Be the massive raid boss in VR, smacking heroes around with your awesome powers. Be a multi-headed dragon spewing fire, or an arcane entity wielding the power to tear down worlds. Only possible in the ultimate VR bossfight game: Nemesis Realms!
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Release Date:
Jan 22, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe that the best experiences are developed with the community involved.”

Approximately how long will this game be in Early Access?

“We will be developing 3 maps, from which 2 are currently playable. The third one will be developed during the Early Access. After the third level, gameplay iteration and some extra polish, we will be releasing the game on early Q2 2018.”

How is the full version planned to differ from the Early Access version?

“We are going to add one more boss, hero and map to the game. The third and final arcane boss. Alongside that, we will be focusing on balancing the game and polishing current features based on your feedback.”

What is the current state of the Early Access version?

“The game currently has two unique playable bosses, heroes and maps, nearly ready. So pretty much the whole -unpolished- game without the third boss.”

Will the game be priced differently during and after Early Access?

“Yes. The early access price will be half of the full price of the game on release.”

How are you planning on involving the Community in your development process?

“We want get feedback on the features we add to the game.
We want to balance the game according to the community feedback.
If there is a feature heavily requested by the community, we will add it to the game.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (8)

March 16

[Official Update] Mar 16th 2018

Lair Custom Variables, New Power Up Items, New Ability, Tweaks & Fixes

  • Included all Power Up Items in Luna.
  • Changes to Custom Variables in Luna:
    • Hero Damage Multipliers also now affects Normal Attacks, Combo Attack, Electro Mine, Dash and Dive.
  • Added an effect for splashing water.

  • Included all Power Up Items in Lair.
  • Included Custom Variables to Lair:
    • Hero Damage Multipliers now affects Normal Attacks, Ranged Attack, Counter, Dash and Dive.
    • Hero Move Speed affects Hero’s maximum movement speed.
    • Hero Health affects Hero’s maximum health points.
    • Hero Jump affects Hero’s maximum count of jumps.
    • Boss Health affects Boss’ maximum health points.
    • Boss Damage Multipliers now affects Normal Attacks, Headbutt, Ambush and Fire Breath.
  • Lair Hero Ranged Attack projectile's scale now grows while travelling.

  • Included all Power Up Items in Lich.
  • Added one extra Laser Turret and Phylactery.
  • Laser Turret model updated.
  • Laser Turret targets Boss’ body. It damages and pierces the Main Phylactery if it is on the Laser Beams line of fire.
  • Lich Hero
    • When running out of Stamina, they take a small amount of damage and gain full Stamina, instead of taking constant small damage.
    • Now has a small Stamina regeneration while in Free Movement.
    • Dash change: Without direction input, Hero always Dashes to left from Hero’s direction.
    • Pillar of Hope:
      • Has now two different uses:
        • Hero is grounded: Activates Pillar of Hope around the Hero, stopping Hero’s and the current Ring Circle’s movement and rotation from Gameplay Area’s rotation. Generates three Shielded Ring Pieces on the Ring Circle. Shielded Ring Pieces can be broken only by Ice Shards or Boss’ Normal Attacks.
        • Hero is airborne: Activates Pillar of Hope below the Hero, stopping Hero’s movement and rotation from Gameplay Area’s rotation and generating a platform for the Hero to land on. Does not affect the rotation of the current Ring Circle, but generates Shielded Ring Pieces from Ring Pieces travelling through the Pillar of Hope. Shielded Ring Pieces can be broken only by Ice Shards or Boss’ Normal Attacks.
      • Pillar of Hope now has a wind up time 0.08 s and and an end lag time 0.33 s
    • Glide :
      • Button bind changed from B/Circle to Right Trigger / R2.
      • Glide can be canceled with Dive by pressing Glide button again.
    • Has new ability: Time Vault
      • Slows every Character’s and Projectiles’ action and movement speed while using and consumes Stamina.
      • Button bind B/Circle.
      • Can be holded for longer use.
      • Simultaneous uses from many Heroes do not stack.

Power Up Items
  • Power Up Items are currently usable for Heroes.
  • Power Up Items can be destroyed by Boss by touching / hitting them.
  • Changes to Power Up Items:
    • Damage (NEW)
      • Provides the Character who uses the Power Up Item an increase to damage for a short duration.
    • Slow Time (NEW)
      • Slows every other Character’s action and movement speed except the Character who uses the Power Up Item.
    • Shield (NEW)
      • Provides a Shield to the Character who uses the Power Up Item which neglects damage for a short duration.
    • Speed
        Increased maximum speed increase.
    • Health
        No changes.
    • Invisibility
      • No changes.

Custom Variables
  • Fixes and adjustments in Luna.
  • Applied to Lair.

  • Pause Menu button models have been updated.
  • Main Menu Quality Settings will now highlight current selected quality.
  • Added Lair Custom Variables menu to Main Menu.
  • Fixed various issues on object activations.
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March 6

[Official Update] Third Level: Lich, Custom Variables and Power Up Items

Introducing new features:
  • Third level Lich
  • Custom Variables
  • Power Up items

General Changes
  • SteamVR Controller changes
  • Settings



First playable version of the third level called Lich. Playable with 1-4 heroes.

  • Boss uses spells found around them. First playable version has three spells: Gravity Bomb, Reality Rip and Ice Shard. The spells are activated on Boss hands by touching Spell Orbs around Boss' standing area and used by pressing Virtual Reality controller triggers and physical movement of controllers.
  • Boss can grab the Outer Ring and spin the Gameplay Area by using the Virtual Reality controllers Grip buttons.

  • Hero has two movements states; Locked and Free Movement.
  • Hero's Locked Movement activates by landing on Gameplay Area's Inner Rings which are not broken.
  • Hero's Free Movement activates after jumping and activating Gliding. Hero can Glide freely above or under the Gameplay Area.
  • Hero has Jump, Dash and Dive.
  • Hero has a Stamina Bar, and their actions cost Stamina. Stamina regenerates while Locked Movement is activated (=Grounded). Losing all Stamina causes Hero to take damage.
  • Hero can summon a Pillar of Hope: high stamina cost ability that let's hero stand on it. Pillar of Hope protects Hero from Gameplay Area's movement.
  • Hero can collect Power Up Items by touching them and activate them with Controller triggers.

  • Gameplay area of Lich is breakable by Boss' Spells.
  • Boss is able to rotate the Gameplay Area.
  • Gameplay differs from the first two levels: Hero's target of damage are map objectives. Boss deals damage by hitting the Hero with their spells.

Map Objectvies
There are two different kind of Map Objectives on Lich:
  • Laser Turret: Activated by Hero's attack: After a time, shoots a Laser Beam towards Boss and deals damage. Boss can block the Laser Beam and reduce damage with their Hands. Laser Turrets spawn on the Gameplay Area. Multiple Laser Turrets can be activated simultaneously.
  • Phylactery: Boss' Soul is sealed inside Phylacteries and can be damaged by Hero's melee attacks. One main Phylactery is located in front of the Boss which can be damaged multiple times. Other Phylacteries spawn on the Gameplay Area and can be damaged once.

Custom Variables

First introduction of Custom Variables, currently in use for the first level Luna

  • Custom Variables can be edited in Virtual Reality.
  • Custom Variables can be accessed from Main Menu. Each level have their own Custom Variables selections (Disabled now for Lair and Lich).
  • Player has three Custom Presets to save their preferred values:Custom 1, 2 and 3. Remember to use Save while adjusting variables.
  • Default selects the default variables.
  • Main Menu Skybox will react to the custom variables selected.
  • Variables can be changed after selecting one of the Heroes or the Boss of the selected Level.
  • Current Custom Variables are: Damage, Health, Jumps and Movement Speed of each Hero and Damage and Health of the Boss.
  • Custom Variables other than Jumps are Multipliers applied to default balance variables. E.g. Move Speed 2x means double the Move Speed compared to the Default value. Jumps are considered as number of units. E.g. 4 Jumps means a Hero can jump four times.
  • Current Minimum Multiplier value is 0.1 and Maximum Multiplier value is 10.

Power Up Items

First introduction of Power Up Items, currently in use for the third level Lich includes Health, Invisibility and Speed.
  • Health: Heals the Hero who uses the Power Up Item for a small amount.
  • Invisibility: Provides the Hero who uses the Power Up Item invisbility. While active, the Boss is unable to see the Hero.
  • Speed: Provides the Hero who uses the Power Up Item an increase to movement speed for a short duration.
  • Hero can collect Power Up Items by touching them.
  • Hero can activate Power Up Items by Controller triggers.

SteamVR Controller changes

Changes to Controller buttons as SteamVR counts them as OpenVR System Button presses and toggles SteamVR Menu for Virtual Reality player.
  • Xbox One: removed keybinds from Change View and Menu buttons.
  • Xbox 360: removed keybinds from Back and Start buttons.
  • PS4: removed keybinds from Share and Options buttons.
  • Custom Controllers: removed keybinds from Back and Start buttons.


First introduction of Settings.

  • Settings can be found and used on the right side of the VR player while in Main Menu. Setting objects are Selected and Activated by Pointing and Clicking/Holding with Virtual Reality controller triggers.
  • Edit only in Virtual Reality.
  • Music volume
  • Sound Effects volume
  • Ambience volume
  • Video Quality Settings (Low/Med/High)
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About This Game

Have you ever wanted to be the massive raid boss, smacking heroes around with your awesome powers? Be it a multi-headed dragon spewing fire or an arcane entity wielding the power to tear down worlds, Nemesis Realms got you covered!

Grab your VR headset, throw your buddies some controllers and let the battle begin! In Nemesis Realms you hop into the shoes of a gigantic boss monster and face dashing heroes trying to save the day. The game is a local multiplayer where you duel 1v1 or invite up to four heroes to this fight for fame.

Nemesis Realms features a familiar setting from its prequel, Nemesis Perspective, and adds two brand new worlds with their own unique mechanics and quirks. Play hands on or wield the arcane arts, no two bosses are the same. From magical mountain tops to glimmering astral planes, Nemesis Realms offers something you can only experience in VR.

  • innovative asymmetric multiplayer experience over two completely different user interfaces
  • play as the boss or the hero
  • three different bosses and heroes to choose from
  • up to 5-player local multiplayer
  • intuitive and easy to start, yet very rewarding for skilled players

System Requirements

    • OS: Windows 7+
    • Processor: Intel Core i5-4590
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 970
    • Storage: 2 GB available space

What Curators Say

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