This utility is designed to create textures used in computer games. Conventional photos or images you can easily convert to maps diffusemap, normalmap, specularmap, illuminationmap, heightmap. At the moment there is a limit on the size of the image in the map channel, this is 3072x3072 pixels.
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Release Date:
Dec 5, 2017
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Recent updates View all (4)

January 18

V18012018 pbr_beta_public

Hello !
Today we present the first public beta testing of PBR support.
You can join a public test if you go to the properties of the NORMALIZATOR application from your library in the STEAM client.
Select the BETA VERSION tab and subscribe to the assembly - "pbr_beta_public".

You can always abandon the beta test and return with the standard version.
In the next few days we will make the version of "pbr_beta_public" the main (if there is no need for any cardinal changes and there will be no complaints about the test assembly).

In the test assembly, the following textures are supported:
"diffuse map"
"normal map"
"specular map"
"illumination map"
"height map"
"gloss map"
"metallness map"
"ambient occlusion map"

We hope for the feedback!
Enjoy!
10 comments Read more

December 21, 2017

V 22122017 update

Today a small update has been uploaded - V 22122017

Corrected:
Load and save the project. Now the default directory for saving and load of the project is the "/ Projects" folder in the application installation directory.

Added by:
The name of the current project is displayed in the upper right corner.
Added a test project demonstrating work with the alpha channel. The name of the project is "10122017.nproj"
1 comments Read more

About This Software

This utility is designed to create textures used in computer games.
Conventional photos or images you can easily convert to maps diffusemap, normalmap, specularmap, illuminationmap, heightmap.
This utility can also mix different images in separately editable channels for obtaining excellent textures that you can use for your gaming projects and not only.
At the moment there is a limit on the size of the image in the map channel, this is 3072x3072 pixels.

System Requirements

    Minimum:
    • OS: Windows 7
    • Memory: 1024 MB RAM
    • DirectX: Version 9.0c
    • Storage: 128 MB available space
    Recommended:
    • OS: Windows 7
    • Memory: 2048 MB RAM
    • DirectX: Version 9.0c
    • Storage: 128 MB available space
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