TrackMania는 가장 재미있는 자동차 경주 게임입니다. 수백만 명에 달하는 유저들이 싱글 또는 멀티플레이어 모드로 플레이합니다. TrackMania United Forever는 많은 추가사항과 획기적인 것들이 제공되는 최고의 TrackMania 에디션입니다. 이 버전은 시리즈의 모든 지형들, 그리고 4개의 다른 모드들과 420개의 어려운 트랙들을 포함한 거대하고 강화된 싱글플레이어 캠페인을 함께 제공합니다. 오늘날의 가장 화려한 트랙에서 신나게 스피드를 내보십시오. 하늘 높이 점프해 날아오르고, 공중제비를 돌고, 급커브를 틀고, 터보 부스터를 쓰고, 트랙을 끊고, 난간과 경사로를 오르고...
사용자 평가:
Recent:
매우 긍정적 (평가 11 개) - 90% of the 11 user reviews in the last 30 days are positive.
Overall:
압도적으로 긍정적 (평가 596 개) - 이 게임에 대한 사용자 평가 596개 중 97% 가 긍정적입니다.
출시 날짜: 2008년 4월 16일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

Trackmania United Forever 구매

여름 할인! 종료일: 2016년 7월 4일

-50%
$29.99
$14.99

이 게임이 포함된 패키지

Celebrat10n TrackMania Complete Pack 구매

4 가지 포함된 항목들: Trackmania United Forever Star Edition, TrackMania² Canyon, TrackMania² Stadium, TrackMania² Valley

여름 할인! 종료일: 2016년 7월 4일

 

게임에 대해

TrackMania는 가장 재미있는 자동차 경주 게임입니다. 수백만 명에 달하는 유저들이 싱글 또는 멀티플레이어 모드로 플레이합니다. TrackMania United Forever는 많은 추가사항과 획기적인 것들이 제공되는 최고의 TrackMania 에디션입니다. 이 버전은 시리즈의 모든 지형들, 그리고 4개의 다른 모드들과 420개의 어려운 트랙들을 포함한 거대하고 강화된 싱글플레이어 캠페인을 함께 제공합니다.

오늘날의 가장 화려한 트랙에서 신나게 스피드를 내보십시오. 하늘 높이 점프해 날아오르고, 공중제비를 돌고, 급커브를 틀고, 터보 부스터를 쓰고, 트랙을 끊고, 난간과 경사로를 오르고... 모든 트랙은 새롭고 강렬한 경험을 안겨줄 것이고, 싱글과 멀티플레이어 모드 전부에 걸쳐 환상적인 게임이 될 것입니다.

특징:
  • 420개의 화려한 도전적인 트랙들에서의 4개의 싱글 플레이어 모드 (경주, 플랫폼, 스턴트, 퍼즐)
  • 7개의 TrackMania 지형에서 7가지의 탈것들이 제공하는 서로 다른 게임플레이와 드라이빙 경험 - 그 중 하나인 Stadium은 무료 게임인 TrackMania Nations Forever와 연동이 됩니다.
  • 단독 그리고 팀 기반의 멀티플레이어 모드. TrackMania 서버의 수백만의 플레이어와 함께하십시오.
  • 세 개의 역사적인 지형(사막, 눈 그리고 랠리)를 위한 화려한 그래픽 업데이트
  • 당신만의 아이템(개조 차량, 아바타 등)을 상대에게 보여줄 수 있는 통합된 P2P 공유 시스템
  • 솔로 모드에서 메달을 따거나 당신의 TrackMania 창작물(차량, 스킨, 트랙, 영상물 등)을 다른 플레이어들과 거래하여 TrackMania에서의 가상의 화폐인 "Coppers"을 버십시오.
  • 솔로모드와 멀티플레이어 모드에서의 공식 랭킹 제공. 솔로모드에서는, 최고의 레이싱을 펼쳐 메달을 따는 것과 함께 당신의 최고 기록으로 공식 랭킹에 참여할 수 있습니다.
  • TrackMania 에디터, 페인트샵 그리고 무비 스튜디오를 이용하여 당신만의 트랙, 차량, 영상을 만들어 보십시오!
  • TrackMania Nations Forever에서의 메달, 순위, 점수, 그리고 친구목록을 포함한 모든 데이터가 연동됩니다.

시스템 요구 사항

    Minimum:
    • Supported OS: Windows 2000/XP/XP-x64/Vista
    • Processor: Pentium IV 1.6GHz / AthlonXP 1600+
    • Graphics: 3D accelerator 16 MB DirectX 9.0c compatible graphics card
    • DirectX Version: DirectX 9.0c or better
    • Memory: 256 MB (512 MB with Vista)
    • Sound: 16 bit DirectX compatible sound card
    • Hard Drive: 1.5 GB free disk space
Customer reviews
Customer Review system updated! Learn more
Recent:
매우 긍정적 (평가 11 개)
Overall:
압도적으로 긍정적 (평가 596 개)
Recently Posted
daletfours
( 16.0 시간 기록 )
게시 일시: 2016년 6월 26일
There's no upgrade system in Trackmania. There's no collision detection between you and other drivers, there's no difficulty levels, no physics settings, no slow motion crashes, no random hazards, none of that. There's you. There's the clock. And there's the never-ending pursuit of the perfect line. Trackmania United is, simply put, the definitive example of a racing game in it's purest form.

This is one of the only games I have ever played in recent history where the one and only factor that determines your success is your skill. You can't blame anything on other cars getting in your way, moving track pieces, or not having enough nitro to shoot you past the competition. Barring things beyond your control such as real-life distractions or equipment malfunction, whether you win or lose is entirely determinate on how skillful you are. That's it. This alone makes Trackmania United an ideal game for those who can do without more conventional elements found in other racing games; the people who are satisfied with the honor and glory of simply being more skillful than somebody else.

Trackmania United is somewhat of a compilation of all the games that came before it, and when compared to the latter games in the series (the fractured release of Trackmania 2 and the console port of Trackmania Turbo) it arguably has the most content. TM2 has 3 enviornments (soon to be 4), TMT has the same 4 enviornments (reskinned as a spinoff), and TMU has 7. There's tons of tracks for each and they all have their own unique physics:

-Stadium: One of the best-feeling envoirnments in the game. Stadium cars are quick, grippy, and honestly feel more grounded in reality than any of the other enviornments in the game. Not to say that I'm looking for realism in an arcade racer, just sayin. Stadium tracks demand precision, and merely grazing a wall is almost always a guarantee that you'll get a silver medal or lower.
-Island: One of my personal favorites, Island cars are blazing fast and extremely drifty at high speeds. The tracks are wide with long turns to compensate, resulting in an enviornment that's a blast to drive in. Bonus, load up your favorite Ferrari skin and play Splash Wave or something in the background for some mock-OutRun fun.
-Bay: Another one of my favorites, Bay cars are like a compromise between Stadium and Island. They demand the automotive dexterity of Stadium while still being almost as fast as Island. Also a lot of fun.
-Snow: Snow cars are extremely grippy and can practically turn on a dime. These tracks tend to twist and snake around; don't expect a lot of straightaways, and always try to keep your eyes one corner ahead.
-Rally: With scenery inspired by old rural Europe (I guess?), Rally cars are a little on the slow side and very easy to handle, and are actually a little grippier than you'd think on dirt surfaces. This is fine; you're still gonna have to pay attention to your line in order to nab those gold medals.
-Desert: One of the less enjoyable enviornments in my opinion (but that's just me), Desert cars are a little awkward to get used to. You will get used to them, though, and they teach you to manage your speed as you corner, lest you lose traction and therefore valuable momentum.
-Coast: My least favorite enviornment at first, Coast eventually grew on me. They're the slowest cars in the game, yet some of the hardest to control. Take a corner too fast or try to turn too hard and you start sliding, which will most likely result in that gold medal ghost cruising right past you. Where other enviornments teach you how to respond at high speeds, Coast demands patience and subtlety.

Trackmania United's price tag can be a little steep when you consider it's age, but you ARE getting a ton of content. If you want to try it out first, the Stadium enviornment is available as a standalone game for free (Trackmania Nations), with a fully fleshed out singleplayer campaign, the powerful track editor, full mod support, and unlimited multiplayer. There's people out there that have logged hundreds and even thousands of hours in the free version of Stadium alone. Try that out, and if you want more, then buy United, which will give you full access to all of these features in the other 6 enviornments. United also features extra modes for a change of pace. There's the Platform mode that puts you on much more technical tracks where time isn't a factor; medals are awarded based on how many times you have to reset your car to get to the end. When was the last time you played a racing game as a platformer? It sounds gimmicky but it's actually really interesting. There's also Stunt mode, which gives you a time limit to do flips and spins to get as many points as you can, and Puzzle mode, where the game gives you an unfinished track and gives you a limited number of extra track pieces, and you have to figure out how to arange them to make the track doable. All of this, combined with the track editor, the thousands of player-created tracks to download and enjoy, and both local and online multiplayer modes makes Trackmania United one of the most expansive racing games you will ever play. You can play it how you want; turn off the opponent cars and casually try to make it to the end of a track, shoot for gold or even Nadeo medals, or even compete in asynchronous multiplayer on the singleplayer tracks by doing official races to submit your best time to the global leaderboards. You can treat United like you'd treat Nations by spending all of your time exploring the wealth of content in your favorite enviornment, or become a jack of all trades and master every car's unique driving style. There's something for everybody. I've had the game for 3 days and I've already logged over 10 hours. I know I'm gonna sink many more into this game.

TL;DR
Trackmania United is purely a time trial game at heart. When judged by those standards, in my opinion it is one of the only games I would ever award the title of "flawless" to. If you want a time trial game, or even if you're just looking for the best Trackmania game, look no further. Trackmania United is among the best of the best.
유용한 리뷰인가요? 아니요 재미있음
P4tR
( 2.4 시간 기록 )
게시 일시: 2016년 6월 26일
Bought it twice (on DVD and now on Steam) because it's an old-time-classic and because Ubisoft fu**ed TM Turbo up!
It's my favourite game of the TM series. In this sense: Back to the roots!
유용한 리뷰인가요? 아니요 재미있음
Sarkoth
( 3.7 시간 기록 )
출시 전 평가
게시 일시: 2016년 6월 19일
One of the best Trackmania games ever. The editor was great.
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foksi
( 493.8 시간 기록 )
게시 일시: 2016년 6월 13일
<3
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twoeagles
( 905.4 시간 기록 )
출시 전 평가
게시 일시: 2016년 6월 5일
formerly trackmania forever, now its only for a few months!
유용한 리뷰인가요? 아니요 재미있음
BlazingJelly
( 103.1 시간 기록 )
게시 일시: 2016년 6월 2일
Look m8. Get dis game. It is a huge addition to the "demo" of trackmania nations and is one of the only games i have seen that can cross play with other games in the series. Gr8 m8 would r8 8/8 to b8 m8
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☯ Dokta whawee ☯
( 33.5 시간 기록 )
게시 일시: 2016년 5월 15일
So, imagine me. I was a 6 yr old skrub and i didn't know how the internet worked. But, I did know how to get to youtube. And then, I saw gameplay of Trackmania Nations Forever. I wanted to play it so bad, but I never got to. Fast forward to about 5 months ago. I FINALY found that game... by accedent. Thanks steam! Comming in clutch again! Anyway, I was pumped to play, and I LOVED IT! Then my freind told me about the trackmaina 2 trilogy. I was gonna get it, but then I saw this. This... masterpiece. This... MASTERPEICE! THIS UNDERRATED GEM OF A GAME! In my opinion, it is one of the best games ever! It is so hard, it is so big, and it is so fun! (Thats what she said ( ͡° ͜ʖ ͡°) ) But in all honesty, it is amazing. 11/10.
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EdnightPT
( 0.6 시간 기록 )
게시 일시: 2016년 5월 5일
Product received for free
Played when i was a kid, saw so better cars then i , today i bought the rest of the games but not turbo , turbo i will be soon mine too ^^
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[ÐÄGGËR] Grandpa Of 8
( 49.1 시간 기록 )
게시 일시: 2016년 4월 23일
Great fun for all ages....
유용한 리뷰인가요? 아니요 재미있음
joefozmans
( 205.6 시간 기록 )
게시 일시: 2016년 4월 16일
This game is the paid full version of Trackmania Nations Forever, for all intents and purposes. If you're thinking about buying United, but you're on the fence, play Nations Forever first. The real question worth answering is: should I upgrade to this game, or just stick with Nations Forever?

In short, get it if:
  • You want to avoid the multiplayer limitations in TMNF
  • You want more single-player tracks
  • You want to become more competitive in multiplayer, or in single-player time trial
  • You don't mind the bugs in TMNF

multiplayer limitations in Nations Forever
In Nations Forever, there are a few multiplayer limitations added to the game that incentivise players to upgrade - the most obvious being: you can only go on FreeZone servers; car skins are not visible to other players; and every fifth track you will be relegated to being a spectator.

Spectating every fifth track can be pretty annoying, especially if you were hoping to play a specific track but need to sit out. Also, the chat is disabled when you are 'FreeZoned', which is unnecessary and frustrating. If you are into the multiplayer, this will probably be the biggest advantage that United has over Nations Forever.

single-player tracks
United adds a boat load more single-player tracks over Nations Forever (which still has quite a lot)! It also adds some legacy environments to the game, which are probably familiar to the player of older TM games (Sunrise, woo!). Bear in mind that the cars handle really differently in the other environments, so it can be a little jarring to play them.

on competitiveness
I don't really play competitive, but the single-player leaderboard system is really expanded in United, showing (as in the later games) your placement among your peers. Of course, if you play multiplayer, the far more important aspect is that you can join any server rather that those in the FreeZone.

bugs
This game is really old. And it includes content from games older still. If you find bugs in TMNF, don't expect them to be fixed in United.

All in all, it is a great game, and whether you get United, stick with Nations Forever, or buy a newer Trackmania, you'll still get a great and addictive racing game.

유용한 리뷰인가요? 아니요 재미있음
Most Helpful Reviews  In the past 30 days
1명 중 1명(100%)이 이 평가가 유용하다고 함
추천
16.0 시간 기록
게시 일시: 2016년 6월 26일
There's no upgrade system in Trackmania. There's no collision detection between you and other drivers, there's no difficulty levels, no physics settings, no slow motion crashes, no random hazards, none of that. There's you. There's the clock. And there's the never-ending pursuit of the perfect line. Trackmania United is, simply put, the definitive example of a racing game in it's purest form.

This is one of the only games I have ever played in recent history where the one and only factor that determines your success is your skill. You can't blame anything on other cars getting in your way, moving track pieces, or not having enough nitro to shoot you past the competition. Barring things beyond your control such as real-life distractions or equipment malfunction, whether you win or lose is entirely determinate on how skillful you are. That's it. This alone makes Trackmania United an ideal game for those who can do without more conventional elements found in other racing games; the people who are satisfied with the honor and glory of simply being more skillful than somebody else.

Trackmania United is somewhat of a compilation of all the games that came before it, and when compared to the latter games in the series (the fractured release of Trackmania 2 and the console port of Trackmania Turbo) it arguably has the most content. TM2 has 3 enviornments (soon to be 4), TMT has the same 4 enviornments (reskinned as a spinoff), and TMU has 7. There's tons of tracks for each and they all have their own unique physics:

-Stadium: One of the best-feeling envoirnments in the game. Stadium cars are quick, grippy, and honestly feel more grounded in reality than any of the other enviornments in the game. Not to say that I'm looking for realism in an arcade racer, just sayin. Stadium tracks demand precision, and merely grazing a wall is almost always a guarantee that you'll get a silver medal or lower.
-Island: One of my personal favorites, Island cars are blazing fast and extremely drifty at high speeds. The tracks are wide with long turns to compensate, resulting in an enviornment that's a blast to drive in. Bonus, load up your favorite Ferrari skin and play Splash Wave or something in the background for some mock-OutRun fun.
-Bay: Another one of my favorites, Bay cars are like a compromise between Stadium and Island. They demand the automotive dexterity of Stadium while still being almost as fast as Island. Also a lot of fun.
-Snow: Snow cars are extremely grippy and can practically turn on a dime. These tracks tend to twist and snake around; don't expect a lot of straightaways, and always try to keep your eyes one corner ahead.
-Rally: With scenery inspired by old rural Europe (I guess?), Rally cars are a little on the slow side and very easy to handle, and are actually a little grippier than you'd think on dirt surfaces. This is fine; you're still gonna have to pay attention to your line in order to nab those gold medals.
-Desert: One of the less enjoyable enviornments in my opinion (but that's just me), Desert cars are a little awkward to get used to. You will get used to them, though, and they teach you to manage your speed as you corner, lest you lose traction and therefore valuable momentum.
-Coast: My least favorite enviornment at first, Coast eventually grew on me. They're the slowest cars in the game, yet some of the hardest to control. Take a corner too fast or try to turn too hard and you start sliding, which will most likely result in that gold medal ghost cruising right past you. Where other enviornments teach you how to respond at high speeds, Coast demands patience and subtlety.

Trackmania United's price tag can be a little steep when you consider it's age, but you ARE getting a ton of content. If you want to try it out first, the Stadium enviornment is available as a standalone game for free (Trackmania Nations), with a fully fleshed out singleplayer campaign, the powerful track editor, full mod support, and unlimited multiplayer. There's people out there that have logged hundreds and even thousands of hours in the free version of Stadium alone. Try that out, and if you want more, then buy United, which will give you full access to all of these features in the other 6 enviornments. United also features extra modes for a change of pace. There's the Platform mode that puts you on much more technical tracks where time isn't a factor; medals are awarded based on how many times you have to reset your car to get to the end. When was the last time you played a racing game as a platformer? It sounds gimmicky but it's actually really interesting. There's also Stunt mode, which gives you a time limit to do flips and spins to get as many points as you can, and Puzzle mode, where the game gives you an unfinished track and gives you a limited number of extra track pieces, and you have to figure out how to arange them to make the track doable. All of this, combined with the track editor, the thousands of player-created tracks to download and enjoy, and both local and online multiplayer modes makes Trackmania United one of the most expansive racing games you will ever play. You can play it how you want; turn off the opponent cars and casually try to make it to the end of a track, shoot for gold or even Nadeo medals, or even compete in asynchronous multiplayer on the singleplayer tracks by doing official races to submit your best time to the global leaderboards. You can treat United like you'd treat Nations by spending all of your time exploring the wealth of content in your favorite enviornment, or become a jack of all trades and master every car's unique driving style. There's something for everybody. I've had the game for 3 days and I've already logged over 10 hours. I know I'm gonna sink many more into this game.

TL;DR
Trackmania United is purely a time trial game at heart. When judged by those standards, in my opinion it is one of the only games I would ever award the title of "flawless" to. If you want a time trial game, or even if you're just looking for the best Trackmania game, look no further. Trackmania United is among the best of the best.
이 평가가 유용한가요? 아니요 재미있음
5명 중 3명(60%)이 이 평가가 유용하다고 함
추천
2.4 시간 기록
게시 일시: 2016년 6월 26일
Bought it twice (on DVD and now on Steam) because it's an old-time-classic and because Ubisoft fu**ed TM Turbo up!
It's my favourite game of the TM series. In this sense: Back to the roots!
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  Overall
155명 중 151명(97%)이 이 평가가 유용하다고 함
15명이 이 평가가 재미있다고 함
추천
246.4 시간 기록
게시 일시: 2015년 2월 1일
I bought this game back in 2007 with a fancy TrackMania t-shirt for 33 bucks. I spent thousands of hours, building new tracks, driving thousands of tracks, hunting for new records, making in- and outros for my tracks, having nice conversations with probably the best community ever.

Now, about 8 years later, I bought this game for 30 bucks again, just to have it on steam.
TrackMania is and will always be the best game in history.
이 평가가 유용한가요? 아니요 재미있음
172명 중 161명(94%)이 이 평가가 유용하다고 함
17명이 이 평가가 재미있다고 함
추천
559.5 시간 기록
게시 일시: 2014년 5월 1일
You can brake on the air.
You can reach 1000 km/h.
You can ride upside down and sideways.
Can't ask for more.


Edit*: ok, I didn't knew this review would get such popularity and approval, so... I actually forgot two very important things from this game that sums up with the other items I said up above. So here it goes:

Seven (sete, siete, sieben, sette, sept, zeven) different environments and no f*cking collisions.
Seriously, what could you possibly want MORE from this game?
이 평가가 유용한가요? 아니요 재미있음
183명 중 169명(92%)이 이 평가가 유용하다고 함
134명이 이 평가가 재미있다고 함
추천
103.4 시간 기록
게시 일시: 2014년 11월 5일
My backspace key broke.
10/10
이 평가가 유용한가요? 아니요 재미있음
171명 중 158명(92%)이 이 평가가 유용하다고 함
197명이 이 평가가 재미있다고 함
추천
1,447.1 시간 기록
게시 일시: 2015년 5월 6일
Only played a little, but pretty good so far.
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176명 중 149명(85%)이 이 평가가 유용하다고 함
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23.4 시간 기록
게시 일시: 2015년 2월 23일
Tried to beat the same level 76 times.

10/10 would have a mental breakdown again.
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102명 중 91명(89%)이 이 평가가 유용하다고 함
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4.4 시간 기록
게시 일시: 2013년 11월 5일
No weapons, no car collisions, unlimited retries, instant respawn, constant action. From heart stopping jumps to dizzying loops, Trackmaina United is arcade racing at its finest.
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75명 중 71명(95%)이 이 평가가 유용하다고 함
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20.7 시간 기록
게시 일시: 2014년 9월 29일
An unfortunately often overlooked game that has an extreme amount of respect from it's players but not a shred of acknowledgement from the rest of the world.

I don't think this game got any hype at all, really. Which is a damn shame, seeing as how much hours people have put into this and the fact that the community of veterans has somehow managed to stay alive and well after all of these years.

I got the original Trackmania (The original) game out of a cereal box. And if I didn't, I bet I would have never touched the series. Out of sheer awe from the quality of the game, I bought Trackmania: Sunrise Xtreme off of Ebay years later. And now, I found that there was a steam version of the game, Trackmania: United Forever, which luckily enough, is a full-functioning combination of everything in the Original TM and Sunrise Xtreme TM into one super-game with content updated for both games and new content for both to officially mash the two together on an updated playfield.

For people new to the series, Trackmania is mostly a racing game. HOWEVER.

  • You build your own tracks with the exact same advanced freedom the developers had when they made the standard tracks
  • The races are non-contact and are purely for who can get the best time
  • A lot of the game is directed towards break-neck stunts and mile-long jumps that require extreme precision to complete flawlessly
  • The game has multiplayer that is cleverly designed to have the players race together but remove the effects of lag, competition and griefing by simply using non-contact 'ghost' style races and stunt events
  • As a map builder you can concentrate just as much on making the map beautiful and realistic as well as concentrate on somehow making a single ramp send the player from one end of the map to the other

While being a game with a lot of features for multiplayer, the game definitely accomodates for the offline community as well. And being that the races are a 'ghost' style event, you don't have to worry about poor AI opponents or finding other people to play with as the people's races on the same course are recorded to be your 'ghost' opponent. In fact, you can turn off the 'ghost' opponent entirely and just race against your own time if that's how you want to go.

The only time I ever have a problem with the game's community is when I find myself forced to play somebody's extreme track that takes half an hour to complete because some people are certain their creations are the s**t.

Please, give this game a chance. Please.
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