#app_70500_content
Recenzje użytkowników: Pozytywne (32)
Data wydania: 8 Paź, 2010

Zaloguj się, aby dodać tę grę do listy życzeń lub oznaczyć ją jako ignorowaną

Kup Diamond Dan

 

O tej grze

#app_70500_content

Wymagania systemowe

Windows
Mac OS X
    #sys_req_70500
    #sys_req_70500_mac
Pomocne recenzje klientów
17 z 18 osób (94%) uważa, że ta recenzja jest pomocna
1.3 godz. łącznie
Zamieszczono: 30 czerwca
I didn’t really know what to expect with Diamond Dan. For whatever reason, this game always caught my eye whenever it became discounted during the big steam sales. So I finally picked it up. Lo and behold, the game isn’t terrible. It’s not even half bad. It may be one of the uglier ducklings of the bunch, but underneath a lacking appearance is a surprisingly entertaining puzzle-lite platformer.

Each level is comprised of a cubic tower, itself filled with constantly shifting cubes that you must traverse to reach the bottom. You have the option of two playable characters, the first being able to move nearby blocks, whilst the other can outright destroy them at the expense of losing the ability to double-jump. While the beginning levels contain little challenge, further levels become longer, and introduce new types of traps that become increasingly difficult to avoid, both due to your own incompetence and slow transitioning speed of the screen while you transfer between the different sides of each tower.

The platforming itself is tight, and it’s satisfying leaping between booby trapped walls and floors. There is no time limit to each level, and your performance in each is based on how many jewels and coins you can collect, all of which add to your end score. Activating and narrowly escaping traps goes towards earning a score multiplier, though aside from leaderboard and achievement junkies, there’s no real incentive to pursue higher scores beyond personal gratification. However, there are higher difficulties, and beating each earns you a shinier medal, so that provides some longevity for those who enjoy a challenge.

I’ve actually enjoyed what I’ve played of DD. Visually, it can be pretty unappealing, especially the character models, though the in-game aesthetic looks alright, if a bit dated. One thing I am fond of is the menu; it’s all set up at a desk, with each option being one of a series of items lying on it. Your view follows your cursor, so it’s almost like you’re actually sitting at the desk, and it’s neat to see things added to it after you complete each level. It’s a nice touch, and it adds a bit of charm to the experience.

Diamond Dan is surprisingly alright, given its budget price and lack of fanfare. It may be lacking visually, but the gameplay is tight and even challenging in later levels and on higher difficulties. It’s not terribly long, and can likely be beaten in several short hours, either on a lazy afternoon, or as a break between larger adventures. I wouldn’t call it a diamond in the rough, but after a few strokes from a shirt sleeve, even this jewel shows off a modest gleam.
Czy ta recenzja była pomocna? Tak Nie
5 z 5 osób (100%) uważa, że ta recenzja jest pomocna
12.4 godz. łącznie
Zamieszczono: 22 czerwca
Oh boy. That was quite a time ago when I've completed this game. It was fun. And you know what makes it fun? Achievements! Yeah, I stress it. Achievements make this game. No, for sure it is as fun as it seems - you dig down through the temples, you loot treasures and try not to be killed. Fast action (on later levels), good graphics (IMHO) and music. But the raisin in a pie is Achievement section. How many times should I write "achievements" word? :D You hunt for multipliers, you climb down without getting any block destroyed. It doesn't make sense writing all this stuff. Just try it yourself.
Czy ta recenzja była pomocna? Tak Nie
2 z 6 osób (33%) uważa, że ta recenzja jest pomocna
1.2 godz. łącznie
Zamieszczono: 12 października
didnt like it much
Czy ta recenzja była pomocna? Tak Nie
36 z 49 osób (73%) uważa, że ta recenzja jest pomocna
Zamieszczono: 22 września, 2011
when i see this i am reminded of a tetris game i had for psx
Czy ta recenzja była pomocna? Tak Nie
6 z 7 osób (86%) uważa, że ta recenzja jest pomocna
3.3 godz. łącznie
Zamieszczono: 26 kwietnia
A prime example of when an indie game shines in the less is more style... And for some odd reason this reminds me of Montezuma's Revenge... And the funny part is, these two games are different...

Does this warrant a purchase? Most definitely... Try it you won’t be disappointed.
Czy ta recenzja była pomocna? Tak Nie
3 z 3 osób (100%) uważa, że ta recenzja jest pomocna
25.2 godz. łącznie
Zamieszczono: 8 stycznia, 2012
Diamond Dan is a puzzle platformer based more on quick reflexes than logic. You must descend towers of ever-shifting blocks to find a map at the bottom and escape. Sounds simple, but you can be crushed or thrown from the tower, and many of the blocks contain traps such as water or spike pits, projectiles, or enemies living inside the walls who will pull you to your death. Checkpoints are created by opening shortcuts with keys.

Traps can be triggered without harming yourself, if you do it quickly, and doing so rewards you by increasing your multiplier, which adds to the value of any treasure you pick up. Your score at the end of the level is then multiplied based on the difficulty you're playing on. Difficulty affects density of traps and how quickly the blocks shift (it can get insane) and can be changed at will for any level.

You can play as Dan (pushes blocks) or Ann (shatters blocks) on any level and there are separate leaderboards for each. Friend and global leaderboards and tons of achievements.
Czy ta recenzja była pomocna? Tak Nie
6 z 9 osób (67%) uważa, że ta recenzja jest pomocna
78.5 godz. łącznie
Zamieszczono: 18 lutego
I've played almost 40 hours in 3 days. This game is very addictive. And I don't usually like games of this genre at all. Achievements are challenging, but achievable in the long run. Only one stupid achievement: Have three friends who have played this game. But that's not why I'm writing this review. I swear.
Czy ta recenzja była pomocna? Tak Nie
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
18.7 godz. łącznie
Zamieszczono: 24 grudnia, 2010
Wow, this is really a fun polished little game. A really nice pleasant surprise.
Czy ta recenzja była pomocna? Tak Nie
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
3.7 godz. łącznie
Zamieszczono: 21 grudnia, 2010
It looks like it'd be just like Spelunky, but it isn't -- it's a very different affair, but in the later levels I won't deny it gets as tought as Spelunky does. Very enjoyable game and it's in an Indie pack so it's a good deal. Buy it, you crazy peoples!
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
7.0 godz. łącznie
Zamieszczono: 16 lutego, 2011
Another great game from the indie genre. A nice and unique platformer. Indie fans you should check this out!
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
3.4 godz. łącznie
Zamieszczono: 27 października, 2011
Once you get over the poor menu interface (I played in windowed mode - fullscreen might be better) it's quite a fun game. You die a lot, but it's not really frustrating because there are so many approaches you can take. Not a lot of replay value though, unless you like achievement whoring. If you like platformers and see it on special, it's a fun 3-4 hours of play.
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
18.4 godz. łącznie
Zamieszczono: 4 stycznia, 2011
Surprisingly fun. Sort of like Indianna Jones meets Cube meets Bejewelled.
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
7.5 godz. łącznie
Zamieszczono: 27 stycznia, 2011
not a spelunky ripoff

actually a very robust and claustrophobic action-platformer
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
4.0 godz. łącznie
Zamieszczono: 30 lipca, 2012
I went into this game expecting something mediocre at best, but behind the colorful, cheesy exterior lies a tough as nails game. On the easiest difficulty this game will punish you. You have to learn to pay attention to every block, and every sound to stay alive. On harder difficulties the game is frantic. It feels very rewarding when you make it through a hall of traps, grab the artifact and escape the temple without being killed, but game is so unforgiving and sometimes unfair, the game gets some pretty cheap kills on you when you least expect it, mostly on harder difficulties.

Unlike most other platformers designed to score you on how well you can memorize the level, the levels in Diamond Dan are constantly changing around you. in unpredictable ways. It scores you on how well you sustain a combo by avoiding traps, while at the same time collecting treasures.

In a market oversaturated with indie platformers, this is one of the few I can recommend for any gamer.
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
0.2 godz. łącznie
Zamieszczono: 8 kwietnia, 2011
This was a fun game. Got it during a huge Steam sale, but there's a lot of content for $10. It took me about 4-5 hours to beat on medium difficulty. The game involves reaching the bottom of the cave or whatever it is while collecting treasure and avoiding different traps. You traverse square blocks that move around. Basically, it was fun to play while I had no internet. Not a great game, but if you want something different than shooting everything that moves, I recommend it.
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
1.5 godz. łącznie
Zamieszczono: 3 maja, 2012
At first I didnt like it, but once the difficulty rampped up, it was really enjoyable
Czy ta recenzja była pomocna? Tak Nie
2 z 3 osób (67%) uważa, że ta recenzja jest pomocna
58.6 godz. łącznie
Zamieszczono: 14 lutego, 2011
Highly Addictive Little Nightmare.
Czy ta recenzja była pomocna? Tak Nie
3 z 5 osób (60%) uważa, że ta recenzja jest pomocna
Zamieszczono: 19 kwietnia, 2012
A interesting little game I guess, not too much to say about it as I got it with a bunch of other games for cheap. The blocks constantly move around, some are trapped and others give out gems or coins, though I've yet to find out what to use them for besides scores.

I'd only recommend this if you just want a simple game with no complex story or gameplay, just something to pass the time.
Czy ta recenzja była pomocna? Tak Nie
0 z 1 osób (0%) uważa, że ta recenzja jest pomocna
0.7 godz. łącznie
Zamieszczono: 4 lipca, 2013
Diamond Dan is the single greatest experience that I have been lucky enough to be a part of. This game revolutionized my outlook not only on gaming, but on humanity as a whole and the fragility of our existence.
Czy ta recenzja była pomocna? Tak Nie
0 z 2 osób (0%) uważa, że ta recenzja jest pomocna
10.5 godz. łącznie
Zamieszczono: 6 sierpnia, 2012
画面看上去挺傻,买了之后也一直没有动,最近开始玩上却发现游戏本身真的相当不错。游戏本身并没有多少Puzzle成分,主要考验的是反应和操控,由于最后的分数影响到成就,所以还比较讲究一命过关,因为每死一次都会扣分。坑爹的分数加倍系统就要求玩家想要得高分就一定要尽可能多的主动去触发陷阱并且不受伤害。男女主角技能不同,个人感觉女主角的技能使游戏会更容易些。总的来说游戏很值得一试的。
Czy ta recenzja była pomocna? Tak Nie