In the dark and mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky...
User reviews: Very Positive (535 reviews)
Release Date: Sep 7, 2012

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Recommended By Curators

"Showed at PAX Prime 2012 - Solve puzzles in a world where only what you see is truly present."


IGN: 8.5/10 - "Stylish and engaging, Closure’s thoughtful and pensive approach to the puzzle genre should be applauded."

1-UP: A- - "The game is crammed with challenges and collectibles that will hold your attention well passed the expiration date of most downloadable titles."

Joystiq: 4/5 - "Closure offers up a unique puzzle experience set in a wonderfully moody environment caught somewhere between the designs of Dan Paladin and Edward Gorey."

About This Game

In the dark and mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky forest, an abandoned carnival, and the strange, surreal realm that connects them together.

System Requirements

Mac OS X
    • OS:Windows 7/Vista/XP
    • Processor:Intel Core 2 Duo or higher
    • Memory:512 MB RAM
    • Graphics:512MB with support for OpenGL 2.0, older or integrated cards may not work
    • Hard Drive:512 MB HD space
    • Additional:email if you have problems
    • OS:10.6
    • Processor:Intel Core 2 Duo or higher
    • Memory:512 MB RAM
    • Graphics:512MB with support for OpenGL 2.0, older or integrated cards may not work
    • Hard Drive:512 MB HD space
    • Additional:email if you have problems
Helpful customer reviews
9 of 9 people (100%) found this review helpful
15.2 hrs on record
Posted: December 2, 2014
One of the few puzzle games I've completed without resorting to a walkthrough. The solutions are by no mean obvious or easy, but they always make sense.
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6 of 6 people (100%) found this review helpful
1.1 hrs on record
Posted: January 8
A very challenging puzzle-platformer presented in black and white to take advantage of the shadows.

Whatever the light does not touch does not exist.
Expertly guide the light from one side of the map to the next to progress to the next room.
It is not as easy as it sounds, believe me.
This is trial and error in every sense of the word.
You are going to die. Alot.

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5 of 5 people (100%) found this review helpful
4.5 hrs on record
Posted: December 26, 2014
A very clever game where the intangible becomes tangible with help from a bit of light.

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10 of 15 people (67%) found this review helpful
1 person found this review funny
7.9 hrs on record
Posted: January 3
I suppose the concept is pretty original, yes, but I think that's for a reason... there's just no way it could've worked. A puzzle platformer where the puzzles are easy and the platforming is clunky. Spend several minutes on tedious puzzles only to fail a jump and have to restart the entire level. Whoops, that looked solid, but apparently it isn't. Item babysitting is really fun, especially when the entire game is focused around it.

Sigh. I can't be nice to this game, there's not much enjoyable about it.

The "puzzles" in this game are not ever too challenging. The hardest part is figuring out whether or not what you're trying to do is actually possible, since it's often ambiguous. Move speed is slow, jump is barely passable in height. It's not really a very good platforming engine, and the physics are often clunky. There's some decent brainteasers in the game though so I'm not going to pretend it's devoid of real puzzle design, but the tricky stuff is tricky for the wrong reasons. A lot of the puzzles seem to want to make you explore the area a bit and then restart because you did something wrong while exploring. And there's not a lot of variety; lots of the same things over and over with no clever twists on them.

The game's also way too punishing for how long some of the puzzles go on. Way too easy to jump up onto a box but WHOOPS you forgot to leave your orb next to the box so it plummets into the abyss. Fail a jump you're not sure you can make and WHOOPS back to the start. Losing keys also happens frequently. And the physics lead to some fun times, enjoy your accidentally crushed orb please and thank you. This is especially annoying in the levels that are comprised of several smaller puzzles instead of one big one. Screw up one puzzle and you have to redo all the others too, even though there's no good reason to. The puzzles are already tedious enough without the game forcing you to play them over and over again to figure out everything about them.

In short, it's not fun. At all.

The art style is okay, though the lack of color results in everything looking pretty samey after a while. The music's way too overblown for the game and there's far too few different music tracks. The game has too many levels, could've stood to have less considering the lack of variety, it just feels overlong. Especially when there are levels without any puzzle to be found; not kidding. I think this would've been better with a Braid-like rewind system to avoid the tedium of having to replay everything whenever you screw up a puzzle, honestly. Even if it's a "ripoff" that way, well, at least it'd be more fun to play.

Not recommended at all for either puzzle fans or platforming fans, there's far better out there than this.
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4 of 4 people (100%) found this review helpful
1.1 hrs on record
Posted: January 2
Usually I don't play platformer games.

But this one, turned out to be exceptionally good. It's a dark, surreal adventure that introduces rather interesting and involving light-darkness mechanics.

Only what you see in light exists. What is shadowed by darkness does not, and you will fall into it. This creates as you can well imagine, creative gameplay posibilities.
But in all honesty, the game for me is probably too hard to ever complete, yet it seems to be accesible for the first few levels and the atmosphere is amazing. You explore 3 distinct environments: A Factory, A Murky Forest and A Circus.

It has good music and each of the three characters that "morth" into your spidery-like creature have a story of their own, alleogrically presented.

Absolutely a recommendation for puzzle and platformer enthusiasts.
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3 of 3 people (100%) found this review helpful
9.1 hrs on record
Posted: March 20
In Closure you will find challenging puzzles based on special orbs of light which you play with in a strategic way to reach the end of each level . It's got original and funny graphics along with a great soundtrack as well.
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3 of 3 people (100%) found this review helpful
11.8 hrs on record
Posted: February 3
What if there is only what you can see? What if nothing exist in the dark and existence is only in the light? Cannot go through the wall? You can if you don't see it. ;) It's a brilliant concept and if you like puzzle games and unique ideas you will love this game. And wait till you hear the music and see all the art behind. Go for it, buy it, enjoy it.
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2 of 2 people (100%) found this review helpful
10.0 hrs on record
Posted: March 5
If I can’t see it, it doesn’t exist. This is pretty much the premise of the game and it is executed to very good effect. Closure is a puzzle platformer in which you are a weird little creature with no face, running about in the dark, and clinging desperately to the light so you don’t fall off into nothingness while you try to map out each level and locate the exit. Oh and then you steal some people’s faces or something and solve light based puzzles in their bodies or whatever.

The puzzles themselves are pretty clever. In each new zone you start out with some pretty simple puzzles which gradually introduce new elements to you, but towards the end of the zone you’re having to work out some pretty complicated stuff. The way these puzzles work is that walls and floors do not exist in the dark, so you have to position lamps and orbs of light about the place to let you do stuff like pass through a wall and not fall through the floor into the abyss, or maybe ride a spotlight up a wall to the exit. It’s a bit weird at first really, but definitely an innovative twist on the standard puzzle platformer. One thing I really like about Closure as a puzzle platformer is that it doesn’t just delight in killing you for no reason (unlike certain other dark puzzle platformers). Every level has a good sense of logic about it that you could probably work out without dying if you were careful and really thought about it; Closure doesn’t resort to tricking you into dying, that’s just not its style. The fact that Closure puts such a weighting on logic rather than trickery or trial and error (though I did have many trial an error moments trying to get my head around some of the harder puzzles) means that every level completed comes with a strong sense of accomplishment, as opposed to other puzzle platformers which only provide the feeling that you’re glad it’s over before you walk into the next ridiculous trap.

The music that accompanies the game is top notch and really adds to the atmosphere of the game. Closure even makes use of some Tuban throat singing, which I don’t think I’ve heard in a game before, but it works really well for the existential and slightly creepy theme that Closure has going on.

There is one thing that I would warn people about with this game, and that is that I encountered a really weird bug playing this game on my new laptop (Windows 8.1 with integrated intel graphics) which caused light to not interact with surfaces properly and made me perpetually fall through the floor and die even though it was lit up – it was a game breaker. I’ve also played this game on a rather old laptop (dedicated graphics, Linux) and on my main PC (dedicated graphics, Windows 7) and on both machines the game runs perfectly. From what I can tell the devs seem pretty active and willing to help resolve any issues but since this problem only affected 1 of my 3 devices and I was so close to finishing when I tried it on my new laptop I didn’t bother getting it sorted out.

I have absolutely no recollection of purchasing Closure, which has added to the mystery of the game for me. I’m just glad I did buy it (if I did buy it) and then happened to stumble across it in my game library. This is truly one of those hidden gem type games and I would definitely recommend it.

8 out of 10, would illuminate.
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1 of 1 people (100%) found this review helpful
1.3 hrs on record
Posted: March 6
First impression:
Get this week's Humble Bundle strictly for this game (also The Bridge)(and NaissanceE)(and Dominique Pamplemousse)(and Betrayer)(and some Mac game)(and Neverending Nightmares)
It's a good thing White Night came out recently, else we might not have had this Bundle! :3
Uh uh uh Sin City! Yeah, I knew I could think of another one :P

This is a puzzle-platformer. You carry around orbs of light to progress. If you drop your light and then try to move, you fall; Darkness swallows you. That is the puzzle mechanic - you have to figure how to traverse and progress while usually having to carry a Key with you. How do you set the light up so you have a clear path to the exit?

You start the game as some weird hooded four-legged thing. You come across a skull with a quill sticking from it(?) and you turn into a female. You wake up beside a burning car. One of the Achievements is called Welcome to Purgatory (IDK why I bothered with hiding that spoiler, it's clear for all to see but whatever).
This is another one of those Limbo-esque things.
Get it while it's on Humble Bundle.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: May 4
I have played this for about an hour and a half, i must say this game is like no other. The music is great and the graphics are acceptable, the gameplay has a nice flow to it and the controls are simple. In this puzzle game the rule is simple, stay in the light. Without light there is nothingness and you will have to restart if fallen. do not destroy you light source, and that;s it. Very creative props to the dev! i give a 9/10 due to the price but still worth it!
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2 of 3 people (67%) found this review helpful
1.0 hrs on record
Posted: December 15, 2014

Seeing this kind of games on steam is a great reminder and inspiration that I might make it into game dev :)
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2 of 3 people (67%) found this review helpful
1.0 hrs on record
Posted: December 25, 2014
vERY nice game, all nice, alll cool. Peace
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1 of 2 people (50%) found this review helpful
7.6 hrs on record
Posted: December 3, 2014
Closure is a minimalistic puzzle/platformer game centered around the use of light to illuminate the level; any part of the level which is not illuminated does not exist.


There is no story.


The gameplay is very simple and yet has pretty good variety in terms of puzzles nonetheless. You can pick things up, drop them, push crates and barrels around, and adjust the angle of lights you can touch. These are all the mechanics in the game, and yet they’re used in a pretty reasonable variety of ways. The game starts off very simple, but soon starts throwing some reasonably clever puzzles at the player.
The central mechanic of the game is light – light illuminates the level. Any portion of the level which is not illuminated does not exist, meaning that you can fall through it – potentially to your death, if you fall off the bottom of the screen. In addition to constantly-illuminated places (which are usually small patches here and there in a level), there are adjustable lights which throw light onto various parts of the levels; mirrors which can reflect light and behave similarly to the adjustable lights, save that they must be illuminated by some external light source; and small light globes which the player can carry around, pick up, and drop. There are crates and barrels, some of which have light orbs stuck inside them, and fixtures where you can place a light orb which causes something to happen – usually, either additional orbs appear in other fixtures, or the fixture moves around on a fixed track, allowing the player to navigate through the level on a moving platform of light.
All of these things combine to create a pretty solid variety of puzzles, with a few other mechanics thrown in for good measure. There is a fixed gun which can shoot out light orbs (destroying them) or targets (which open up doors). There are barrels and crates which can be pushed onto buttons to open doors. And there is water, which can be swum around in, but which light orbs, when not held in your hands, float instead of sink. There are keys in a few levels which unlock the final door – often a bit challenging because you can only carry one thing at a time, and you often need to carry around a light orb to navigate the levels well – and other doors which are opened by either casting light on certain parts of the level or putting light orbs in all the fixtures around the door.
Almost all of the stages are pretty short, with only the final states in the game requiring more than a few minutes to complete – and even there, most of the time spent completing them is figuring out what you’re doing, not actually doing it.
On the whole, the game’s central mechanic is quite clever and creates a solid variety of puzzles, and in the end of the game, ten remix type levels test your ability to use all of the other things you’ve learned in concert.
There are also 30 moths distributed throughout the game which serve as collectables; these glowing moths are sometimes hidden very cleverly, but also sometimes feel as though they’re hidden “cheaply”, such as off the side of a stage where there is only one spot you can walk off the side of the screen and actually have the screen scroll.
If the game has any weakness in its physics, it is in the crates and barrels. The barrels mostly behave predictably, but the crates, being squares, frequently will fall at an angle, which can send them tumbling out of the light and off into the darkness, causing you to fail the stage sometimes through no real fault of your own. Sometimes this felt extremely inconsistent, which was frustrating when the goal was to do the same thing over and over again every time I restarted the level. This is particularly frustrating in the final level, where you must solve four puzzles to defeat the level, and two of them involve crates, either of which can go plunging off into the darkness with little warning. Given that this is by far the longest stage in the game, it is rather annoying.
Overall, the game’s gameplay is decent enough, but the game never feels like it ever goes above and beyond – it knows what it is, and it does what it wants to do, but it never makes me feel like it is anything more than a simple puzzle platformer.


The graphics are simple but visually appealing, and look fine in high resolution.

Final Summary

All in all, there’s nothing really wrong with Closure, but there’s nothing overwhelmingly right about it either. The game is simple, it works well enough, the puzzles are reasonably creative and make use of the game’s mechanics in interesting ways, and the graphics are reasonably appealing to the eye. All that being said, the game never really impresses the player or goes above and beyond; it is what it is, and what it is competent, but not great or spectacular. It is merely a decent game with interesting ideas. At about six hours to complete 100%, it is not an unreasonably long game and does not wear out its welcome, but your life will not be forever incomplete if you never experience it.
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1 of 2 people (50%) found this review helpful
1.6 hrs on record
Posted: December 30, 2014
I was drawn to Closure because of the light-based game mechanic, but was pushed away because of poor design. I really wanted to like Closure, but when the most used action in the game is to reset the level there are some serious design flaws.

Puzzle games are supposed to challenge you intellectually, and on this Closure falls short. It leans heavily on ensuring objects do not fall out of the level, but gives no insight into the level. Your first run through most levels will be a short exploratory phase, followed by restarting the level. After that, the level boils down to keeping your objects from falling out of the level and restarting.

Playing the same small segment of a level in a puzzle game isn't the same as playing a segment over in another genre. In other genres you will have a few minutes of play in a potentially dynamic level. Puzzle games do not have this dynamic property; the challenges are static. Short, rapid restarting combined with static challenges leads quickly to boredom.

The artistic style of the game is not particularly special: black-and-white, minimalism and attempted atmospheric horror. The ambient music in the game loses its charm quickly. The shrill tones which normally cue enemies jumping out at you feel entirely out of place in a puzzle game. All this is the absolute minimum required for the horror genre and is not novel.

I like puzzle games, but I can't recommend Closure. The constant restarting of levels ruins what could have been a great experience.
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1 of 2 people (50%) found this review helpful
3.1 hrs on record
Posted: March 12
Closure is a game that I recommend because:
- have a good price
- is a method to banish boredom
- is a easy game
- you can complete fast all the achievements
- is a nice puzzle
- have trading cards

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1 of 2 people (50%) found this review helpful
1.0 hrs on record
Posted: March 15
At FirstI did quite get it, i was walking off the edge alot and kept dropping the globe thing. But once i got the hang of it i got straight into the action, i was non stop playing, this game is truely puzzling!
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3 of 6 people (50%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: January 5
(Never played on Steam // I beat my DRM-free Humble copy)

Closure has a unique identity in aesthetic and core mechanic, but the game itself is more frustrating than fun. The primary issue is that the puzzle solving in Closure is just too dependent on trail and error. Rather than allowing you to explore the light and dark mechanic to invent creative solutions, Closure equates success with uncovering the singular and often painstakingly tedious accepted pathway to your goal. In this way, Closure is more strict puzzle game than puzzle-platformer, and accordingly I'd only recommended it to diehard puzzle fans.
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28 of 32 people (88%) found this review helpful
1.4 hrs on record
Posted: July 1, 2013
CLOSURE is a black and white alienish platform puzzle game where the world exists because of light. Without light, there is only nothing and I mean nothing, if you try to jump onto a platform that doesn't have light near it, you will fall through the world. If you are swimming and your light floats away, you will drop out of the world without it. Solid walls become jumps when there is no light on them. The object of each of the almost 100 levels is basically to make it to the door at the end. You can pick up lit orbs, you can put lit orbs into carriers that will carry them. This leads to some really interesting platform mechanics, such as moving lights turn into elevators when normally they'd be solid walls. You can put orbs into transporters that will make 2 areas lit instead of 1. There are push boxes, push rollers that will of course roll, lit push boxes, lamps that you can adjust to cast light onto different areas and so on. This is a unique, enjoyable, atmospheric, immerse game, but I have a feeling that once you're done, you're done. They made a really alien world here and the music is awesome and belongs in a suspense drama. After the tutorial levels when the game opens up, the music eases up so its not as intense. Very worth a play through, I own it a few different ways, Steam, GOG, did I mention its free for Playstation Plus members?
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21 of 21 people (100%) found this review helpful
17.4 hrs on record
Posted: October 13, 2014
Guide your little person up the ladder, across the gaps in the floor and out the door. But if you can't see it, It doesn't exist. Walk off into the darkness and fall into oblivion. Wall lamps can be rotated to reveal floors and glowing orbs can be carried to light your way. Some doors need to be unlocked with a key and you can carry only one thing at a time. Appropriate for a game about light and shadow the odd art design is done entirely in black and white.

The levels were a bit on the easy side, But I enjoyed the light/dark aspect, music and art design. Things are kept at a minimum, Though perhaps too minimal. I think more interesting things could have been done with the games gimmick. There's no story in the game. Just different themes for the three groups of levels. Which is fine as the game is fairly abstract anyway, But filling out the vignettes more would have been nice.
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19 of 19 people (100%) found this review helpful
10.2 hrs on record
Posted: November 2, 2013
Closure's puzzle design is new, unique, and absolutely brilliant. The story is told without you ever reading anything or any voice acting. The music and art style is extremely moody and creepy in an almost Tim Burton-esque way, but still has plenty of it's own personality. Highly reccomended for it's top notch atmosphere and genious puzzle design. Solving the puzzles always feels rewarding. I cannot complement the developers enough on this masterpiece.
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