ONE OF US, ONE OF US. Still outnumbered, still outgunned. Enemies swirl around you in a storm of slow motion violence. Battle after battle, each fallen foe pushes you closer to the secrets hiding in the game. You feel an obsession set in. Good it’s just a game. Good you can just stop.
All Reviews:
Very Positive (93) - 93% of the 93 user reviews for this game are positive.
Release Date:
Dec 7, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The single most important aspect of the development of the original SUPERHOT was the amazing involvement of tens of thousands of creative Kickstarter backers, alpha and beta testers. It helped shape and balance the game and drove us to accept no compromises in design.

We took that approach with us when sketching the roadmap for a deeper, longer, rogue-like SUPERHOT expansion. That roadmap and story for MIND CONTROL DELETE ended up way more ambitious than we originally anticipated. After a whole bunch of prototyping and ironing out design, we made the choice to make the expansion a fully standalone game - giving us the flexibility to rewrite and reimagine all of the original SUPERHOT's major gameplay systems.

We're now over a year into the development of MIND CONTROL DELETE and we’re ready to invite you to join us on this adventure together again. The primary gameplay systems are here. A plan for the upcoming updates is in place. We can't wait to start working with you to guide the development and balance all of our radically cool new gameplay features.

Jump in. Co-create the game with us. Talk to us, work with us, and let’s build the biggest SUPERHOT yet together.

(or wait until it's finished if you'd rather not deal with rough edges just yet - that's totally cool too <3)”

Approximately how long will this game be in Early Access?

“We've got a very very long list of new stuff that we'll need your help to balance and polish, and we're even more excited to see what more comes up you get involved. The current roadmap for MIND CONTROL DELETE stretches into autumn-ish 2018.”

How is the full version planned to differ from the Early Access version?

“The initial Early Access build of MIND CONTROL DELETE is the very first time we’re inviting you to check out a few of the brand new gameplay systems that are going to the new rogue-like format of the game:
  • First 2 playable MINDS, each with it’s own unique ability and gameplay modifiers
  • A kaleidoscope of the first dozen new gameplay levels that mix into the first few dozen combat challenges
  • New animation and AI systems to drive new weapons, abilities, and enemy types
  • Hitpoint system and power-up store to give you that extra oompf needed to crush your enemies and see them driven before you
  • Procedural rogue-like run generation baked into the core gameplay loop, enabling us to tell longer, more complex stories and deliver tons more of satisfying skill-based gameplay

Here be dragons though! The initial release will be quite a bit awkward and unbalanced. It won't give you any new enemy types to beat up and features only vanilla powerups until we get the base game balance just right. In the complete, fully released game you can expect:
  • A long, deep story to expand the SUPERHOT universe and reveal a few of the secrets hidden by the system
  • Multiple new enemy types, smarter and more powerful to keep you on your toes despite all of the new awesome abilities and powers that you control in MIND CONTROL DELETE
  • Heaps of powerups and gameplay modifiers to make each procedurally generated run unique and push you into different playstyles
  • Many more unlockable MINDs, each with their own skills and gameplay mechanics

What is the current state of the Early Access version?

“This is an extremely early, bleeding-edge version of most of our new gameplay systems. The limitations for this early access build are not for the faint of heart:
  • No story whatsoever - we don’t want to spoil too much too quickly so this and the next few updates will be all about gameplay features
  • No advanced power-ups or new enemy types enabled yet - we want to establish and test the balance of vanilla gameplay in this build, waiting to sprinkle in gamebreaking modifiers and new foes to beat up until future updates
  • No replay or point system - easy bragging about your insane skills will need to wait
If you’re not looking for an incomplete game that’s in constant flux and relies on your feedback and creativity to expand, or if you’d rather just play a finished experience that’s guaranteed to challenge and satisfy you and your deepest power fantasies, then we totally recommend you should wait until MIND CONTROL DELETE is out of early access.

However, If you’re super brave and want to help guide the development in its earliest stages, then go ahead - join us, and get your name in the credits!”

Will the game be priced differently during and after Early Access?

“If you own the original SUPERHOT on Steam now or buy it while MIND CONTROL DELETE is still in Early Access, you’ll get the full expansion for free once it’s finished and released. Just apply a healthy dose of patience.

However if you can’t wait that long, if you want to work with us, and you feel like bravely facing rough edges shaping the game as it develops, then we’ll be thrilled to have you sign your name to a piece of SUPERHOT history and join us in Early Access right now.

Once MIND CONTROL DELETE releases in earnest, the price will go up a bit and it will be priced same the other SUPERHOT games for everyone who’s still new to the franchise.”

How are you planning on involving the Community in your development process?

“You'll join us to chat on Discord and to discuss designs, concepts, and plans on Steam Community and on Reddit. Every content update will be launched in a livestream with the development team. You'll see how the game's built behind the scenes and you'll influence the progress every step of the way.

Also, the system will track your progress through the game. Your performance will be measured, your usefulness evaluated. Prove yourself. Show your dedication.”
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Includes 3 items: SUPERHOT, SUPERHOT VR, SUPERHOT : MIND CONTROL DELETE

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Recent updates View all (17)

April 12

SUPERHOT: MIND CONTROL DELETE- Foundations Update



Hey there!

Today's update will add content that we plan to build upon in the future. Yeah, it will “lay the foundations” for future iterations. Hence the cheezy name, forgive me for that ;). We updated various corners of SUPERHOT: MIND CONTROL DELETE, traveled far into the system all for the bettering of your experience.
So let’s take a peek at what did we prepare for ya’ll this time:


UI

Pyramid pop up menu.

We came up with an entirely new menu system.
It will lay groundwork for making the progression clearer and more meaningful. Your run through the game will be far more unique due to your own choices. You might go straight through the runs or you might try unlocking a certain parts of the pyramid. You might just be hardcore and try to unlock every single stage in the pyramid.

More details about new pyramid menu over here

Levels

Glitch Barriers

It’s a system that makes geometry suddenly pop out in the middle of a level.
The further you go into the game the more glitched barriers will appear. Levels that you thought you knew will change along with your progression in MCD. This is also an intro to our concept of “glitch in the system”. We are still doing some heavy iterating on this so both how they look and how we use them might change.

A bit more on the Glitchy Goodness here.


Mushrooms

We decreased number of mushrooms on higher difficulties. Personally, me love me some shrooms but we noticed people complain about them spawning like crazy so we listened and complied. Here to serve.

MINDS

We did some minor gameplay optimalisation for all minds:
  • All MINDs move 10% faster.
  • MINDs bounce off enemies when jumping on them.
Ninja

I am a shameless Ninja main so all the tweaks for this mind always make me happy. There has been some minor movement of skills in mods menu for general gameplay sake. But important change comes with the addition (or tweak actually) of TrickThrow, previously BouncyShuriken. It will make easier catching thrown projectiles and on top of that it will unlock piercing enemies on all knife throwables . After current update you will be able to pull off some spectacular and ridiculous combos.


Exact Ninja changes :
  • Moved Faster Movement MOD to different category.
  • HiddenShuriken moved to tier 1 (from tier 3)
  • Recall shuriken moved to tier 2.
  • Changed BouncyShuriken to TrickThrow.
  • Moved TrickThrow to tier 3.
  • TrickThrow makes all shuriken-like throwables bounce back toward the
    player after hitting an enemy.
  • TrickThrow makes all knife-like throwables pierce through enemies.
  • Added DeathStomp MOD as tier 2 MOD.
  • Cutting bullets is easier even without deflect bullets MOD.

Enemies
Again, you made some valid and reasonable comments regarding enemies so we tried to deliver. Someone made a good point about concrete guys not feeling as “concrete”. We try to make them feel different by changing how certain actions work on them. One of those experiments led to changes in throwables. From now on they will stick to them instead of killing.
Another change comes to Red Dudes (or Agents as some of you pointed out) with katanas. Up to this point they weren’t really creating much danger. As Czarek once called them, they were “Katana delivery” rather than an actual threat.
So we gave those poor guys an option to cut off your hands if you try to attack them unarmed.
They even wave you goodbye :)



P.S.
A lot of you pointed out at the lack of story updates (who knew, people actually care about story, damn). We had to steal all the guys responsible for Story Updates to fill up the ranks for Mechanical Updates.At the moment we are looking for new peeps to help out with shaping the content of MCD plot.
tl;dr Story updates are suspended until we refill our story driven ranks.

That's it. Go test this update out and let us know what you think.


Hug people. All of them.
Szymon from SUPERHOT Team
15 comments Read more

April 7

MCD Friday DevLog#11 - GLITCH

"A déjà vu is usually a glitch in the Matrix.
It happens when they change something."

Trinity


Hey you.

Next week we are dropping another update so I’ll try to keep this DevLog short and spoiler free ;) .

In SUPERHOT: MIND CONTROL DELETE we are aiming at that growing sense of “error in the system”. That something went wrong. Something breaks down and is out of place. This might be anything from a car stuck in the wall to an abrupt dead end in a level.

Up to this moment those hints of “cracks in the system “ were mostly visual. So if the player wasn’t paying much attention to his surroundings (which is completely understandable if red, crystal guys are shooting at you) he might miss some of those hints and system easter eggs. Nothing wrong with that but we realised that we might try achieving the same increasingly glitchy feeling with a bit of meddling into gameplay itself.

We did some experimenting with different elements of gameplay and came up with few cool concepts.
One of those experiments led us to glitch barriers (don’t quote me on the name though).


"Was that here before?"


"A wall in the end of stairs...very useful"

Think of them as a border or a plane that suddenly pops out in the middle of a level.
The further you go into the game the more glitched barriers will appear. Levels that you thought you knew will change along with your progression in MCD. This will influence how you play the game since it screws around with what you are accustomed to.


"What??"

We all have our habits and patterns that we create unconsciously. Glitch barriers will be one of a few ways to break those, making SUPERHOT: MIND CONTROL DELETE a bit less predictable and therefore more exciting.
How they look and are setup on the level might change a lot so please don’t get used to them too much. Treat them as a prototype for now.
There is still more stuff we experiment with but let’s leave something for the next DevLogs.


Exercise daily.
Szymon from SUPERHOT Team








17 comments Read more
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About This Game

MIND CONTROL DELETE is a standalone expansion set in the SUPERHOT universe. It’s designed as a rogue-like twist on the linear nature of the original SUPERHOT. In it’s well proven genre-defining format, SUPERHOT: MIND CONTROL DELETE distills and expands on the same intoxicating rhythm of slow motion combat.

The game will force you through dozens of increasingly difficult time-moves-only-when-you-move gameplay challenges. Each challenge will make you more powerful and bring you closer to deciphering the secrets hidden from you by the system. As you unlock powerful abilities and gain access to new playable characters, so will your enemies grow stronger, smarter and more desperate to stop you.

Come and join the fray. Play in Early Access. Let the system learn from you.

SUPERHOT rogue-like expansion early access hype! What to expect now?


We’re still a good 9-12 months away from a full release, so please don’t forget that this is nowhere close to a complete, satisfying experience just yet. The current build of MIND CONTROL DELETE is the first time we’re inviting you to check out a few of the brand new gameplay systems that are going to be central to the game:
  • First 2 playable MINDS, each with it’s own unique ability and gameplay modifiers
  • A kaleidoscope of the first dozen new gameplay levels that mix into the first few dozen combat challenges
  • New animation and AI systems to drive new weapons, abilities, and enemy types
  • Hitpoint system and power-up store to give you that extra oompf needed to crush your enemies and see them driven before you
  • Procedural rogue-like run generation baked into the core gameplay loop, enabling us to tell longer, more complex stories and deliver tons more of satisfying skill-based gameplay

Beware though - this is an extremely early, bleeding-edge version of most of those systems. The limitations for this early access build are not for the faint of heart:
  • No story whatsoever - we don’t want to spoil too much too quickly so this and the next few updates will be all about gameplay features
  • No advanced power-ups or new enemy types enabled yet - we want to establish and test the balance of vanilla gameplay in this build, waiting to sprinkle in gamebreaking modifiers and new foes to beat up until future updates
  • No replay or point system - easy bragging about your insane skills will need to wait
  • Absolutely no hidden menu minigames yet - we have so many new cool ones coming out super soon tho <3

If you’re not looking for an incomplete game that’s in constant flux and relies on your feedback and creativity to expand, or if you’d rather just play a finished experience that’s guaranteed to challenge and satisfy you and your deepest power fantasies, then we totally recommend you should wait until MIND CONTROL DELETE is out of early access.

However, if you’re super brave and want to help guide the development in its earliest stages, then go ahead - join us, and get your name in the credits!

Why are you putting MIND CONTROL DELETE in early access in the first place tho?


We released the original SUPERHOT in February 2016 after nearly two years of intense creative crunch. The amazing support during the development from our Kickstarter backers and the exhilarating reaction we got from you once the game released was simply mind blowing.

With morale at an all-time high, we immediately jumped into a flurry of prototyping and refining gameplay and story concepts that we weren’t able to fit into the original game. We tested and put a bunch of them to work in virtual reality, and after releasing SUPERHOT VR to even more outstanding support from you guys, we finally had a road map for the first non-VR expansion ironed out in December 2016. In our usual no-compromise approach to design, we made that roadmap way more ambitious than originally anticipated and we decided to make the expansion a fully standalone game, allowing us to rewrite and reimagine all of our major gameplay systems.

The single most important strength of the original SUPERHOT was the amazing involvement of tens of thousands of creative alpha and beta testers that helped us shape and balance the game and drove us to pursue zero compromises in design. After over a year of work on MIND CONTROL DELETE, we’re now ready to start this adventure together again. We’re inviting you to jump in and co-create the game with us. Talk to us, work with us, and let’s build the build the biggest SUPERHOT yet together.

What’s the price tag on this? Is this that free DLC you were talking about?


Yup! Way bigger than the usual free DLC though, so it'll take a bit longer to release. If you own the original SUPERHOT on Steam now or buy it while MIND CONTROL DELETE is still in Early Access, you’ll get the full expansion for free once it’s finished and released.

However if you can’t wait to work with us, and you feel like bravely facing rough edges and helping shape the game as it develops, then we’ll be thrilled to have you sign your name to a piece of SUPERHOT history and join us in Early Access right now.

Once MIND CONTROL DELETE releases in earnest, it will be priced same as the other SUPERHOT games for everyone who’s still new to the franchise.

FAQ


Should I buy MIND CONTROL DELETE if I haven’t played the original SUPERHOT?
Not right now. The game will be a totally standalone experience in a few updates, but the lack of clear structure and story right now would be confusing for newcomers. Definitely get the original SUPERHOT though. It’s lots of fun.

What’s the update roadmap?
We’re new to Early Access, but we’re hoping to use your feedback and collaboration to drive and guide the development. We have a bunch of large features already in the pipeline that we’ll be dropping on livestream updates every few weeks, starting with the first major content update dropping in January, and following with balance and feature updates released on a monthly / bi-monthly schedule.

I really want X in the game, how do I make you want to do X too?
The discussions around the game are taking place on Steam Community, Discord and Reddit groups. Join us, make yourself heard, and rally up your fellow players. We’ll tap into your creative hivemind. We’ll put your ideas into life.
Your mind will make the system stronger. You will be ONE OF US.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core2Quad Q6600 2,40 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 650 (1024 MB Ram)
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core I5-4440 3,10 GHz
    • Graphics: GeForce GTX 660 (2048 MB Ram)
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