Recettear is the story of an item shop, the girl who lives in it, and the fairy who turned her life upside down. Recette Lemongrass finds herself in charge of an item shop built into her house, in order to pay back a loan her father took and then skipped out on - and Tear, her newfound fairy "companion", won't take no for an answer!
User reviews: Overwhelmingly Positive (2,943 reviews)
Release Date: Sep 10, 2010

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Includes 3 items: Chantelise - A Tale of Two Sisters, Fortune Summoners, Recettear: An Item Shop's Tale

 

Recommended By Curators

"A charming and beautiful adventure RPG where you are a item shop NPC that has to pay off her debt by exploring dungeons and selling your spoils of war."

About This Game

Recettear is the story of an item shop, the girl who lives in it, and the fairy who turned her life upside down. Recette Lemongrass finds herself in charge of an item shop built into her house, in order to pay back a loan her father took and then skipped out on - and Tear, her newfound fairy "companion", won't take no for an answer! As Recette, you have to decide how you'll get your stock - either through playing the markets in town or going out into the wild with an adventuring friend and thrashing beasts until they give up the goodies - how much to sell things for, what the shop should look like, and how to best go about getting the money Tear needs to pay off the loan. If you can't come up with the money... well, hope you like living in a cardboard box.

Key features:

  • Manage all aspects of an item shop – from stock to interior design!
  • Explore randomized dungeons – never quite the same twice!
  • Multiple adventurers to choose from when dungeon-diving – no two play the same!
  • Plenty to do after beating the game – challenge yourself with Survival Mode or play to your heart's delight in Endless Mode!
  • Engaging story, localized by Carpe Fulgur – get to know the people of Pensee!

System Requirements

    Minimum:

    • OS: Windows XP/Vista/7
    • Processor: Pentium 4 1.7ghz or Athlon XP 1700+ (or equivalent processor)
    • Memory: 256MB of system RAM (512 reccomended for Windows Vista and 7)
    • Graphics: DirectX 8.1-compatible video card of any type with at least 64 megabytes of video RAM; Nvidia and ATI tested (Intel Intregrated Graphics below X4000 series not recommended)
    • DirectX®: DirectX 8.1
    • Hard Drive: 700MB free HD space
    • Sound: DirectX 8.1-compatible sound card/motherboard chip
Helpful customer reviews
237 of 247 people (96%) found this review helpful
12 people found this review funny
17.3 hrs on record
Posted: January 4
My good friend Louie found an interesting taiyaki and sold it to me for 500 pix. At the end of the day he was hungry and bought the same taiyaki for 2000 pix.

I think I understand how life works now.
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51 of 55 people (93%) found this review helpful
17 people found this review funny
19.6 hrs on record
Posted: January 5
A girl came in to buy a knife as a "gift for mommy"

10/10 would sell weapons to children again
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38 of 40 people (95%) found this review helpful
1 person found this review funny
18.4 hrs on record
Posted: January 16
TL:DR? See Conclusion

NOTE:
I'm reposting some of my old reviews because I adopted an easier to read format (and because for some reason I can't edit my old reviews)

INTRODUCTION:
We all played the Armored Knight, the Raging Barbarian, the Wise Wizard or the cunning Rogue, going into a glorious quest for honor, wealth or fame. But have you ever wondered what's the life of the regular citizen of the fantasy world, specially the all important Item shops who sell you armor, weapons and potions? Well here is Recettear, a game who will answer just that.

Recettear its a retail simulation game with an RPG twist to it. You'll have to maintain your shop, restock your supplies and go on quests along side adventurers and receive items during the adventure. This is, for me, a pretty fresh new take on the genre.

PROS:
+ Lots of Items to sell, both generic shop items and special custom made items by you
+ Well implemented crafting system
+ Customizable and upgradable store which directly affects how many people visit and what kind of people visits. (People who are rich and pay more, or people who will haggle)
+ A lot of interesting characters with varying personalities, traits and abilities.
+ Good time management system where you are constantly under-pressure to either open your store or go raid a dungeon.
+ A surprisingly advanced economy involving supply and demand.
+ Easy enough learning curve.
+ High replayability. Different modes are unlocked after the initial story campaign as well as a new game plus.

CONS:
- Campaign (Story Mode) is short, although New Game+ and other game modes are unlocked later on, it should not be an excuse to totally limit the Story Mode, specially in an RPGish game.
- A bit too simple combat mechanic
- Art Style is not for everyone. This game is clearly made in the Japanese Anime art style which means some people love it while others hate it.
- Character sprites are low resolutions
- No Widescreen Support
- Limited enemy and npc designs: Some of them were clearly just reused and palette swapped
- Restrictive map: There are different areas of the town you can visit but activity in those places are limited and only event triggered. Meaning, visiting a place (ex. Pub) without an event will just be a waste of time.

CONCLUSION:
FUN GAME. Highly recommended to JRPG fans who is looking for a fresh new take on the genre, or those who are genuinely curious what an Item Shop is like.

Although I feel like, given enough time or funding, the developers of this game could have expanded the world and given more complexity on the mechanics that this game is based on. Still, as it is, the game is good and well worth its price.

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54 of 67 people (81%) found this review helpful
3 people found this review funny
43.5 hrs on record
Posted: December 31, 2014
This game is about a girl who's father left to follow his passionate dream of becoming a Hero. To top it off he left his daughter with an amazing debt.
10/10 Parenting
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31 of 34 people (91%) found this review helpful
2 people found this review funny
21.6 hrs on record
Posted: January 9
NOTE: This is a shortened review without screenshots.For my full review, please visit RealGamerReviews

This is the worst game I’ve ever been addicted to.
No, I don’t mean it’s the worst I’ve ever been addicted to a game. I mean this game has the lowest quality-to-addiction rating of any game I’ve ever played.

Setting

You play as Recette Lemongrass, a young girl doing her own thing when suddenly, a fairy named Tear (get it? Recettear) pops up and tells you that not only is your dad missing, but he’s also left a humongous debt that you have to pay off. The fairy then comes up with the bright idea of turning your house into a shop, so that you can earn money to pay off the debt in instalments. Of course, the shock of your missing papa and the huge debt does absolutely nothing to dampen your spirits and enthusiasm. You open your shop without any semblance of despair and carry on earning money for the rest of the game.

Throughout your journey, you’ll meet some very odd and annoying characters that will either help or ridicule you, none of which are particularly memorable or likeable. Thankfully, the game gives you the option to skip all the dialogue (or at least scroll through it really fast).

Gameplay

There are two main gameplay modes available in Recettear – the terrible plain item shop simulator and the repetitive randomly-generated dungeon crawler. Let’s examine these two portions separately.

Firstly, the shop. This is really mundane. You display a bunch of items in your shop and throughout the day, assuming you choose to have your shop open (which takes up ¼ of the time you have for each day), people will come in and buy it. A bartering system exists that allows you to adjust the price depending on how much profit or loss you’re willing to take. If your price is too high however, the spoilt morons in town will get unhappy and leave you without a sale. Successfully selling stuff to the idiots in town will reward you with experience that goes towards your “merchant level”, with bonuses experience awarded if you’re able to chain a few successful sales in a row. Increasing your level opens up additional features that you can play around with. For example, whilst at the very beginning customers can only purchase the items on your (limited) shelves, higher merchant levels will allow customers to request an item from your inventory, sell you items or even order multiple items that they want to pick up on another day. Other bonuses include larger shop sizes, wall/floor/counters/layout customisations and even the option to put a vending machine down, to make all the hassle of selling items just that little bit easier on you.

There are several factors that influence which kinds of customers and how many customers enter your shop. The first way is through your showcase display, also known as the “table-next-to-the-window-that-people-can-see-from-outside”. You want people to look at the junk on your table and think “Damn, I wanna go in there!” So your first instinct is to put all your expensive, high-in-demand stuff on that table, but by doing so you risk alienating the poor little girl that can’t afford anything. So in the end I have no god damn clue how you’re meant to attract the most people. The second way to influence everything is by changing the walls, floor, counters and so on in your shop, which is collectively referred to as the “store atmosphere”. I’m not 100% sure of how it works, but I imagine light and gaudy things attract little girls that can’t afford anything and call you a big meanie poo for marking up the price even slightly, and the more plain and dark ones stores some other weird population. Who knows?

So where do you get the items that you sell? Well there’s two ways to get your hands on some goodies. The first one is to buy them in town, either from the Market or the Merchant’s Guild. It works just like real life – buy low, sell high. Every so often you’ll hear a news bulletin saying that the cost of this is temporarily decreased and the price of this other thing is increased. It doesn’t take a genius to figure out how to approach the situation.

The other main method of obtaining items (which incidentally also makes up the remainder of the game) involves dungeon-crawling. Rather than having your useless little girl go out and magically have the ability to fight, the game allows you to visit the “Adventurer’s guild”, in which you pick from a number of heroes-for-hire who will go do the dungeon-crawling for you. Once you’ve made your choice, you take control of whichever hero you pick and embark on what has to be the most monotonous and tedious dungeon-crawling game in existence. If repeatedly killing incredibly inspired and original enemies such as slimes, bats and bunny rabbits appeals to you in any way then, boy, you’re in for a treat. Each level is set out so that there’s a number of chests, enemies and a goal to get to, which takes you to the next level. Every 5 levels, you’ll generally encounter a boss battle.

Did I say it was monotonous and tedious? Because it is. You’ll encounter the same enemies over and over again (with slight variations from time to time). None of the boss fights are particularly interesting or challenging and although you do eventually unlock a handful of different adventurers to choose from, all of them are limited to a maximum of three abilities, none of which are particularly impressive.

Whilst torturing yourself in the dungeons does reward some goodies for you to sell, the main purpose of dungeon-crawling is actually to collect ingredients, which can be used to craft (or “fuse”) better items or equipment.
Every week or so, you’ll be forced to pay off a part of your loan. This begins at 10,000 pix (the currency used in the game) and increases exponentially for every week that passes. If at any point you fail to pay up, the game is over and you’ll restart. This would be horrible except for the fact that you restart with all of your items and upgrades. As a result, losing the game just makes it infinitely easier next time.

For those that have paid off their debt and want more for whatever reason, you’re in luck – The game allows you to play on in endless mode, start again in New Game + mode or even a survival mode, where the debt keeps becoming exponentially larger until you get overwhelmed.

All in all, there’s a lot of “game” to be had here, although whether or not you enjoy what you’re playing is another matter altogether.

Presentation
To be honest, the game looks like an early PS2/Dreamcast-era game. There’s no support for wide-screen or any resolution higher than 1280x960. The aesthetic is certainly cute, but otherwise unremarkable. Also worth noting is the fact that alt-tabbing appeared to glitch the games graphics so that one half or more of the screen is completely whited out when selling items. I can’t say for sure if that happens to anyone else though.

The music is adequate but also unremarkable. I’d liken it to a poor man’s version of the music in Pokemon games.

Overall

Despite crapping all over this game in this review, it’s the intangibles that really matter. For whatever reason, despite all its flaws, Recettear was a stupendously addictive game that I just couldn’t put down. It takes a bunch of repetitive, unoriginal and uninteresting ideas and meshes them into a unique game I both love and hate simultaneously. All that said, I do recommend that you give it a try, because if nothing else, it really is a unique title and one that you should experience for yourself.
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33 of 39 people (85%) found this review helpful
1 person found this review funny
14.4 hrs on record
Posted: January 3
I sold my clothes, my carpet, my floorboards, my walls, and my soul in order to avoid losing my house. 10/10.
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32 of 39 people (82%) found this review helpful
6 people found this review funny
11.6 hrs on record
Posted: December 28, 2014
The only thing i'll ever need to put in this review is about the little girl. the little girl cannot be expressed using mere words of the english language. the closest word to describe what she is? Devil. She is Disgusting. D-i-s-g-u-s-t-i-n-g. I've never seen such a small demon child. Why does she walk into MY shop trying to BUY things without money? lil fkin bich gtfo of my shop. Why is there no GTFO OUT OF MY SHOP BUTTON? the combos are RUINED by this GUT WRENCHING VERMIN THAT THIS GAME CALLS A LITTLE GIRL! "Miss Recette, can i buy a bracelet?" bracelets are 200% right now. I could sell my spiked bracelet for 3000 pix but i only charge her 1000. the base price of it is 1600 pix. SHE CANT AFFORD IT
I AM LOSING MONEY WITH THIS OFFER, AND SHE CANT AFFORD
GET OUT OF MY SHOP
I NEVER WANT TO SEE YOU AGAIN.
why do you choose to come in day after day, trying to haggle my prices down to 10%? IF YOU LIVE IN POVERTY, DONT COME IN. ALL OF MY ITEMS ARE WAY OUT OF YOUR PRICE RANGE YOU LIL ♥♥♥♥, I HAVE A DEBT TO PAY OFF I DONT HAVE TIME OR MONEY TO GIVE YOU MY STUFF FOR FREE.
oh, you're here on an errand? go tell your ♥♥♥♥♥ ♥♥♥ parents to stop sending you
dont come back
you're not welcome.

btw nice game

edit: i managed to sell something to the little gorl for 21000k pix #miracle
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23 of 25 people (92%) found this review helpful
1 person found this review funny
70.3 hrs on record
Posted: January 2
Live the life of a character that is the staple in classic jrpgs: the item shop owner. You find stuff, you buy stuff and you sell that stuff so you can have your profit, upgrade your store and repeat that cycle. Sounds tedious, but the different customers' habits and the dungeon crawler part of the game (where you hire and equip heroes to risk their lives for - of course - rare stuff that you can sell) keeps the game fresh and entertaining.

Plus, if you fail, you are responsible for making an orphan kid live in a box.

CAPITALISM HO!
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269 of 457 people (59%) found this review helpful
1 person found this review funny
16.0 hrs on record
Posted: December 28, 2014
Best loli Jew simulator on the market
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17 of 18 people (94%) found this review helpful
1 person found this review funny
10.8 hrs on record
Posted: May 18
Recettear: An Item Shop's Tale is the story of an item shop, the girl who lives in it, and the fairy who turned her life upside down. A capitalist shop manager with a unique story line of a girl who is forced to open a shop and to make profit out of hundreds of items and objects in order to repay her missing father's debt or other wise, her house is taken away.

An interesting cute looking game with unique content and game play capable of taking players to show off their persuasion skills and fighting abilities during challenging and fun dungeon exploration!

Some good and not so good aspects of Recettear

It isnt just another store or shop management game where you simply obtain profit through the act of selling, or buying stuff. Recettear is maybe one of the most unusual store management games out there that mixes in a good catchy main story line along with some RPG freedom outside of your store.


Why choosing Recettear?

Recettear is a charming cute looking game, but don't get mistaken by its looks, because Recettear is a game that highly values the importance of your skill as a trader depending of each customer and event currently going on. Recettear manages to successfully mix both simulation and cuteness into one without lacking one another.

Graphics

The weakest point in Recettear is probably its 2D graphics that simply look too plain, leaving a lot to wish for... and the Japanese anime looking graphics might also be a problem for those who don't like anime.

Music and voice acting

Despite the game environment being located in the European medieval time period, characters especially the main one you will be controlling say different phrases in Japanese with a cute tone that will enchant you with its loveliness and cuteness! If not, then you might find it annoying or childish.

Game play

Despite the challenge and the cuteness this game has to offer, its game play is extremely interesting with a big diversity of events that occur with the addition of the RPG touch into it, although, it may become slightly repetitive over time and players will find themselves doing the same thing over and over for a long period of time without many changes that will consume time without reason.

Unless you get attached to the game, this game may become slightly repetitive over time.

User interface/Game Mechanics

Both user interface and game mechanics are simple and easy to learn either by the player self experience within the game, or by the initial tutorial that greatly explains how the game works along with the addition of a business partner that can be used by you to access whatever information you require about your in-game progress and also to view your stats resulting in a refreshing way for players to access information they require in the middle of the game.

Difficulty

The difficulty in this game is mostly measured by how well you can persuade your clients into paying the projected price that you have given to them for an item they have requested or vice versa, and most of the times it will be a surprise until you get the hand of it resulting in a pleasant challenging experience.

Price

Despite how unique Recettear can be in mixing multiple genres into one, I personally believe that the current price of 14,99€ is slightly too much due to the simplicity of this game despite its variety and diversity.

Conclusion

I would rate this game 65 out of 100 or 3,3 out of 5,0. A fun cute-looking challenging simulator game capable of pleasing a huge variety of players from totally different game genres.


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19 of 22 people (86%) found this review helpful
2 people found this review funny
67.2 hrs on record
Posted: March 21
Schmooley Benjamin Kippelfinkelburg ben Shekelstein was not a proper Jew, and could not fulfill the role of his ancestors in serving as a source of legal credit for French nobles and royals seeking to fund their personal ventures via circumvention of Church authority.

Amassing significant debts on his (loaned) property after the subprime mortgage bubble bursted in 1599, and lacking even basic skills in the trade of counting shekels, he set out to make his fortune, only to die somewhere in the mountains offscreen, leaving his only daughter, Recette-Anne Frank Shekel Israel Lemonfresh ben Shekelstein, to inherit responsibility for virtually all of his debts. The rabbi of the city's quarter, Isaac Schlomo Goldstein Shekelburg ben Levi Abraham Cohen, on behalf of the Goyim and with the help of the cult of Satan and the blood of seven gentile children, then invokes the Kabbalistic Sephirot to summon a Jew fairy, of whom is promptly dispatched to Recette, both to collect the outstanding debts according to a strict timetable, and to teach her the art of counting shekels, stowing gold bricks under the floorboards (and in the walls), acquiring the role of an extremely convenient scapegoat, and shortchanging customers like a proper Le Happy Venetian Merchant.

Loli Jew Recette learns to contradict basic merchant guild regulations in 17th-century France, engages in the unholy act of ritual blood libel during Passover, exploits her incompetent Swiss mercenaries by paying them to risk their lives picking up valuable consumer goods in the dangerous wilds (and then reselling said items to those same people at a profit), and invents the free market and 9/11 in the process. You'll have hours of fun wondering where in your house you hid all those millions of shekels (called "pix" in the English translation) prior to the game's start, as well as by selling candy to the goyim girls and that one Irish elf for the equivalent of a small fortune. If you can't make your payments on time, however, the rabbi will charge you a pound of your own flesh and blood per shekel, effectively making your life forfeit if you fail to live up to proper Mosaic community standards of personal and fiscal responsibility within the quarter.

9/10 shekels plus one pound of flesh/10.
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17 of 19 people (89%) found this review helpful
1 person found this review funny
12.0 hrs on record
Posted: December 25, 2014
Louie sold me a cake and bought it back an hour later. Made 12,000 px.
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15 of 17 people (88%) found this review helpful
1 person found this review funny
17.9 hrs on record
Posted: January 3
If you're a communist, run away now. Otherwise, you'll love this game. (Probably)
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12 of 13 people (92%) found this review helpful
8 people found this review funny
3.4 hrs on record
Posted: January 17
I don't really know what's worse or hard.
To run a capitalistic shop you risk in failing unless you've reached a certain amount of grand within a week, or running a border control in a glorious communist country.
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15 of 19 people (79%) found this review helpful
2 people found this review funny
3.4 hrs on record
Posted: January 3
10/10 would alt tab again when people see me playing this.......what am I doing with my life...
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24 of 36 people (67%) found this review helpful
1 person found this review funny
2.7 hrs on record
Posted: December 21, 2014
Pros:
-Dis ♥♥♥♥ is kawaii

Cons:
-Too kawaii
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10 of 11 people (91%) found this review helpful
1 person found this review funny
8.7 hrs on record
Posted: January 5
Store Simulator - check
Rouge-like dungeon RPG - check
Endless mode after paying the loan back - check
Screwing people over - check
Cute Japanese Anime ♥♥♥♥ - check

Whaddya want more?
Capitalism ho Mother ♥♥♥♥ers!
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10 of 11 people (91%) found this review helpful
2 people found this review funny
32.5 hrs on record
Posted: January 15
I'd like to start by saying, 'Capitalism, ho!' That's the catchphrase of the main character. It's also this entire game in a nutshell.

EDIT: I always forget that it censors my words. Replaced censored words with the cute stuff Recette says.

Recettear: An Item Shop's Tale is a game about running an item shop, as the name suggests. Meaning, y'know when you're playing an RPG and you find a city with a shop that's full of high powered items so you sell your car and put a mortage on the house so you can buy everything and be really powerful, and then it ends up the next dungeon has a ton of items way more powerful than all of the things you just bought? Well, fear no more! Now it's your job.

Recette, our main protagonist, and half of the name of the store Recettear, is on a quest to pay her father's debts by running an item shop (as running an item shop (even though she's like, ten years old) is the best way to pay off debts, and doing so would prove Recette a strong, independent woman of color). Tear, the 'Pie-kay!' fairy/debt collector who's forcing Recette to pay for her father's negligence, is the other half of the name of the store. As Recette is ten and has no idea how the economy works and how to pay back debts, Tear decides to help her start and run an item shop, acting as an advisor and a tutorial teacher. Other than that, she's just a jerk, which is pretty typical fairy behavior in Japanese games, so I'm not that surprised.

The game is entirely about finding items in dungeons (you dont do any of the fighting yourself, but we'll get to that) and selling them for around 120%-150% of the original price, depending on the person you're selling it to and how much they like you. There are also daily and weekly economic changes, so food prices might go up and weapon prices go down, things like that. The way you organize your store is very important, and you wont be able to stock everything on shelves, which is important to note, because even if you cant stock something on your shelf, there will still be that one 'Yayifications!' who's like "Hey, do you have this thing, I didn't see it on your shelves." You better be happy this isn't the real world, because most of the time, if it's not on the shelves, we dont have it. Lucky for you, Recette has infinite coffers to hold all of her capitalism, so yes, I do have that back scratcher you wanted so much. And back scratchers are listed under the 'treasure' category in this game. So that's a thing, I guess.

Anyways, to the dungeon thing. You dont do any fighting yourself. You're ten years old. Sorry, but you aren't Tengen Toppen Recette Tear. Though that 'Yepperoni!' would be 'Easy as pie!'ing radical. I'd do a review of that fanfic. You pay explorers and let them use your equipment, and in return, they give you items from dungeons that you can sell in your store. It's easier to just sell them the equipment you want them to have so you dont have to equip it every time, but most of the time the 'Capitalism, ho!'ing dungeoneers come into your 'So! I have an item shop! And stuff!'ing store, they dont buy the 'And it's cool and awesome!'ing weapons you put on display for them to buy. Instead, they'll 'Stained-glass yayness!'ing buy a 'Aww, but I wanted to leave through the window, like an action hero!'ing orange or some stupid 'Holy Carp!' god dammit why dont you just let me give them the items. I dont want this 'A HOODLUM'S GONNA STEAL MY CUUUUUTENEEEEESS'ing knife. I'm not gonna go shank some '...I sold stuff. Like. To people.'. TAKE THE KNIFE YOU DRUNK HOE. Every dungeoneer is different, starting off with a poverty-striken swordsman, and moving on to wonderful characters like an alcoholic rogue who's constantly trying to sell you '...I wonder if I can survive with only two internal organs?' she stole to a creepy-but-hot golem chick who has big fists that she fists things with like Vi from League of Legends. Oh man, I know I'm going to get '...Maybe if I eat a lot of spinach, that can replace my blood' for talking about League of Legends on Steam. Come at me.

Oh, and by the way, you actually play as the characters in the dungeons. Yes, there is actual gameplay, folks. You get to play as poverty and alcoholism. In perspective, it sounds like a metaphor for capitalism, but hey, it's just a video game, and I'm too shallow to read in to that kind of stuff.

I do have some tips for you, though, as it might help your first play through:

  • The man (there's only like, four NPCs in the game. He's just a normal looking dude) usually buys for the highest, typically being around 125%, but you can go a bit higher, like 130%. The old man does 130% occasionaly, too.
  • When buying, paying 30%-40% is usually a safe bet. If not, go up to around 60% just to be safe.
  • Alouette is a girl much like you, who also runs an item shop. She a hoe. She has a fairy, too, named Prime. They'll both occasionally come in and buy things from you. Alouette is willing to go up to around 140%-160% typically.
  • Dont worry about deadlines. They'll catch up to you and 'You need to pay me some money y'know!' you over, most likely. And if they do, you restart the game from the beginning. Dont worry, though, you keep all your items, so you have a pretty big advantage. My first run through, I restarted around 3 or 4 times.
  • Oh yeah, there are cash deadlines in the game that require you to have a certain amount by the end of the week. Should have probably mentioned that before.
  • The little girl is an 'Totally a tree' and typically wont buy anything over 110%. Just hope she doesn't go for anything expensive if she goes into your store. When she sells, you have to go around 60%-80%. She a crafty 'because I'm bigger, I'm the big sister, right?'.
  • While your usage of the dungeoneers depends on your play style, I pretty much exclusively used Louie (the swordsman you start out with) and very rarely ever played the mage character because he's fairly difficult.
  • There are some resolution problems, as it was originally a Gamecube game, so I recommend playing in windowed mode and keeping it in a square instead of full screening. Otherwise it looks kinda 'But I don't wanna be a sailor!'. But that's up to you.

9/10. It's a solid game, and I got a lot of play time out of it. It's an honestly surprisingly fun game. You don't really expect an item shop sim to be fun, but hey, it is. I dont have much else to say about it.

Keep on capitalizing.
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11 of 13 people (85%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: January 1
Most realistic shop simulator. This game really captures the essence of what it means to be a orange salesman. The profit you have to s̶c̶a̶m̶ earn inflates faster than Germany printing out marks. This is a very realistic game with a true to life message. Everyone should play this game atleast once in order to learn the valuable lessons this game has to offer.

Lesson #1: You can't get rich off oranges because people for some reason NEED 8 SCARFS.

Lesson #2: You will end up on the streets in a tiny box if you can't pay up.

PS: Tear you happy for booting me for 1 pix? Greedy little...Capitalism Ho!
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11 of 13 people (85%) found this review helpful
1 person found this review funny
47.0 hrs on record
Posted: January 3
I wish all the customers were that middle aged man and old uncle.
Damn kids and her mom keep asking for low price and forcing me to buy her taiyaki at 100%.

10/10 will not surrender to kids.
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