The sun is shining, the birds are singing, there’s a spring in everybody’s step. It’s a perfect day until Ella steps outside. Rain or Shine VR is EMMY award-winning Google Spotlight Stories most interactive short to date. Created and produced at Nexus Interactive. Directed by Felix Massie.
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Release Date:
Feb 28, 2018
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Available: February 28, 2018

This game will unlock in approximately 2 months

 

About This Game

The sun is shining, the birds are singing, there’s a spring in everybody’s step. It’s a perfect day until Ella receives a new pair of sunglasses that bring dark clouds and rain wherever she goes. Follow along as Ella does her best to dodge the rain in this charming story set in a lively London square. In this VR version of Rain or Shine, discover a neighborhood full of other characters that make up Ella’s world, just waiting for you to "find" them.

Directed by Felix Massie and Produced at Nexus Interactive for the Emmy award-winning Google Spotlight Stories platform.

Subscribe to our channel here: https://youtube.com/gss

Learn more here: https://www.google.com/atap/spotlight-stories/

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System Requirements

    Minimum:
    • OS: Windows 7 SP1, Windows 8.1 or later, Windows 10
    • Processor: Intel i5-4590, AMD FX 8350 equivalent or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
    • Storage: 2 GB available space
    • Sound Card: Any
    • Additional Notes: Make sure internal GPU is not used on laptops. Some drivers automatically use internal GPU for OpenGL applications.
    Recommended:
    • OS: Windows 7 SP1, Windows 8.1 or later, Windows 10
    • Processor: Intel i5-4590, AMD FX 8350 equivalent or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 1060, AMD Radeon RX 480 equivalent or better
    • Storage: 2 GB available space
    • Sound Card: Any
    • Additional Notes: Make sure internal GPU is not used on laptops. Some drivers automatically use internal GPU for OpenGL applications.
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