If I can’t see it, it doesn’t exist. This is pretty much the premise of the game and it is executed to very good effect. Closure is a puzzle platformer in which you are a weird little creature with no face, running about in the dark, and clinging desperately to the light so you don’t fall off into nothingness while you try to map out each level and locate the exit. Oh and then you steal some people’s faces or something and solve light based puzzles in their bodies or whatever.
The puzzles themselves are pretty clever. In each new zone you start out with some pretty simple puzzles which gradually introduce new elements to you, but towards the end of the zone you’re having to work out some pretty complicated stuff. The way these puzzles work is that walls and floors do not exist in the dark, so you have to position lamps and orbs of light about the place to let you do stuff like pass through a wall and not fall through the floor into the abyss, or maybe ride a spotlight up a wall to the exit. It’s a bit weird at first really, but definitely an innovative twist on the standard puzzle platformer. One thing I really like about Closure as a puzzle platformer is that it doesn’t just delight in killing you for no reason (unlike certain other dark puzzle platformers). Every level has a good sense of logic about it that you could probably work out without dying if you were careful and really thought about it; Closure doesn’t resort to tricking you into dying, that’s just not its style. The fact that Closure puts such a weighting on logic rather than trickery or trial and error (though I did have many trial an error moments trying to get my head around some of the harder puzzles) means that every level completed comes with a strong sense of accomplishment, as opposed to other puzzle platformers which only provide the feeling that you’re glad it’s over before you walk into the next ridiculous trap.
The music that accompanies the game is top notch and really adds to the atmosphere of the game. Closure even makes use of some Tuban throat singing, which I don’t think I’ve heard in a game before, but it works really well for the existential and slightly creepy theme that Closure has going on.
There is one thing that I would warn people about with this game, and that is that I encountered a really weird bug playing this game on my new laptop (Windows 8.1 with integrated intel graphics) which caused light to not interact with surfaces properly and made me perpetually fall through the floor and die even though it was lit up – it was a game breaker. I’ve also played this game on a rather old laptop (dedicated graphics, Linux) and on my main PC (dedicated graphics, Windows 7) and on both machines the game runs perfectly. From what I can tell the devs seem pretty active and willing to help resolve any issues but since this problem only affected 1 of my 3 devices and I was so close to finishing when I tried it on my new laptop I didn’t bother getting it sorted out.
I have absolutely no recollection of purchasing Closure, which has added to the mystery of the game for me. I’m just glad I did buy it (if I did buy it) and then happened to stumble across it in my game library. This is truly one of those hidden gem type games and I would definitely recommend it.
8 out of 10, would illuminate.