To take revenge against Tsarkon over his father’s death, the prince must collect the eight Rings of Good hidden throughout the land. Out-hack and out-smart Tsarkon’s minions while collecting the hidden Rings until you reach the final bastion where Tsarkon waits. Defeat Tsarkon and banish evil from the world.
User reviews:
Overall:
Positive (4 reviews) - 100% of the 4 user reviews for this game are positive.
Release Date: Oct 26, 2010

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Buy SEGA Classics: Sword of Vermillion

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Buy SEGA MegaDrive & Genesis Classics Pack 3

Includes 10 items: Alien Storm, Bio-Hazard Battle™, Columns™ III, Decap Attack™, Ecco™: The Tides of Time, ESWAT™: City Under Siege, Flicky™, Golden Axe™ II, Sword of Vermilion™, Virtua Fighter™ 2

Buy SEGA Genesis Classics Collection

Includes 40 items: Alex Kidd™ in the Enchanted Castle, Alien Soldier, Alien Storm, Altered Beast™, Bio-Hazard Battle™, Bonanza Bros.™, Columns™, Columns™ III, Comix Zone™, Crack Down™, Decap Attack™, Ecco the Dolphin™, Ecco™ Jr., Ecco™: The Tides of Time, ESWAT™: City Under Siege, Eternal Champions™, Fatal Labyrinth™, Flicky™, Gain Ground™, Galaxy Force II™, Golden Axe™, Golden Axe™ II, Gunstar Heroes, Kid Chameleon™, Landstalker: The Treasures of King Nole, Light Crusader, Ristar™, Shadow Dancer™, Shining Force, Shining Force II, Shining in the Darkness, Shinobi™ III: Return of the Ninja Master, Space Harrier™ II, Streets of Rage, Streets of Rage 2, Super Thunder Blade™, Sword of Vermilion™, Vectorman™, Virtua Fighter™ 2, Wonder Boy III: Monster Lair

Buy SEGA Mega Drive and Genesis Classics

Includes 59 items: Alex Kidd™ in the Enchanted Castle, Alien Soldier, Alien Storm, Altered Beast™, Beyond Oasis, Bio-Hazard Battle™, Bonanza Bros.™, Columns™, Columns™ III, Comix Zone™, Crack Down™, Decap Attack™, Dr. Robotnik’s Mean Bean Machine™, Dynamite Headdy, Ecco the Dolphin™, Ecco™ Jr., Ecco™: The Tides of Time, ESWAT™: City Under Siege, Eternal Champions™, Fatal Labyrinth™, Flicky™, Gain Ground™, Galaxy Force II™, Golden Axe III, Golden Axe™, Golden Axe™ II, Gunstar Heroes, Kid Chameleon™, Landstalker: The Treasures of King Nole, Light Crusader, Phantasy Star II, Phantasy Star III: Generations of Doom, Phantasy Star IV: The End of the Millennium, Revenge of the Shinobi, Ristar™, Shadow Dancer™, Shining Force, Shining Force II, Shining in the Darkness, Shinobi™ III: Return of the Ninja Master, Sonic 3 and Knuckles, Sonic 3D Blast™, Sonic CD, Sonic Spinball™, Sonic the Hedgehog, Sonic the Hedgehog 2, Space Harrier™ II, Streets of Rage, Streets of Rage 2, Streets of Rage 3, Super Thunder Blade™, Sword of Vermilion™, ToeJam & Earl, ToeJam & Earl in Panic on Funkotron, Vectorman 2, Vectorman™, Virtua Fighter™ 2, Wonder Boy III: Monster Lair, Wonder Boy in Monster World

 

About This Game

To take revenge against Tsarkon over his father’s death, the prince must collect the eight Rings of Good hidden throughout the land.
Out-hack and out-smart Tsarkon’s minions while collecting the hidden Rings until you reach the final bastion where Tsarkon waits. Defeat Tsarkon and banish evil from the world.

System Requirements

    Minimum:
    • OS: Windows® XP or higher
    • Graphics: 32MB or greater graphics card
    • DirectX®: DirectX® 9.0 or greater
    • Hard Drive: 50MB free disc space
    System specs for classic launcher.
    Recommended:
    • OS: Windows® XP or higher
    • Graphics/CPU: NVidia GeForce GTX 280 or ATI Radeon HD 6630 or equivalent DirectX® 9c or higher 1GB VRam / Intel i3-2100 or AMD Phenom II X4 940 or equivalent dual core CPU
    • DirectX®: DirectX® 9c or greater
    • Hard Drive: 50MB free disc space
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Positive (4 reviews)
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Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
0.4 hrs on record
Posted: September 18
Sword of Vermilion is an dungeon-crawling jRPG with action combat, where you control a single prince on his quest to not look awkward with that sword. It was released near 1990. I think it's near the end of 1989 in Japan and at the beggining of 1991 in the US, at least. Made by Sega AM2 division in Sega of Japan. 3 save slots, 5 Megabit ROM, which is such non-2-dividable strange number. It also came into west with a hint book, sure thing you aren't getting that on Steam. I don't think that anybody scanned those yet anyway.
I sure love how it used to be marketed as having 300 hours back then while it barely stretches to 30, ha.

The game that you have here is nothing more than emulation of Sega Genesis version.


Now, for usual technical part about Sega's emulation here:
The Sega Classic games that you purchase on Steam count as DLCs for "Sega Mega Drive & Genesis Classics" game that should appear in your library.
By default it runs 3D bedroom Hub. Since emulator itself is based on 2006 one made in Java and 3D Hub is made in Unity, both famous for having not-good optimization, the performance in this hub varies from one PC to another. Sound lags as well.
It's recommended to run Simple Launcher, which can be done by Right Mouse Clicking the Sega Classic title in Steam library and selecting it. It still isn't perfectly accurate emulation, but it's acceptable. Sadly, it doesn't have user-friendly access to mods.
However, Simple Launcher has it's fair share of glitches as well. It can crash. And it does the second time you go to main menu, so always quit after saving there so it doesn't crash when you want to save next time! Also, yes, emulator supports quick saves.
As alternative, you can use external emulator to run games that you purchased. Kinda like when people use ZDoom source port to run Doom on Steam. Sega kindly placed in all games that you purchased in "uncompressed ROMs" folder that program itself doesn't use, the file for this one being "sov.smd".
I also demand you to read digital manual of this game first. Go to "manuals" folder of game root and open "SV_PC_MG_EFIGS_US.pdf".
But then again, since the game doesn't tell you what kind of magic you are going to buy in shops aside from name, you totally should check out original manual on SegaRetro site. Should totally not miss Sanguio (healing) and Aeris (teleport) magic.

And yep, this game includes saving. In-game saving, not emulator one. But you have to remember, you have to close emulator in proper way, otherwise it will not have them actually saved in files. That means that you have to avoid crashing it or closing in different way.

Oh, oh, and here is another thing! Simple Launcher doesn't support in-game saving in Sword of Vermilion. The oh-it's-for-charity-honestly priest in church may say that saving was successful, but nope, nothing. Use new hub. Or just use your own emulator. Or use save states and be purist by using them only in church.
Oh yea, and you should restart launcher after saving in Simple Launcher's save state, it tends to crash when you try to do it again in same session. And then if it crashes then your save is likely to be lost.


So, Sword of Vermilion. A game where you control the prince who's real dad, the king Erik from Excalibura, was killed by Tsarkon. But not before he sent Blade, his loyal servant, to keep you safe and away from the burning city as you was an infant. That was 18 years ago. And now it's time to go around the kingdom and collect the 8 rings of good because you are a big independant boy now.

The game has a lot for it going at a time. There are around 4 different gameplay sections that you can cover here, even.

First, in cities and towns you walk around in top-down perspective and poke NPCs for info, in the world where every has green pixels all over their faces for some reason, trying to figure out what to do next and if their king would happen to have a ring. And somebody is likely to give you a map for the surrounding area, so you should do it for sure. It's usual and some might even complain that cities and villagies look alike. You also buy stuff in shops, equipments, items and magic. Equipment actually gets progressively better in each town, just get the most expensive ones. Really, you control only one person in this jRPG and there is no magic equipment of any sort so there isn't much deciding involed.

Then once you are outdoor the screen divides into two: On the left side you got first person dungeon crawling perspective and on right you got the big map of the area, which shows your character as well. The funny thing is that you are going to use map portion the most, as the scaling and perspective was done pretty bad in the first person screen. Really, not much to say for only 5 Megabit sized game. You will only see tress, grey columns in dungeons, and their orange variation that is supposed to represent mountains, I guess. They don't have smooth scaling and they don't work well as walls in dungeons, you can see other things flickering right through them when moving. You don't even see "walls" right to your left or right side, so it's not easy to navigate there. Still, fancy try and you still got an useful map. Though you often have to find the map for the area first, otherwise it will show only closeup tiles.

And then you will bump into one of the very very common enemy encounters. So common that it's possible to get two enemy encounters in same square. Once you enter the battle the game switches to top-down perspective and you control your prince, swinging sword while walking in amazningly awkward way. Then again, all the other enemies also run around aimlessly while wagging their swords, so eh. Er, no, hero doesn't do it automatically, gotta press the button to attack. But yes, you are placed in the center of battlefield and up to 8 enemies of same type appear immeditly, so you often have to react fast so not to get overrun or just to launch magic. You can use only one magic that you have readied beforehand, so you just have to test around which one works on which location the best.
It's not very deep either. You can't block for example or do anything aside from moving and attacking. Hitting an enemy makes them retreat for a while, so there is a bit of crowd control, but there isn't much to it aside from that.
And yea, there are various types of enemies, like the ones that teleport. The problem is that the game runs out of ideas near the end. Even more is that you can battle only one type of enemies at one time. I think that this game would have been more interesting if we could battle few at a time.

Oh, and for boss battles? Guess what! Another change of perspective! This time it's 2D side perspective, as you move knight around to do some 1 vs 1 with Archmonster, huge detailed impressive-for-the-time-I-guess. It starts off real cool, with hero putting down helmet for once. Too bad he is still awkward boy, swinging sword like a golf club, which also destroys projectiles of a certain boss. The control of this section is extremely limited and sorta slow, can only walk, duck and attack. It still works for variety.

Also, you can't get game over. If you die then you are restored in the church with half of your money.

Oh yes, and music should be mentioned separately. It's awesome, instruments sound great and atmospheric. And not orchestra. And memoriable too. And well, I can only praise, I can say that music is better than game itself.

And well, if each element of game is taken separately, it's nothing great by themselves. If it was usual jRPG with usual slow-paced combat instead of action one, I probably would have got bored with it's frequent encounters. Plot, while throws fancy and trollish (look, no inn in town to restore health) situations at you, is quite stereotypical, even if enjoyable. Action is extremely basic. But as a whole game it was an enjoyable adventure. Even if gets repetitive.
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Most Helpful Reviews  Overall
151 of 261 people (58%) found this review helpful
112 people found this review funny
Recommended
Posted: September 24, 2011
I want to see if I can be the only person who has ever recommended this game to anyone. I want to lead someone down a path of sadness. I want to make someone's life worse by pointing them towards this game. I am a monster and I pray for death.
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