In the world of Majesty, you are the ruler of the Kingdom. Your rule is not absolute, however, as you face subjects that are independent and stubborn. They will need a great deal of persuasion before they carry out your wishes...
Käyttäjäarvostelut: Erittäin myönteinen (296 arvostelua)
Julkaisupäivä: 19. huhti, 2011
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Osta Majesty 2 Collection

Includes Majesty 2 and all available DLC

 

Juuri päivitetty

Uutta sisältöä lisätty Majesty 2 Collection -kokoelmaan:

  • 2 uutta hahmoluokkaa (Ice Mage, Assassin)
  • 6 loitsua
  • 9 taitoa
  • 8 tehtävää
  • 6 asepäivitystä

Tietoja pelistä

In the world of Majesty, you are the ruler of the Kingdom. Your rule is not absolute, however, as you face subjects that are independent and stubborn. They will need a great deal of persuasion before they carry out your wishes...
Includes all Majesty 2 content:
  • Majesty 2
  • Kingmaker expansion
  • Battles of Ardania expansion
  • Monster Kingdom expansion
The Kingmaker game editor enables players to create their own missions. Also included is every item, quest, unit and building previously only available for purchase using the in-game store. This additional content includes new spells, weapons, units, heroes, buildings, quests and more.

Main Features:

  • Real-time strategy with indirect control – your heroes have a will of their own
  • Build the ultimate fantasy kingdom and experience an engaging world, but beware: monsters are waiting to lay siege to your domain
  • Defend your realm with noble warriors, spell-wielding wizards, or wild barbarians
  • Multiplayer for up to 4 players over LAN

Järjestelmävaatimukset

    Minimum:
    • OS: Windows XP/Vista
    • Processor: 2.0GHz dual core processor
    • Memory: 1 GB RAM
    • Graphics: GeForce 6800 GTX 512MB or better, Pixel Shader 2.0
    • DirectX®: 9.0
    • Hard Drive: 4 GB free
    • Sound: DirectX-compatible
    • Additional:LAN required for multiplayer
Hyödylliset arvostelut
19/23 (83%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
4.5 tuntia pelattu
Julkaistu 17. maaliskuu.
Hey all.

I'm coming from Majesty 1.

Basically, to me, it's same game with a little bit advanced graphics.
New flag mechanics are satisfying (ie defend flag).

In Majesty 2 you overall have more controll on your units which is a good thing... but a bad thing.

You see, whole thing about majesty 1 was that you are a King. So you have wishes and a bunch of gold to make wishes come true and there are people who can help you to do that. If they want to. In Majesty 2 you cannot feel that atmosphere of being a king. It's more like an ordinary RTS game.

Besides, despite advanced graphics, I like original Majesty art better. I mean buildings, characters etc. They were more authentic than in Majesty 2. Here we have some genereic medieval buldings and not a Rogue's guild or Temple of Krypta.

When I'm playing the original Majesty, I always imagine myself as Vetinari, the patrician of Ankh-Morpork. Obviously the city, which I am building is Ankh-Morpork. Dunno, I always imagined Ankh-Morpork just like that.

I would like to have sequel, which have art and AI of original Majesty. Not a generic gimped RTS.

Nevertheless, if we look at this as a separate game and not a sequel, then it's pretty nice.

Conclusion is: if you want some new experience in strategy games definitely get this. If you're an old-school fan of Majesty, then I don't think that you will like this, because it's lacks the atmosphere of original game. It's better for you to view this as a stand-alone game.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/1 (100%) arvioi tämän hyödylliseksi
51.6 tuntia pelattu
Julkaistu 13. elokuu.
The game offers a very unique and interesting gameplay experience. It is well crafted and stable and no bugs have come to my knowing. It has some minor balance issues and design flaws. Overall i can recommend this game to people interested in RTS, who like to take on a challenge. This game is difficult. Stay away from it if you can not stand losing over and over again.

The UI is thought out well and is very intuitive.
Visuals are done nicely, no eyesore to be expected.
The current standard price of about 20$ is more than justified.



What is it about?
To sum it up: The russian devs have built a hero management simulation on top of a classic RTS basis. It plays pretty fresh, and feels damn good.

Basically, the units you build have minds on their own. There is no way to directly control them.
They do hero stuff, they wander around in search of monsters and loot, they level up just like all heroes do and can become even better with shinier armor and bigger swords.
Given some time, success and little dying they can develop from a wooden sword swinging wannabe knight to a professional murdering machine.

They misjudge their chances and die in silly ways quite often, hindering the individual progress, cost you a lot of money and ultimately, cause you to fail the map. So, the chaotic bunch needs to be directed somehow.
This is where the player jumps in. You can interact with various Spells on a smaller scale, but: What do heroes like ? Exactly, shiny things and money.

Orders are handled by issuing quests. For example, there is a wolves den which annoys you. You can create a quest for your guys, by putting a reward on it. Heroes will take on that quest if they feel like its worth it, and soon, the wolves den will be history.
The earned money then goes to that heroes purse and he will use it to buy Potions, enchant or buff himself in Guildhouses or buy new equipment if he doesn't die before he can spend it.
The money spent by heroes comes back to your purse for the most part, so its a game of give and take. With the added risk of the hero dying, resulting in loss of that money with additional resurrection costs. (These can become very very costly with increasing levels)

All Heroes will be acting selfishly on their own by default, giving little to no support to the "competing" heroes. Later on, you get the Option to group them into parties of up to four, making them work together to combine their abilities and increase in power by a lot. But also decreasing their response to quests significantly, which means, they'll consider themselves very elite and move out only for phat lewt.

After every mission you get the chance to promote one hero to "Lord", saving him for reuse on the following maps. Which is a good but costly option. Some maps can only be won by utilizing this feature wisely. All other heroes are lost on map transition.

This might sound all nice and cozy, and, yeah, when the basics are understood, the first few missions are not much of a problem.
But the difficulty rises quite fast and brutal. The maps are very different from each other and you will need to come up with a solid build order and make it work over several attemps on each new mission again. You are under constant attack from the very beginning and can fail the mission very fast if attempting the wrong way. Gamechanging scripted events can cause sudden death even later on if handled wrong.

It soon becomes a game of Chess, were you will need a clear plan of what to do when and perfect execution. The combination of this with the games occasional randomness can cause frustration at times. You've done nothing wrong, but still are wiped out brutally.

This factor will multiply when later on, your opponents have leveling heroes as well, and failure will therefore be punished twice, by losing a lot of money, and having to face more powerful enemies. Resulting in very very frustrating moments.


I'd say, the game, a couple of hours in, is a lot about trial and error and aims towards players with some dedication and will to win and has nothing to offer for casual players at all.
For the more hardcore, there is a lot of fun to be had here.


Having played the first part too, i really hope for a Majesty 3, the Game has come a long way already. I hope the developers see that too and give it another attempt. They could turn this already damn good, but underdog, game into a total blockbuster.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/1 (100%) arvioi tämän hyödylliseksi
0.1 tuntia pelattu
Julkaistu 16. huhtikuu.
Not bad.

6/10
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/4 (50%) arvioi tämän hyödylliseksi
8.5 tuntia pelattu
Julkaistu 3. kesäkuu.
Fun twist on the Strategy RTS genre, instead of command your heros to do as you please you have to put markers down and put a chunck of gold as the reward for completing the mission. This makes it fun but also frustrating at times. It's an older game but I still am having a lot of fun playing it well worth the cost and many hours of fun.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
0/1 (0%) arvioi tämän hyödylliseksi
17.4 tuntia pelattu
Julkaistu 24. helmikuu, 2014.
Hieno peli. Ei muuta voi sannoo
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska