Approximately 20 years after the events depicted in Deus Ex, The World is only beginning to recover from a Catastrophic worldwide depression. In the Chaotic period of recovery, several religious and political factions see an opportunity to re-shape a worldwide government to their agendas, understanding that the right moves now could...
User reviews: Mixed (352 reviews)
Release Date: Mar 5, 2004

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Packages that include this game

Buy Deus Ex Collection

The Deus Ex Collection includes the complete library of Deus Ex titles ever released for PC, including the Game of the Year Edition of the original masterpiece, as well as the Director's Cut version of the applauded Deus Ex: Human Revolution.

Buy Eidos Anthology

Includes 85 items: Battlestations Pacific, Battlestations: Midway, Blood Omen 2: Legacy of Kain, Deus Ex: Game of the Year Edition, Deus Ex: Human Revolution - Director's Cut, Deus Ex: Invisible War, Deus Ex: The Fall, Hitman 2: Silent Assassin, Hitman: Absolution: Agency HX UMP, Hitman: Absolution: Agency Jagd P22G, Hitman: Absolution: Agency SPS 12, Hitman: Absolution: Bartoli Custom Gun, Hitman: Absolution: Bronson M1928 Gun, Hitman: Absolution: Deus Ex (Adam Jensen) Disguise, Hitman: Absolution: Deus Ex (Adam Jensen) Handgun, Hitman: Absolution: High Roller Disguise, Hitman: Absolution: High Tech Disguise, Hitman: Absolution: Krugermeier 2-2 Gun, Hitman: Absolution: Public Enemy Disguise, Hitman: Absolution™, Hitman: Blood Money, Hitman: Codename 47, Hitman: Contracts, Just Cause, Just Cause 2, Just Cause 2 - Black Market Boom Pack DLC, Just Cause 2: Agency Hovercraft, Just Cause 2: Black Market Aerial Pack DLC, Just Cause 2: Bull's Eye Assault Rifle, Just Cause 2: Chevalier Classic, Just Cause 2: Monster Truck DLC, Just Cause 2: Rico's Signature Gun DLC, Kane & Lynch 2: Alliance Weapon Pack, Kane & Lynch 2: Multiplayer Masks Pack, Kane & Lynch 2: The Doggie Bag, Kane & Lynch 2: Dog Days, Kane and Lynch: Dead Men™, Lara Croft and the Guardian of Light, Lara Croft GoL: All the Trappings - Challenge Pack 1, Lara Croft GoL: Hazardous Reunion - Challenge Pack 3, Lara Croft GoL: Raziel and Kain Character Pack, Lara Croft GoL: Things that Go Boom - Challenge Pack 2, Legacy of Kain: Defiance, Legacy of Kain: Soul Reaver, Legacy of Kain: Soul Reaver 2, Thief, THIEF DLC: Booster Pack - Ghost, THIEF DLC: Booster Pack - Opportunist, THIEF DLC: Booster Pack - Predator, THIEF DLC: The Forsaken - Challenge Map, Thief™ Gold, Thief™ II: The Metal Age, Thief: Deadly Shadows, THIEF: The Bank Heist, Tomb Raider, Tomb Raider I, Tomb Raider II, Tomb Raider III, Tomb Raider IV: The Last Revelation, Tomb Raider V: Chronicles, Tomb Raider VI: The Angel of Darkness, Tomb Raider: 1939 Multiplayer Map Pack, Tomb Raider: Agency SPS 12, Tomb Raider: Anniversary, Tomb Raider: Aviatrix Skin, Tomb Raider: Caves and Cliffs Multiplayer Map Pack, Tomb Raider: Demolition Skin, Tomb Raider: Fisherman, Tomb Raider: Guerilla Skin, Tomb Raider: Hunter Skin, Tomb Raider: HX AP-15, Tomb Raider: JAGD P22G, Tomb Raider: Legend, Tomb Raider: M590 12ga, Tomb Raider: Mountaineer Skin, Tomb Raider: Scavenger Bandit, Tomb Raider: Scavenger Executioner, Tomb Raider: Scavenger Scout, Tomb Raider: Shanty Town, Tomb Raider: Shipwrecked Multiplayer Map Pack, Tomb Raider: Silverballer, Tomb Raider: STG 58 Elite, Tomb Raider: Sure-Shot Skin, Tomb Raider: Tomb of the Lost Adventurer, Tomb Raider: Underworld

 

About This Game

Approximately 20 years after the events depicted in Deus Ex, The World is only beginning to recover from a Catastrophic worldwide depression. In the Chaotic period of recovery, several religious and political factions see an opportunity to re-shape a worldwide government to their agendas, understanding that the right moves now could determine the shape of human society for decades — even centuries — to come. In this techno-nightmare, take part in the dark struggle to raise the world from its own ashes.

  • Dynamic and innovative 1st person-action/adventure brings a level of reality unprecedented in a videogame.
  • Biotech modifications allow players to see through walls, leap 40 feet into the air, regenerate critical body damage or render yourself radar invisible.
  • Globe-hop to real world locations such as Seattle, Antarctica, and Cairo.
  • Cunning stealth gameplay, with darkness and sound affecting enemy awareness.
  • Variable gameplay offers multiple solutions to problems and support for varying stylistic approaches.
  • Non-lethal, non-violent resolution to conflict, allowing players to make ethical statements through their actions.
  • The player's progress through the game is supported by an unprecedented freedom of action by a dynamic, non-linear story with responsive plot branches.

System Requirements

    Minimum:

    • IBM PC or 100% compatible
    • Microsoft Windows 2000/XP
    • Pentium IV, 1.3GHz (Or AMD Athlon XP equivalent) processor
    • 100% DirectX 9 32MB 3D Accelerated video card with Pixel Shader v1.1 Capability
    • 256 MB System RAM
    • 100% DirectX 9 Compatible Sound Card
    • 2GB free uncompressed hard drive space (additional space may be necessary for saved games)
    • 100% Windows 2000/XP compatible Mouse and Keyboard
    • Recommended:

      • Pentium IV, 1.5 Ghz (or AMD Athlon XPequivalent) or greater processor
      • 512 MB System RAM
      • 100% DirectX 9 128MB 3D Graphics Card
      • 2GB of Hard Drive Space

      Supported Video Chipsets:
      nVidia GeForce 3Ti/4Ti/FX - Note: GeForce MX series is NOT SUPPORTED. ATI Radeon 8500/9xxx or higher.

Helpful customer reviews
107 of 129 people (83%) found this review helpful
2 people found this review funny
5.4 hrs on record
Posted: September 27, 2014
This game is... interesting. So interesting, in fact, that I would recomend playing the original game, skipping this title completely, and then playing Human Revolution. Anyway, if you care about my opinion, read on! Otherwise, I hope you have a nice day anyway.

As far as ambiance goes it is reminiscent of the original game. The dark and oppressive cityscape, the futuristic techno music, the neo-noir use of shadows and, of course, the color blue.

The one improvement this game has over it's predecesor is the ragdoll mechanic. Stuffing the limp bodies of victims into the ventillation grates is more entertaining than the story itself.

This, of course, leads into the story. I played this game for about five and a half hours. In that amount of time in the first game, I stopped numerous political terrorist plots, took out some nasty drug dealers, saved a girl from a pimp and many, many other things. I definitely felt like I was making a positive difference in the world.
In the first five hours of this game, I escaped from a bizarre super-soldier training prison that was under attack from generic religous terrorists and then wandered around for a while fighting mercenaries, killing random gang members, discovering that the terrorists were purposefully religously generic, cheated in some illeagel gambling, burglarized some rich dude's apartment, and wrecked a coffee shop. I felt like a roving psychopath.

In the first game, I felt torn between the urgency of completing the story missions and helping people by completing the side quests.
In this game I felt like there was something I was supposed to be doing, but I had no idea what that thing was or if it even mattered.

The first game eventually gives you a sense of moral ambiguity; over time you learn more and more about all the factions competing with each other and also that every side does varying amounts of honorable as well as evil actions. Aligning with a certain side doesn't make you feel any better than the other side, but you just feel like you need to go with the lesser evil in order to save humanity.
This game gives you an immediate feeling of moral ambivolence. You discover within the first hour that every faction you've encountered has a mixture of good and bad intentions which culminate in stupidity. There is no urgency. These people are just going to fight amongst each other for ambiguous reasons and they want to draw you into it. At that point I figured I'd just go and see if there was anything remotely interesting happening elsewhere. Cheat in some underground mutant lizard fighting betting? Why not. Get involved in a feud between rival coffee chains? Sure! It's more interesting than helping the Orwellian police force fight some self righteous murderers.

Last and perhaps least, we have the player character. In the first game, you get to be the badass JC. Do you think his baggy coat is unnecessary and it's ridiculous that he wears sunglasses at night? He could not care less about your opinion. If you order him to do something he thinks is questionable, he will not blindly follow your orders. He will do what he thinks is right, and he will go about it however he wants. Playing as him, you feel like an awesome futuristic warrior as you gradually upgrade his nanotech and acquire new and better equipment.
In this game, you are Alex. His/her character was not developed at all in the time that I played. All in all, (s)he pretty much just lets the different factions tell him/her what to do with very little (if any) question or objection. Truely, a compelling character. Playing as this wimp, you get a bunch of weapons and upgrades almost immediately and not much of anything to do with them.

This game is not technically good. It is not even that fun. As an experience, it's a mediocre spiral into the depths of a deranged world. The prequel is amazing, and the first game is a masterpiece. This sequel is ultimately disappointing. It is basically just one of the many Godfather 3's of the game industry.

This is all, of course, just my opinion and I sincerely thank you for reading it. I hope it was helpful. Have a nice day!
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30 of 37 people (81%) found this review helpful
15.8 hrs on record
Posted: November 18, 2014
I played the first Deus Ex years ago and went back to play the next game in the series. I am sad to report that this game is a total piece of garbage. Overall, it was a very consolized and poorly designed sequel. Here is why I would recommend skipping this game:

1. Loading screens. You will probably spend more time watching loading screens than actually playing the game. The game is set up so that only tiny pieces of each area are loaded at one time so that you have to watch loading screen after loading screen after loading screen just to move through the game. Even the main menu has a loading screen. It is so oppressive that it ruins the gameplay.

2. Cramped level design. All the maps feel like you're moving through tunnels. Even the outdoor areas seem very close quarters and boxed in with loading barriers every 15 feet.

3. Incessant bugs and crashing (which of course leads to more loading screens). This is kind of self-expanatory, but I personally had a particularly bad problem with random crashing and then corrupt savegames. There were also the other classic bugs such as stuff getting stuck in walls, NPCs battling each other when they're not supposed to, buggy objects jittering around the levels, etc. The camera angles during cutscenes were a joke. It's kind of hard to take the game seriously when the camera angles switch between close up of the floor and half a character's face during every cutscene.

4. Flat characters and lame storyline. The game played like one of those choose your own adventure books with a little target shooting thrown in here and there. The designers really got into this 'choose between factions' idea and took it too far. All the interactions and cutscenes were nothing more than each faction trying to persuade you to join their side with very little underlying plot or consequences for your actions. The characters seemed so dull and one dimensional. The designers tried to get all philosophical with many elements of the game but failed to impress me with the depth of their ideas and understanding.

5. Crawling in air ventilation. After a while, you start to realize that attached to every room it is a grate leading to a gigantic man-sized ventilation shaft with convenient ladders for all the vertical sections. Not only is this kind of silly, but it becomes annyoing when you spend half the game crawling through these vanilla cloned tunnels. Of course you don't HAVE to go that route, but when the alternative is to waste an item, ammo, or other resource, and vent crawling is free, you are encouraged to spend your time exploring the ducts.

6. You get all firearms and items way too early. The game essentially gives you every item in the game in the first hour of playing. I had about 10 unused biomod upgrades at the end of the game with all my biomods maxed out. You are loaded up with so much stuff that it destroys all the fun of spontaneously finding a new item or upgrading your skill to a new level.

7. Side quests for money to buy WHAT? There are quite a few "secondary" goals that typically result in a small cash reward. However, you are already overstocked and a millionaire with nowhere to go and nothing to buy. They add very little to the gameplay because the story underlying each quest is trivial (e.g. go find someone and talk to them to make sure they're ok) and you're so loaded with cash anyway.
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27 of 34 people (79%) found this review helpful
15.2 hrs on record
Posted: October 26, 2014
This games gotten so much undeserved hate, It saddens me that people only see the negative in it and put others off from playing it.

It isn't bad, it just doesn't live up to the original or Human Revolution.
I loved the original and HR and this one too, it's a lot less complex than the other two in terms of gameplay and story which takes away from the experience but it isn't bad, it's more than worth a play.
I guess when comparing any game to the master piece Deus Ex was they'd all look ♥♥♥♥, but that's all people seem to focus on when discussing this one. Compared to the original it is a bit ♥♥♥♥♥♥ but compared to other FPS/RPGs of a similar nature it blows some of them out of the water.
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5 of 7 people (71%) found this review helpful
2.9 hrs on record
Posted: December 5, 2014
Grossly underrated. It's a non-linear game where you can literally kill every single NPC you meet, even story-important ones, and even children, without resulting in a non-standard gameover or a plot failure. Also, some NPCs treat you differently and offer different quests according to your gender. Great example of player freedom in a video game.
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7 of 11 people (64%) found this review helpful
13.0 hrs on record
Posted: October 27, 2014
First off I love the Deus Ex series. My favorite deus ex has to be Human Revolution and I really liked the first one, but what about Invisible War? Well yeah I have to agree its not as good as the first and third but that doesn't make it bad. I really enjoyed this game, I love the graphics and music, but the story could have used some work but other than that it was still interesting. My only concern with this game is the loading screens. The loading screens are very very annoying and will always close the game for a split second than bring it back up during each loading screen.
My personal rating for the game has to be a 7/10. It was going to be an 8/10 but it needed more electronic old men.
I believe this game is worth the $6.99
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9 of 15 people (60%) found this review helpful
13.7 hrs on record
Posted: September 17, 2014
I'm only recommending this game because of it's story. Other features of the game are really bad. It keeps crashing when you travel somewhere and it's really annoying. Optimize is not that good. Gameplay is much easier than the first one. Also, they've restrained most of the features. For example, we don't have a skill tree anymore. Biomods will do the job. I gotta say it didn't feel like Deus Ex. Story is really strange and beautiful. You're playing as Alex Denton. He has an advanced system than JC. Also, he's the first protagonist who doesn't wear sunglasses in DX series. If I have to vote this game I'd give 6/10 to it.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: December 29, 2014
I don't know why so many people hate this.
The sequel of legend turned very interesting and quality game.
8.5/10
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5 of 9 people (56%) found this review helpful
10.4 hrs on record
Posted: November 24, 2014
A nice Sequel to Deus Ex 1 for the PC & XBox Platforms, and it even features Anime/VG English Voice Actress; Laura Bailey, as Alex D. (Female), should you chose to play as her.

http://www.youtube.com/watch?v=E-rYgoJF0v4
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8 of 15 people (53%) found this review helpful
3.0 hrs on record
Posted: November 10, 2014
So far, this isn't even worth the time for an individual review. The shooting is so clunky. Every gun uses the same ammo. There is no reloading. The voice acting is terrible beyond belief. I'm going to keep playing, but I highly doubt it's going to get any better. Once I've played an hour or two, I'll try giving it a full review.
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2 of 4 people (50%) found this review helpful
0.1 hrs on record
Posted: September 16, 2014
Personal rating: 7/10

PROS:
+ fun gameplay (multiple ways to clear a mission)
+ interesting story
+ hacking system
+ nice variety of weapons to choose
+ story continuations from Deux Ex
+ multiple endings

CONS:
- weird UI
- simplified game mechanics and systems
- multiple endings in Deus Ex combined into one to continue story
- a bit ruins image of JC from first game

Comment:
As the second game of the series it gets a lot of hate. And it is sort of justified as the game UI, mechanics and system got simplified/dumbed down. Because of this it fails to capture that awesome essence the first Deus Ex had. However, this game is still enjoyable and even more if you actually played the first one because it continues the story. It does have a lot of flaws but it is undeniably a good game worth the money it costs now. So yeah, I do recommend it although expect a more "casual" approach.
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4 of 8 people (50%) found this review helpful
16.4 hrs on record
Posted: October 20, 2014
A game that is on par with the original in terms of story.
The gameplay, while considerably shallower than the original still has a Deus Ex vibe that fans of the series will recognise.
The game is quite buggy with it's long load times and other issues.

I would definitely recommend this game to anyone who has played the original Deus Ex. It is an important entry in the series that should not be written off.
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1 of 2 people (50%) found this review helpful
0.1 hrs on record
Posted: December 20, 2014
Many people will say that this game is the worst. "It's nothing like the first game! It blows chunks!"

Well, I'll say you're wrong.

It is DEFINATELY not the best game in the series, like the first one. Like Deus Ex: The Fall you need to look at the game as what they wanted it to be and how accutare the game got to their target. As we can see in the ad for it, most of what is shown is firefights and explosions. Perhaps they wanted a more action-esque game? Yes and no.

I know it says that I'm played very little of the game here on steam, however I had a CD copy of this recently and decided to play it one day as it had only been opened a few times before. My older cousins would come once in a while and since we had a desktop, cousin P would come and play his collection of PC games he would leave here. Recently, within the last few months in the smmer, I found the stash and this was in it.

After 6 hours of playing it off the CD I can say, yes the game IS NOT the first one. Most scenes are better done by running and gunning rather than slow and comprehensive plans and watching the walking patterns. And sure, it might crash once in a blue moon; who cares! This is a windows 2000 game :D

Other than the main RPG flaw being that you need a gun no matter what to go anywhere fast, you can definately play the game the old style if you want to. This does prove to be tougher over all as the enemies don't USUALLY walk on a path anymore. Nor do the have a specific walk area. Enemies tend to explore, and if they find you you're done unless you flatten them ASAP. Armor is indeed hard to come by as an upgrade so it is worth having health items as often as possible. You will take a hit, even it a random fire starts.

Different from the first game, where in the beginning you have to collect items from enemy guards and such instead of finding them in random places, in this game it is flipped: you can just find random whatever anywhere on the map. As I said earlier the RPG elements are indeed lowered.

So what were they aiming for? While the first game revolutionized how we think of FPRPG's nowadays, at the time quake was the holyfartcow of the universe just as COD is now. What was most likely being aimed for was the idea of being more like a shooter than an RPG, even though those elements are still there. Not helpful in a stealth FPRPG.

Overall score? 7.6 / 10. Not a bad game, just not as good as the first.
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3 of 6 people (50%) found this review helpful
11.8 hrs on record
Posted: August 31, 2014
Deus Ex Invisible War, being a straight sequel to Deus Ex, is left in a no win situation story wise. The multiple endings of Deus Ex 1 are retconned into being the same story 20 years in the future, cheapening your choices in the first game.

IW also lacks the great writing that catagorized Deus Ex , reducing the series into mindless hollywood drivel. The game has an extremely weak third act, where the poor writing comes to a head.

Gameplay wise, it's pretty much what you would expect from a generic action RPG. In some ways it's superior to Deus Ex, but it is highly casualized comparitively.

In short, I would give this one a miss, even if you liked Deus Ex. This games' disrespect for the preceding story is a real turn off. Only play it if you really have a desire for a boring story and unlikable characters I guess.
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235 of 345 people (68%) found this review helpful
0.1 hrs on record
Posted: May 25, 2014
This game should be reported for false advertising. The war was clearly in plain view.
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95 of 127 people (75%) found this review helpful
21.9 hrs on record
Posted: December 15, 2013
Deus Ex: Invisible War is easily the worst of the series. However, it is still a very good science fiction title. With a more action oriented approach, IW takes the series further into the future of the timeline. Gone is the ultra gritty setting of the original Deus Ex, filled instead with neon and advanced tech. The gameplay stays mostly the same from the original. Even with more action, the options are still very present. Using stealth or rocket launchers are both viable options. These options are limited compared to the two other entries in the series but are still fun to explore. The story though kicks ♥♥♥ once again. Conspiracy, multiple factions, and heavy choices are all very much a part of the narrative. The endings are incredible. Just play it for what is and try not to compare it too much to the legendary original, as hard as that may seem

Pros:
-Solid Gameplay
-Great Story
-Good Lighting Effects
-Heavy choices and consequences
-Ability to play as a woman
Cons:
-Smaller amount of options compared to other titles of the series
-Mediocre setting
-Strange physics
-Some bugs
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52 of 71 people (73%) found this review helpful
25.7 hrs on record
Posted: January 23, 2014
This game is just barely recommended, and only if the first game has been completed. To enjoy DX2:IW it is best to approach with lowered expectations. The game play is decent, but reduced from what one will find in the first game. Where this game shines is the story. The story is excellent and will compel the player to move forward. Some other things that are enjoyable are finding multiple solutions to achieve a goal, and being able to explore the connected levels however you wish.

Having said that, there are plenty of things to complain about here. The maps are smaller. The game is shorter. Even the enemies are dumber and the variety is reduced. I find it silly that Ion Storm created this game from scratch with the Unreal 2 engine; the game engine from the first game could easily do everything that one finds in this installment. Guess they really want to get it onto Xbox. Swimming in water is gone, and I really miss the reflecting floors.

The game is good, but not legendary like the first.
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35 of 45 people (78%) found this review helpful
73.6 hrs on record
Posted: November 19, 2012
Deus Ex Invisible War was a game that had the greatest of challenges. It was the successor to what was, and is, perhaps one of the greatest shooters of all time, the original intelligent man's shooter. Deus Ex. Invisible War had some mighty big shoes to fill.

And it failed.

It's not that Deus Ex Invisible War is a bad game. It's just that it fails in every aspect to live up to it's predecessor. Every piece of gameplay, of graphics, of sound. It's just a step down from where it used to be. A little bit slower, a little bit stupider, a little bit simpler.

The game is less open and far more linear in both gameplay and story. The weapons and aguments are simpler and you'll quickly find yourself missing the original.

It is a game that suffered from the developers thinking they had to follow the stream of what was cool and new when in reality, the original Deus Ex had redirected that stream all by it's lonesome. The result being that Invisible War is just another game that tries to be Deus Ex and while that might be fine for most of the clones out there, it just doesn't work when your game has the Deus Ex name on it.

It is a shame that they couldn't do more with the franchise. I would have loved to play a proper sequel to Deus Ex. Still would.
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37 of 50 people (74%) found this review helpful
3.0 hrs on record
Posted: December 28, 2013
Deus Ex: Invisible War is the sequel to Deus Ex, an RPG/shooter hybrid which garnered so much universal praise that you might say its sequel was always destined to be a disappointment. Its followup, released in 2003, received generally positive reviews from publications, although the general consensus was "It falls short of the original." However, the fans overwhelmingly hated it, even refusing to think of it as a true Deus Ex game. Was it a case of inflated expectations or overzealous fanboys?
In my opinion, Invisible War is not as bad as its reputation, but the fans still have a point.

The first problem is it was designed from day one as a console title with mass appeal and simplification in mind. The skills system is gone, every item occupies one space in the inventory and all weapons accept a universal ammo type. That's a big problem because in the final levels, most enemies can be defeated only with heavy weapons, which drain ammo fast, and when you're out, you can't even switch to a standby. Oh, and did I mention there's no way to non-lethally pacify one particular enemy? The weapon mods are no longer a modular increase of stats, but singular installations that have a strategic use like breaking glass silently or dealing EMP damage. The boltcaster replaces the old crossbow, the stun prod makes a return and the baton is also non-lethal and several grenade types are also added to aid the player. The fairly rare noisemaker draws enemies wherever it lands and the flashbomb (you guessed it) blinds enemies for a few seconds. In addition, the gas grenade returns and the LAM (in the form of concussion grenades), the scrambler and the spiderbomb grenade, which spawns an allied spiderbot.

The levels are much smaller compared to the first game, almost claustrophobic and unsettlingly empty, yet they're even more confusing to navigate. Different areas are broken up by frequent, lengthy loading screens that not-so-subtly re-launch the application, which of course breaks the immersion like Hell. Just getting around can also be a pain because of the physics. For example, jumping on a create is a feat in patience and luck because although the physics are mostly sound, the weight of objects is severely flawed; The slightest bump sends even the massive, unliftable crates flying across the room like they were made of styrofoam.

The graphics still... technically hold up today. Being designed for the XBox, the engine utilizes dynamic light and shadow, bloom, ambient occlusion, facial animation and more, but aesthetically it's a different story. The world feels very "Jetsons-ish" for lack of a better word, everything covered in neon blue lights. The NPCs have been upgraded from a graphical standpoint, but still stand and animate like the first game, and some of the facial animation is just... Well, some NPCs look like they're perpetually surprised. Installing the unified texture pack massively improves the visual appeal, adding HD textures to almost everything and even toning down the cosmic horror of the facial animations.

The AI is still dim and will ignore you even in plain sight if you're about 20 feet away. You can pick away at them from behind cover and they may never confront you, watch their friends get blown up in their face and still wander aimlessly and when you're cloaked, they continue walking right into you without attacking. But they can still provide a challenge in numbers, especially the biohazard-spewing greasels and big, dumb, lumbering karkians. On several occasions, my maxed-out see-through-walls aug didn't detect them (yet another flaw) and I waltzed right up to one, getting the **** scared out of me.

The voice acting is, well... The major characters sound alright, but some of the NPCs just sound awful. Some of the sounds (especially the weapons) can be grating, but others are... kind of nice? The music is appropriately futuristic and retains the aesthetic from the first game, but is much less noticable and eargasmic, less memorable themes than ambient background music to put on before bed. That seems to be the way of this game: a mixed bag; some of it a ham sandwich, some of it stale vomit.

The story is the best thing about this game. Despite all its flaws, that's what kept me interested enough to keep pressing on. Without spoiling anything, you'll get wrapped up in many conspiracies (Even the coffee shops are part of one!) and be forced to take sides, which you can still switch even at the final moment of the game. That sounds like freedom, but then you realize that none of the choices you make effect the outcome of the game, beyond the last level or two and a pre-rendered end cutscene. But still, sociopolitics, government, privacy, ethics, enterprise, technology, religion, god itself ...politics, bureaucracy, mismanagement... are all discussed at some point. Two factions have a clear motivation, although others (which aren't revealed until late in the game) really don't give you a reason to carry out their bidding. Invisible War also connects with the original game through returning characters, and is set in a world still reeling from the effects of "The Collapse", a combination of two endgame choices the player could have made. Your role takes you through Seattle, Cairo, Trier, Antarctica, good old Liberty Island and of course, several secret bases in between, unraveling a web of deceit over which the player has the final choice. Invisible War expects the player to have finished the first game, but if you read books, listen to newscasts and talk with NPCs, it's enough to fill you in.

But Deus Ex was all about freedom-of-choice for the player, so does that still hold true? For the most part. You can play through most of the game without killing anyone (unless you side with the wrong faction) and incapacitate enemies from the shadows, or gun down everything in sight, multitool a locked door or coax a code out of NPCs. There are plenty of hacking opportunities and alternate entrances as well. The only thing I hate is being forced to do side missions for extra credits before I can travel to the next level, so take my advice: rescue Ava Johnson in Seattle; she flies you around for free! There are enough side missions to extend the game by a few hours and plenty of rewards for the explorer, such as supplies, weapon mods and rare secret weapons. You can also read plenty of datacubes and books, listen to the news terminals and talk to countless NPCs to learn more about the world you're in. But even if you complete every side mission, explore every area and talk to everyone, it's a pretty short game.

As for the technical flaws I played through the game until one of the final levels, saved and quit and when I returned, my saves were corrupted. But even though I rushed through the second time, I still felt intrigued to learn more about the story. The game crashed regularly and unpredictably as well, every 30 minutes the first playthrough and only twice the second time. And the second time was with mods!

So, is this the worst game ever? Far from it; but it is held back by design flaws and cursed by a poor PC port. Deus Ex had flaws too, but they were easily overlooked. With Invisible War, it's much harder. But does it deserve the "Deus Ex" name? In my opinion, yes. The story follows that familiar thread, full of conspiracies and philosophy and despite a shift toward FPS gameplay, it still manages to create that feeling of being an augmented agent, sneaking, hacking, fighting and completing the game in your own style.
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24 of 29 people (83%) found this review helpful
4.8 hrs on record
Posted: July 16, 2012
Cons:

Goes to desktop everytime you hit a loading screen.
Levels are so tiny you'll always hit loading screens.
Inventory system is terrible.
Universal Ammo System punishes you for diversifying your weaponry.

Pros:

♥♥♥♥♥♥♥ Physics
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28 of 40 people (70%) found this review helpful
35.0 hrs on record
Posted: May 27, 2014
Invisible War is a decent fps rpg, when you consider how rare those actually are. It unfortunately distills what made it's predecessor great down into mediocre banality. Where computer skill would allow you to sift through people's personal emails in it's predecessor, learning important information, here you only need click on the computer with a hologram of a rotating letter above it - an insulting symptom of dumbing down of the core game mechanics into big signs that the dumbest of people can see, understand and use.

In fact, gone are the experience points and skill leveling of the first game entirely. Instead, the only leveling to be done is by biomod cannisters which add and improve abilities (strength, stealth, hacking, etc.) but is so uninteresting and rote in it's implementation that I wish it didn't even bother. Any "skill" you choose to apply in excludes some others from consideration, but they max out at 3 cannisters each, leading you with a load of unusable biomod cannisters at the end of the game. Unless you choose to experiment with another "skill" which you won't, because most of them kinda suck anyway.

Weapon modification is worse, because you can only add 2 mods to any weapon and some weapons can't be modded at all, so again, you'll have plenty of weapon mods you can't use. It's almost pathetically comical that characters give you biomods and weapon mods as rewards in the last several hours of game when you've already settled into the biomod "skills" and weaponry of choice and have modded them all out already.

The story is mostly a rehash with some of the same characters returning for what amounts to the same end game: control of a technology for world domination, or freedom, depending on your point of view. The character conversations are sometimes so insipid I just skipped through them, and most of the choices involve either a "yes" or "no" style answer which has no impact on the actual story, because at the end of the game the ending you get is determined, literally, by which button you decide to press.

I just played through it a second time, completely forgetting I had played through it previously, because the visual tone of the game is so bland, and the endings so bad. It's 90% values of blue and gray. Beginning of the game you're in a lab, then you're in a city, then you're in another city, and more labs, and another city, at some point you'll be in antartica and at another on Liberty Island (also looking like antartica). The palate in this game is severely lacking. And the 4 different endings are all kind of distasteful.

This game also had performance issues on every system I've ever played it on, except the Xbox. Certain areas would have profound, inexplicable slowdown. I've had similar performance issues with Thief 3, which was developed by the same peeps using the same Unreal engine,... my guess is they optimized the engine for the Xbox at the expense of the PC versions. Still, it's worth a play.
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