Manage transportation for commuters in four of the world's greatest cities - Vienna, Helsinki, Berlin, and Amsterdam
Análises de usuários:
Últimas:
Neutras (17 análises) - 52% das 17 análises de usuários dos últimos 30 dias são positivas.
Todas:
Ligeiramente positivas (576 análises) - 76% das 576 análises de usuários deste jogo são positivas.
Data de lançamento: 22/fev/2011

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Comprar Cities in Motion

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Pacotes que incluem este jogo

Comprar Cities in Motion Collection

Inclui 14 itens: Cities in Motion, Cities in Motion: Design Classics, Cities In Motion: Design Dreams, Cities in Motion: Design Marvels, Cities in Motion: Design Now, Cities in Motion: Design Quirks, Cities in Motion: German Cities, Cities in Motion: London, Cities in Motion: Metro Stations, Cities in Motion: Paris, Cities in Motion: St. Petersburg, Cities in Motion: Tokyo, Cities in Motion: Ulm, Cities in Motion: US Cities

PROMOÇÃO DE FÉRIAS! A oferta acaba em 4 de julho

Comprar Cities in Motion 1 and 2 Collection

Inclui 20 itens: Cities in Motion, Cities in Motion 2, Cities in Motion 2: Trekking Trolleys, Cities in Motion 2: Back to the Past, Cities in Motion 2: Bus Mania, Cities in Motion 2: Lofty Landmarks, Cities in Motion 2: Metro Madness, Cities in Motion 2: Olden Times, Cities in Motion 2: Wending Waterbuses, Cities in Motion: Design Classics, Cities In Motion: Design Dreams, Cities in Motion: Design Marvels, Cities in Motion: Design Now, Cities in Motion: Design Quirks, Cities in Motion: German Cities, Cities in Motion: Metro Stations, Cities in Motion: Paris, Cities in Motion: Tokyo, Cities in Motion: Ulm, Cities in Motion: US Cities

PROMOÇÃO DE FÉRIAS! A oferta acaba em 4 de julho

Conteúdo adicional para este jogo

Comprar Cities in Motion DLC Collection

Inclui 13 itens: Cities in Motion: Design Classics, Cities In Motion: Design Dreams, Cities in Motion: Design Marvels, Cities in Motion: Design Now, Cities in Motion: Design Quirks, Cities in Motion: German Cities, Cities in Motion: London, Cities in Motion: Metro Stations, Cities in Motion: Paris, Cities in Motion: St. Petersburg, Cities in Motion: Tokyo, Cities in Motion: Ulm, Cities in Motion: US Cities

PROMOÇÃO DE FÉRIAS! A oferta acaba em 4 de julho

 

Atualizado recentemente

Cities in Motion has just received a Free update to include the German city, Munich!

Sobre este jogo

Rendered in rich detail, four of the world’s greatest cities - Vienna, Helsinki, Berlin, and Amsterdam - await the steady hand of a planner to manage their transportation needs in Cities in Motion.
Overseeing the changing needs of people from 1920 to 2020, it’s up to you to manage everything from buses, trams and subway trains to maximize profits while pleasing commuters.

Key Features

  • Explore four different cities: Vienna, Helsinki, Berlin, and Amsterdam
  • Engage in a campaign with 12 scenarios, as well as a sandbox mode where all campaign cities are playable
  • Experience realistic 3D graphics with more than 100 unique, highly detailed buildings
  • Use the advanced map editor to create your own cities
  • Play through 100 years of transportation history throughout four eras spanning from 1920 to 2020
  • Choose between more than 30 different vehicles based on real-life models of buses, trams, water buses, helicopters, and subways, complete with an underground view
  • Experience a real-time city and traffic simulator as each location's bustling population commutes between their homes, jobs, and leisure sites

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    • OS: Microsoft Windows XP/Vista/7
    • Processor: 2 GHz Dual Core or higher
    • Memory: 2 GB RAM
    • Hard Disk Space: 2 GB
    • Video Card: NVIDIA GeForce 8800/ATI Radeon HD 3850 or higher (integrated video cards not supported), 512 MB RAM, OpenGL 3.0
    • OS: OS X Snow Leopard 10.6.3, or later.
    • Processor: 2 GHz Dual Core or higher
    • Memory: 2GB RAM
    • Hard Disk Space: 2GB
    • Video Card: NVIDIA GeForce 8800/ATI Radeon HD 3850 or higher with 512 MB RAM, OpenGL 3.0
    Minimum:
    • OS:Ubuntu 12.04 LTS
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:GLSL 1.2, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Análises de usuários
Sistema de análises de usuários atualizado! Saiba mais
Últimas:
Neutras (17 análises)
Todas:
Ligeiramente positivas (576 análises)
Últimas análises
DutchBoy
( 3.6 horas registradas )
Publicada: 25 de junho
Grabbed this as it looked like a nice alternative to OpenTTD. Although the game looks nice, and easy to setup routes etc... making money is very difficult - so you'll constantly be restarting your games.
mariobolden
( 12.8 horas registradas )
Publicada: 25 de junho
Core game is too short unless you want to buy all the dlc
4NG3R
( 48.2 horas registradas )
Publicada: 22 de junho
Oh yeah something different in city builder simulation game <3....
Its little bit hard to earn money here but yeah be patient and everything will be fine
Audish
( 1.9 horas registradas )
Publicada: 6 de junho
It's one thing to build a city, but another thing entirely to manage it. Games like SimCity are high-level simulations that let you build services like trains and bus stops and then forget about them, trusting their operation to whatever imaginary middle-managers you have. Cities in Motion is the game for them, a simulation entirely concerned with developing and managing transit systems. And while that might not sound like the most thrilling thing in the world, it's presented in such a relaxing, charming way that it's hard not to find joy in.

Each scenario in Cities in Motion sets you in a fully-realized 3D city, where every building and landmark is named and given uses to the populace. You run a startup transportation company, charged with arranging bus lines, tram routes, subway tunnels, and more to achieve goals and turn a profit. The first part is pretty simple and fun, as you get regular missions to connect different parts of the city in various ways. This can be anything from running trains from downtown to the suburbs, to building a bus stop for one very lazy fellow's house.

The second part, turning a profit, is where you might get stuck. There are a LOT of factors to consider when drawing a bus line or even just placing a stop. There are seven classes of people to ferry around, including blue-collar workers, tourists, and retirees. They all live in different parts of the city and have different transit needs, so just running lines from apartments to shopping centers might not cut it if those apartments are where students or CEOs live. There are also a mess of vehicles to outfit your routes with, each with different price tags, speeds, safety ratings, appeals, and fuel consumptions. Add to that your control over wages, ticket prices, and advertising, plus a full economic model for the city that can change the business landscape during recessions and crisises, and you may very well have trouble grasping why you're not making any money.

At least the interface won't be what's standing in your way. Cities in Motion has some very helpful information overlays for the city, as well as useful graphs and charts of your company's performance at all levels. Routes are shown in clear paths overlaid on the city, and floating tabs over your stops display all the key information you need to make informed decisions about your service. The 3D models of everything, from the buildings to the busses to the people, are surprisingly detailed and pleasantly animated. The sound design is exactly what you're expecting as well, with pleasing jingles and chimes over a mostly relaxed soundtrack. You'll find plenty of content to keep you busy as well, with loads of campaigns, scenarios, and sandboxes spread across the many cities of the world. It'll take some effort to break into, but Cities in Motion does everything it can to make the steep learning curve a fun one to climb.
Tzunny
( 2.0 horas registradas )
Publicada: 30 de maio
Produto recebido de graça
+++
richardruscoe88
( 3.0 horas registradas )
Publicada: 21 de maio
never work buying it
waste of time
DhaVhe
( 41.4 horas registradas )
Publicada: 16 de maio
The game has its flaws, but overall this is a very good game except for the name, it should be named Loans in Motion. Go for it if there is a good discount.
Ace Wolff
( 37.2 horas registradas )
Publicada: 23 de abril
A game, you can drift away in designing your own city.
Axe
( 43.3 horas registradas )
Publicada: 17 de abril
Need to make all the things happen better
Análises mais úteis  Nos últimos 30 dias
12 de 13 pessoas (92%) acharam esta análise útil
Recomendado
1.9 horas registradas
Publicada: 6 de junho
It's one thing to build a city, but another thing entirely to manage it. Games like SimCity are high-level simulations that let you build services like trains and bus stops and then forget about them, trusting their operation to whatever imaginary middle-managers you have. Cities in Motion is the game for them, a simulation entirely concerned with developing and managing transit systems. And while that might not sound like the most thrilling thing in the world, it's presented in such a relaxing, charming way that it's hard not to find joy in.

Each scenario in Cities in Motion sets you in a fully-realized 3D city, where every building and landmark is named and given uses to the populace. You run a startup transportation company, charged with arranging bus lines, tram routes, subway tunnels, and more to achieve goals and turn a profit. The first part is pretty simple and fun, as you get regular missions to connect different parts of the city in various ways. This can be anything from running trains from downtown to the suburbs, to building a bus stop for one very lazy fellow's house.

The second part, turning a profit, is where you might get stuck. There are a LOT of factors to consider when drawing a bus line or even just placing a stop. There are seven classes of people to ferry around, including blue-collar workers, tourists, and retirees. They all live in different parts of the city and have different transit needs, so just running lines from apartments to shopping centers might not cut it if those apartments are where students or CEOs live. There are also a mess of vehicles to outfit your routes with, each with different price tags, speeds, safety ratings, appeals, and fuel consumptions. Add to that your control over wages, ticket prices, and advertising, plus a full economic model for the city that can change the business landscape during recessions and crisises, and you may very well have trouble grasping why you're not making any money.

At least the interface won't be what's standing in your way. Cities in Motion has some very helpful information overlays for the city, as well as useful graphs and charts of your company's performance at all levels. Routes are shown in clear paths overlaid on the city, and floating tabs over your stops display all the key information you need to make informed decisions about your service. The 3D models of everything, from the buildings to the busses to the people, are surprisingly detailed and pleasantly animated. The sound design is exactly what you're expecting as well, with pleasing jingles and chimes over a mostly relaxed soundtrack. You'll find plenty of content to keep you busy as well, with loads of campaigns, scenarios, and sandboxes spread across the many cities of the world. It'll take some effort to break into, but Cities in Motion does everything it can to make the steep learning curve a fun one to climb.
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
48.2 horas registradas
Publicada: 22 de junho
Oh yeah something different in city builder simulation game <3....
Its little bit hard to earn money here but yeah be patient and everything will be fine
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Análises mais úteis  No geral
3 de 5 pessoas (60%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
1.3 horas registradas
Publicada: 14 de fevereiro
Começo dizendo que este não é bem meu estilo de jogo, mas sempre curti games de estratégia e acho o conceito de Cities in Motion interessante, mas o jogo é bem confuso e tem uma curva de aprendizagem doida, realmente não consegui me divertir nada no curto tempo que joguei, então não posso o recomendar pra ninguém. A sequencia também não está muito melhor.
-----------------------------
I start by saying that this is not quite my style of game, but always enjoyed strategy ones and I think the concept of Cities in Motion interesting, but the game is pretty confusing and has a crazy learning curve, really could not enjoy myself on short time I played, so I can not recommend to anyone. The sequence is also not much better.
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1 de 2 pessoas (50%) acharam esta análise útil
Recomendado
8.3 horas registradas
Publicada: 20 de setembro de 2014
Muito bom esse simulator de transportes. :)
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74 de 79 pessoas (94%) acharam esta análise útil
8 pessoas acharam esta análise engraçada
Recomendado
49.4 horas registradas
Publicada: 23 de outubro de 2014
If you've ever been annoyed at public transport, here's one for you. See if you can do better.
Cities in motion is a simulator game where you can be the one to work out the public transport of a city. Sounds easy enough, just some bus lines here and there. A tram line on this road here, and everything is connected.
And then you give it a while, and there's 8 busses waiting for that one bus stop with a waiting line of 250 people. Clearly you didn't think that one through. But that's okay, where a normal job as public transport planner would have you fired for that, here you can try again or fix it somehow. So then you can add subway stations, boats, and helicopters, and before you know it you're covering the city and hours passed.

The interface and controls are easy to learn(If a little odd at times), and the game mechanics are easy enough as well. However, mastering the game mechanics and planning out the city public transport is much harder. You'll have to go through several attempts to figure out what goes wrong and how to fix it, and you may want to take a look at the actual public transport system in your city for ideas.
Edit: Also, it has some inaccuracies. Amsterdam does not look anything like that. And you can just build a subway tunnel under the Berlin wall. Replacing old vehicles is a pain too.

As for the technical details, it's surprisingly good. Every citizen appears to be modeled*(*I didn't count them. at least a large enough amount of them to make the cities feel alive), and you can follow them through their morning commute, shopping trips, and visits to others. And this is all supported by the game mechanics, you can set a citizen as interesting person, and the game will show you a portrait of him where he goes. (Warning: Long) In my latest case, I looked at a factory in Vienna, and found a red car driving from the top of a parking garage(Mentally following it through the roof as it drove down) next to it down to the ground floor and onto the streets. So I asked, why is this person not using the public transport system to work and back? Wilhelm Klein, factory supervisor - Drives by car from his home, connected to the public transport, to work, also connected to the public transport system. He then went shopping at a big department store, which too was connected by public transport.
After that, he went to a church far outside of Vienna, in a smaller village where I did not yet expand to. He then returned home.

I didn't have the money, but I figured I'd have to connect that place somehow when I did get money. So I went on to look around town, just watching people board the bus and go around. After a while, Wilhelm was moving again. Another day at work. This time, he wandered to the tram stop down the street and was quickly picked up by one of the passing trams. He then got out at a connection to the subway, but instead took the bus at that same subway station, and rode it all the way down to work.
A while after, he boarded the bus again and I watched him go back to the tram station for what I assumed to be the way home. But not this time. This time he went into the subway, so I look at his info screen and see his destination is a ministry building near the town center and then back home with a direct tram line. I connect the extra village with a busline, and I speed up time a bit.

When I check back on Wilhelm, he has a new job. He is hired as secretary in the ministry building he went to way back then. Perhaps he couldn't handle his supervisor job at the factory, or perhaps he never really wanted it in the first place.
But either way, Wilhelm is happy now, and he can go with a direct tram line from his home to his work, and from there, anywhere in Vienna he wants.

Mission succesfull, the citizens of Vienna can stay in motion
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49 de 58 pessoas (84%) acharam esta análise útil
Recomendado
76.0 horas registradas
Publicada: 3 de dezembro de 2013
I spent many MANY hours playing Transport Tycoon, OpenTTD, and both Aerobiz games for the SNES, and this falls into the same vein of transport business simulation. Thankfully, it also lives up to that standard of excellence. It's very easy to grasp some of the core concepts, but it is definitely more difficult to master the game. If you're into business simulations, this is absolutely worth playing.
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44 de 51 pessoas (86%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
94.0 horas registradas
Publicada: 3 de maio de 2014
Brilliant! I've spent more time on it than steam says (offline play) - a lot of it as well. It's a great transport strategy game. The work of a genius, and can run on my laptop with only 6GB RAM and awful everything else. From that point of view, it's even better than number 2. The campaigns are great fun, and challenging, for example, they ask you to build a tube link...but you only really have enough money for a bus route, so do you save up, or hope the line is a success.
Also the ability for custom games, and map creation make this a truly amazing game!
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41 de 53 pessoas (77%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
Não recomendado
33.9 horas registradas
Publicada: 6 de julho de 2015
Initially, this game was right up my alley. I am a huge tycoon / sim junkie and I was able to grasp the basics right off the bat.

However, the main issue I have is the sim engine itself is incredibly difficult to work with. To make money, you need to move passengers from point A to B. Optimum lines for doing such tend to be a little too popular and in order to keep up with the demand, you need to add more vehicles. More vehicles clog up the roadways (which don't seem to thin out no matter how many people you have using the public system in the first place), which deceases your efficiency even more. In the midst of this entire mess, you have to constantly babysit your wages and ticket prices as the in-game economy fluctuates. Too high, and your already angry customer base will ignore you completely, leaving you with no income. Too low, and your lines get flooded, which then turns into a rinse and repeat of the first problem.

I managed to successfully beat the first scenario after a countless number of restarts, and I am still hung up on the second after 22 hours of play. In the end, you always end up broke and PO'd unless you did things 100% the way the designers intended. Deviate just a little, and you're toast.

In the end, CiM is just a puzzler pretending to be a sim. Avoid unless you have the Buddha's patience.
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72 de 106 pessoas (68%) acharam esta análise útil
Não recomendado
33.8 horas registradas
Publicada: 25 de novembro de 2013
It was for me great fun to play this game in the begin - However there is a super enoying bug that will happen eventually in any city with metro trains and renders the whole system unplayable.

Usually in the late stage of the game there will be always an important metro station where trains rediculously will just not leave before they are completely full (which takes very long because they are waiting very long for single people who are just entering the station)!!! This causes heavy jams in front of the stations where trains que up infinetly. People on subsequent stops can hardly enter the train thus get angry. Also you can not add more trains to the line because they will only add to the que in front of this one faulty station

This is messing with the whole (!) metro nework and there is absolutly nothing what you can do about it ...

The bug is known but the developers sadly don't care about it.

Also beware of high CPU Loads and memory leaks. After some time the Game will slow down as hell.

The missions are mostly funny, but instead of encouraging and guide you to build a reasonable network, it rather forces you to build non-profitable lines.
There is in general not much assistance or feedback to understand why your system is working or not as well as the statistics are not so useful.

The mod system is great - very active community.

bottom line: In the beginn it's a good fun to play this game but it lacks long term motivation because of enoying bugs and lack of reasonable feedback.

PS: The screenshots are very misleading about the actual gameplay! Please use google picture search or steam community tab if you want to get a real impression of the game interface.
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28 de 34 pessoas (82%) acharam esta análise útil
7 pessoas acharam esta análise engraçada
Recomendado
2,856.3 horas registradas
Publicada: 28 de dezembro de 2015
This game has been a lot of fun for me (check out my play time!~) I recommend it if you like builder and simulation type games~
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