Use a pair of light-blades to defend yourself from colorful wisps flying at you from all sides.
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Release Date:
Nov 13, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I have tried to make the game as complete as possible in this version, but there are likely things I haven't thought about. I would like to make at least one round of significant improvements based on user feedback before taking the game out of early access, such as expanding on the aspects of the game that players like the best.”

Approximately how long will this game be in Early Access?

“Approximately 3 months, depending on how much needs to be changed to make the game feel fully polished.”

How is the full version planned to differ from the Early Access version?

“I intend to add additional endless mode options, depending on what sort of experiences players would like to see more of. In any case, a full version will likely have multi-platform support, which I intend to extend as far as makes sense for this game.

A full version is likely to have improved artwork, depending on costs and provided that it can be integrated without hurting performance.

I would also like to add either a "save replay" feature and/or mixed reality support so that players can see how ninja they look while playing. Whether I am able to implement these features, however, will depend on some technical questions I have yet to answer.”

What is the current state of the Early Access version?

“All of the core gameplay is in place, including:

  • Red and blue light-blades, with hand-swapping ability (can be turned off in Options).
  • Easy and Hard options for gameplay.
  • Story Mode with 10 levels, each level introducing a new challenge.
  • Endless Mode ("Survival" challenge) of gradually increasing difficulty. Gain points by striking wisps and staying alive and try to beat your high score.
  • Full user interface, including 3D buttons and animated tutorials.
  • Island dynamically resizes to fit the dimensions of your play-space.

Will the game be priced differently during and after Early Access?

“If the features added to the game are substantial then the price will rise accordingly. My driving consideration will be: "what would my starting price have been if the original game included this set of features?"”

How are you planning on involving the Community in your development process?

“Common themes in what users request and what they like/dislike about the game will be a primary consideration in how I update the game as I move towards a full version.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

Buy Willowisp VR

 

Recent updates View all (5)

December 28, 2017

Updates and request for comments!

As a developer, it can be difficult to anticipate the experience of your game from the perspective of someone playing it for the first time. That's why it was really helpful to see PhilanthroPwn's video review of Willowisp VR, which is the top hit if you search for Willowisp VR on YouTube--it's well-made, check it out! The most recent round of updates are largely based on my takeaways from that video:

1) Sword-swapping is enabled by default.

2) I noticed that some players did not notice the story in Story Mode until reaching level 4 (when mirrors are introduced), so I added an auto-play narration feature. I recognize that anything automatic has the potential to be annoying, so I built in some limitations, including: (a) each chapter only auto-plays once (resets when you restart game), (b) narration can still be turned on/off manually by pressing the "narration" button, and (c) the entire auto-narrate feature can be deactivated in by going to Options (from the starting area) and setting Auto-Narrate to Disabled (setting is saved when game quits/restarts so you only have to do this once).

3) Survival mode is now unlocked from the start of the game, so you no longer have to complete levels 1-10 or get 200 points in Demo mode to compete for a high score on the leader-boards. Survival mode is, however, still restricted to those who own the full game. I made this change based on the realization that this game is *hard*, which in itself is a good thing, but some people are motivated by competition and they shouldn't have to play for hours before getting a chance to compete. That said, I still recommend playing through all the levels first, because they include helpful tutorials explaining the strengths and weaknesses of each enemy and the tactics needed to beat them. Can you beat my high score of 185?

That's it for updates for now. I am spending most of my development time lately working on an RTS game in VR, but would like to keep Willowisp VR a priority. To ensure any changes I make are actually for the better, however, I could really use your feedback. So my question to you all is: what would you like to see next? Better artwork? Intermediate difficulty setting? Whether you own the full game, the demo, or just have Willowisp VR on your wishlist, please comment on this announcement or one of the community threads on what you think would make this game better. If your suggestion is within the scope of the project and seems like it reflects the interests of other players, let me know and I'll do my best to implement it!
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December 13, 2017

Try before you buy: free demo game added to store!

Based on the research I have seen, publishing a free demo version of a game, while appreciated by players, is usually bad for business: https://www.youtube.com/watch?v=7QM6LoaqEnY

But to heck with that, this game is fun and I want people to play it! And while $5 is a fantastic price for a game with endless replayability (I stopped counting at 100 hours for myself), I recognize that the difference between free and not-free is huge on a psychological level.

That's why I have just released a free demo version of Willowisp VR. Works like a standard demo on steam: if you haven't bought the game, from the store page, there should be a button on the right that says "download demo". If you buy the full version, the game will upgrade and the demo will disappear.

The demo version includes levels 1-4 from the Story Mode, but levels 5-10 and all endless mode options are permanently locked out. Level 4 includes enough of the game's core mechanics to give you a rough idea of what the game is about, including: red/blue enemies, bombs, and mirrors to see attacks from all sides.

Giving away too much, however, wouldn't be fair to the people who purchased the full version--hence the level-locking. Once you get the hang of Willowisp VR, level 4 is actually pretty easy to beat. Levels 5-9 take the game's core mechanic and adds whole dimensions of depth, including trackers (a simple idea that totally changes the gameplay dynamics), purple enemies, armored enemies, and, of course...the boss. The full version also unlocks the endless modes, including a demo game perfect for sharing with friends and a survival game where you can compete for a spot on the leader-boards.
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About This Game

Summary
Use a pair of light-blades to defend yourself from colorful wisps flying at you from all sides. Cut, thrust, block, and dodge your way through ten levels of intense, swordfighting action. Master your timing, point control, footwork, and peripheral awareness to stay alive. Use the floating mirrors to maintain a 360 degree field of view and never get caught off-guard. This game is highly active, be prepared for a workout!

Story
Some say the Willowisp is a mischievous fairy, some say a goblin, some the haunting spirit of a sinful human. It is known for its fiery nature and its tendency to lead travelers astray. Curious to see the Wisps for yourself, you ventured into the forest. You walked until the sky grew dark and a fog descended. You came across a pond and decided to rest. Then you saw a green light hovering over the water. Its luminance revealed a path of raised earth. The light beckoned you to follow, and so, carefully, you walked the path as it wound through the water.

As you suspected, it was a trap! As had happened to so many travelers before, you had been lured astray by the strange light of the Willowisp to your doom. At least, that was what the Wisp intended. You had other plans. Unlike the others, you knew what would happen and came prepared. You were ready to fight the Wisps and make the forest safe...

Additional Features
Unlockable endless mode for open-ended challenge.
Easy and Hard difficulty settings.
Swap hands feature = lefty friendly!
Island dynamically resizes to your play-space to accommodate large and small room-scales.

System Requirements

    Minimum:
    • OS: Windows 7 or newer
    • Processor: Intel Core i5-4950 or AMD FX 8350 (equivalent or better)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 or AMD Radeon R9 290 (equivalent or better)
    • Storage: 250 MB available space
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