Dragged into Archeology by his uncle, Dan decides to take matters into his own hands. He discovers ancient temples with long lost treasures and menacing traps. Dan follows the clues found in the temples which leads him on a trip across the world, bringing him ever closer to making a sensational discovery.
ユーザーレビュー:
Overall:
ほぼ好評 (39 件のレビュー) - このゲームのユーザーレビュー 39 件中 79% が好評です
リリース日: 2010年10月8日

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このゲームについて

Dragged into Archeology by his uncle, Dan decides to take matters into his own hands. He discovers ancient temples with long lost treasures and menacing traps. Dan follows the clues found in the temples which leads him on a trip across the world, bringing him ever closer to making a sensational discovery. You will help Dan navigate past the traps, collect treasure and reach the bottom of the temples where Dan can find the treasure map that leads him further on his journey.

Key features:

  • Addictive casual platform game with a twist!
  • Make your way down the towers of treasure collecting Gems and gold!
  • Avoid the deadly pitfalls and traps in randomly generated levels!
  • Choose Diamond Dan or Diamond Ann and use their unique bonus moves!
  • Travel the world and discover 4 unique themes: Inca/Gothic/Persian and a secret location!
  • Polished gameplay and high production values!

システム要件

Windows
Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor: 1.6Ghz minimum, 2Ghz recommended
    • Memory: 1GB RAM
    • Graphics: 128 MB video RAM
    • DirectX®: 9
    • Hard Drive: 200 MB
    • Sound: Windows compatible sound card
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1.6Ghz minimum, 2Ghz recommended
    • Memory: 1GB RAM
    • Graphics: 128 MB video RAM and 800x600 minimum screen resolution
    • Hard Drive: 200 MB
    • Sound: Standard audio
参考になったカスタマーレビュー
9 人中 9 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 3.2 時間
投稿日: 2014年8月11日
様々な仕掛けをくぐりぬけ、宝石やゴールドの回収、カギを取りドアを開け塔の下に進むゲーム
死ぬたびに笑われるのがむかつくw
難易度がイージー、ノーマル、ハードがありやりこみ要素もあります
グラフィックは少々古臭い感じ、キャラクターは最初は男キャラのみだが、どっちを使っても見た目だけの違いみたいです
カギをとったら欲張らないで手じかなドアを開けたほうが、死んだときにドアを開けた場所からリプレイになるのでお勧めです
アクション下手な私でもイージーでクリアできました

評価 70/100
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 3.3 時間
投稿日: 2014年8月19日
パズルっぽい外観とは異なり、
中味はスペランカーを彷彿とさせる即死ゲーム。

基本的に一撃で殺され、罠も大量に配置されていて
非常に死にやすく、 何度も死にながら下層に進んで行く内容。
高難易度だがそのマゾさに緊張感があって心地良い。

ステージ数は21、プレイ時間は2時間程度でクリア。
難易度は4種類。 難易度を上げれば2時間以上遊べそう。

スペランカーの敵やワナをさらに増やした様なゲームなので、
そういった高難度ゲームが好きなら特にお勧め。

Steamレビューのお勧めが 94%、
ユーザー Metacritic Score が 80点とレビュー得点も高め。
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 1.2 時間
投稿日: 2014年5月29日
けっこうおもしろい
段々むずかしくなっていく
しぬとむかつく!
このレビューは参考になりましたか? はい いいえ 面白い
52 人中 37 人 (71%) がこのレビューが参考になったと投票しました
投稿日: 2011年9月22日
when i see this i am reminded of a tetris game i had for psx
このレビューは参考になりましたか? はい いいえ 面白い
18 人中 17 人 (94%) がこのレビューが参考になったと投票しました
記録時間: 1.3 時間
投稿日: 2014年6月30日
I didn’t really know what to expect with Diamond Dan. For whatever reason, this game always caught my eye whenever it became discounted during the big steam sales. So I finally picked it up. Lo and behold, the game isn’t terrible. It’s not even half bad. It may be one of the uglier ducklings of the bunch, but underneath a lacking appearance is a surprisingly entertaining puzzle-lite platformer.

Each level is comprised of a cubic tower, itself filled with constantly shifting cubes that you must traverse to reach the bottom. You have the option of two playable characters, the first being able to move nearby blocks, whilst the other can outright destroy them at the expense of losing the ability to double-jump. While the beginning levels contain little challenge, further levels become longer, and introduce new types of traps that become increasingly difficult to avoid, both due to your own incompetence and slow transitioning speed of the screen while you transfer between the different sides of each tower.

The platforming itself is tight, and it’s satisfying leaping between booby trapped walls and floors. There is no time limit to each level, and your performance in each is based on how many jewels and coins you can collect, all of which add to your end score. Activating and narrowly escaping traps goes towards earning a score multiplier, though aside from leaderboard and achievement junkies, there’s no real incentive to pursue higher scores beyond personal gratification. However, there are higher difficulties, and beating each earns you a shinier medal, so that provides some longevity for those who enjoy a challenge.

I’ve actually enjoyed what I’ve played of DD. Visually, it can be pretty unappealing, especially the character models, though the in-game aesthetic looks alright, if a bit dated. One thing I am fond of is the menu; it’s all set up at a desk, with each option being one of a series of items lying on it. Your view follows your cursor, so it’s almost like you’re actually sitting at the desk, and it’s neat to see things added to it after you complete each level. It’s a nice touch, and it adds a bit of charm to the experience.

Diamond Dan is surprisingly alright, given its budget price and lack of fanfare. It may be lacking visually, but the gameplay is tight and even challenging in later levels and on higher difficulties. It’s not terribly long, and can likely be beaten in several short hours, either on a lazy afternoon, or as a break between larger adventures. I wouldn’t call it a diamond in the rough, but after a few strokes from a shirt sleeve, even this jewel shows off a modest gleam.
このレビューは参考になりましたか? はい いいえ 面白い