Goblins of Elderstone brings a unique and chaotic twist to the city-building genre - it’s a Goblin Tribe Simulator! Nurture your tiny clan as it grows to stand against the other races and even the gods. Rule over the chaos and feed the growing goblin war machine by raiding dungeons and villages.
All Reviews:
Mostly Positive (30) - 70% of the 30 user reviews for this game are positive.
Release Date:
Jan 9, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe that our game suits the Early Access model perfectly. We have been delivering Alpha versions to our backers since January 2017, and it has been an incredibly useful way in which to gather feedback and grow a great community that evolves alongside the game. We want to continue gathering feedback and growing our active and supportive community even more.”

Approximately how long will this game be in Early Access?

“Although its always hard to tell and very much depends on the feature requests and demands of the community we would like to only stay in Early Access for 6-12 months in order to focus on getting the game done. If however the community gets behind this game and keeps pushing us to new and greater horizons we would be encouraged to continue growing the game.”

How is the full version planned to differ from the Early Access version?

“Although it's always hard to tell, and very much depends on the feature requests and demands of the community, we would like to only stay in Early Access for around 6-12 months in order to focus on getting the game done. If, however, the community gets behind the game and keeps pushing us to new and greater horizons, we would be encouraged to continue growing the game.

How is the full version planned to differ from the Early Access version?

Although the core features are currently implemented, they still need some polishing, balancing, and a few extra touches. The final version will have more content in terms of:
- more gods
- more heroes
- more NPCs
- more Story Moments
In terms of features, the final version will have:
- improved regional gameplay
- finalized tech trees
- finalized balance”

What is the current state of the Early Access version?

“The game has been in development for over 2 years now and is currently in Alpha 4.0. We have been actively working with the community on our forums to constantly improve and update the game with their help and input. The game is entirely playable, but it still has a fair amount of bugs and balance issues to sort out. Most of the the core features are implemented but not final. In its current state, you can build a large village up to tier 3 buildings and their jobs.
There are various story moments and random events. Goblin AI and behavior in the village is already very advanced. The full season system is implemented. There are undead and wolves that threaten the tribe in winter, as well as starvation, freezing to death, and goblins rioting (which can lead to them burning down the village). Heroes are recently implemented and still very simple. The region map has limited scouting and raiding features, which we plan to develop next. The council and NPC diplomacy system is still quite barebones. The god tech tree will follow. Then, finally, we will focus on the region map strategic gameplay layer of the game.”

Will the game be priced differently during and after Early Access?

“The price will increase slightly after Early Access, as we will have added a lot more features and content.”

How are you planning on involving the Community in your development process?

“We have been including the community through the Lost Goblin and Itch community forums, backer communication channels, Facebook and Twitter design voted challenges, and our subreddit discussions.
We plan on continuing the conversation on our new web forums and the subreddit.”
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Recent updates View all (7)

March 20

6.5b is now live!

6.5b Hotfix:
We have finally resolved the idle and frozen goblin issue! You will now also be able to assign priests earlier as I've switched the costs for Temples and Shaman Huts.

- Fixed an issue with some goblins being frozen at the warrens, and becoming unresponsive when moved to campfire.
- Fix for loading a save file with goblins sleeping in the warrens that would then never come back out.
- Changed Temple and Shaman Hut building costs, you can now make priests without needing cloth

Thank you all for your input and help tracking down this bug and please let us know if you are still finding some new cases
0 comments Read more

March 2

Alpha 6.5 is now live!

We've been a little quiet for a few weeks as we were working really hard on increasing the stability of the game and getting rid of some deep embedded bugs causing crashes, the game should be a lot more stable now for most people.

We have also made the early game a lot more predictable and easier to deal with.

New Features:
- Save/Load rework with Autosave!!!, more displayed info and a thumbnail!
- Region map changes to terrain generation that looks way better and done some preparation for updates to the region map gameplay.
- Added autosave every season change.

- Story moments delayed till after first winter - the early game should be a lot easier and more predictable now
- Slowed rotation of the building to help you place buildings better

Bug Fixes:
- Multiple Crash fixes.
- Readjusted attachment points on buildings for walkways.
- Fix for issue with woodcutters cutting down trees which would place empty log nodes.
- Removed 'On Patrol' status message spam.
- Fix for resources not respawning correctly after loading a save file.
- Goblins will no longer collect resources if their work buildings storage is at capacity.

Hope you all enjoy!
6 comments Read more
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“I just have an uncontrollable NEED to play this game!”
Goblins Comic

“Goblins of Elderstone shows all the signs of a fun and unique strategy sim with the chaotic goblins sealing the deal for me”
Play Nice Play Now

“Goblins of Elderstone looks absolutely fantastic. Cute characters, vibrant, low-poly art style, packed with features”
Orange Bison

Steam Greenlight

About This Game

Goblins of Elderstone brings a unique and chaotic twist to the city-building genre. It is more than just a city builder - it’s a Goblin Tribe Simulator! In Goblins of Elderstone, you will nurture your tiny clan as it grows to become an awe-inspiring tribe, capable of standing against the other races and, perhaps, even the gods. Rule over the chaos and feed the growing goblin war machine by raiding dungeons and villages.

The gameplay is inspired by the Anno games, Banished, Stonehearth, Rimworld, and the Settlers series, but it is still very much its own legend. We love goblins, and believe that they are underrepresented in games. They deserve a city builder of their own! We have so many great ideas to add to the genre, and we would love to share the experience with you during Early Access. We hope you agree that goblins are awesome and don't always have to be the villains - unless, of course, you want them to be!

In Goblins of Elderstone, the choice is yours. You can use your wisdom and industrious nature to create a trade empire. You can be the divine chosen one and lead your tribe to glory through the power of your faith in the gods. You can be a conqueror and show the world the might of your goblin forces. This is your tribe, and it is whatever you make it!

  • Free-form city building - Goblins don’t much like orderly straight lines, so there’s absolutely no way they’ll use a grid when building. They are rebellious, but creative. As a result, buildings go up wherever desired, but neat little pathways and bridges will always be built alongside them to ensure they’re properly connected.
  • Large resource and crafting tree - With over 30 different resources that can be gathered, crafted, traded, or stolen, your goblins will always have plenty of work to do. As a result, it’s worthwhile to invest in a few Enforcers to ensure they keep at it!
  • Clan, World, and Divine politics - Use a combination of fast-talking, gift-giving, violence, and just the right amount of threats to keep your clans in line. Failure to do so will likely result in a fair amount of murder and potentially the destruction of your entire village. However, diplomacy doesn’t stop there. Other races, and even the gods, can be convinced to do your bidding.
  • War, Trade, or Faith - Whether you choose to trade in violence, commerce, religion, or a combination thereof, the world will be shaped by your actions in some way or another.

  • Scout, Raid, Trade, or Pilgrimage - Goblins aren’t really the patient, caring type. That’s why they’re better at setting fire to farms than actually growing anything. Therefore, as your tribe grows, you will need to send special teams of goblins out to explore surrounding areas in search of wealth and glory. How you deal with what you find is up to you. Will you raid and pillage the region, trade with other cities, or send Spiritual Treks out to holy sites to gain favor with your gods?
  • RPG story moments - Elderstone is never a dull place. There are many unique tales to unravel in this twisted land. Deal with traveling strangers, evil overlords, cunning dragons, and even benevolent gods. With the writing talents of Edwin McRae backing the project (writer on Path of Exile, Bloodgate, and other amazing games), you know you’re in for quite the ride.
  • Defend your tribe - Danger lurks around every corner. Defend your tribe from roaming monsters, pesky adventurers, and enemy raiding parties. Do a good enough job, and you can even retaliate with your own!
  • Friends and foes - You share this land with a multitude of other races. Squishy humans, stuck-up elves, grumpy dwarves, and smelly orcs are all out there somewhere. It’s probably best not to outwardly display your disgust with them, though, as that tends to start war. If you’re willing to put up with them, and maybe exchange a few pleasantries, you could make some friends.
  • Interesting characters - It’s not unusual to run into a few strange individuals as you explore the world. They all have their stories and motives. Some seek adventure, some may request a helping hand, and others might just be in the market for a new goblin tribe to enslave. Be ready for anything.
  • Total world domination - Become the ultimate ruler of Elderstone by controlling critical regions on the map. Fill empty dungeons with your warriors to protect their riches from thieving adventurers, leave trade envoys in neighbouring towns to expand your trade empire, and pray to the gods at monoliths to bring destruction upon your enemies.

Music by Hyperduck Soundworks

Our beautiful music is being crafted by the incredible award-winning team of Hyperduck Soundworks!

System Requirements

    • OS: Windows 7 64-bit
    • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
    • DirectX: Version 11
    • Storage: 400 MB available space
    • OS: Windows 10 64-bit
    • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce 680 GTX or AM DHD 7970/ R9 280X
    • DirectX: Version 11
    • Storage: 400 MB available space

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