In the dark and mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky...
User reviews: Very Positive (429 reviews)
Release Date: Sep 7, 2012

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Recommended By Curators

"Showed at PAX Prime 2012 - Solve puzzles in a world where only what you see is truly present."

Reviews

IGN: 8.5/10 - "Stylish and engaging, Closure’s thoughtful and pensive approach to the puzzle genre should be applauded."

1-UP: A- - "The game is crammed with challenges and collectibles that will hold your attention well passed the expiration date of most downloadable titles."

Joystiq: 4/5 - "Closure offers up a unique puzzle experience set in a wonderfully moody environment caught somewhere between the designs of Dan Paladin and Edward Gorey."

About This Game

In the dark and mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky forest, an abandoned carnival, and the strange, surreal realm that connects them together.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS:Windows 7/Vista/XP
    • Processor:Intel Core 2 Duo or higher
    • Memory:512 MB RAM
    • Graphics:512MB with support for OpenGL 2.0, older or integrated cards may not work
    • Hard Drive:512 MB HD space
    • Additional:email support@closuregame.com if you have problems
    Recommended:
    • Memory:1 GB RAM
    • Additional:email support@closuregame.com if you have problems
    Minimum:
    • OS:10.6
    • Processor:Intel Core 2 Duo or higher
    • Memory:512 MB RAM
    • Graphics:512MB with support for OpenGL 2.0, older or integrated cards may not work
    • Hard Drive:512 MB HD space
    • Additional:email support@closuregame.com if you have problems
    Recommended:
    • Memory:1 GB RAM
    • Additional:email support@closuregame.com if you have problems
Helpful customer reviews
16 of 17 people (94%) found this review helpful
7.1 hrs on record
Posted: July 6
Closure is a platform-puzzle game in a very unique form.

It has a very beautiful and minimalist (and kind of creepy) design all in black and white and very good sound and music as well. The way the game works with the shadow/light is pretty cool, and the levels are very well design, some of them has more than one way to be completed or some "secrets", and that's pretty cool.

The gameplay is pretty simple: you walk, grab some items, jump and enter the doors. That's it. The little tutorial in the beginning of the game is cool and teach that in a nice and practical way.

The light/shadow trick is the heart of the game, only the things that are in the light are visible and exists, you can't go out or place any object in the shadow. This is the point of most fun and sometimes frustration.

The idea of taking a light always with you to know and (literally) make your path is awesome, and very original. It is explored in many ways until the end of the game but there are levels that you will take so much time to you figure what to do and in the last moment you let go that beam of light and it's all lost because the key is gone in the dark.

The good point is that you can play it for 15 minutes or so, clear one or two levels and return later, because you will not have to learn all over again. It's pretty intuitive.

So, if you like some puzzles you should definitely try Closure, it is nice, simple, beautiful, original and challenging.
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9 of 9 people (100%) found this review helpful
17.4 hrs on record
Posted: October 13
Guide your little person up the ladder, across the gaps in the floor and out the door. But if you can't see it, It doesn't exist. Walk off into the darkness and fall into oblivion. Wall lamps can be rotated to reveal floors and glowing orbs can be carried to light your way. Some doors need to be unlocked with a key and you can carry only one thing at a time. Appropriate for a game about light and shadow the odd art design is done entirely in black and white.

The levels were a bit on the easy side, But I enjoyed the light/dark aspect, music and art design. Things are kept at a minimum, Though perhaps too minimal. I think more interesting things could have been done with the games gimmick. There's no story in the game. Just different themes for the three groups of levels. Which is fine as the game is fairly abstract anyway, But filling out the vignettes more would have been nice.
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8 of 8 people (100%) found this review helpful
14.5 hrs on record
Posted: October 14
Closure is a 2D platform puzzle game, where everything that has light on it exists. Everything that doesn't have lights will make you fall down. If you fall down to the bottom of the screen you will die. That sounds really simple as a mechanic, but is really well executed in the game. With a great look at detail. The thing you have to do is in every level is that you have to open a door to get to the next level. So you for instance have to find a key or get some object activated to open the door. You will be really challenged by many of puzzles. Some puzzles also got me really stuck for a while. What I like in the levels are the many different puzzles with new objects. The design and the sounddesign combine well within the game, working well with the game's aesthetics. The only bad thing I can say about the game was that at the third stage of the game the puzzles where strangely enough really easy. When compared to the stages before that. (Maybe it was just me.) Closure is instead of many other puzzle games I experienced, packed with many hours of gameplay. (12 hours )
Closure is also one of the few games that convinced me to replay some levels over again to get all the collectables. Which is challenging.

In short: A puzzle game with many hours of play where only anything in the light exists.

If you are interested you can try the gameplay out on newgrounds:
http://www.newgrounds.com/portal/view/480006
( Also maybe interesting for people who own it because it has different levels )
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7 of 7 people (100%) found this review helpful
14.4 hrs on record
Posted: October 30
Closure is a puzzle game with a simple premise - What you cant see really isnt there. I thought this was a cool premise

Most of the puzzles were very easy some even purely atmospheric. However many times i fell threw annoying small holes in the ground or messed up on something really minute causing me to replay the whole level. This game was still very fun despite being really annoying.

The final level set and secret bonuses were mostly pretty challenging and enjoyable. Closure has no replay value but the over 100 levels should last a decent amount of time themselves. There is also a developer commentary unlocked when you complete the game any% I found it fairly interesting

i got this game in the 1$ humble bundle not going to comment on the price overall i thought it was a great game buy it if you like an atmospheric puzzler
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5 of 5 people (100%) found this review helpful
7.8 hrs on record
Posted: October 31
Closure is a game unlike anything else out there.

Which isn't necessarily saying much on its own merit; there are many games out there are that are one-of-a-kind but also aren't really well-made games.

Closure isn't this game.

The core mechanics consist of a puzzle-platformer where solid ground shifts according to what is visible in the light. A very simple concept to understand, yet in end-game becomes very complex.

The atmosphere and art direction contribute substantially to the light/dark dynamic, and overall create a particular experience that only Closure can deliver.

If you enjoy puzzle-platformers, interesting art design, and conceptually stimulating gamesets, this is a game you cannot miss.
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3 of 3 people (100%) found this review helpful
20.2 hrs on record
Posted: November 5
B&W platformer with a dark atmosphere. Play with lights & shadows, tons of possibilities. Just began trying to speedrun it, and there are some amazing shortcuts. Ambiant music is quite soft, has a nice ring, and not too tedious, even after listening to it for couple hours straight !
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2 of 2 people (100%) found this review helpful
2.4 hrs on record
Posted: June 29
I do like this game a lot, but it doesn't seem to hold my attention long. It's an interesting platforming puzzle game (seems to be a lot of these of late), with a unique mechanic. It's based entirely on lighting.

Most of the game is shrouded in darkness, and where there is no light, the game acts as though there is nothing. Therefore you will fall endlessly where there is no light until you die. This makes from interesting gameplay, as walls can be passed through by simply removing or moving a light source.

The trick is knowing how to use light effectively to get to the end without falling into darkness.

This to me has been one of the more challenging of these types of games. It isn't easy. It's not necessarily physically difficult, either. Everything is based on planning, with some reaction time-based mechanics here and there.

So it's an enjoyable, intriguing game, but not one I find too obsession worthy. It's still decent.
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2 of 2 people (100%) found this review helpful
15.2 hrs on record
Posted: December 2
One of the few puzzle games I've completed without resorting to a walkthrough. The solutions are by no mean obvious or easy, but they always make sense.
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1 of 1 people (100%) found this review helpful
2.8 hrs on record
Posted: November 16
Spent the last 5 minutes just falling into the water and rebirthing while playing fullscreen in 1080p. 10/10
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1 of 1 people (100%) found this review helpful
8.3 hrs on record
Posted: November 22
Interesting puzzle game with an interesting gimmick, but it has my most common complaint: it's too damn easy.

7/10

Not quite sure what the overall plot was though. I think it was like going through a girl's subconscious while she was in a coma before she dies.
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1 of 1 people (100%) found this review helpful
13.3 hrs on record
Posted: July 20
An excellent puzzle platformer with an extremely unusual central mechanic. Balanced far more towards thoughtful planning than refelxes or pixel-perfect jumping, it will confuse at first, then challenge (but usually stay just the right side of frustration) and eventually have you thinking in its strange language. Imaginitive, orignal, sometimes ingenious puzzles in a brillianlty drawn dark world which rewards the urge to explore & discover - this is a unique, weird delight among the thousands of seemingly similar games on Steam. I hope more people find it.
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1 of 1 people (100%) found this review helpful
8.1 hrs on record
Posted: July 29
Really interesting game, great concept that I hadn't seen before. Essentially anywhere that is lit up exists, and anything that isn't lit up, does not. Can be tricky to get your head around the concept, considering at times you know there is a platform there, you just can't see it. If you do however go to make that jump, you will fall to your death.

The graphics are quite well done, sticking to the black and white theme throughout the game does not make it seem bland in any sense; rather the play of the lights is the main graphical focus.

The soundtrack was really good, quite symphonic in some areas which really worked for the mood of the game.

Not too sure what the story was about, not even too sure that there was one. At the same time the format of the game does not suggest that there really needs to be one.

The only two downsides would be the length of the game, taking roughly 7 hours to 100% (some maps will have you stuck for a while, where others you will complete within a minute). The other issue is something that really goes with the genre, and that is the extremely touchy physics. If something is not quite right with the positioning, it can mean restarting the whole level. There also seems to be some inconsistency with the falling of objects, in regards to whether they will bounce badly or simply land flat...

Overall, I would give 8/10.
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1 of 1 people (100%) found this review helpful
10.0 hrs on record
Posted: September 22
Closure is a pretty clever black & white puzzle game. The game revolves around lightness and darkness--the world around you only exists when light shines upon it. So you can literally walk through walls and fall through platforms by removing the light shining upon them. Some of the levels are very simple but many of the later levels get quite tricky.

The initial learning curve required a lot of trial-and-error to struggle through. However, once I fully understood how to use the light correctly, the game became much easier making many of the later levels seem simple compared to the early ones. I think the game would have been improved by a rewind mechanic because if you fail, you have to start each level from scratch.

Overall, a very enjoyable puzzle game.
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1 of 1 people (100%) found this review helpful
1.0 hrs on record
Posted: December 15
Thanks!

Seeing this kind of games on steam is a great reminder and inspiration that I might make it into game dev :)
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2 of 3 people (67%) found this review helpful
4.0 hrs on record
Posted: June 23
Very interesting and unique game. Lots of unexpected deaths await you, including on the stage selection screen.

Enjoyable and totally recommended.
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2 of 3 people (67%) found this review helpful
0.6 hrs on record
Posted: November 3
Love the simple & clever gameplay and the weird art style. Great puzzle game to sink time into.
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6 of 11 people (55%) found this review helpful
1.3 hrs on record
Posted: October 20
Another indie puzzle platformer, built around a particular clever rule for how the world works. Where in VVVVVV you play with gravity, here you play with light. A suitably macabre art style that you will rarely enjoy as most of the time you'll be lost in the dark. A similarly eerie soundtrack that fades from appropriate to grating. Simply not as fun as VVVVVV or engaging as the better known creepy black & white puzzle platformer, Limbo.
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1 of 2 people (50%) found this review helpful
0.2 hrs on record
Posted: August 5
Nice one,all beyond your sight is blank,good idea.
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6 of 12 people (50%) found this review helpful
1.5 hrs on record
Posted: November 7
Do not buy this game.

I was entranced by the idea of the game's core mechanic, but sadly this game is a buggy mess. I've had it crash on me multiple times. I've had it lose track of where the player was, and of the geometry of the level.

Here's a sign your game hasn't gone through enough QA. Level 2, you have a ball on top of a ramp that the player is to push down. However, sometimes the level spawns and the ball rolls the wrong way off the ledge under its own power. The level must be restarted. This happened six times in a row for me. I thought there was something I was missing. No, seventh time was the charm: The ball stayed in place and I could complete the level.
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1 of 2 people (50%) found this review helpful
4.7 hrs on record
Posted: October 17
To start: I used to add a header to these reviews, but since it often made the review too long to submit, I've opted to leave it on my Backloggery page.

Gameplay: I'd like to start out this review by quoting a card from everyone's favorite I'm-A-Terrible-Person Card Game, Cards Against Humanity: "'Closure, a game about using light to create platforms which were once obscured in the dark so that you can complete the puzzle!' Awesome in theory, messy in practice." Yes, as you might assume from that, this isn't going to be the kindest of reviews (at least as far as the puzzle design goes). You've no doubt been drawn to this game by its honestly quite impressive art style and maybe it's really excellent sound design (I'll talk about this later in the review, so don't worry), but this is unfortunately one of those cases in which the game is tons of style, with not much substance.

The main gimmick of this game is that you have a stage which is almost entirely shrouded in darkness. Through various means you can shine light on the level to reveal portions of the stage. However, if a light is shining on a platform, not all of that platform may be revealed. For example, there is a puzzle relatively early on that shows you that you can indeed go through what was once solid wall through good placement of the light source. These light sources that I'm referring to come in a few different shapes: glowing orbs which emit radial light and can be embedded in things like blocks and wheels, lamps which emit linear light, and supernatural phenomena that light up for no reason and with no prior indication whenever light shines on wherever they may be because they feel like it. Fortunately, the last light source isn't used too often, but it can be a little irksome.

The lack of light for all of these puzzles does great for the atmosphere, but it gradually becomes remarkably tedious to deal with, especially with stages that involve swimming. Typically, the first thing you do whenever you enter a stage is you pick up a light orb and you fumble about the stage effectively memorizing where things are; after which you continue to solve the puzzle. This brings me to one of my bigger complaints about this game. This is somewhat of a personal design philosophy as far as puzzle games go, but I believe that puzzles should have inherent, easy repeatability, so that the game becomes more of a factor of thought rather than a factor of skill or precision. While there are some levels that recognize this and have a pretty "locked-in" way of solving them, a lot of levels in this game have a degree of imprecision in which the puzzle becomes more of an issue of item placement than an issue of problem solving (oh man, my solution worked but I placed the light orb two pixels too short so I miss the jump/render the puzzle unsolvable).

This issue becomes even further compounded whenever the biggest issue of this game is revealed: every time you die, you restart the puzzle. This may not be so bad, but when puzzles later on take anywhere from four to five minutes to solve, the whole thing falls apart very quickly. In fact, I'll readily admit to not completing this game because of 4-6, a level that is pretty much a checklist of things that I really don't like about the puzzle design ethos of this game: imprecise jumps, loads of item juggling (oh yeah, that's another problem with this game: there's a LOT of item juggling), having to cycle through the stage multiple times to solve it, and finally, the lack of ability to see the entire stage so that you can end up screwing yourself over without having all the information. I can definitely say that this is a game that I won't be replaying anytime soon (if ever). There are some neat ideas in there, but they get reused so often (seriously, how many times am I gonna have to do the light elevator?) that they just become tedious. Not a game to be played for gameplay. "Closure! Awesome in theory, messy in practice." 4/10.

Story: I'm... not sure about this one, to be perfectly honest. As you might expect, the game is written in a very surreaistic way, somewhat akin to Limbo but not necessarily as laden with symbolism. It goes through three different characters, but I'm not sure if they're necessarily related, and if they are, what purpose they play in the story. The ending doesn't really help as far as explanation goes. I dunno; I'll probably be thinking about this one for a day or two after writing this review. Because I'm just that dang unsure as to what's going on with the story, I won't bother rating it. Who knows; maybe the game's story is a Dadaist fever dream and any attempts to read into the story are inherently futile? It's... probably not, but there's always that possibility!

Graphics: Well, it's obvious where 45% of the game's effort went. It's another one of those instances in which I'm sure I don't need to tell you how great this game looks. I just wish the stages weren't so damned dark so that I could appreciate all the effort put into the backgrounds. Ah well. What I can tell you is that this game fullscreened to my native resolution on launch without any intervention, which is a big plus in my books. There isn't much else as far as graphical settings go, but there don't need to be; this is a 2D sprite-based game with, at most, some pixel shading. As long as you've got some sort of pixel shader capability, you should be able to run this game no problems. So yeah, this one's pretty cut and dry. It looks and runs spectacularly. 5/5.

Sound: Well, it's obvious where the other 45% of the game's effort went. No seriously, DAT SOUNDTRACK. The soundtrack is absolutely perfect for this game; it's loud and chaotic at times while other times being more ominous and brooding. Both extremes are captured fantastically, and I'd easily recommend picking up the soundtrack for this game. As far as its presence in the gameplay experience, it can get a little tiresome hearing the same song or two on loop throughout the entire area, but the first time hearing that song... so good. The sound design is fantastic as well. It's just too bad that the puzzle design takes you right out of that atmosphere. 5/5.

Overall scores are: 4/0/5/5; cumulative score of 7.0/10. On an objective level, I give this game a Recommended (if the score is greater than 5, then recommended; if the score is less than 5, not recommended; if it's a tie, use the discretion of "will I ever play this again?"). On a subjective level, I can't recommend it, and will instead recommend just getting the soundtrack and watching a Let's Play of it.
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