Counter-Strike: Global Offensive (CS: GO) will expand upon the team-based action gameplay that it pioneered when it was launched 12 years ago. CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.).
User reviews: Overwhelmingly Positive (248,142 reviews)
Release Date: Aug 21, 2012

Sign in to add this game to your wishlist or mark as not interested

Buy Counter-Strike: Global Offensive

Packages that include this game

Buy Counter-Strike Complete

Includes 4 items: Counter-Strike, Counter-Strike: Condition Zero, Counter-Strike: Source, Counter-Strike: Global Offensive

Buy Valve Complete Pack

Includes 24 items: Counter-Strike, Team Fortress Classic, Day of Defeat, Deathmatch Classic, Half-Life: Opposing Force, Ricochet, Half-Life, Counter-Strike: Condition Zero, Half-Life: Blue Shift, Half-Life 2, Counter-Strike: Source, Half-Life: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, Half-Life 2: Lost Coast, Half-Life 2: Episode One, Half-Life Deathmatch: Source, Left 4 Dead, Half-Life 2: Episode Two, Team Fortress 2, Portal, Left 4 Dead 2, Portal 2, Counter-Strike: Global Offensive

 

Recommended By Curators

"My video is way out of date on this one but CS remains an extremely popular multiplayer shooter for a very good reason. Nothing beats the tension."
Read the full review here.

Recent updates View all (26)

September 2

How are maps chosen for Operations?

As we consider what will be included in the next big Operation, we wanted to talk a bit about community made maps and how they are selected.

The CS:GO workshop community has generated a ton of custom made maps of increasingly high quality. We're currently in our fourth Operation, and so far Operations have featured a total of 21 unique community made maps. On average, each community map has earned over $23,000, per Operation it was featured in.

Deciding which maps are included in an Operation involves much consideration of several distinct criteria. Every map is considered and evaluated on its own individual merits. The final decision is made by carefully weighing each of the following contributing factors:

Theme / Aesthetic Quality

Maps should succeed at bringing players into the game by presenting an attractive and visually appealing space. Strong aesthetic quality should make players happy to spend time in the map, independent of gameplay considerations. This criteria may include a cohesive theme for the map, or a consistent style that helps players fulfill a fantasy. A good-looking map with a high level of polish that matches the quality of the official maps is a requirement, but a map with an interesting or unique core theme with spaces that feel like a real place, is of significant value. Our goal is not to dismiss any map out of hand, but rather to ensure that Operations include great-looking maps with consistent aesthetic quality.

Gameplay / Fun / Retention

If great visuals bring players in, great gameplay gets them to stay. When players are challenged or are having fun on a map, they will choose to play on the map over and over again. This is called Player Retention and is achieved by creating a map that is balanced, has lots of opportunities for a player/team to learn new strategies, develop new skills or have fun, new experiences. Ideally we want CS:GO’s maps to enjoy extended popularity due to strong gameplay even after the initial fantasy has waned. This will ensure that a map will stick around and keep players happy for a long time. Maps that don’t objectively meet these criteria will score poorly in this area.

Playtime / Interest

Community play time for workshop maps is a primary driving factor for determining map popularity, but community interest also plays a factor. Interest is a combination of a bunch of components including workshop ratings and community discussion, but (if applicable) we value how many people are currently playing a map and how much they play it as the most important factor in this category. The Playtime / Interest category is considered a wildcard category for us and will multiply the value of the first two categories, but can't make up for a map that scores very low in them.

Maps that excel in all three categories have a higher likelihood of being included in an Operation.

FAQ
My map wasn’t selected for this Operation, is it possible it’ll make it into a future operation?
Yes. If a map meets the bar on the criteria above, but did not get selected, it is still eligible to be included in future operations.

Will my map be considered for an Operation if it is not uploaded to the workshop?
No. Maps need to be on the CS:GO workshop to be considered in an Operation. Additionally, they need to be in a “shippable” state before Valve make the map picks for the upcoming Operation. Ideally, the map has also been played a bunch by the community and has gone through a lot of rounds of feedback and iteration.

But if it meets the bar and was submitted to the workshop on time, why wasn't it selected?
When the group of maps are selected for an Operation, the maps are selected so that they work as a collection. Our goal is to provide a collection of strong maps that have good gameplay variety and unique visuals that appeal to different groups of people. If your map meets the bar, but wasn't selected, it may have not fit well with the group selected and will be considered next time.

How important is “theme” in a map?
We consider theme to be very important. We tend to see a lot of maps that all have similar themes (warehouses, generic industrial, generic factories, etc) or maps that tend to heavily share themes with maps we’ve already shipped. Creating a map with a unique theme will help your map stand out to the community and will increase your chances of getting noticed/selected.

Will non-Classic (arms race, demolition etc.) maps ever be included in an Operation?
There are a lot of great non-Classic maps on the Workshop and we’re working on ways to include them in future Operations while still generating enough revenue for the map authors, but for now, we’re only including maps that support Classic modes.

What’s more important: New and novel features or tried and true familiar gameplay?
The short answer is that they are both equally important and different types players will value them differently. Players who have been playing for a long time have built up a lot of skills and expectations and playing a map that feels “familiar” to them is very important. But on the other hand, there are a lot of players who value new experiences which they can share with their friends and have fun. Producing a map that is both new and incorporates familiar things from classic maps is a good goal when producing a map.

589 comments Read more

August 29

Making Better Designs

The CS:GO workshop community constantly amazes us with weapon finishes and stickers of increasingly high quality. We have currently shipped over 70 weapon submissions made by the community and all together, CS:GO weapon finish creators have earned over $3 million, with each finish earning over $40,000 on average.

Since shipping the first community case, we've gathered and responded to a variety of contributor questions. Common questions include "how do I get my submission in a case?", and "what can I do better to get my work noticed?". These are useful questions to answer for all contributors, so we've outlined our answers in the form of contributor tips below:

Tips for Contributors

  • Submit only high quality designs that were made by you. The entirety of the submission must be your creation; no clip art. It must be original content and if the work is the result of collaboration then every contributor must be listed in the contributor revenue share. The designs that you submit must be of high quality in execution. Showing your process is a great way to stand out and demonstrate the quality and originality of your work.

  • For weapon finishes, consider making finishes for weapons that have few high quality submissions. Some weapons don’t have a lot of high quality finishes submitted for them (Duel Berettas and Negev for example). Making high quality original finishes for those weapons is great way to stand out and increase you chances of making it into a case. Keep in mind each item in a case gets an equal share of the revenue.

  • Vary the techniques, themes and finish types, and try to experiment with new ones. When putting together cases and capsules we look for items that vary in technique and theme. Technique is the type of artwork that is used. Graphic patterns and hand painted designs are examples of different techniques. Example for themes would be finishes that look Sci-fi or Military. If you are making finishes for a particular weapon you may want to make one with a technique or theme that is under-represented, or hasn't been attempted yet. Certain types of finishes are also underrepresented in the workshop. In particular finishes that allow for flexibility in the way a pattern is applied to a weapon. These offer players a chance to get a unique version of a weapon finish.

  • Don't fixate on bold designs. Cases and capsules also contain designs that vary in saturation and contrast. Currently on the workshop we see many high contrast highly saturated designs. These designs can be identified from a distance but equally important are designs that are subtle enough to only be noticed when held, as different players have different preferences when it comes to broadcasting their weapon finish choice. Try making designs that vary in saturation and contrast. Sometimes making a subtle design is actually harder than a bold one.

  • Don't forget about popularity. Getting your finish upvoted and noticed is a great way to demonstrate desirability and collect feedback that will help you iterate on it. One of the factors we use to gauge community interest is the popularity of a submission.

Hopefully this information is helpful when you are making decisions on what to work on. We look forward to seeing even more amazing work from the CS:GO Community.

341 comments Read more

Operation Breakout



Purchase an All Access Pass to get these new features:

  • Participation in Operation Missions
  • 45 new weapon finishes drop as mission rewards
  • Competitive stat tracking
  • Leaderboad ranking with your friends
  • Exclusive acccess to the new Operation weapon case

About This Game

Counter-Strike: Global Offensive (CS: GO) will expand upon the team-based action gameplay that it pioneered when it was launched 12 years ago.

CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: GO will introduce new gameplay modes, matchmaking, leader boards, and more.

"Counter-Strike took the gaming industry by surprise when the unlikely MOD became the most played online PC action game in the world almost immediately after its release in August 1999," said Doug Lombardi at Valve. "For the past 12 years, it has continued to be one of the most-played games in the world, headline competitive gaming tournaments and selling over 25 million units worldwide across the franchise. CS: GO promises to expand on CS' award-winning gameplay and deliver it to gamers on the PC as well as the next gen consoles and the Mac."

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows® 7/Vista/XP
    • Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory: 2 GB RAM
    • Graphics: Video card must be 256 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
    • DirectX: Version 9.0c
    • Hard Drive: 8 GB available space
    Minimum:
    • OS: MacOS X 10.6.6 or higher
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 2400 or better / NVidia 8600M or better
    • Hard Drive: 8 GB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Hard Drive: 8 GB available space
    • Sound Card: OpenAL Compatible Sound Card
Helpful customer reviews
621 of 712 people (87%) found this review helpful
527.1 hrs on record
Kill someone with a P90 - "You're a ♥♥♥♥ing noob!! Noob weapon!!"
Kill someone with a P90 through a smoke - "You're a ♥♥♥♥ing hacker!!"
Kill someone with a AWP - "You're a ♥♥♥♥ing noob!! Noob weapon!!"
Kill someone with a AWP through a door - "You're a ♥♥♥♥ing hacker!!"
In a 1 vs 5 you die - "You're a ♥♥♥♥ing noob!!"
In a 1 vs 5 you win - "You're a ♥♥♥♥ing hacker!!"
Kill someone with a headshot - "Hacker!!"
Get headshoted by someone - "Owned!!" and get teabagged
Kill someone with a grenade - "Luck!!"
Get killed by someone with a grenade - "AHAHAHAHA"
Get teamkilled by someone - "Get out of the way you ♥♥♥♥ing idiot!!"
Accidentally teamkill someone - "You're a ♥♥♥♥ing idiot!!"
Blocked by someone - Dies
Accidentally blocks someone - "Get out the way you ♥♥♥♥ing idiot!!"
Decide to save - "You're a ♥♥♥♥ing coward!!"
Decide not to save - "Save you ♥♥♥♥ing idiot!!"
Kill someone while defending the bomb - "You ♥♥♥♥ing camper!!"
Kill someone while defending the hostages - "You ♥♥♥♥ing camper!!"
Someone dies - The deceased one starts to rage
Your team lose the round - Your team starts to rage
Your team is losing 10-2 - Someone rages quit
Go to the balcony in Italy - "You ♥♥♥♥ing hacker!!"
Worst guy receives a drop - "Are you ♥♥♥♥ing serious!?"
Warm up - Everybody tries to spawn kill
Score is 5-1 in your favor - "This is a T map!"
Score is 1-5 againts you - "This is a CT map!"
Lose the first 2 rounds - Someone asks to get kicked
Last round - Everybody buys Negev
Your team is loosing and you are in last - Someone vote to kick you
Win a match - All enemy team rages
Lose a match - Your team rages
Someone's Internet crashes - 30 minutes ban
Your Internet crashes - 7 days ban

The RAGE Simulator is REAL
Posted: October 8
Was this review helpful? Yes No
247 of 283 people (87%) found this review helpful
258.9 hrs on record
How to get an expensive knife:
Step 1: You don't.

Hope this helps!
Posted: October 8
Was this review helpful? Yes No
60 of 66 people (91%) found this review helpful
1,697.0 hrs on record
Date of Review: 9/27/2014
CSGO is a competitive team based shooter with highly refined mechanics

The Good:
(+) Gunplay is based on skill. Knowing how to control the rifle is the difference of winning or losing a gunfight.
(+) All weapons are balanced in the sense that they each have a time, situation, or role that they should be used in.
(+) Movement is fluid and precise and if mastered, can give you a competitive advantage.
(+) The competitive maps have been tweaked specifically for competitive play in mind.
(+) Competitive isn't the only game mode. There are also community servers which host a variety of game types that are fun and interesting.
(+) Game overall takes skill to do well. It's not so easy to learn, and very difficult to master. This makes it pretty addicting when you're trying to improve your skills in the game.

The Bad:
Honestly, there's not really anything negative about the game in my opinion. But I'll just address the common complaints of CSGO.
(-) CSGO is hard. Seems like every bullet misses when you're aiming right at the guy. (This is where you would take the time to learn the game, but otherwise a common complaint from people.)
(-) Hit-reg is messed up. I always see the blood splatter but it never counts as a hit. (This is just a problem with the default 64 ticks server. You can join other servers with 128 tick to get better hit-reg anyways. It's still better than the 10 or 30 tick rate that Battlefield and Call of Duty has though.)

Well that's all the good and bad I could think of for CSGO.

Ack4orge Rating:
10/10
Perfect
With the perfect tweaks to the gunplay, maps, movement, and gun balance, it refines the already highly refined gameplay of the past Counter-Strikes that's been out since 1999, making this one of the best competitive team-based first-person shooters on the market.
Posted: September 27
Was this review helpful? Yes No
125 of 166 people (75%) found this review helpful
1,459.1 hrs on record
sou gud gaem plei errydey kill trrorists lose all mani
thx gaben
pew pew puf puf
Posted: October 18
Was this review helpful? Yes No
85 of 107 people (79%) found this review helpful
62.2 hrs on record
The knives in CS:GO cost more than real knives.
Also still better than Tf2.
11/10 Valve.
Posted: September 24
Was this review helpful? Yes No
60 of 70 people (86%) found this review helpful
144.1 hrs on record
If you have friends, this is a great game to play with them.
If you don't have any friends, this is a great game to play alone.
If you don't have the game to play, get money for it.
If you don't have the money for it, get a job.
If you don't have a job, rob a bank.
If you get arrested robbing the bank, at least you tried.
Posted: September 29
Was this review helpful? Yes No
64 of 79 people (81%) found this review helpful
275.3 hrs on record
Prefer it to Rising Storm, because it has a crosshair.

Prefer it to Tomb Raider, because I don't have to aim by holding R-mouse.

Prefer it to Call of Duty, because I would know how I died.

Playing CS:GO is a good way to practice English.

Not suitable for youngsters, because I learned lots of four letter word from this game.
Posted: October 14
Was this review helpful? Yes No
67 of 86 people (78%) found this review helpful
80.4 hrs on record
Its all about Russians
Posted: October 9
Was this review helpful? Yes No
47 of 57 people (82%) found this review helpful
121.5 hrs on record
Its a good game if you enjoy:
Teamwork
Fast paced
Russians
Shooters
водка
Rage
Ranking systems
направлены бота
дружественного огня
Posted: October 15
Was this review helpful? Yes No
112 of 171 people (65%) found this review helpful
117.1 hrs on record
gave me ebola
Posted: October 11
Was this review helpful? Yes No
33 of 39 people (85%) found this review helpful
1,306.2 hrs on record
Listen here. If you haven't already played this then sit right down and let me tell you that you're missing out. Not only are you missing out but your future grand kids are missing out. There are stories to be shared of when you're down 2-13 and you come back and win. I know I have these stories to share. Do you?
Posted: September 29
Was this review helpful? Yes No
30 of 34 people (88%) found this review helpful
240.8 hrs on record
Both my challenging game and guilty pleasure in my stash of my entire Valve collection, Global Offensive has captured both these gaming senses of mine, as I've enjoyed over hundreds of hours of playing this game. From the teamwork, rankings, campaigns, music and much more, this game is a king amongst most modern, multi-player FPS games and still going strong even over just a measly 2 years.

Just like its predecessors, the player assumes the role of either a counter-terrorist or a terrorist, both with their own unique missions, depending on the campaign in general. The new added campaigns, Deathmatch and Arms race is a great exclusive extra if you're just a casual player, whereas there's the competitive session for the more experienced, intense and determined players out there.

With every match starting, you're brought into ''Freeze time'' where you have a wide selection of guns in your disposal and are ready to be bought, either with the money you've earned by killing opponents, or indeed winning and or losing a match, respectively. Either sticking together as there are power in numbers, or going alone to face your opposing enemies. I wouldn't talk for every individual player out there, as I've seen power in experienced players. (Trust me, I have witnessed a 5-year veteran take down an entire army of 6 opponents, all in the same vicinity.)

I also enjoyed the updated graphics and more immersive gaming world. Definitely pushing the Source engine to its absolute limits but doesn't go too over the edge to miss the most important aspect; the gameplay. The gameplay is near to being absolutely perfect as you can easily navigate and the controls are fast and responsive as well as the radar being very relieable even in the most threatening of times, since you can detect enemies close to your location and either wait for them or hunt them down yourself or with your precious, numbered team.

The original music used is also a big step up, as it puts you into that zone of actually being prepared for one hell of a match, each time around! Anything from the beginning beat as you select your weapon and gear you will bring into combat each time, or from hearing the threatening tune of the planted bomb ticking away down to its initial explosion, the music definitely makes the game feel and look more surreal than it already is. And with an added bonus, with the Steam music player at its peak in popularity, the update with the musical kit useable in-game was a great move, as you can listen to music as you slaughter your opponents joyfully.

I've also enjoyed the gun descriptions that tell the real-life history and origin in a very formal, helpful and creative way. The statistics of the weapons also help out the player to figure out what weapon they will bring out, either if it means getting close and personal with a shotgun, sniping away with a rifle from a distance and even switching to second-hand pistols, that flesh out damage with a great, controlled accuracy. As you can tell, this game serves many different strategies, preferences and possibilities to each and every person who are against each other.

And yet another great thing to note is that this game gets multiple, yet fast updates. The homepage of the game mainly dishes out the latest CS:GO news, such as upcoming streaming matches with clans from different countries going toe to toe, or special deal offers on those elusive cases, if you're ever tempted to test your luck and hopefully get a rare skin to add to your growing collection of weapon skins. You can also create clans and watch them build up with friends and even create lobbies to secure that you will be in the most competitive games with your buds behind your back.

But my primary complaint with this wonderful game has got to be...the community. Yes, a lot of aspiring programmers and artists do a fine job at creating fantastic weapon skins and maps that when judged are simply classified as prefessional, but I'm not talking about those great people. I'm talking about the brash players that exemplify the dunning-kruger affect; where unskilled players rate their own abilities much higher than accurate and compare other players, in a much more biased fashion. It gets annoying pretty quickly, so I would usually block the most revolting swines who do this.

All in all, this game is a big, big, BIG recommendation from me and if you think I'm lying, just check top-selling games list at the start of the Steam page. There's a reason why this game is on the high ranking list, due to its high and successful popularity.
Posted: October 16
Was this review helpful? Yes No
39 of 50 people (78%) found this review helpful
580.4 hrs on record
better with kinect for xbox 360
Posted: October 7
Was this review helpful? Yes No
39 of 51 people (76%) found this review helpful
186.5 hrs on record
Bots play better than me, nough said :D
Posted: October 3
Was this review helpful? Yes No
21 of 23 people (91%) found this review helpful
147.3 hrs on record
wow i totally hit that guy wtf
Posted: October 4
Was this review helpful? Yes No
21 of 23 people (91%) found this review helpful
605.3 hrs on record
Counter-Strike: Angry Russians and Screaming Polish.
Posted: October 9
Was this review helpful? Yes No
25 of 30 people (83%) found this review helpful
690.3 hrs on record
Great way to lose all confidence you had in yourself and the confidence in your team, whilst being called a Noob in more languages then you will understand, and be laughed at because you still run default skins.

10/10 Would recommend to family and friends
Posted: October 8
Was this review helpful? Yes No
25 of 30 people (83%) found this review helpful
747.2 hrs on record
What i love from this game is the fact that a single player, a weapon, a simple strategy can affect a whole round, it makes the game so unexpected and fun.

Plus it have funny physics.
Posted: September 30
Was this review helpful? Yes No
22 of 25 people (88%) found this review helpful
1,603.8 hrs on record
I bought cs:go for the storyline and the mmo feeling i haven't had since World of Warcraft.A few people ask me how the hell i speak russian and what is the fastest way to learn it.The answer is obivious... CS:GO!This is the game where you can enjoy all of your fetishes including tea-bagging,flaming noobs,being noob,singin with your mentally disabled polish friends,planting bombs with arabian guys and the best of all .... CHICKENS!!!!Of course there are chickens even on the nucler plant, planty of chickens.Ohh and the best in the game the totally fair matchmaking system that helps you find the best russian mates only on dust2 just for you in your skillgroup.Sometimes you even find players with mental skills over a 5 year old baby.Ohh and you can meet traders (Jews of steam) and scammers (Gypsies of steam) they are always the most trustable people you can ever meet on this globe so far.Every minute you invest into this amazing game enchance your not existing skill and accuary to make you one of the worst silver that universe ever seen.I wish good luck for this really great game i can only recommend it for others for such a lot of great reasons ^^ . It's still one of the best games out there so go and buy it guys ;)

Good bye :D - Titantiger/Jega5
Posted: October 10
Was this review helpful? Yes No
21 of 25 people (84%) found this review helpful
198.6 hrs on record
u should play comp with 4 friends to know how good is game :)
Posted: October 3
Was this review helpful? Yes No