will have to utilize the .2x speed button very frequently and will occassionally have to baby-sit your lower leveled powerful heroes with the heal spell.

If all else fails, you can usually go back to using two cleric guilds at the start. Clerics are the toughest unit in the game as long as you can keep them together, as they're nearly infinitely powerful as long as some mana exists. Shortly after, you will want to get dwarves for both the unit and especially the tower. One tower alone is enough to kill a werewolf or a dragon, which can easily level an entire settlement early on. By placing a normal guard tower behind each dwarven tower, you effectively multiply the effectiveness of each tower by a decent bit.

Krypta appears to be the most useful special hero for their sheer ability to stay alive while dealing heavily spread out damage with their minions.

Also, do not forget to use inns. Having a few scattered on each side can save your heroes, since often times the guild is just far enough to have them killed when they retreat.

Conclusion

All in all, I feel this one is more full than the first. There are some noticeable changes, but for the most part, it's just something to get used to rather than miss intensely. This game is worth your time, and will immerse you faster than you might expect.
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30 of 36 people (83%) found this review helpful
Recommended
30.2 hrs on record
Posted: November 26, 2013
I can easily say this is my favorite game. Even when I don't feel like playing anything else, I can play a round of Majesty. Some folks like to call out the game's difficulty like it were a bad thing. I won't pretend like it isn't hard, and that I don't routinely restart missions, but that just means you actually have to strategize and plan ahead. I consider it fun! And because of the "Randomize" feature (on top of several campaigns + stand-alone missions), the game has incredible replayability. I do notice that sometimes the game crashes when I go to save, which isn't a problem for me because I've completed everything already, but for new players, I should warn you.

I recently bought the Collection on Steam because it includes DLC that is no longer being sold. It's a good deal!
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128 of 205 people (62%) found this review helpful
6 people found this review funny
Not Recommended
1.0 hrs on record
Posted: December 21, 2014
DO NOT BUY THIS!!!

The game can be fun, HOWEVER, the multiplayer requires GAMESPY which is no longer in service. I bought 3 copies (1 for me, 1 for my son, and 1 for my brother) so we could play the game together. It's now only singleplayer. STEAM has no warning, the devs have no warning, don't be fooled!
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24 of 28 people (86%) found this review helpful
Recommended
103.1 hrs on record
Posted: December 30, 2013
A God game comparable to the greatest one, Dungeon Keeper, Majesty 2 has beautiful music and could be one of the best games you've ever played or repetitive and frustrating, depending on your tastes.

It's reminiscent of any classic roleplaying game, except the usual player characters are NPCs, and you set the quests and build the cities that they rest and shop in. It is a pleasure to watch the heroes grow in strength, pop the health potions that they bought from you, learn new skills, work together, and sometimes (or often), die together.

Majesty 2 is one of those rare and valuable games that is more difficult than its predecessor.
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24 of 29 people (83%) found this review helpful
1 person found this review funny
Recommended
4.5 hrs on record
Posted: March 17, 2015
Hey all.

I'm coming from Majesty 1.

Basically, to me, it's same game with a little bit advanced graphics.
New flag mechanics are satisfying (ie defend flag).

In Majesty 2 you overall have more controll on your units which is a good thing... but a bad thing.

You see, whole thing about majesty 1 was that you are a King. So you have wishes and a bunch of gold to make wishes come true and there are people who can help you to do that. If they want to. In Majesty 2 you cannot feel that atmosphere of being a king. It's more like an ordinary RTS game.

Besides, despite advanced graphics, I like original Majesty art better. I mean buildings, characters etc. They were more authentic than in Majesty 2. Here we have some genereic medieval buldings and not a Rogue's guild or Temple of Krypta.

When I'm playing the original Majesty, I always imagine myself as Vetinari, the patrician of Ankh-Morpork. Obviously the city, which I am building is Ankh-Morpork. Dunno, I always imagined Ankh-Morpork just like that.

I would like to have sequel, which have art and AI of original Majesty. Not a generic gimped RTS.

Nevertheless, if we look at this as a separate game and not a sequel, then it's pretty nice.

Conclusion is: if you want some new experience in strategy games definitely get this. If you're an old-school fan of Majesty, then I don't think that you will like this, because it's lacks the atmosphere of original game. It's better for you to view this as a stand-alone game.
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29 of 38 people (76%) found this review helpful
6 people found this review funny
Recommended
154.7 hrs on record
Posted: April 2, 2014
Worth buying?

155 Hours I've sunk into this game and its expansions. That's six full days. More than anything else in my games list.

I've finally beaten all the levels.

On easy.

Do I recommend this? Hell no - not if you want a job, girlfriend, kids, social life. It's one or the other folks.
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26 of 33 people (79%) found this review helpful
Recommended
28.1 hrs on record
Posted: July 21, 2014
Majesty has been my favorite RTS ever since playing it as a young kid on Windows 98 and the sequel has improved on a lot the first one had to offer. Majesty isn't your regular RTS, you don't actually control your units, you build your kingdom and then use your wealth to bribe your heroes and play into their personalities to get them into doing what you desire. This also isn't an easy game, it doesn't ♥♥♥♥ around you WILL have to restart some missions until you can develop a strategy, also I reccomend to play with the Randomize option on, otherwise when you restart you will just know where everything is. This collection comes with The base game and 3 expansions, I haven't even touched the expansions yet and already feel as though I got my moneys worth. Highly reccomended to anyone who likes RTS games!
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37 of 54 people (69%) found this review helpful
30 people found this review funny
Recommended
10.4 hrs on record
Posted: October 13, 2014
You are the king and noone listens to you.
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