Lazy Galaxy is a mix between RTS and idle/clicker game. Lead an evil (albeit lazy) alien race to conquer the universe!
All Reviews:
Positive (28) - 92% of the 28 user reviews for this game are positive.
Release Date:
Dec 15, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Since lazy galaxy offers a unique mix of combat and idle gameplay, it's pretty hard to balance it out without player input. Our spreadsheets / playtesting can only get us this far, but we need real world input to create the most enjoyable game.

The initial release is going to be thoroughly tested and as bug-free as possible, but we'll need help with figuring out the best development direction (balancing / adding contents).”

Approximately how long will this game be in Early Access?

“The game is going to be in early access from three to six months. If we get enough feedback to keep us going more - we'll stay in EA as long as necessary.”

How is the full version planned to differ from the Early Access version?

“1) We want to aim at workshop support so that game modders will be able to add their own ships, thus adding a new dimension to this incremental / idle game balancing (this will be done by modifying xml files and adding ship sprites).
2) More in-game minigames / things to do, alternative progression options to keep players busy for longer time.”

What is the current state of the Early Access version?

“Lazy Galaxy has everything to be playable: basebuilding, space battles, reset / prestige system, achievements. You are getting a stable version of the game that has initial content, we just want to add more as time goes by.”

Will the game be priced differently during and after Early Access?

“Depending on user feedback and features added - the price might gradually change to indicate the amount of features that has been added.”

How are you planning on involving the Community in your development process?

“We want all the feedback we can get: especially about the space battles. Are they too easy? Too fast? Is there enough to do when you are on your base screen?

We're going to have a discord channel for feedback and also monitor steam forums regularly.”
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Recent updates View all (25)

February 15

Lazy Galaxy Early Access Patch 1.4 - Workshop & Item Mods!

Hey everyone!

1.4 patch is here! Not much QA/UX changes, the patch focuses on adding mod support, allowing you to make custom items!

Full change list:
  • Mod Support
  • Inventory: Sort Items By Level
  • Inventory: Sort Items By Name
  • Inventory: Open All Boxes
  • Bugfix: if you have 0 species - they won't click on asteroids, even if you have genetic auto-clicker upgrade
  • Trying to address the slowdown issue (improved pooling, tell us if it helps!)

Modding Wiki Guide:

Discord if you have more questions/suggestions:

Video of me talking about it:
2 comments Read more

February 2

Lazy Galaxy Early Access Patch 1.3 is out - Item System / Crafting!

Hey everyone! We've baked a new patch!

Coldwild Games is happy to bring you the next major patch in our early access series :)

This time we're adding an item / crafting system and various optimizations. Let's start from the crafting.

We got a new building!

It's called "Space Oven." It's used for cooking awesome stuff. You can upgrade it to cook even faster, but it's quite costly (both in upgrade price and energy consumption).

Finally, you can click on it or on your inventory button to start the crafting process. The Space Oven becomes available on third star system.

The cooking process itself

The cooking works in two ways: first, you can combine three similar items to get a stronger one OR you can try combining three different items to see. The recipes are left for you to discover, but we might make a wiki later on :)

There are total 28 new items in this patch. Those items give you permanent boosts that affect your building production, ship damage and strength, offline production, species growth and battle rewards.

Inventory Screen

Thanks to your feedback, we know that increasing the amout of star systems to beat the galaxy made the game feel grindy. Now each galaxy has 5 systems that needs to be conquered, but the enemies encountered will be considerably tougher (base level grows).

User Experience
A lot of effort went into improving the user experience. Bullet / damage text were optimized to work much faster, so your average performance should improve greatly.

The statistics window has also been added to show your progress / total numbers in the game.

We've also received a lot of reports on occasional crashes. We're sorry that they were happening: we've analyzed them and those seem to be results of internal workings of unity engine (to which we don't have any access). We've updated the unity version and the crashes did not occur on our side anymore, but let us know if this continues to happen and we'll be monitoring the situation closely.

Full patch notes

  • New Building: Space Oven, allows you to craft the items! Becomes available in third galaxy
  • Crafting system: combine 3 same items to get improved item or experiment with combining the items together!
  • 28 new items added
  • Asteroid Map Points grant supply boxes upon completing; player can pick one item from them to boost his stats
  • Sabre Weapon Damage Type changed to heat
  • Made Trader offline bonus stack multiplicatively with the rest production bonuses
  • Statistics Window
  • Fixed Player Damage/HP multipliers: they no longer apply to enemy ships
  • Galaxy Jumps now award candy too
  • Fixed wrong discount that was applied to ship ugrades from blessings
  • Candy amount gained from candy boxes in space battles is scaled with the current level of an encounter
  • Candy is formatted like any other resouce
  • Candy tooltip is updated every second when moused over
  • Ship health bar dissappears, when ship gets destroyed or ship's health reaches 0
  • Frame limiting option in background mode
  • Performance impact of damage text in battles is reduced
  • Bullet/projectile instantiation rework, should improve performance / memory handling

Thanks for your support!
We appreciate all the feedback that you send us in :) The next patch will work on mod support; If you encounter any errors - please let us know in discussion forums or join our discord channel!
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About This Game

Lazy Galaxy is a mix between RTS and idle/clicker game. Lead an evil (albeit lazy) alien race to conquer the universe! Encounter other races, fight vicious enemies, expand your influence through the galaxies. Acquire combat experience and convert into candy, the most precious alien resource!

Key Features:

  • Build your base in idle mode, participate in battles in RTS mode!
  • Achievements matter! Unlocking in-game achievements adds permanent researches that improve the gameplay
  • Allow your ships to fight by themselves or control them directly!
  • Micro-control is rewarded, but not necessary. You can idle out the battles or seek more active participation.
  • More than a 100 in-game researches
  • Multiple development paths will add variety to incremental/base-building gameplay

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 SP1+
    • Processor: Intel Core 2 Duo
    • Memory: 1024 MB RAM
    • Graphics: shader 3.0 supporting card (i.e. Intel HD Graphics 4000)
    • DirectX: Version 9.0a
    • Storage: 512 MB available space
    • Additional Notes: DX9 (shader model 3.0) support
    • OS: Mac OS X 10.9+
    • Memory: 1024 MB RAM
    • Graphics: shader 3.0 supporting card
    • Storage: 512 MB available space
    • OS: Ubuntu 12.04+ / SteamOS
    • Memory: 1024 MB RAM
    • Graphics: shader 3.0 supporting card (i.e. Intel HD Graphics 4000)
    • Storage: 512 MB available space
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