Dragged into Archeology by his uncle, Dan decides to take matters into his own hands. He discovers ancient temples with long lost treasures and menacing traps. Dan follows the clues found in the temples which leads him on a trip across the world, bringing him ever closer to making a sensational discovery.
Data de lançamento: 8 Out 2010
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Comprar Diamond Dan

$4.99

Sobre o jogo

Dragged into Archeology by his uncle, Dan decides to take matters into his own hands. He discovers ancient temples with long lost treasures and menacing traps. Dan follows the clues found in the temples which leads him on a trip across the world, bringing him ever closer to making a sensational discovery. You will help Dan navigate past the traps, collect treasure and reach the bottom of the temples where Dan can find the treasure map that leads him further on his journey.

Key features:

  • Addictive casual platform game with a twist!
  • Make your way down the towers of treasure collecting Gems and gold!
  • Avoid the deadly pitfalls and traps in randomly generated levels!
  • Choose Diamond Dan or Diamond Ann and use their unique bonus moves!
  • Travel the world and discover 4 unique themes: Inca/Gothic/Persian and a secret location!
  • Polished gameplay and high production values!

Requisitos do sistema – PC

    • OS: Windows XP, Vista, 7
    • Processor: 1.6Ghz minimum, 2Ghz recommended
    • Memory: 1GB RAM
    • Graphics: 128 MB video RAM
    • DirectX®: 9
    • Hard Drive: 200 MB
    • Sound: Windows compatible sound card

Requisitos do sistema – Mac

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1.6Ghz minimum, 2Ghz recommended
    • Memory: 1GB RAM
    • Graphics: 128 MB video RAM and 800x600 minimum screen resolution
    • Hard Drive: 200 MB
    • Sound: Standard audio
Análises úteis de usuários
9 de 9 pessoas (100%) acharam esta análise útil
1,537 produtos na conta
25 análises
1.3 hrs registradas
I didn’t really know what to expect with Diamond Dan. For whatever reason, this game always caught my eye whenever it became discounted during the big steam sales. So I finally picked it up. Lo and behold, the game isn’t terrible. It’s not even half bad. It may be one of the uglier ducklings of the bunch, but underneath a lacking appearance is a surprisingly entertaining puzzle-lite platformer.

Each level is comprised of a cubic tower, itself filled with constantly shifting cubes that you must traverse to reach the bottom. You have the option of two playable characters, the first being able to move nearby blocks, whilst the other can outright destroy them at the expense of losing the ability to double-jump. While the beginning levels contain little challenge, further levels become longer, and introduce new types of traps that become increasingly difficult to avoid, both due to your own incompetence and slow transitioning speed of the screen while you transfer between the different sides of each tower.

The platforming itself is tight, and it’s satisfying leaping between booby trapped walls and floors. There is no time limit to each level, and your performance in each is based on how many jewels and coins you can collect, all of which add to your end score. Activating and narrowly escaping traps goes towards earning a score multiplier, though aside from leaderboard and achievement junkies, there’s no real incentive to pursue higher scores beyond personal gratification. However, there are higher difficulties, and beating each earns you a shinier medal, so that provides some longevity for those who enjoy a challenge.

I’ve actually enjoyed what I’ve played of DD. Visually, it can be pretty unappealing, especially the character models, though the in-game aesthetic looks alright, if a bit dated. One thing I am fond of is the menu; it’s all set up at a desk, with each option being one of a series of items lying on it. Your view follows your cursor, so it’s almost like you’re actually sitting at the desk, and it’s neat to see things added to it after you complete each level. It’s a nice touch, and it adds a bit of charm to the experience.

Diamond Dan is surprisingly alright, given its budget price and lack of fanfare. It may be lacking visually, but the gameplay is tight and even challenging in later levels and on higher difficulties. It’s not terribly long, and can likely be beaten in several short hours, either on a lazy afternoon, or as a break between larger adventures. I wouldn’t call it a diamond in the rough, but after a few strokes from a shirt sleeve, even this jewel shows off a modest gleam.
Publicada: 30 junho 2014
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2 de 2 pessoas (100%) acharam esta análise útil
238 produtos na conta
75 análises
3.3 hrs registradas
A prime example of when an indie game shines in the less is more style... And for some odd reason this reminds me of Montezuma's Revenge... And the funny part is, these two games are different...

Does this warrant a purchase? Most definitely... Try it you won’t be disappointed.
Publicada: 26 abril 2014
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2 de 2 pessoas (100%) acharam esta análise útil
1,093 produtos na conta
35 análises
12.4 hrs registradas
Oh boy. That was quite a time ago when I've completed this game. It was fun. And you know what makes it fun? Achievements! Yeah, I stress it. Achievements make this game. No, for sure it is as fun as it seems - you dig down through the temples, you loot treasures and try not to be killed. Fast action (on later levels), good graphics (IMHO) and music. But the raisin in a pie is Achievement section. How many times should I write "achievements" word? :D You hunt for multipliers, you climb down without getting any block destroyed. It doesn't make sense writing all this stuff. Just try it yourself.
Publicada: 22 junho 2014
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2 de 3 pessoas (67%) acharam esta análise útil
249 produtos na conta
1 análise
78.5 hrs registradas
I've played almost 40 hours in 3 days. This game is very addictive. And I don't usually like games of this genre at all. Achievements are challenging, but achievable in the long run. Only one stupid achievement: Have three friends who have played this game. But that's not why I'm writing this review. I swear.
Publicada: 18 fevereiro 2014
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