In the dark and mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky...
User reviews: Very Positive (615 reviews) - 88% of the 615 user reviews for this game are positive.
Release Date: Sep 7, 2012

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Closure

 

Reviews

IGN: 8.5/10 - "Stylish and engaging, Closure’s thoughtful and pensive approach to the puzzle genre should be applauded."

1-UP: A- - "The game is crammed with challenges and collectibles that will hold your attention well passed the expiration date of most downloadable titles."

Joystiq: 4/5 - "Closure offers up a unique puzzle experience set in a wonderfully moody environment caught somewhere between the designs of Dan Paladin and Edward Gorey."

About This Game

In the dark and mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky forest, an abandoned carnival, and the strange, surreal realm that connects them together.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS:Windows 7/Vista/XP
    • Processor:Intel Core 2 Duo or higher
    • Memory:512 MB RAM
    • Graphics:Dedicated graphics card, 512MB with support for OpenGL 2.0, older or integrated (intel HD) cards probably will not work.
    • Hard Drive:512 MB HD space
    • Additional:email support@closuregame.com if you have problems
    Minimum:
    • OS:10.6
    • Processor:Intel Core 2 Duo or higher
    • Memory:512 MB RAM
    • Graphics:Dedicated graphics card, 512MB with support for OpenGL 2.0, older or integrated (intel HD) cards probably will not work.
    • Hard Drive:512 MB HD space
    • Additional:email support@closuregame.com if you have problems
Helpful customer reviews
6 of 6 people (100%) found this review helpful
13.0 hrs on record
Posted: December 24, 2015
Remember those short levels in Yoshi's Island where you could only see through a small light circle surrounding your character ?
This puzzle game elaborates upon the idea on more sophisticated ways, but with a unique catch: what cannot be seen does not exist. Platforms and walls become thin air when not in light.
From this base, there is enough variation not to be bored along the way.

Please note that the atmosphere is very strange and gloomy in this game, which you may or may not like.

If you want a demo, I advise you to try the Flash prototype the devs published a long time ago at Newsground. The final game is slightly better and more refined iirc, but it should give you a taste.
Was this review helpful? Yes No Funny
35 of 62 people (56%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: September 18, 2015
Closure is a 2D puzzle game that use elements of light and darkness to manipulate your environment and solve the puzzles of the various levels. The concept sounds good on paper, however the levels and gameplay become very repetitive and tedious that makes the game just not very fun. If you fail at anytime during a level you have to start all over which can make the game very frustrating and even more not fun. Looking at the overall Steam achievements only 3.5% of the game owners have even beat the game, and less than 10% have even beat the first section of the game which shows you how little amount of players have progressed through the game.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
7.1 hrs on record
Posted: September 19, 2015
It's LIMBO plus an acid trip, except unlike LIMBO the puzzles are actually very good and challenging.

The platforming and physics can be inconsistant at best, with bits of the geometry rematerializing as it's illuminated and pushing other stuff out of the way, but those rare moments aside, it's very well thought out and put together.

On a more personal note, I find the atmosphere/artstyle/whatever to be a bit annoying. The entire game is dressed up in that Tim Burton-y style where it tries to be creepy through being weird, or tries to be weird through being creepy, or whatever, but just manages to be irritating. The lowest point for me is any time you have to be underwater, and the normally passable music slows down by 50% and becomes a nuisance. This is probably a personal hangup that won't affect anyone else too much; I've never been a fan of things like Nightmare Before Christmas, either.

All in all, good puzzle game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
62.3 hrs on record
Posted: December 9, 2015
Closure is a solid puzzle-platformer, hampered only slightly by its limited scope but aided by gorgeously stark visuals and moody score.

You play as a weird little spider thing that puts on masks of people's faces and traverses their memories (I assume, as there's no spoken dialogue). Platforms are only solid when a light source is illuminating them, and you manipulate a variety of these to create or remove terrain so you can reach the exit door in each stage. The mechanic is consistent, buta llittle finnicky -- terrain partially lit by orbs tends to create sloped edges or free-floating pixels of floor, which combined with slippery controls will kill you a few times. The most frustrating moments come from falling through a floor or wall after painstakingly setting up platforms in a 1-2 minute stage, because you weren't quite precise enough. But engine quirks come with the territory in indie platformers, so it's easily overlooked.

What makes Closure really work is the way the level chains are paced. It has over 100 levels, but cerebral puzzle-solving is broken up by stages that serve only to (literally) illuminate the backstory of the characters whose lives you're navigating. You only realize this as you're moving through it, and realize there's no puzzle beyond carrying the light to the exit and seeing the environment unfold ahead of you. It's a neat trick that made me want to keep playing in a way that an unbroken string of puzzles wouldn't have.

The game has some rough edges, but it's a very enjoyable playthrough if you like puzzle-platformers. Definitely recommend.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1.8 hrs on record
Posted: August 29, 2015
Closure would be a fun puzzle game if it wasn't horribly slow (*) and didn't randomly but regularly crash (**).

As much as I do like the game for it's interesting mechanics and nice atmosphere, I can't recommend spending money on an experience that will quickly become frustrating due to bad programming.

---

(*) My computer, which runs games like Batman or Borderlands fine (and meets the recommended system requirements for this game easily anyway), has a hard time reaching 5 fps on some levels, which really impacts playability... (seriously, what exactly is the game doing?)
(**) It looks like if you spend too much time in a level, which happens easily once the solution of the puzzles stops being so obvious that you solve them the first time, the character can become blocked in place by invisible collisions and 5 seconds later the game will crash...
Was this review helpful? Yes No Funny