The life of an independent mercenary is rarely without excitement. Your spacecraft awaits and your adventure begins in the Sapphire solar system.
User reviews:
Very Positive (372 reviews) - 80% of the 372 user reviews for this game are positive.
Release Date: Jan 16, 2012

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About This Game

Trading commodities while sneaking past hostile forces, racing the best pilots in the area, mining for diamonds, negotiating for survival, spying for a curious energy company, cleaning dirty solar arrays, transporting an impatient passenger... and that's just on a Monday. The life of an independent mercenary is rarely without excitement. At times, you may choose to work under contract, while at others, you may want to take matters into your own hands in a quest to build your reputation and fortune. Your spacecraft awaits. Your adventure begins in the Sapphire solar system.
In Evochron, you are free to seek your fortune as an independent mercenary in an adventure directed by your choices, abilities, and accomplishments. Each player can bring their unique skills and interests to the game, forming clans for cooperative goals or remaining solo to complete objectives on their own in true freeform space-sim gameplay.
Key Features:
  • True freeform gameplay without plot restrictions, conditions, or limitations. No character attribute/skill limitations to hold you back. Experience ultimate gameplay freedom and play the game the way you want to. Your decisions and abilities define your role in the game and establish your reputations, wealth, progress, and ranking.
  • Diverse gameplay choices and activities including racing, spying, mining, trading, commodity shipping, escorting, combat (both in civilian space and military war zones), exploring, asteroid clearing, equipment cleaning, crew management, station building, and ship designing. There are many ways to make money and advance in the game.
  • A vast seamless universe that lets you fly anywhere without in-game loading screens. The Evochron universe is not boxed in by 'walls' or 'rooms' that require a jumpgate 'door' to access, there are no required gates or trade lanes to restrict your travel and hold you back. You can travel virtually anywhere you want. Descend into planet atmospheres to land at city trade stations, mine valuable materials, or explore for hidden items. You can escape to nebula clouds for sensor cover or hide in a massive asteroid cave for protection. Fly from planet to planet, star to star, and solar system to solar system.
  • Unified gameplay architecture and profiles let you keep the ship, upgrades, equipment, money, weapons, crew, and commodities you acquire in the game for use in both single player and multiplayer.
  • Cooperative multiplayer objectives that pay all linked players. Join forces with other players to complete more challenging activities that can offer much better pay.
  • Construct space stations to dynamically expand the game's universe with new trade routes, docking points, and economies. The online multiplayer system stores player built stations with the server so other players can have access to the new stations and trade routes you create.
  • Specialized industries and economies provide realistically variable item availability and pricing.
  • Use your wealth to design and build a new ship, buy better weapons, hire crew members, recruit other ships, install upgrades, load commodities, and more.
  • Advanced physics system features velocity adjusted acceleration curves and accounts for mass, thrust, and vector calculations. Realistic zero gravity inertia based 'Newtonian' style flight model including complete 3-way rotation and 3-way direction control with optional variable input. An advanced inertial dampening system helps keep flight control simple in space, atmospheres, and gravity fields.
  • Realistic environment interaction far beyond the genre's typical 'background wallpaper'. Nebula clouds, asteroid fields, planet atmospheres, moons, and more all provide unique options for shelter and strategy. Such environment elements include changes in gravity, fuel consumption, physics, sensor range, and visibility.
  • Supports keyboard, mouse, gamepad, and joystick flight control. Use the control device you prefer to play the game.
  • Supports Natural Point's TrackIR 3D head control system for managing the viewpoint from the cockpit with all six degrees of movement.

System Requirements

    • OS: Windows XP, Vista, 7, 8.1
    • Processor: 2.0 GHz AMD/Intel
    • Memory: 1.5 GB RAM
    • Hard Disk Space: 750 MB
    • Video Card: 128 MB DirectX Compatible
    • DirectX®: 9.0c
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Very Positive (372 reviews)
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Most Helpful Reviews  Overall
188 of 196 people (96%) found this review helpful
8 people found this review funny
318.5 hrs on record
Posted: July 2, 2015
Ok i bought this game during the summer sale and so far I like it!

The Good!
Open world.. You can do what you want to do if you have some imagination!

A large mapped out universe with safe systems.. Not so safe systems.. And just down right Angry systems!

Even more systems that arn't mapped out... Not sure how many so far, I have only found a few of them and their hard to find which is a good thing! Remember Space is a big place so it shouldn't be to easy to find everything!

You can Generate space stations in locations you chose that arn't to close to other stations.. Gives you a tactical advantige or a trading benifit, howerver you wish to use it! Thats kinda up to you to figure out!

You can Mine, Trade, Do Missions from a mission board, or just Pirate cargo from NPC ships to make credit's

Guessing 30 plus spacecraft frames to chose from..Or upgrade to with in game credits if you can find a station that has them!

Upgradeable engins, cargo bays, wings, fuel tanks and Sheilds if you can afford them!

A really Neat wepons lab where you can craft your own version of the perfect Beam or Partical wepons!

A hanger in most stations where you can store a frame for later use..... For a price of course!

Good flight model with inerta or thrust driven modes and even an in atmosphere mode.

Custimazable enough controlls without being just way to much and confusing!

Can land on planets and planet base Locations.

Can fly inside some very large astroids and find some lootable stuff!

Can get a Mech Walker and walk planetside or even fight planetside if you can find something to fight!

Good bit of tech to buy in the stations and with limited space it make's you think and make desisions on how you want your ship to performe, Not enough room for everything so you have to decide whats important for the way you want to play.. The largest ships in the game cant carry everything even! and thats a good thing, makes you think!

I have read some reviews about a hard learning curve.... This is my first space sim since Tie Fighter and it took a while to learn but it wasn't bad and that was part of the fun in my opinion!

Theirs more good stuff but just cant remember it all!

The Bad!
Making credits is to easy once you figure out where to buy low and sell high... Some players think you have to find the lost city but you can make credits really easy just paying attition to prices... On my second Pilot I made 50 Million in just a few hours of game play because I had figured it out on my first pilot.. Needs to be a bit harder to make credits so you can't just get the best gear so quick!

TO HARD TO FIND OTHER REAL PLAYERS TO PLAY WITH.... I have managed to log onto a multiplayer server but I was the only player on it :( Would be nice if you could find others to play with! Seems like not to many people play multiplayer sadly..It might be fun!

Not enough Places to store loot in the hangers...Yes you can use multiable hangers in multible Space Ports but Dang their expensive and a pain being so spread out... Would like to see them let you chose a hanger locaion or build a Space Port to use as your home base and let you store multable ships and alot of looted and Pillaged goodies!

Can't figure out how to create my own Guild? Would be neat if you could start your own guild then search out an uncharted galaxy... then build it up with Ports and stuff and have your own guild Galaxy, If you could name it that would be even cooler but some peeps would do some real silly names I relize sadly!

If you lack Imagination... You will probably get bored after a while... Persionally I keep trying to find new stuff and tinkering around to see what i can do.... I'm still learning the deepth of the game!

Anyway all in all it has been fun even if I havent got to play multiplayer yet! But maybe someone will see this review and we can find a server and start building a universe!

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109 of 112 people (97%) found this review helpful
3 people found this review funny
12.6 hrs on record
Posted: October 28, 2014
"I saw a distant planet with rings like saturn, as i flew closer i could see the rings were made of tiny particles of water as i drifted through them in my starship" - 8.5/10

EM is a sandbox space pilot simulator. It provides you with all the tools you need to live the life of an intrepid space explorer as you blast around an (almost) infinite galaxy filled with collossal space stations, glittering nebula, astroid belts, and planets.

How you choose to use this sandbox is very much up to you. Want to be a fighter pilot? No problem. Want to mine and trade precious minerals? You got it. Feel the need to build a fleet and have your own armada? Ok. Wanna explore the farthest reaches of the universe either by jumpgate or just pointing your ships nose at a distant star and pushing on the throttle? Oh yes! Fancy visiting the surface of that giant blue planet over there? Yep. Maybe cruise across mountains and dock at the local trade city for repairs and fuel? Sure.

Whatever you want to do EM has you covered.

However, despite the fact that it is probably obvious by now that I am impressed with this game it is only fair that I point out a few low points and niggles.

Firstly, the graphics. They are pretty dated. Still, what is here is all done pretty well. Distant stars flare light across your cockpit, nebula and gas clouds sparkle and shimmer as electrical storms rage, and giant space transporters lumber across the sky. On the downside the textures are all pretty bland up close. This is not so bad in space but it is on the planet surfaces that this really lowers the immersion. The actual concept of being able to fly from outer space, into the planet's atmosphere, and right down to the tree line is brilliant and the mechanics of it work really well. Unfortunately when you get there you see that the surface is just barren and featureless. A few sparodic trees and one or two cities is not enough to save this part of the game. A real shame as the actual descending to, and launching back up from, the planets is a lovely experience. Its just annoying that there is nothing to do when you get there.

Secondly, this is no hand holder. You will need to use the forums and wiki's to get to grips with this game. My six and a half hours playtime probably equates to about half of that as actual 'game' time. Still, nothing worth having is easy and i found the learning quite fun.

Lastly, the quests are pretty generic. You will make more money in ten mins of mining than by doing a dozen starter quests. Also there is a very limited amount of detail at times as so far as the living, breathing galaxy goes. There are lots of other ships, constant radio chatter, and dozens of busy space ports, but i'm yet to see anything along the lines of real faction interactions. Still, not been playing long so we'll see

Don't let these points put you off, there are a few mods available for graphical tweaks and the community is still pretty active and helpful for the learning side of things.

EM is a wonderful opportunity to just grab a spaceship and jet off to the stars. You'll be glad that you did.
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102 of 105 people (97%) found this review helpful
30.7 hrs on record
Posted: July 27, 2014
Really fun. Great graphics (especially with the mods, which are worth looking into) and sound. Singleplayer and Multiplayer (basically the Singleplayer world but with other players on servers).

No real loading screens except for like, 20 seconds when you first start playing. The game install itself is less than 200 MBs or so but if you don't like even the starting loading screen, setting the 'Procedural' generation to 'Pre-Generated' adds 2+ GBs and makes it so it doesn't have to reload everything every time. Very useful.

You can go from space right into planets and land on a major trade city or maybe walk around the surface in a terrain walker mech (but don't go too fast in atmo unless you want to burn up), manage your fuel levels, take some contracts or follow the storyline (not necessary unless you want to follow it) or be even more enterprising and find a way to maximize profit by buying low, selling high, mining hydrogen or water or metals and turning that into something which you might turn into a warp drive that you can sell for much more.

Hire crewmembers to make your ship perform better (but keep paying so that they don't jump ship next time you dock).

The combat has a learning curve (the game has proper Newtonian physics but also a setting that uses your engines to try to keep your ship still for the most part when you throttle down) but once you get into it, it's very exciting and strategic.

The universe is massive and you can pretty much fly in any direction and you'll find unmapped sectors with planets. Or you might have a run-in with pirates or the mysterious Vonari alien race. The playerbase is still finding new things in the universe regularly.

The game really understands space travel. Not everything is on the same x-axis or y-axis and you might warp somewhere to find out that the station is actually above you a ways. Little touches like that add to the whole feel of actually being in space.

You wanna build a station for repairing your ship or constructing things and hide it out in the unmapped sectors of space? Go do that.

I'd suggest the game to people that enjoy open sandbox games, space as a setting, sci-fi, and games like Elite. The game doesn't care if you're a miner, a racer (yeah, there are space races, which are very interesting with the newtonian physics), a fighter pilot, a bandit that uses a cargo scanner to pick targets and blast 'em, a trader that's playing the markets, or maybe you just want to shuttle people from one station to another. It's all up to you and this game really excels at that.
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160 of 189 people (85%) found this review helpful
17 people found this review funny
Not Recommended
49.3 hrs on record
Posted: January 4, 2015
I would have preferred a better reviewing system that would allow me to moderate my point, but this will have to do. If I had to give an honest opinion of whether or not you should get the game, I would say that it depends of what you're looking for, as well as how patient you are. This game actually came pretty close to a good recommendation for me : you're relatively free to do what you want, you can customize your ship on several aspects, you have multiplayer, if you're into that stuff... It doesn't look half bad either, the menus are clear and precise, the gameplay is pretty good, and the combat in particular is quite involving.

The game does suffer from a few flaws, though, one of them being fatal in my eyes. The first one is that even though you can customize you ship, the different modules you get are nothing more than upgraded versions of what you already have. What I mean is that you don't have the choice between a shield that's very strong and one that's less strong, but recharges quickly, that sort of thing. You just have "small shield that's not great but will fit on small frames", and it gets bigger from that.

Another flaw, this one more important : ennemies aren't all that smart, and seem to have access to an unlimited supply of missiles, or at least that's the impression I get. Combat isn't bad in itself, but make one mistake and you're likely to get blown up, so it encourages a sort of "jousting" pattern that can get repetitive. Your fights will be pretty much the same every time.

Last problem I have with this game, and this one is what made me give it a negative recommendation : the reputation system is absolute garbage. So, you have several factions in this game, and doing contracts for them or destroying their ships will impact it. Okay. But your reputation in a sector won't carry over to another, it's just for THAT sector. That means that you can (WILL, if you're following the plot) stumble on sectors where the Navy don't like you. At all. They don't know you, they don't know where you're from, or what you want, but boy do they know they want you dead. And we're not talking about pirates, we're talking about the NAVY. So pretty much every ship you'll come across here are hostiles. You'll want to bribe them, but they won't answer your trade requests. And here comes the REALLY dumb part : you'll want to do a few contracts for them, but for that, you'll have to dock in the station while everyone is trying to kill you, then pay a fee to even be able to bring up the contracts menu, then leave the station without getting shot down on the way out, then reach the mission waypoint. And do you think they'll stop shooting you just because you accepted to do their work ? ♥♥♥♥ no, don't be insane. Good luck trying to do your mission while having to fend off unlimited waves of hostiles and their flood of missiles. And good luck trying to get a good rep with those guys if you have to blow their ships up while doing THEIR job that THEY gave you. Not that you really CAN, since you won't last long against 15 bad guys and their unlimited reinforcements...

I really wanted to like that game, it had so much potential... But as you can see, despite the apparent choice you have to decide what you'll want to be, you'll get shoehorned into investing in weapons and strong shields to even have a chance. That, or ignore the sectors where everyone and their mother will try to kill you for no reason, but that's just really, really dumb...
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70 of 76 people (92%) found this review helpful
3 people found this review funny
50.9 hrs on record
Posted: September 27, 2013
If you're a fan of space-flight sims, this one is pretty interesting. It's mostly a sandbox that gives you an option to follow a storyline of missions that will lead you in the general direction of a reward. The learning curve isn't too steep and you'll likely learn something new about the game throughout the time you play it.

The closest to a "ground game" you can get is to buy a terrestrial walker so you can walk around on the surface of planets after seamlessly entering the atmosphere from space and descending down to the surface, of course. Aside from that, you can't actually leave your ship. Better hope your cockpit doubles as a restroom!
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54 of 55 people (98%) found this review helpful
3 people found this review funny
57.9 hrs on record
Posted: August 15, 2015
This is the first time I've ever bothered to write a review on Steam. Long story short - EM has really struck a chord with me and I'd happily reccommend to others hungry for some immersive, expansive, open-universe space fun.

I'm only just getting started into this game; only 50-odd hours so far - but already I am REALLY liking the experience, and can envision this consuming MANY hours in the future. This game seems to give me what I've been looking for in a space sim game for a long time. The atmosphere, the feel, the freedom and sense of scale - really succeeds in giving the feel of a lone wolf mercenary with the vastness of space just outside his cockpit.

I started slow; some mining, some trading, some exploring, some simple contracts - and have only in the last session or two had a taste of combat. That's part of what's great about this game: you do what you want to do. And even after just scratching the surface I can see there is a LOT to do in this big chunk of space. Love the mood (or moods) of the game; relaxing one moment frantic the next depending on what you want; where you go, what you do.

I'll admit to being personally shallow enough that I needed to get a cockpit and UI mod before really being able to get immersed - made a huge difference and there's tons to choose from. Don't let the first few seconds of the game throw you. There is a LOT of beauty in this game (I've taken a ton of screenshots already), and the feel is top notch.

I've only played singleplayer so far, but the multiplayer sounds great - enough to convince a die-hard singleplayer to be very tempted to dip in.. soon. The community seems active and friendly, and the dev (yes, a single individual is behind this!) deeply involved and interested and responsive. And it would seem he is currently working hard on the next iteration - which seems like it will only make this very good thing even better, much better. Can't wait.. but in the meantime I've a huge chunk of space to explore, so back to it..!

** EDIT: Surprise! Evochron Legacy has now been released on Steam! Saw it - bought it - downloaded it - now it's play time! **
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50 of 52 people (96%) found this review helpful
1,139.8 hrs on record
Posted: January 24, 2014
I've played now during a while (+500h) and i'm still not bored and apparently it's not going to finish :)

Well I won't repeat what you can do in this game because all is pretty much describe in the page ahah.

I will just say the game is still living with a nice communauty who like help new people.
The game is still uptaded regulary and improved.

I need say it was created and still updated by only one man..... When you see the result final this man is close to be a genius!

Many mod was created by players so you could customize a lot of things into the game as you wish.
Event are regulary organise to creat activity into the game.
Various clan into the mp are still available. PVP are respectfull. Players ask 98% of the time to another player if they want have a fight. Exeption of course clan against clan wich is logic. So it's pretty safe.
A couple of team speak 3 are proposed by players for talk easier.
Exept the trade station you build, Sp and mp are link. Everything you do in one are do in the otherone. So if nice to see some player online. It's not only fight.

I will just say it's the best game I ever played of my life.
(add me on steam for more information or question I will be happy answer your question or help new players)
I can speak english or french as you prefer.
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131 of 179 people (73%) found this review helpful
Not Recommended
30.0 hrs on record
Posted: November 26, 2013
While this game is quite fun, and you literally can do almost anything you want to, it has it's shortcomings. The biggest being the limitations of upgrades. There are only a few ships you can possibly obtain, and they are not very upgradable. You are unable to have a cargo hauler with a gigantic cargo bay. All ships of all models are limited to 5 slots.

Sure, you can end up making lots of credits but what the heck are you gonna do with it? options are really limited.
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55 of 62 people (89%) found this review helpful
1 person found this review funny
36.5 hrs on record
Posted: January 8, 2015
An excellent space combat simulator that has all the bells and whistles of most AAA titles; except it's made by one person. Don't blow this off as some clone or half-♥♥♥♥♥ attempt; this will give everyone who enjoys space combat sims plenty of entertainment. It may not be as polished or in-depth as games like Elite Dangerous or Star Citizen; but it is complete, and works 100%.

The star system is vast, mostly contained within our own Milkyway galaxy. I don't think any person has enough time to completely explore the whole area; as it would take thousands and thousands of hours to do so. There are many unexplored areas that are left for the player to find on their own; but there are plenty of "inhabited" planets and sectors in between to keep you busy.

There are planets with terrain, atmosphere, bases, vegetation, and resources that you will also need to explore, either by ship or on foot. You can customize your vessel almost however you want; from re-arranging the chassis and different sections, to customizing weapon platforms and even your character/crew.

The only "cons" that I have is the small (but active) community, and slow (but consistant) progress to perfection. However, these are easily forgivable since they are mostly my opinion, and theres still 1000x more to this game than just multiplayer and eye-candy.

There's really too much to write about, and I have barely scratched the surface. It's best to support a great and dedicated developer and see for yourself! It's cheap, and even goes on sale from time to time. Check out the official forums and SeeJay's www site for starcharts, information, and mods.
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55 of 62 people (89%) found this review helpful
1 person found this review funny
15.0 hrs on record
Posted: November 25, 2013
This game is worth getting for the incredible space-flight simulation. But like the ground-breaking "flight sims" of the 1990's anything past that in this game earns a resounding "eh".

Cleaning solar pannels is a pain as you have to get 100% instead of 90%, so you end up re-cleaning cells you could have sworn you cleaned previously. Harvesting asteroids is such a snore I played another game on my cell WHILE playing this one and harvesting. But the combat is indeed enjoyable and the truly zero-gravity flight is well worth the experience.
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Recently Posted
0.2 hrs
Posted: September 12
I hate this game. It was awful. I want a refund. 14 minutes and I was ready to either stop existing or stop playing it. boredom
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40.3 hrs
Posted: September 3
Great game although you should go get Evochron Legacy set 100 years after Mercenary. Everythings better in the future.

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61.6 hrs
Posted: August 17
Great Game, especially when you realize it is basically just the work of one dude.
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3.8 hrs
Posted: August 6
What little I can play in this game without forgetting to quicksave and then blowing up, I can honestly say it's been fun.

However, there's been that issue of blowing up. A lot. Near planets, on planets, into asteroids...there's a lot of blowing up in this game if you're not careful about your actions.

I can understand that these are somewhat expected of games like this, but at the same time, they're somewhat off-putting. And I say this having owned Evochron Mercenary before Elite: Dangerous was a thing. This game is insanely strict about certain things and you will blow up with the slightest provocation when starting out. And you will lose progress many times if you're used to games made in the last decade and a half using autosaves.

That said, it's probably one of the biggest spaceflight sims I've played, with the widest range of options in terms of gameplay. It doesn't ever really shift out of space, either, into transitions or loading screens or anything. It's just space, end of story. And that's nice, because it's rare that you can literally fly, freestyle, between sectors. I don't know why you would, because they're huge, but this is one of the rare places where this is actually possible, and I feel like that's worth merit in itself. The world never limits your ability to travel within it, and you can seamlessly exit a station, pop over to a planet, fly around in the atmosphere, and then be back out in space and out to an asteroid belt without a single moment of pause.

So while the game is hilariously heavy-handed with its smackdown if you make even a small mistake, it makes up for it by having a huge world that seems to go on forever, and without a single loading screen or transition...except for the one between the game and the menu. That one, however, we can ignore. I'll take one loading screen to a series of "jump gates" any day.
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11.1 hrs
Posted: August 2
Loved the game right up till I figured out that once you upgrade your starting ship to five cargo bays it has the same cargo capacity as any ship you can ever buy in the game. What??? Anyway that was my quit and uninstall moment.

I guess if you want to do combat or exploration that isn't a big deal but I always mine or trade.

Does anyone know if Evochron Legacy has the same limitations?
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0.2 hrs
Posted: July 22
Whilst desperately searching for something similiar to No Mans Sky I came across this game and figured I'd give it a shot. I really wish I hadn't bothered. From the moment the game loaded the dev graphic I could already tell that this wasn't the crisp looking game it appears to be in the screenshots. The somewhat pixellated graphic being reminiscent of something I'd expect to see on a Megadrive era game. I figured I'd let it slide, maybe it was meant to look like for some sort of retro feel or maybe th graphics options needed setting up properly? Then the UI loaded and boy was I instantly disappointed. I was confronted with an almost unreadable message in a blocky squished font, which would be bad enough if it weren't for the fact that some genius decided to go with a light blue text on a dark blue background. Still not deterred I figured I'd try to fix this issue searching through the graphics options, I checked the resolution was OK but it made no difference. Eventually I managed to decipher an option that might help, it was to do with text at least. I selected it and ... it made it worse! The text was less blocky but was instead smaller and more squashed in? So I went back to the default bad option and decided to just try and get into the game. I loaded the tutorial and tried to get started. After 10 minutes of tedious instruction I'd managed to move pretty much nowhere and if I had there was no way of being sure. Despite the tutorial narrators constant droning on in the background I was non the wiser as to how to do the very basic thing of actually moving. Now I could of stepped away for a moment, spent the next couple of hours hunting down and reading through guides and explanations but quite frankly I wanted to play a game now. I don't feel like I should be expected to research the basics just to get started. Some people may be able to find something here, it certainly seems to have plenty of positive responses from others but for me there was too much wrong in too short a period of time and for that reason I decided to get my money back and leave it.
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9.6 hrs
Posted: June 30
What I did in this game so far:
1) Chose to be a combat pilot.
2) Chose a mission to escort a ship, enemy ships keep coming in dozens and kills me in minutes.
3) Decides to wander a little, follows a big bright light, reaches near it. Oh, its a star, I should try to land on it. Burns to death.
4) Starts again, this time choses a simple mission, mission done.
5) Buys mining beam, does the same type of mission thrice, earns enough to upgrade ship's hyper drive.
6) Jumps a gate to next quadrant, sees a planet, tries to land on it with Afterburner on, doesn't even reach near the atmosphere, burns to death due to high heat because of high speed.
7) Combat ship doesn't support more hangars, disappointed as couldn't mine more than one type of material. Jumps another gate to reach a quadrant which has better economy for trading.
8) Quadrant is hostile, everyone is chasing me like I have killed a Chicken of their quadrant, dies.
Until now, I haven't done anything much apart from dying or loading from my last saves several times to try something new, and dying again, but I am still doing it. As it is fun to explore and realistic as well. So, anyone who loves exploring the space would love this game. You can do many things on this game and I haven't even tried the fraction of it. So, do I recommend this game? Of course.
10/10 Would try to land on a star again.
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Herr furher
17.4 hrs
Posted: June 19
( 11 Pm) 1 hour into the game = This game looks amazing!

(12 Pm) another one hour later = So that is how you mine asteroids.....

(7 Am) 7 hours later = What the ♥♥♥♥ it's seven am already

SInce this review got a bit popular, i'm doing a full review.

Tl:dr: at the end of the review.

So, to start with, i have only played 16 hours in the game, and yet i have done so much, there's still so much more to do. If you're not a shooter ♥♥♥, this game has great potential, so much to do! The game is a space exploration, trading, combat and mining game. Sadly you can't leave your spaceship, yet you can still go the the planet's surface, but you must remain at a distance, else the planet will eat you. The game is like no man's sky, with more physics elements, re entry feels like re entry on a real ship. Many people play legacy, but meh, legacy has better graphics and stuff. This game has a lot of potential, yet the people at starwraith have done a great job executing it.

At the start of the game, you are greeted by a screen that asks you your class. The game has four classes, mercenary, combat pilot, miner and the last one which i don't seem to remember for some reason. All classes are different, mercenary is the best though, but if you want to be a mercenary, you won't get military type hull classes. so, when you chose your class, you have to choose your callsign. After that, you are greeted by the beautiful main menu. You can either 'launch' or do the 'training'. I started by launching, and oh, the game was so beautiful, so much to do. So many nebulae, so my ship was drifting towards the space station called evochron, referring to the name of the game of course. There i took my first mission to descend on the planet in the sapphire solar system. 11 hours later, i ha 26 million credits, the fastest ship in the galaxy, the best hyperdrive and an entire solar empire. I don't have words to describe this beautiful game, just get it.

Tl;dr: Please do me a favour and buy this game.
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3.4 hrs
Posted: June 16
A game that has mentally flawed mechanics, awful graphics and devil damned learning curve this game will swallow you whole suck you down into oblivion and destroy the decency of the space game genre. PLEASE do not play this game, dont make the mistake i did!
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13.4 hrs
Posted: April 29
First, this is not a casual game by any means so if can't handle much beyond point and shoot then leave now or you'll be sent home crying over you're twenty bucks (just read the negative reviews). This game is something I've been looking for ever since I played a little indy flash game somewhere on the internet when I was 14. It had interesting lore, trading and combat in unique space mercenary environment made by someone who had a great idea and new how to code. This game is like the grown up, college educated, athletic, beautiful version of that game. It is so complex you WILL need to get a key binding sheet but everything you can do actually has a purpose. It feels like you are in Star Trek at times when you have to boost forward shields, deactivate the inertial dampening system, all power to canons and deploy counter measures! (I've done this, it's the coolest feeling when you pull it off in combat). The map is massive but divided into indivdual systems to make it easier to handle, each system tracks your reputation and has every odd job to military contract you could want. You can customize your ship and change out and upgrade equipment to tailor your ship to the jobs you want to have. The game is meduim paced from starting out, I upgraded my ship's size about 5 hours in for the first time. I've barely scratched the surface of this game but I have played plenty to give it a good recomendation. It is a game that makes you think and feel like you are immersed in this world, added with a backdrop of stunning nebulae and planets with a swelling orchestral sci-fi soundtrack.
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