Arrastrado a la arqueología por su tío, Dan decide arreglárselas por sí solo. Descubre antiguos templos con tesoros perdidos hace mucho tiempo y peligrosas trampas. Dan sigue las pistas que encuentra en los templos que lo llevarán a un viaje a través del mundo, acercándolo aún más a la realización de un descubrimiento sensacional.
Análisis de usuarios:
Global:
Mayormente positivos (38 análisis) - El 78% de los 38 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 8 oct. 2010

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Comprar Diamond Dan

 

Acerca de este juego

Arrastrado a la arqueología por su tío, Dan decide arreglárselas por sí solo. Descubre antiguos templos con tesoros perdidos hace mucho tiempo y peligrosas trampas. Dan sigue las pistas que encuentra en los templos que lo llevarán a un viaje a través del mundo, acercándolo aún más a la realización de un descubrimiento sensacional. Tú ayudarás a Dan a evitar las trampas, recoger tesoros y alcanzar el fondo de los templos donde Dan puede encontrar los mapas del tesoro que lo guiarán más allá en su viaje.

Características Principales:

  • ¡Adictivo plataformas informal con una nueva vuelta de tuerca!
  • ¡Desciende a lo más profundo de las torres de tesoros acumulando gemas y oro!
  • ¡Evita las mortíferas fosas y trampas en niveles generados aleatoriamente!
  • ¡Elige a Diamond Dan o Diamond Ann y utiliza sus excepcionales y únicos movimientos de bonus!
  • ¡Viaja por el mundo y descubre las 4 excepcionales temáticas: inca, gótico, persa y una ubicación secreta!
  • ¡Una jugabilidad pulida y una producción de alto nivel!

Requisitos del sistema

Windows
Mac OS X
    • SO: Windows XP / Vista / 7
    • Procesador: 1.6 GHz mínimo, 2 GHz recomendado
    • Memoria: 1 GB de RAM
    • Gráficos: 128 MB de memoria gráfica
    • DirectX®: 9
    • Disco Duro: 200 MB de espacio libre
    • Sonido: Compatible con Windows
    • SO: OS X versión Leopard 10.5.8, Snow Leopard 10.6.3 o posterior
    • Procesador: 1.6 GHz mínimo, 2 GHz recomendado
    • Memoria: 1 GB de RAM
    • Gráficos: 128 MB de VRAM y resolución mínima de 800x600
    • Disco Duro: 200 MB de espacio libre
    • Sonido: Estándar
Análisis de usuarios
Customer Review system updated! Learn more
Global:
Mayormente positivos (38 análisis)
Publicados recientemente
jac1002
( 5.4 h registradas )
Análisis de preestreno
Publicado el 24 de noviembre de 2015
Decent puzzle game nothing special. There is not enough bad with it for me to not recommend but there are better things you could spend your money on. If I could give this a neutral rating I would.
¿Es útil? No Divertido
TheGreenLing
( 0.3 h registradas )
Publicado el 25 de octubre de 2015
I didnt really get it, Its kinda an obscure puzzle platformer.
https://www.youtube.com/watch?v=WhWhBW1f7uI&list=PL3g25GfHOMYdA9Nvn6wr6lQ21LWW9Wa7U&index=38
¿Es útil? No Divertido
TheCyberDruid
( 6.8 h registradas )
Publicado el 23 de marzo de 2015
Nice little platform game. The girl's special ability is much more useful and some later level reminded me of Rick Dangerous (in the 'I have to remember all those traps' way), but overall it's very entertaining to play. The achievements range from starting the game for the first time to completing one of the harder level without dying or triggering any traps, which adds to the replay value.

A little gem that is worth a few hours of your time.
¿Es útil? No Divertido
Keron
( 22.4 h registradas )
Publicado el 1 de enero de 2015
Simple yet challenging little game suitable for everyone!

The game is quite repetitive but luckly aint too long, so finishing it wont take too much time!
Achievements play a huge role in the game aswell as there are many tricky challenges to complete!

The controls are comfortable and the visuals are pretty nice for a small game like that, getting all them achievements can be hard but after the end it feels rewarding.
¿Es útil? No Divertido
[U][A]-PwnerOfTreesPeachMango
( 1.2 h registradas )
Publicado el 12 de octubre de 2014
didnt like it much
¿Es útil? No Divertido
Wagglesworth
( 1.3 h registradas )
Publicado el 30 de junio de 2014
I didn’t really know what to expect with Diamond Dan. For whatever reason, this game always caught my eye whenever it became discounted during the big steam sales. So I finally picked it up. Lo and behold, the game isn’t terrible. It’s not even half bad. It may be one of the uglier ducklings of the bunch, but underneath a lacking appearance is a surprisingly entertaining puzzle-lite platformer.

Each level is comprised of a cubic tower, itself filled with constantly shifting cubes that you must traverse to reach the bottom. You have the option of two playable characters, the first being able to move nearby blocks, whilst the other can outright destroy them at the expense of losing the ability to double-jump. While the beginning levels contain little challenge, further levels become longer, and introduce new types of traps that become increasingly difficult to avoid, both due to your own incompetence and slow transitioning speed of the screen while you transfer between the different sides of each tower.

The platforming itself is tight, and it’s satisfying leaping between booby trapped walls and floors. There is no time limit to each level, and your performance in each is based on how many jewels and coins you can collect, all of which add to your end score. Activating and narrowly escaping traps goes towards earning a score multiplier, though aside from leaderboard and achievement junkies, there’s no real incentive to pursue higher scores beyond personal gratification. However, there are higher difficulties, and beating each earns you a shinier medal, so that provides some longevity for those who enjoy a challenge.

I’ve actually enjoyed what I’ve played of DD. Visually, it can be pretty unappealing, especially the character models, though the in-game aesthetic looks alright, if a bit dated. One thing I am fond of is the menu; it’s all set up at a desk, with each option being one of a series of items lying on it. Your view follows your cursor, so it’s almost like you’re actually sitting at the desk, and it’s neat to see things added to it after you complete each level. It’s a nice touch, and it adds a bit of charm to the experience.

Diamond Dan is surprisingly alright, given its budget price and lack of fanfare. It may be lacking visually, but the gameplay is tight and even challenging in later levels and on higher difficulties. It’s not terribly long, and can likely be beaten in several short hours, either on a lazy afternoon, or as a break between larger adventures. I wouldn’t call it a diamond in the rough, but after a few strokes from a shirt sleeve, even this jewel shows off a modest gleam.
¿Es útil? No Divertido
Inle
( 12.4 h registradas )
Publicado el 22 de junio de 2014
Oh boy. That was quite a time ago when I've completed this game. It was fun. And you know what makes it fun? Achievements! Yeah, I stress it. Achievements make this game. No, for sure it is as fun as it seems - you dig down through the temples, you loot treasures and try not to be killed. Fast action (on later levels), good graphics (IMHO) and music. But the raisin in a pie is Achievement section. How many times should I write "achievements" word? :D You hunt for multipliers, you climb down without getting any block destroyed. It doesn't make sense writing all this stuff. Just try it yourself.
¿Es útil? No Divertido
Plow King
( 3.4 h registradas )
Publicado el 26 de abril de 2014
A prime example of when an indie game shines in the less is more style... And for some odd reason this reminds me of Montezuma's Revenge... And the funny part is, these two games are different...

Does this warrant a purchase? Most definitely... Try it you won’t be disappointed.
¿Es útil? No Divertido
Mirm
( 78.5 h registradas )
Publicado el 18 de febrero de 2014
I've played almost 40 hours in 3 days. This game is very addictive. And I don't usually like games of this genre at all. Achievements are challenging, but achievable in the long run. Only one stupid achievement: Have three friends who have played this game. But that's not why I'm writing this review. I swear.
¿Es útil? No Divertido
Cheevo
( 0.7 h registradas )
Publicado el 4 de julio de 2013
Diamond Dan is the single greatest experience that I have been lucky enough to be a part of. This game revolutionized my outlook not only on gaming, but on humanity as a whole and the fragility of our existence.
¿Es útil? No Divertido
rainbowrocky
( 10.5 h registradas )
Publicado el 6 de agosto de 2012
画面看上去挺傻,买了之后也一直没有动,最近开始玩上却发现游戏本身真的相当不错。游戏本身并没有多少Puzzle成分,主要考验的是反应和操控,由于最后的分数影响到成就,所以还比较讲究一命过关,因为每死一次都会扣分。坑爹的分数加倍系统就要求玩家想要得高分就一定要尽可能多的主动去触发陷阱并且不受伤害。男女主角技能不同,个人感觉女主角的技能使游戏会更容易些。总的来说游戏很值得一试的。
¿Es útil? No Divertido
[Pig-Min] mrkwang
( 0.1 h registradas )
Publicado el 3 de junio de 2012
믿을 수 없을만큼 시시한데 그냥 내가 이 게임을 이해 못해서인가?
¿Es útil? No Divertido
AngryChinchilla
( 1.5 h registradas )
Publicado el 3 de mayo de 2012
At first I didnt like it, but once the difficulty rampped up, it was really enjoyable
¿Es útil? No Divertido
Grognard_87
Publicado el 19 de abril de 2012
A interesting little game I guess, not too much to say about it as I got it with a bunch of other games for cheap. The blocks constantly move around, some are trapped and others give out gems or coins, though I've yet to find out what to use them for besides scores.

I'd only recommend this if you just want a simple game with no complex story or gameplay, just something to pass the time.
¿Es útil? No Divertido
害怕 • Noob限定
( 5.7 h registradas )
Publicado el 10 de abril de 2012
3D版本的推箱子....
¿Es útil? No Divertido
Xelios
( 25.2 h registradas )
Publicado el 8 de enero de 2012
Diamond Dan is a puzzle platformer based more on quick reflexes than logic. You must descend towers of ever-shifting blocks to find a map at the bottom and escape. Sounds simple, but you can be crushed or thrown from the tower, and many of the blocks contain traps such as water or spike pits, projectiles, or enemies living inside the walls who will pull you to your death. Checkpoints are created by opening shortcuts with keys.

Traps can be triggered without harming yourself, if you do it quickly, and doing so rewards you by increasing your multiplier, which adds to the value of any treasure you pick up. Your score at the end of the level is then multiplied based on the difficulty you're playing on. Difficulty affects density of traps and how quickly the blocks shift (it can get insane) and can be changed at will for any level.

You can play as Dan (pushes blocks) or Ann (shatters blocks) on any level and there are separate leaderboards for each. Friend and global leaderboards and tons of achievements.
¿Es útil? No Divertido
NekOkapi
( 20.3 h registradas )
Publicado el 27 de diciembre de 2011
Al principio parece soso y aburrido. Pero cuando los niveles se complican y las trampas se multiplican es un vicio complicado de dejar.
¿Es útil? No Divertido
tyler ☂
Publicado el 22 de septiembre de 2011
when i see this i am reminded of a tetris game i had for psx
¿Es útil? No Divertido
Get Burned!
( 0.2 h registradas )
Análisis de preestreno
Publicado el 8 de abril de 2011
This was a fun game. Got it during a huge Steam sale, but there's a lot of content for $10. It took me about 4-5 hours to beat on medium difficulty. The game involves reaching the bottom of the cave or whatever it is while collecting treasure and avoiding different traps. You traverse square blocks that move around. Basically, it was fun to play while I had no internet. Not a great game, but if you want something different than shooting everything that moves, I recommend it.
¿Es útil? No Divertido
Dan
( 0.8 h registradas )
Análisis de preestreno
Publicado el 17 de febrero de 2011
A strange game. My first reaction, after playing for an hour or so, is that the game is, well, bland. There's only one goal for each level and that's to find a scroll and then get to the exit.

There's no charm to it and the random levels and sluggish platforming provide more frustration than delight. Worth the $1 I paid for it in the Xmas sale.
¿Es útil? No Divertido
Análisis más útiles  Overall
A 37 de 52 personas (71%) les ha sido útil este análisis
Recomendado
Publicado el 22 de septiembre de 2011
when i see this i am reminded of a tetris game i had for psx
¿Te ha sido útil este análisis? No Divertido
A 17 de 18 personas (94%) les ha sido útil este análisis
Recomendado
1.3 h registradas
Publicado el 30 de junio de 2014
I didn’t really know what to expect with Diamond Dan. For whatever reason, this game always caught my eye whenever it became discounted during the big steam sales. So I finally picked it up. Lo and behold, the game isn’t terrible. It’s not even half bad. It may be one of the uglier ducklings of the bunch, but underneath a lacking appearance is a surprisingly entertaining puzzle-lite platformer.

Each level is comprised of a cubic tower, itself filled with constantly shifting cubes that you must traverse to reach the bottom. You have the option of two playable characters, the first being able to move nearby blocks, whilst the other can outright destroy them at the expense of losing the ability to double-jump. While the beginning levels contain little challenge, further levels become longer, and introduce new types of traps that become increasingly difficult to avoid, both due to your own incompetence and slow transitioning speed of the screen while you transfer between the different sides of each tower.

The platforming itself is tight, and it’s satisfying leaping between booby trapped walls and floors. There is no time limit to each level, and your performance in each is based on how many jewels and coins you can collect, all of which add to your end score. Activating and narrowly escaping traps goes towards earning a score multiplier, though aside from leaderboard and achievement junkies, there’s no real incentive to pursue higher scores beyond personal gratification. However, there are higher difficulties, and beating each earns you a shinier medal, so that provides some longevity for those who enjoy a challenge.

I’ve actually enjoyed what I’ve played of DD. Visually, it can be pretty unappealing, especially the character models, though the in-game aesthetic looks alright, if a bit dated. One thing I am fond of is the menu; it’s all set up at a desk, with each option being one of a series of items lying on it. Your view follows your cursor, so it’s almost like you’re actually sitting at the desk, and it’s neat to see things added to it after you complete each level. It’s a nice touch, and it adds a bit of charm to the experience.

Diamond Dan is surprisingly alright, given its budget price and lack of fanfare. It may be lacking visually, but the gameplay is tight and even challenging in later levels and on higher difficulties. It’s not terribly long, and can likely be beaten in several short hours, either on a lazy afternoon, or as a break between larger adventures. I wouldn’t call it a diamond in the rough, but after a few strokes from a shirt sleeve, even this jewel shows off a modest gleam.
¿Te ha sido útil este análisis? No Divertido
A 6 de 6 personas (100%) les ha sido útil este análisis
Recomendado
25.2 h registradas
Publicado el 8 de enero de 2012
Diamond Dan is a puzzle platformer based more on quick reflexes than logic. You must descend towers of ever-shifting blocks to find a map at the bottom and escape. Sounds simple, but you can be crushed or thrown from the tower, and many of the blocks contain traps such as water or spike pits, projectiles, or enemies living inside the walls who will pull you to your death. Checkpoints are created by opening shortcuts with keys.

Traps can be triggered without harming yourself, if you do it quickly, and doing so rewards you by increasing your multiplier, which adds to the value of any treasure you pick up. Your score at the end of the level is then multiplied based on the difficulty you're playing on. Difficulty affects density of traps and how quickly the blocks shift (it can get insane) and can be changed at will for any level.

You can play as Dan (pushes blocks) or Ann (shatters blocks) on any level and there are separate leaderboards for each. Friend and global leaderboards and tons of achievements.
¿Te ha sido útil este análisis? No Divertido
A 6 de 6 personas (100%) les ha sido útil este análisis
Recomendado
12.4 h registradas
Publicado el 22 de junio de 2014
Oh boy. That was quite a time ago when I've completed this game. It was fun. And you know what makes it fun? Achievements! Yeah, I stress it. Achievements make this game. No, for sure it is as fun as it seems - you dig down through the temples, you loot treasures and try not to be killed. Fast action (on later levels), good graphics (IMHO) and music. But the raisin in a pie is Achievement section. How many times should I write "achievements" word? :D You hunt for multipliers, you climb down without getting any block destroyed. It doesn't make sense writing all this stuff. Just try it yourself.
¿Te ha sido útil este análisis? No Divertido
A 7 de 8 personas (88%) les ha sido útil este análisis
Recomendado
3.4 h registradas
Publicado el 26 de abril de 2014
A prime example of when an indie game shines in the less is more style... And for some odd reason this reminds me of Montezuma's Revenge... And the funny part is, these two games are different...

Does this warrant a purchase? Most definitely... Try it you won’t be disappointed.
¿Te ha sido útil este análisis? No Divertido
A 8 de 11 personas (73%) les ha sido útil este análisis
Recomendado
78.5 h registradas
Publicado el 18 de febrero de 2014
I've played almost 40 hours in 3 days. This game is very addictive. And I don't usually like games of this genre at all. Achievements are challenging, but achievable in the long run. Only one stupid achievement: Have three friends who have played this game. But that's not why I'm writing this review. I swear.
¿Te ha sido útil este análisis? No Divertido
A 4 de 4 personas (100%) les ha sido útil este análisis
Recomendado
18.7 h registradas
Análisis de preestreno
Publicado el 24 de diciembre de 2010
Wow, this is really a fun polished little game. A really nice pleasant surprise.
¿Te ha sido útil este análisis? No Divertido
A 3 de 3 personas (100%) les ha sido útil este análisis
Recomendado
6.8 h registradas
Publicado el 23 de marzo de 2015
Nice little platform game. The girl's special ability is much more useful and some later level reminded me of Rick Dangerous (in the 'I have to remember all those traps' way), but overall it's very entertaining to play. The achievements range from starting the game for the first time to completing one of the harder level without dying or triggering any traps, which adds to the replay value.

A little gem that is worth a few hours of your time.
¿Te ha sido útil este análisis? No Divertido
A 2 de 2 personas (100%) les ha sido útil este análisis
Recomendado
22.4 h registradas
Publicado el 1 de enero de 2015
Simple yet challenging little game suitable for everyone!

The game is quite repetitive but luckly aint too long, so finishing it wont take too much time!
Achievements play a huge role in the game aswell as there are many tricky challenges to complete!

The controls are comfortable and the visuals are pretty nice for a small game like that, getting all them achievements can be hard but after the end it feels rewarding.
¿Te ha sido útil este análisis? No Divertido
A 3 de 4 personas (75%) les ha sido útil este análisis
Recomendado
59.3 h registradas
Publicado el 14 de febrero de 2011
Highly Addictive Little Nightmare.
¿Te ha sido útil este análisis? No Divertido
A 6 de 10 personas (60%) les ha sido útil este análisis
No recomendado
Publicado el 19 de abril de 2012
A interesting little game I guess, not too much to say about it as I got it with a bunch of other games for cheap. The blocks constantly move around, some are trapped and others give out gems or coins, though I've yet to find out what to use them for besides scores.

I'd only recommend this if you just want a simple game with no complex story or gameplay, just something to pass the time.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
0.2 h registradas
Análisis de preestreno
Publicado el 8 de abril de 2011
This was a fun game. Got it during a huge Steam sale, but there's a lot of content for $10. It took me about 4-5 hours to beat on medium difficulty. The game involves reaching the bottom of the cave or whatever it is while collecting treasure and avoiding different traps. You traverse square blocks that move around. Basically, it was fun to play while I had no internet. Not a great game, but if you want something different than shooting everything that moves, I recommend it.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
1.5 h registradas
Publicado el 3 de mayo de 2012
At first I didnt like it, but once the difficulty rampped up, it was really enjoyable
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
18.4 h registradas
Publicado el 4 de enero de 2011
Surprisingly fun. Sort of like Indianna Jones meets Cube meets Bejewelled.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
7.5 h registradas
Análisis de preestreno
Publicado el 27 de enero de 2011
not a spelunky ripoff

actually a very robust and claustrophobic action-platformer
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
7.0 h registradas
Publicado el 16 de febrero de 2011
Another great game from the indie genre. A nice and unique platformer. Indie fans you should check this out!
¿Te ha sido útil este análisis? No Divertido
A 2 de 3 personas (67%) les ha sido útil este análisis
Recomendado
3.9 h registradas
Publicado el 21 de diciembre de 2010
It looks like it'd be just like Spelunky, but it isn't -- it's a very different affair, but in the later levels I won't deny it gets as tought as Spelunky does. Very enjoyable game and it's in an Indie pack so it's a good deal. Buy it, you crazy peoples!
¿Te ha sido útil este análisis? No Divertido
A 1 de 3 personas (33%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
0.7 h registradas
Publicado el 4 de julio de 2013
Diamond Dan is the single greatest experience that I have been lucky enough to be a part of. This game revolutionized my outlook not only on gaming, but on humanity as a whole and the fragility of our existence.
¿Te ha sido útil este análisis? No Divertido
A 0 de 1 personas (0%) les ha sido útil este análisis
Recomendado
5.7 h registradas
Publicado el 10 de abril de 2012
3D版本的推箱子....
¿Te ha sido útil este análisis? No Divertido
A 0 de 2 personas (0%) les ha sido útil este análisis
Recomendado
10.5 h registradas
Publicado el 6 de agosto de 2012
画面看上去挺傻,买了之后也一直没有动,最近开始玩上却发现游戏本身真的相当不错。游戏本身并没有多少Puzzle成分,主要考验的是反应和操控,由于最后的分数影响到成就,所以还比较讲究一命过关,因为每死一次都会扣分。坑爹的分数加倍系统就要求玩家想要得高分就一定要尽可能多的主动去触发陷阱并且不受伤害。男女主角技能不同,个人感觉女主角的技能使游戏会更容易些。总的来说游戏很值得一试的。
¿Te ha sido útil este análisis? No Divertido