Self taught back alley black market-y concoction mixing can get no better! Become a chemist, see the darker side of chemistry. It's as easy as pouring one thing into another while deciding what to do when parents start eating their babies because the soft body lotion you've made just makes them so tasty.
All Reviews:
Positive (28) - 96% of the 28 user reviews for this game are positive.
Release Date:
Nov 3, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe that our game would benefit greatly if its final stages are developed together with the people playing and enjoying it; and that the end result would be a much more enjoyable indie experience. As we kept developing The Chemist, we realized that it could grow into much more than the simple game we had originally envisioned - we want to make use of early access as a means of adding more content to the game as per your feedback before marking it as released. The first phase in The Chemist is complete, it has all the core elements we've thought of. Early access is the second phase for us, we want to see what The Chemist can grow to be when further developed together with the community.

You can say that, being a bunch of not-so-normal people ourselves, we started thinking of The Chemist as our child and so our child has to get out and learn more of life before we kick her out of the house.”

Approximately how long will this game be in Early Access?

“Minimum of 3, maximum of 8 months depending on what features we decide to add to the game together with your feedback.”

How is the full version planned to differ from the Early Access version?

“It'll be richer in content and mechanics, and we also believe that it'll be more re-playable. In no specific order, here is a list of things that we'll consider implementing during the early access period (the actual order of working on these, or adding/removing stuff to/from the list will all depend on your feedback)
  • More contracts to try and finish and more resources to allow for a bigger pool of possible mixture combinations
  • More events! We're planning on the final release to have 1000 events to always keep you surprised (that is ~400 more than what is in the game right now)
  • VR support
  • Adding up more theme-specific workspaces such as The Basement. These will have characteristic visuals and mechanics. A couple of themes on top of our head are a Sci-Fi room with production lines and robots and such & a medieval themed alchemy room. These will have characteristic content as well including new contracts, resources, events, traits etc.
  • A market system where you can purchase new equipment and vanity items that allows you to customize your workspace. This will also depend on how we choose to proceed with the above point of theme-specific rooms; maybe we can make it so that you can unlock and purchase theme-specific items one by one and turn your room into anything you wish.
  • Chemical reaction effects. Wouldn't it be cool to see your flasks blowing up?
  • Mod/Workshop support
  • More non-essential minors such as the write-able board we currently have at the living room
  • Different outer scenery
  • Co-op - now this is a tough one. There really are many ways we can go about constructing a coop mechanic for the game and it'd also take up a lot of our limited resources to make it happen. We'd need lots of feedback towards this to make it happen.
  • Multiplayer - this would be a match-based system where you compete with other chemists with various tools at your disposal to disrupt their operations. This is another far fetched idea same as coop but with enough resources and feedback it can happen!

Quite honestly, early access is a completely new excitement for us as well and we'd like to make the decision of "what to do next" together with you.”

What is the current state of the Early Access version?

“In terms of playability, there are bugs present but nothing game breaking. No core mechanics are missing either. Content-wise, of the 4 total theme-specific workplaces we're planning to have; 2 of it is in the game (the default starting living room and the basement). There are ~150 contracts to choose from, ~75 resources to mix, ~600 events and 20 character levels.”

Will the game be priced differently during and after Early Access?

“The price will be increased only if we add stuff that makes the game richer in content and more replayable; there will be no change in the price otherwise.”

How are you planning on involving the Community in your development process?

“Quite literally, by personally listening to you in every way possible. It's the reason why we're further developing the game through early access and not simply packing it up for release! The plan is making use of the Steam discussions to listen to your opinions mostly, but we'll do our best to haunt every major platform where you can leave a review. We'll also be running polls every now and then prior to setting the goal of an upcoming patch.

If things start becoming too hectic for us to keep track of, we'd seek help from community managers willing to help us out in refining your feedback and relaying it to us.”
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Recent updates View all (11)

January 25

Giveaway! & VR News & New Dev. Friends

Greetings folks!

To make up for the rather slow-ish patches of this month and to celebrate for our successful-ish release (could've been worse!) we're hosting a giveaway on indieDB! Gonna be giving out some 50 copies to the lucky few. Go sign up even if you have the game - you can always make a friend happy!

What's more is; we've officially started our VR development. Don't fret, we're actually getting help from another experienced fellow coder on this so it won't interfere with our own agenda. Not much is clear on how long it'll take yet but I'll give a full-fledged report on our VR development plans as soon as things are a bit more clear.

And lastly, I've realized that given how much work the game needs I am just not able to keep up with the discussions as much as I did before. To remedy this and ensure that we keep listening to you good people I've asked help from a couple of my fellow developers. They'll be around in the discussions from now on, keeping a list of the bugs&suggestions&ideas etc... You'll hear from them over in the discussions!
7 comments Read more

January 8

News on the next update

Heyho! I wanted to post an update on what we've been up to and why we've postponed the update that was supposed to be out on the 3rd.

Unfortunately, while working on the said update, I ended up breaking more things than I fixed. While the content part of it is ready (liquids from famous games!), I do not wish to release an unstable patch so I'm holding off releasing it till I'm sure everything is fixed.

This new patch will include:

-fixes to almost all of the bugs that were reported on the discussions
-a whole new content pack that's made of various liquids from famous games, all with their various outcome events
-a more beginner friendly start to the game (rent is lower in the beginning, contracts don't require traits etc.)
-modding support improved to include the adding&editing of events. I'm working on a functional GUI to make it easier to add&remove content to the game, not sure if this'll make it to the next patch though

I'm also glad to announce that we will be focusing on adding two major things after this patch - VR support and multiplayer. If I were to let myself get a bit ambitious, I'd say we're planning on having these two in the game till the end of February.

Thank you all for taking your time to write your thoughts on the discussions, for reporting the bugs and for making recommendations so far! I hate to be in a position where I'm not delivering on promised deadlines but alas things tend to go wrong when you're just a mediocre coder.
5 comments Read more
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About This Game

In The Chemist, working hard and managing your resources well is as important as making the right decisions about your life and your work. Making the best out of the contracts and the resources available to you, you’ll find yourself creating recipes for all sorts of different liquids and finding answers to your questions like “what would happen if my fruit soda could also be used as a soap?”. As you get more and more famous, certain companies with grand plans for the world may start watching your steps - should you choose to deal with them, you’ll witness the results of your actions shape the world. And whenever the stress becomes too much to bear, you can always throw around some flasks and watch them shatter to pieces; or just take out the trash. It’s good for your soul. Bad for paying the rent.

Mix and earn: Choose from hundreds of different contracts, be it an AC cleaner or a soy sauce recipe, and progress through the story as you make both a living and a name for yourself.

There are also some...particularly shady concoctions that you can make a huge profit from. If you're the risky type, try to master the dark side of chemistry right down in your basement!

Don’t be afraid to try new things! A tasty motor oil, a hot pepper flavoured cake cream; why not! Be mindful though, when you’re creating a shaving gel recipe that can also be used for...other purposes, things may get out of hand rather quickly.

Event based gameplay : Your decisions will have consequences. It may be about your private life, your career, or even the fate of the world. The rich content of events will keep surprising you. By rich we mean, as of now, close to 800. Just don't ask how we came up with them...

There is always a mastermind plan brewing. You’ll catch the eye of some very powerful companies as they try to make the world a better place or simply to take advantage of you. Whatever their goals, your dealings with them will change the world in an all too visible way.

Use your resources wisely: outright completing a contract may not always be to your benefit. You may have to save up on some particular resources as their prices rise up due to seasonal storms or the president’s digestion problems...

System Requirements

    • OS: Windows 7
    • Processor: 2.6GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: GeForce 2GB GTX560 or AMD Radeon HD 6950
    • DirectX: Version 10
    • Storage: 3 GB available space
    • OS: Windows 8
    • Processor: 2.6 GHz Quad Core
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX750 or AMD Radeon R7 265
    • DirectX: Version 11
    • Storage: 3 GB available space
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