Ganbatte is a competitive multiplayer game for VR, about cats, in space, eating sushi. Try to eat as much valuable sushi as you can and reach the highest score.
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Release Date:
Spring 2018

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’re releasing Ganbatte in Early Access because we want to develop the game together with you, the Steam community, giving you access before it’s officially released. We’re in the early stages of development, and the game we’re putting out here is something that together with your input, we can build upon and enhance.
Since Ganbatte is a multiplayer VR game, we seek to create and foster a community from the ground up. Early access allows us to be in close contact with our community, providing us with a foundation to grow upon.
We are so freaking excited about this project, we want to share our work with as many people as possible, as soon as possible. But not too soon. Not before we had completed the foundation of the game, which is what we’ve been doing in the past 6 months. We’re now ready to go live. We believe that even in its current state, we have a compelling game experience.
Our goals for the official release of Ganbatte are clear. Focusing on one core game mechanic, making sure it plays and feels absolutely right. Keep our scope small, but our quality and polish very high. That small scope has one exception though: multiplayer. We believe that the best virtual reality experiences are shared, and thus we set out to make a social VR game, one that’s playable across multiple hardware platforms. We’re starting with Rift and Vive, and it’s our goal to support all major VR platforms.
In terms of visuals, we think that our team + a unique stylised art-style will get us there, we aim to make the final game feel polished and complete. Our goals for gameplay is a different topic, and we know that the best multiplayer games are meticulously balanced. Being an unknown, young and small indie team, we also realized we couldn’t get the volume of user data by means closed alpha or beta testing. This is why we decided to release the game as an Early Access title first, and use the feedback and data that the community provides to guide us towards a full release.
We believe that we’ve nailed the core mechanic and we’re now ready to move forward and work on world building, extending the core concept, adding depth and replayability. What follows is a process that we’re now in, up to our ears: we’re working on additional game mechanics, art style, music, sound, different game modes, character design, cat customization, the social and communication aspect, possible Twitch chat game interaction, level design and a whole lot more.”

Approximately how long will this game be in Early Access?

“We expect Ganbatte to be in Early Access for 8 to 10 months. We are targeting to leave Early Access and release v1.0 in September 2018.”

How is the full version planned to differ from the Early Access version?

“We plan for the full version of Ganbatte to include dedicated servers, visual overhaul, improved and additional gameplay and mechanics, different round modes, training mode complete with instructions, fully functioning cat customization system, skins and accessories, unlockables, XP, economy system, integrated event mode, guest mode, and support for more VR headsets and input devices. As we develop the game, things might change, get removed and added, that’s the nature of game development. It’s an iterative process. By remaining transparent, and communicating frequently, we aim to include you as much possible throughout the changes Ganbatte will go through. We want to hear your voice, and we listen to what you think of the features that we’re adding (or changing!), and learn from you how we can make the game better. We hope to collect anonymised game data to improve the balancing of the game (e.g. how the values of different sushi, their spawn ratio and various combo systems influence the score) and as the user base grows and new features are added, how the game is used and how we can improve things like networking, matchmaking, customization and the overall game experience.”

What is the current state of the Early Access version?

V0.01 - The current version of Ganbatte includes 3 game modes; Quick Match, Custom Game, and Training and it includes a lot of placeholder art and assets. Quick Match is the main game mode, it allows you to jump into a 4 player match and experience the core gameplay of eating sushi, throwing plates and trying to reach the highest score. Currently, this mode is ranked and players compete in the global leaderboard. Future versions of Ganbatte will include a separate Competitive Play mode, which will then take over the role of ranked game mode. A Quick Match consists of 3 rounds, in which the player with the overall highest score wins. In between rounds you are able to communicate with the other players using voice chat (experimental). You can also toggle various facial expressions of your cat, in order to express your emotions (currently 4 expressions: happy, wink, cry and angry).
Custom Game is the secondary game mode, it allows you to play unranked custom games with less than 4 players (minimum of 2). Players can start a new server or join an existing one.
Ganbatte v0.01 currently uses locally hosted networking using listen servers. This means that network performance can vary strongly, depending on factors such as geographic location and the server’s PC specs.
Training is the third game mode, it currently features a basic single player mode vs AI. Furthermore, the game currently features 8 types of sushi and a single cat type.”

Will the game be priced differently during and after Early Access?

“Yes, we plan to gradually raise the price of Ganbatte as we ship new content and add more features. We believe that the game will significantly increase in value: join us for the ride now, and benefit later.”

How are you planning on involving the Community in your development process?

“Earlier in this text, we’ve outlined our goals and roadmap for Ganbatte. The primary tool to communicate with us is the Steam forum of Ganbatte. We want community communication to take place publicly, so everyone can give their input and all voices will be heard. This is how you can help shape the game. We aim to reply to all feedback within 48 hours. Additionally, we post a development update on a weekly basis on our dev blog at the official Ganbatte website, at the end of every week. The comments section below each post is the secondary place of conversation. With this roadmap, the steam forums and our dev blog we set out to make Ganbatte grow and evolve, together with you, our community. On behalf of the team: it’s great to have you on board, let’s do this!”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

Available: Spring 2018

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About This Game

Ganbatte is a competitive multiplayer game for VR, about cats, in space, eating sushi. Try to eat as much valuable sushi as you can and reach the highest score. Ganbatte brings together hungry sushi cats from across the galaxy. The game is currently in development and will be released as an Early Access title in Q4 2017.


  • Quick Match, 4 players competing online
  • Custom Game, host and join your own games
  • Training mode, single-player vs AI
  • Friends and Global Steam Leaderboards
  • Oculus and Vive cross-platform multiplayer
  • 8 different types of sushi
  • Combo system
  • Double conveyor belt, moving in opposite directions
  • Powered by Unreal Engine 4 and Steam

System Requirements

    • OS: Windows 7 SP1, Windows 8.1 or Windows 10
    • Processor: Intel™ Core™ i5-4590, AMD FX™ 8350, equivalent or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce® GTX 1060 6GB, AMD Radeon™ RX 480 8GB equivalent or better, Video Output: HDMI 1.4, DisplayPort 1.2 or newer
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: HTC Vive or Oculus Rift VR headset plus motion controllers.
    • OS: Windows 10
    • Processor: Intel™ Core™ i7-7700K, AMD Ryzen™ 7 1800X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce® GTX 1070 8GB, AMD Radeon™ RX 580 8GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: HTC Vive or Oculus Rift VR headset plus motion controllers.

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